There are Mirrors (Inactive)

Game Master Wren McGalliard

Sailing on the Sea of Moonshae.

DR 1372, 1 Eleint


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6 Pharast, AR 4718 Exploration Map / Local Map

On the northern shores of great bay near the southern end of Alaron, rests the sprawling town known as Llewellyn. The harbor, aptly named Llewellyn Harbor, is nearly large enough to claim that the residences that stretch beyond it inland, those small thatch roofed human cottages and hovels interspersed, like salt scattered on gravel, are merely an appendage to the harbor itself.

The beach around the bay, made of pebbles, gravel and coarse stone beds, stretches a full four hundred yards from the sea shelf where the water rests at low tide, to the sporadic grassy numbs and rocky dunes where the water licks at high tide.

The system of docks, vast and multi-tiered, reachs upwards off the beach like an enlarged patio at some affluent Caer-Callidyr palazzo, only on these intricate wooden docks are not host to finery and social niceties. Fog often settles abotu the docks and wraps the people there in a humid, uncomfortable blanket. The clouds, which nearly always loom in the sky above, block the sun and allow the tepid sea winds to be the only gift of warmth. The dock-goers indulge themselves in whatever sustenance they can, be it foodstuffs or otherwise, but unlike the sea side villas in Car Callidyr, the purpose of these provisions to is remove the consumers from their dreary lives. Instead of caviar and Waterdhavian crab, there is flounder, eel and sword fish from the Straight of Alaron and the South Head. Instead of fine Dragondew or Firedrake, the hands at the Llewellyn docks drink mostly the swill from Daedrick's Keg or Ashfourth Head, or if they are to-do or lucky, they might put their lips on an spice-ale from Pembroke.

The boxes, barrels and bags about the docks hold out-going fish, some dried and some pickled, while large chests of ice contain fresh fish for the more successful traders, and those with Northmen contacts, or simply the funds to ship ice from the north themselves. Fishers drag about fresh catches and armored men and women haul weapons to and from the ships. Stationed out on the water were the docks reach furthest, there are ships of most every size. Longboats from the Northmen dock here, although the Northmen tend not to stay long, nor stray far from their ships. Callidian Galleons position from time to time, mostly to show their prominence in the seas and to remind the Northmen that the Callidian Navy is poised to strike at all times. Fishing boats range from small dingys adorned with single triangular sails to massive whaling with multiple arrays of sails and equipped with harpoon guns jutting from their sides.

The lower docks, which are often slick with algae, having slipping beneath the tide when the rains are heavy, are host to a plethora of mischievous children, hangers-on, layabouts and the occasional ruffian or thief. The upper docks host fishers, sailors, merchants, mercenaries, Llewellyn guards and not a few citizens of land-side professions seeking to purchase food or imported goods.

Some buildings reside on the docks as well, supported by the same beams that hold the docks from the uneven and unstable surface of the beach. Taverns, market houses and inns stand proudly above the wooden decks, away from the residential inland areas and convenient for fishers and merchants alike. The air at the docks wreaks of salt water, fish both rotting and fresh and the left behind stench of sea detritus still clinging to the beach below.

Inland the homes of the locals create a radial pattern emanating from the docks. Three major roads lead away from the docks inland, one to the west, towards the coastal road, which turns north climbs onto the cliffs that line the shore. The center road heads to the north out through the hills and to the Stone Finger, the guard tower which is the outermost watch of Llewellyn. The Stone Finger reaches far above the earth, nearly fifty yards in diameter. It is the primary defensive redoubt for the town and sports many arrow slits, a few murder holes and some fortified windows. The top is the typical rugged teeth of a turret. The last road heads east to meet with the High Kings Road.

The houses through which these roads cut are arranged in a chaotic, almost spontaneous pattern. Few houses are taller than a single story, save the luxurious Lord Llewellyn's manor which sits a full four stories and rests dead center in the residential district that encompass the entire outer third of the town. Between these houses run a myriad of alleys, smaller winding roads, low walls, courtyards and small marketplaces into which merchants from the docks bring their goods. A few smithies pump black smoke into the air and clothing lines, in the more densely built sections, run from window to window or wall to wall. Small yards grace a few of the more wealthy homes. The air here is damp but smells of ash and baking bread and roasting meats. Ffolk busy themselves pushing carts and traveling in and out of town, to and from their other employments.

The hills to the north east and the east of the main residential area host another set of residences. They are home to the halflings who live inside the hills themselves, their doors barely protruding from the surface along with small sets of windows that peak out of lumps in the grass. Chimneys dot the tops of the hills like stumps of trees and puff peaty smelling moss smoke into the air.

The Stone Finger reaches far above the earth, nearly fifty yards in diameter. It is the primary defensive redoubt for the town and sports many arrow slits, a few murder holes and some fortified windows. The top is the typical rugged teeth of a turret. This tower can be seen from far around, including the docks. It pierces through the fog and the chimney smoke forbiddingly.


6 Pharast, AR 4718 Exploration Map / Local Map

Gill hears the thumping of feet on wood. His vessel is lifted from the ground and set down on a surface that rocks slightly before falling still.

"Fully stack'd. Get 'is barrow topsoide." says a gruff, slurring voice outside.

Gill hears the creaking of wheels and your vessel slides a few inches to rest again, tilted back and he leans casually inside of it. After a few moments light spills in through the cracks, giving Gill's vessel a very dim appearance of the inside of a barrel. Gill has stowed himself away, quite successfully at that, inside of a cargo barrel headed for some port town named Llewellyn. He hears the incessant cawing of seagulls and the lapping of water.

The cart holding Gill's barrel speeds down a slope, thumps at the bottom, smacking his head into the top of the barrel, then the cart stops.

"Aw'right. No sense in gettin' hasty. I'll be off for a drink 'fore I unloade 'dis." Then there is an affirmative, rhythmic rapping on the side of the barrel. Gill hears sound of footsteps walking away. A good investment for Gill, that.

A tiny hole in the side of the barrel reveals a bustle of dock workers, sailors and merchants. Stands line the intricate system of piers and decks, each proprietor in cloth robes and other simple outfits selling goods - fish, dried meats, ropes, metal tools. Men and women with dark skin nearly the color of their thin leather clothes and armor romp about, some drinking carelessly, others are carrying cargo or curved swords and spears, and are leering about. A set of two women and a man walk briskly by, synchronized in step, wearing identical thin chain hauberks, leather caps and hands rested on long swords at their sides. Around their left arms are thick yellow cloths.

The day is bright, but clouds obscure the sun at odd intervals. The sea breeze is refreshing, if a bit cold for warmblooded folk.

Last, Gill sees a strange creature, certainly less common than he in Gill's homeland, sitting cross legged beside the junction of what appears to be two thoroughfares. The creature is human in proportions, but catlike in attributes.

OOC: Tim go ahead and describe what Rougar looks like. Jon, you're free to post your actions/words/etc now, too. Third person is good, I think, but do whatever makes most sense to you.


Male Catfolk Nimble Guardian Monk 3|HP 29/29|AC 16/16/12|Saves: Fort +4 Ref +8 Will +5|Initiative +3|Diplomacy +1|Perception +8|Stealth +9|Sense Motive +9|Reflex re-roll 1/1|Untrained skill re-roll 1/1|Skill/Ability re-roll 1/1|Defensive Aid 2/2

Propped up against the center mast, Rougar sits in meditative trance. His leopard-spotted visage peaks out from under the hood of a simple brown robe, cinched with a hempen string. As the fishing village vista rolls into view, Rougar stands and stretches his limbs. A previously unseen tail comes into view and whips about in excitement behind Rougar.

Bending to his previously occupied spot, he picks up a cloth sack and proceeds to the gangplank of the ship.


Male Kobold Rogue 2 HP:18/18 [AC:18/14/16] |Saves Fort:+0 Reflex:+7 Will:+0| [Initiative:3] |Acrobatics:8 Bluff:6 Climb:4 Disable Device:8 Escape Artist:8 Perception:5 Sleight of Hand:8 Stealth:12 Swim:5 Use Magic Device:6|

Gill briefly examines the strange cat man and takes note of his heading.
Exit there, maybe big kitty catch more attention than Gill. Gill thinks.

Gill then peeks around all the edges of the cracks and holes of the barrel looking to see if it is safe to escape, breathes deeply and begins to push the top of the barrel off.


6 Pharast, AR 4718 Exploration Map / Local Map

Gill Stealth: 1d20 + 11 ⇒ (13) + 11 = 24

Rougar Perception: 1d20 + 6 ⇒ (3) + 6 = 9

The top of the barrel falls quietly to the side, stuck between the barrel and an adjacent box. Nobody nearby, including the cat, notices anything amiss. Gill is certain of that.

Fifteen or so yards away, down a pier inland, a obtuse man bellows. "Ladies, gentlemen, Northmen and Callidyians, dwarves and otherwise, come, come! I've got something you don't want to miss. I've got something you can't find anywhere else!" As he shouts, he gestures with a flowing green robe, lined with bronze colored trim and adorned with bags and pouches. His wide face is flush red and his bald pate is pink, a bit sun burned.

Beside the man stands a long haired blonde human, short for his kind, wearing patchwork leather armor held together with belts and straps, swords holstered at his side. He has the skin tone and the squint of a sea-fairer, albeit perhaps an inexperienced one. Sailors who have come inland to make a days pay standing around merchants as added protection is common.

Sóru Perception: 1d20 - 1 ⇒ (19) - 1 = 18

Everything seems calm to Sóru, although he's not much sure what to look for, he admits silently to himself. Good of this merchant to be so indiscriminate with his coin and the help it brings, or does not.

OOC: That's your cue, Soru


Male Catfolk Nimble Guardian Monk 3|HP 29/29|AC 16/16/12|Saves: Fort +4 Ref +8 Will +5|Initiative +3|Diplomacy +1|Perception +8|Stealth +9|Sense Motive +9|Reflex re-roll 1/1|Untrained skill re-roll 1/1|Skill/Ability re-roll 1/1|Defensive Aid 2/2

Rougar is intrigued by the dramatic display on the pier.

Perhaps just another snake-oil salesman. Could still be a good show

He joins the growing crowd of onlookers and attempts to slip deeper in to get a better view.


Male Kobold Rogue 2 HP:18/18 [AC:18/14/16] |Saves Fort:+0 Reflex:+7 Will:+0| [Initiative:3] |Acrobatics:8 Bluff:6 Climb:4 Disable Device:8 Escape Artist:8 Perception:5 Sleight of Hand:8 Stealth:12 Swim:5 Use Magic Device:6|

Gill quickly slips out of the barrel and shuffles to the gangplank. Noticing the hullabaloo Gill begins sauntering in that direction.

As he walks he examines the contents of his coin purse.
Hmm big crowds means easy pickings.

Gill heads towards to crowd.


Male Kitsune Magus 1|HP: 10/10|AC: 16/14/12|Saves: +3 Fort, +4 Ref, +1 Will|Initiative: +6|Perception: -1|Sense Motive: -1|Acrobatics: +6|Kn: Arcana: +7|Spellcraft: +7|Arcane Pool 3/4

Sóru looks across the growing crowd, wishing he were still on the open water. There was much to do aboard the ship for which he sailed, yet there was always time to meditate. Doing so on the sea was much more serene and enjoyable than here in Llewellyn. Perhaps...

Sóru snaps out of his trance. He straightens himself up, grips the hilt of his rapier, and quickly looks around as if he had been alert the whole time.

I really must find another way to earn a living. This is dreadfully dull, and one can't fill his spellbook by standing around all day.

Gripping his rapier, Sóru lets out a large yawn. Then he realizes how this must look and straightens himself up again, trying to put a stoic look on his face.


6 Pharast, AR 4718 Exploration Map / Local Map

The crowd gathering around the shouting merchant is about a dozen people: humans, some dressed in moderate finery, while others are dressed in more functional clothing and armor. One man stands a head above the crowd, his face stern and unbelieving, arms crossed in front of his barrel chest. A dwarf woman shuffles to the front and squints and raises her wrinkled hand to shade her eyes, obviating some kind of advanced age. A young human male reads a scroll- uninterested in the display, but sitting on a railing on the left edge of the crowd muttering to in difficult, unintelligible syllables, perhaps learning to read.

Displayed on a cloth covered table, beneath the roof of a small wooden stall, rests a jug, a dark brown wood construction, banded with a rare looking blue and charcoal swirled metal.

"Yes, yes! Look here. What do you see?' The merchant gestures at the jug and grins provocatively, but none from the crowd respond, unsure if his question is rhetorical or genuine. "You there. Catfolk. What do you see?"

A few in the crowd let out small gasps, as if they had not noticed Rougar standing among them. Their eyes are wide with surprise.


Male Kobold Rogue 2 HP:18/18 [AC:18/14/16] |Saves Fort:+0 Reflex:+7 Will:+0| [Initiative:3] |Acrobatics:8 Bluff:6 Climb:4 Disable Device:8 Escape Artist:8 Perception:5 Sleight of Hand:8 Stealth:12 Swim:5 Use Magic Device:6|

While the crowd is distracted Gill weaves through the crowd a bit and eyes up the pickings.

Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Quickly taking a target he slips his dagger from his bandolier, hides it in his hand up against his wrist, and makes an attempt to go unnoticed in cutting off his victim's purse.

Stealth: 1d20 + 11 ⇒ (3) + 11 = 14

Sleight of hand: 1d20 + 7 ⇒ (12) + 7 = 19


Male Catfolk Nimble Guardian Monk 3|HP 29/29|AC 16/16/12|Saves: Fort +4 Ref +8 Will +5|Initiative +3|Diplomacy +1|Perception +8|Stealth +9|Sense Motive +9|Reflex re-roll 1/1|Untrained skill re-roll 1/1|Skill/Ability re-roll 1/1|Defensive Aid 2/2

Lowering his hood, Rougar studies the jug. Having little knowledge of pottery, nothing in particular jumps out at him.

Must be a trick, but I'll play along

Just a simple jug, obviously.


6 Pharast, AR 4718 Exploration Map / Local Map

Gill looses a simple quality leather purse and the mark fails to notice, distracted as she is by the display before her.

Purse Contents:

2 gold pieces
5 pieces of chalk

The merchant continues, nodding affirmatively. "A jug, yes. Albeit of very high quality, the artisan responsible, no doubt, has a great sense for aesthetics, but otherwise no apparent outstanding function."

He deftly scoops the jug up into his large, rotund hand and turns it over, revealing the inside. The inside is completely empty, a polished look to the surface there indicates much use, or the careful application of shellac.

"And what do you see inside, my observant friend?" One of his eyebrows rises and the other dips in a practiced, theatrical manner.


Male Catfolk Nimble Guardian Monk 3|HP 29/29|AC 16/16/12|Saves: Fort +4 Ref +8 Will +5|Initiative +3|Diplomacy +1|Perception +8|Stealth +9|Sense Motive +9|Reflex re-roll 1/1|Untrained skill re-roll 1/1|Skill/Ability re-roll 1/1|Defensive Aid 2/2

Rougar carefully studies the inside of the jug. He pours over every inch, every nook and cranny which might reveal something to him.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Although he has a great love of tricks, Rougar rarely enjoys having them pulled on him. He continues to play his part and whatever he sees does not impact his answer.

Nothing but my own handsome reflection, my friend, Rougar retorts through his accent. Think a mix of Arabic and Russian, heavy rolled R's


6 Pharast, AR 4718 Exploration Map / Local Map

"Indeed! Nothing inside. A literal empty vessel. Ready to be filled with what have you: water, milk, a bit of the ol' Daedrick's, or, for those with appropriate taste, as I see there are a few among you," he winks at a younger couple standing to the right side, "some finely aged Dragondew. But!" He whips his off hand into the air, finger pointing skyward. "Any old jug will do that. Such as they are, any container is only as good as what is inside, although most are not nearly as pleasing to the eye as this. Although this is no ordinary jug."

"You are wondering what use it could possibly serve. I will allow you one guess. My fine cat friend, perhaps, would like to wager a guess?" His gaze returns to Rougar. Then he looks about, setting the jug down and gesturing outwards in a semi-circle with his arm. "Or any of you? What, oh what, does it do?"


Male Catfolk Nimble Guardian Monk 3|HP 29/29|AC 16/16/12|Saves: Fort +4 Ref +8 Will +5|Initiative +3|Diplomacy +1|Perception +8|Stealth +9|Sense Motive +9|Reflex re-roll 1/1|Untrained skill re-roll 1/1|Skill/Ability re-roll 1/1|Defensive Aid 2/2

Crossing his arms, Rougar thinks for a few seconds about this. After coming up empty, he shrugs and says, "I simply do not know."


Male Kitsune Magus 1|HP: 10/10|AC: 16/14/12|Saves: +3 Fort, +4 Ref, +1 Will|Initiative: +6|Perception: -1|Sense Motive: -1|Acrobatics: +6|Kn: Arcana: +7|Spellcraft: +7|Arcane Pool 3/4

Sóru yawns again, yet with a bit more nonchalance this time. He idly wonders what the big deal is with this seemingly ordinary jug. If he were any more curious he would attempt to ascertain if there were any magical properties coming from the jar, but he simply does not care.

Get it over with, big man. I'm getting hungry.

As if on cue, his stomach complains with a quiet yet ravenous internal *squelch*.


Male Kobold Rogue 2 HP:18/18 [AC:18/14/16] |Saves Fort:+0 Reflex:+7 Will:+0| [Initiative:3] |Acrobatics:8 Bluff:6 Climb:4 Disable Device:8 Escape Artist:8 Perception:5 Sleight of Hand:8 Stealth:12 Swim:5 Use Magic Device:6|

Gill quickly slips the gold out of the purse into his own gold purse and drops the now mostly empty purse onto the ground.

Gill's stomach growls, he fiddles with his gold and thinks This ought to buy me a fine dinner

Gill stops his thought for a moment and goes up to get a quicker look at the show.

Maybe man selling lamprey pies...


6 Pharast, AR 4718 Exploration Map / Local Map

Sóru Perception: 1d20 - 1 ⇒ (17) - 1 = 16
Gill Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Rougar Perception: 1d20 + 6 ⇒ (5) + 6 = 11

A leather armor clad pair appears to the right side of the crowd. They stand with the posture of someone important, or at least someone well paid. The man dons a leather helmet, a nose guard obscuring much of his face, beady eyes peering out from beneath and has short pointed ears. A yellow sash is wrapped around his left arm. He also wears a mid length yellow cape, the shoulders of which have been dulled and water worn. The woman of the couple is wearing the same outfit, but without a helmet. Her short black hair is stylishly done, but harassed by the salty ocean spray that casts itself across the docks periodically. Her eyes are leering about the crowd, the merchant and his guard. Her lips are pursed. The pair in yellow are likely part of this town's watch.

Gill:
The lady guard seems uncomfortable in her outfit. Either she's very new, or that's a 'hat' she doesn't frequently wear.

The merchant continues, unabashed. "Well then. Watch this!" He puts the jug down to the far side of the stall and rolls up his sleeves in plain sight. He produces a stack of simple wooden cups, roughly a half liter in volume each, from beneath the stall. One by one he turns them to the crowd, showing that they are empty, and places them on the top of the stand. After placing them all, fifteen in total, picks up the jug and begins pouring water into each cup. Uninterrupted, each cup is filled. The volume of the jug is obviously nowhere near seven and a half liters.

The crowd murmurs in astonishment. "How?' One asks another. "I've heard of this. Magic things from Flamsterd, maybe? Who knows. I bet it's expensive." says a third.


Male Kobold Rogue 2 HP:18/18 [AC:18/14/16] |Saves Fort:+0 Reflex:+7 Will:+0| [Initiative:3] |Acrobatics:8 Bluff:6 Climb:4 Disable Device:8 Escape Artist:8 Perception:5 Sleight of Hand:8 Stealth:12 Swim:5 Use Magic Device:6|

Gill's ear holes twitch and his face eyes shoot wider for a moment. Gill always loved the word expensive. Whenever he heard it no matter how dull the conversation Gill would become interested.

Espensivess? Hmm armed guards... dumb people in awe. Wonder where this pot spends it's night...

Gill eyes up the guard and picks out a less than professional one, more of a sailor than a guard. He chooses a small blonde bored 'guard.'

Gill performs an overly dramatic tongue in cheek bow before the sailor. "Say you goodsir, you thinks big man really have a pot of gold? Or it a crock of dung?"


Male Catfolk Nimble Guardian Monk 3|HP 29/29|AC 16/16/12|Saves: Fort +4 Ref +8 Will +5|Initiative +3|Diplomacy +1|Perception +8|Stealth +9|Sense Motive +9|Reflex re-roll 1/1|Untrained skill re-roll 1/1|Skill/Ability re-roll 1/1|Defensive Aid 2/2

Rougar claps politely after the end of the show, although he is not as thrilled by the show as he had hoped.

Summoning water? The greenest of druids could perform such a feat. Perhaps there is more to it than that.

Hoping for answers, Rougar approaches the dramatic trickster.

Excuse me, good sir, but if I may ask: was this just simple magic, or are you truly the master of misdirection and illusion that I believe you to be?

Diplomacy: 1d20 + 1 ⇒ (2) + 1 = 3
Diplomacy (re-roll): 1d20 + 1 ⇒ (16) + 1 = 17
I figured flattery would fall under diplomacy, but if I'm wrong, let me know


Male Kitsune Magus 1|HP: 10/10|AC: 16/14/12|Saves: +3 Fort, +4 Ref, +1 Will|Initiative: +6|Perception: -1|Sense Motive: -1|Acrobatics: +6|Kn: Arcana: +7|Spellcraft: +7|Arcane Pool 3/4

Sóru studies the kobold, finding the wily look in his eye at once distracting and comforting. He has seen that look many a time in the rogues, thieves and pirates he had sailed with in the past year.

With a wide grin, Sóru returns with a bow and a flourish of his hand.

"Ho there! I see your interest is piqued! If you have any queries, please direct them to my merchant employer."

Directly after this Sóru leans toward the kobold and whispers, "That thing? It's a waste of your time, as well as your money. I assume there to be many a shinier thing to be won in this town."

Sóru winks as he draws back from whispering. A never ending water jug? Could be useful out on the open sea, but it's child's play compared to what I in time will be capable of.


Male Kobold Rogue 2 HP:18/18 [AC:18/14/16] |Saves Fort:+0 Reflex:+7 Will:+0| [Initiative:3] |Acrobatics:8 Bluff:6 Climb:4 Disable Device:8 Escape Artist:8 Perception:5 Sleight of Hand:8 Stealth:12 Swim:5 Use Magic Device:6|

"Hmmm maybe, we will see."

Gill crosses his arms and turns his attention back to the merchant with a dubious raised eyebrow.


6 Pharast, AR 4718 Exploration Map / Local Map

"Ah, you flatter me to call it illusion, but no, I am no magician. I am but a patron of the magical arts, a herald if you will. I sell to and for those who are from far and are capable of making and appreciating such wondrous things. This jug is quite expensive, in fact. A good purveyor would purchase it for no less than eleven thousand gold pieces." The merchant peers to the side and notices one of the aforementioned guards beginning to close in, the female. The male stands back and gazes back and fourth along the docks. The merchant is visibly bothered by this.

hidden rolls:

Gill Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Sóru Perception: 1d20 - 1 ⇒ (8) - 1 = 7
Rougar Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Rougar and Gill:
You notice the boy sitting to the side on the railing, and how his speech becomes more deliberate, albeit incomprehensible.

"N-not only does it product water, b-but it also d-does this! He turns the jug over as if to make some other use of it, but suddenly the air bursts and dense water vapor obscures all sight. Sight is obscured to a mere five feet before all those in the immediate area of the stall, including Gill, Sóru, Rougar, the merchant and the approaching guard. Beyond five feet is totally obfuscated by the vapor.

Sóru Initiative: 1d20 + 6 ⇒ (1) + 6 = 7
Gill Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Boy Initiative: 1d20 ⇒ 8
Female Guard Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Male Guard Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Merchant Initiative: 1d20 - 2 ⇒ (4) - 2 = 2
Rougar Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Crowd Initiative: 1d20 - 4 ⇒ (10) - 4 = 6

Gill:
Gill sees the blonde guard next to him and nothing else. His instinct, of course, is to steal something.

Rougar:
Rougar sees nothing but the outline of the merchant holding the jug, the table between the two and the cups arranged on the table.

Sóru:

Spellcraft: 1d20 + 7 ⇒ (4) + 7 = 11 Sóru does not recognize the spell that was just cast.

Sóru sees the small figure he was just speaking with and that is all.

Here is a Map. -- But you can't see more than five feat, so except for your characters, everyone else is "last known location".

Although not necessarily combat, I rolled initiative so that the order of who acts first would be clear. Gill is first to act. For the sake of time you can all post what you will do on your turn and I'll hash everything out.


Male Kobold Rogue 2 HP:18/18 [AC:18/14/16] |Saves Fort:+0 Reflex:+7 Will:+0| [Initiative:3] |Acrobatics:8 Bluff:6 Climb:4 Disable Device:8 Escape Artist:8 Perception:5 Sleight of Hand:8 Stealth:12 Swim:5 Use Magic Device:6|

Quickly snapping into a combat stance, feet squared to shoulders, Gill's eyes grow wide and he quickly reaches for his dagger pulling it out. Gill eyes the female guard in his vision then looks in the direction of the stage, then back to the guard.

Wouldn't be the first time...

Gill quickly slips around and behind the guard as inconspicuously as possible makes a snap decision cutting the most valuable looking pouch from her possessions.

Gill's rolls:

Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Stealth: 1d20 + 11 ⇒ (15) + 11 = 26
Sleight of Hand: 1d20 + 7 ⇒ (11) + 7 = 18


Male Catfolk Nimble Guardian Monk 3|HP 29/29|AC 16/16/12|Saves: Fort +4 Ref +8 Will +5|Initiative +3|Diplomacy +1|Perception +8|Stealth +9|Sense Motive +9|Reflex re-roll 1/1|Untrained skill re-roll 1/1|Skill/Ability re-roll 1/1|Defensive Aid 2/2

Rougar slips a weapon out of a hidden pocket and moves around the stall to protect the merchant. Scanning the fog for anyone approaching, Rougar shouts to the merchant, "What is happening?"

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


6 Pharast, AR 4718 Exploration Map / Local Map

Drawing Gill's weapon is a move action. Moving is also a move action. Gill may only draw his weapon as a free action while he moves if his BAB is +1 or greater. So he would only have time to draw his dagger and move. Stealing in combat is a combat maneuver called Steal. It's a standard action.

Gill moves in behind the guard as she moves past him towards the merchant stand, her being poised for action as well. Gill sees behind him that the other guard is looming just outside the fog, looking away from Gill and completely unaware of his presence.

Rougar I'm assuming steps into the square immediately above the merchant, unless you wanna specify otherwise. Please be specific as possible, using the map as reference, once we've rolled initiative.

Rougar steps beside the merchant as the female guard's figure emerges from the mist. She is holding a long dagger in her left hand, Rougar can see, but he can't discern the direction of her eyes or her intent.

The merchant shouts "They're trying to kill me!".


6 Pharast, AR 4718 Exploration Map / Local Map

The guard presses her arm to Rougar's side in an attempt to move him aside as the long knife lashes out at the figure of the merchant. The unmistakable noise of metal piercing flesh sounds, the merchant gurgles helplessly, and hot liquid sprays onto the side of Rougar's face. Rougar can see his figure falling backwards, off the dock. The jug thuds onto the deck.

You hear confused yelling from beyond the fog. Foot-steps thump about aimlessly on the deck only yards away.

Rougar look into readied actions. They are important for defensive fighting. If you'd like I'll allow you to take a readied strike at the female guard, retrospectively, because Rougar would have had the time to do that. That would also put Rougar's initiative directly after the guard's. However; deciding to ready an attack against "anything that moves in front of Rougar" may or may not be something he'd do-- that's up to you. Sóru you're up.


Male Kitsune Magus 1|HP: 10/10|AC: 16/14/12|Saves: +3 Fort, +4 Ref, +1 Will|Initiative: +6|Perception: -1|Sense Motive: -1|Acrobatics: +6|Kn: Arcana: +7|Spellcraft: +7|Arcane Pool 3/4

Sóru hears the cry and eventual splash of the fat merchant and sighs. Wheeelp, there goes my gold. If I'm not getting paid, I have no reason to be here.

His weapons sheathed, Sóru heads away from the commotion, trying to blend in. Twenty five feet through the crowd, ending to the right of the silly-looking purple dude and to the left of the ship. I will also ready an action to move with the crowd at my full movement if they panic and flee.


6 Pharast, AR 4718 Exploration Map / Local Map

Sóru shoves his way through a panicking crowd. Because little can be see of his surroundings, he makes his what to what he assumes is the far edge of the dock, near the gang plank of a ship docked there, the same ship you saw the Catfolk descend from just a few moments ago. Stepping clear of the mist, you can see people stumbling out of the fog and looking about in panic. Nobody is hurt but they are plenty confused. Others on the docks are watching and talking hurriedly to each other. You hear a second splash from the opposite side of the deck from where you just came.

Sóru follows the crowd inwards onto the large series of interconnecting docks. You see the guard that approached earlier standing just outside the mist, looking about suspiciously.


Male Kobold Rogue 2 HP:18/18 [AC:18/14/16] |Saves Fort:+0 Reflex:+7 Will:+0| [Initiative:3] |Acrobatics:8 Bluff:6 Climb:4 Disable Device:8 Escape Artist:8 Perception:5 Sleight of Hand:8 Stealth:12 Swim:5 Use Magic Device:6|

Gill's heart is racing, he is shaking with excitement. As the blackhaired woman lunges up to the deck he stops for a split second in awe.

Any guard with that devotion must get paid a lot... Maybes more than I can steal and get away with alive. But me thinks fatman maybe not so well equipped.

Gill spins around moving back a bit and around the female to the other side of the stage vaulting up and looking around where the 'fatman'(merchant) was standing before.

Gill's rolls:

Acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27
Perception: 1d20 + 4 ⇒ (5) + 4 = 9


6 Pharast, AR 4718 Exploration Map / Local Map

Gill sees the woman holding a blood covered blade, the table and the cups on it, and the jug laying on the wooden planks. All of them are blurry in the mist. The merchant cannot be seen, and the sound of water splashing beneath the docks indicates that he must have fallen over.


Male Catfolk Nimble Guardian Monk 3|HP 29/29|AC 16/16/12|Saves: Fort +4 Ref +8 Will +5|Initiative +3|Diplomacy +1|Perception +8|Stealth +9|Sense Motive +9|Reflex re-roll 1/1|Untrained skill re-roll 1/1|Skill/Ability re-roll 1/1|Defensive Aid 2/2

The merchant is dead. I couldn't save him

Rougar refocuses on the attacker and stands ready to strike with fist if the woman should approach. Readied unarmed strike

Who are you? What is the meaning of this attack? shouts Rougar over the commotion, locking eyes with the assailant.


Male Kobold Rogue 2 HP:18/18 [AC:18/14/16] |Saves Fort:+0 Reflex:+7 Will:+0| [Initiative:3] |Acrobatics:8 Bluff:6 Climb:4 Disable Device:8 Escape Artist:8 Perception:5 Sleight of Hand:8 Stealth:12 Swim:5 Use Magic Device:6|

Gill darts for the jug and picks its up.

I think that's all my actions


6 Pharast, AR 4718 Exploration Map / Local Map

The guard straightens and address Rougar. "I sh-" Noticing Gill pick up the jug, she points her knife at him. "Why don't you put that down? Or I'll put you down." The fresh blood drips from her knife, it a few scant inches from Gill's head. Gill can't see her face, but somehow her gaze pierces right though the mist. Gill knows instinctively in his heart that she is serious.

Intimidate (Demoralize) vs DC 9: 1d20 + 10 ⇒ (18) + 10 = 28 Success

Gill's heart races. His hand quivers. Perhaps he bit off more than he can chew.

Gill is now shaken. –2 penalty on attack rolls, saving throws, skill checks, and ability checks.


Male Kobold Rogue 2 HP:18/18 [AC:18/14/16] |Saves Fort:+0 Reflex:+7 Will:+0| [Initiative:3] |Acrobatics:8 Bluff:6 Climb:4 Disable Device:8 Escape Artist:8 Perception:5 Sleight of Hand:8 Stealth:12 Swim:5 Use Magic Device:6|

"Heh.. Heh I was just admiring the craftwor..."

Gill then let's out a large shriek and throws the pot at the woman while leaping backwards and rolling away.


Male Catfolk Nimble Guardian Monk 3|HP 29/29|AC 16/16/12|Saves: Fort +4 Ref +8 Will +5|Initiative +3|Diplomacy +1|Perception +8|Stealth +9|Sense Motive +9|Reflex re-roll 1/1|Untrained skill re-roll 1/1|Skill/Ability re-roll 1/1|Defensive Aid 2/2

Seeing an opening, Rougar lunges toward the dagger. He uses the arm with the kama to trap her arm while the empty hand attempts to twist the dagger out of her grip.

Disarm: 1d20 + 3 ⇒ (10) + 3 = 13


6 Pharast, AR 4718 Exploration Map / Local Map

Improvised Weapon Attack: 1d20 ⇒ 6 +4 for ranged, -4 for improvised weapon is +0 to hit. Miss. Where do you roll to? I'm assuming still on the dock.

The jug flies wide of the guard, but the well timed disarm from Rougar sends her knife to the docks, it clanks about.

"S*%&." She spins and dives for the jug, disappearing into the vapor, but you can still hear her gathering it from the ground. This leaves Rougar standing alone, with various calamity sounding about him-- confused yelling and loud footsteps about the docks. You feel a wind begin to gain strength as you loose track of the guard's footsteps in retreat.


Male Catfolk Nimble Guardian Monk 3|HP 29/29|AC 16/16/12|Saves: Fort +4 Ref +8 Will +5|Initiative +3|Diplomacy +1|Perception +8|Stealth +9|Sense Motive +9|Reflex re-roll 1/1|Untrained skill re-roll 1/1|Skill/Ability re-roll 1/1|Defensive Aid 2/2

Losing track of the assailant, Rougar searches the floor for her dropped dagger.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20


Male Kobold Rogue 2 HP:18/18 [AC:18/14/16] |Saves Fort:+0 Reflex:+7 Will:+0| [Initiative:3] |Acrobatics:8 Bluff:6 Climb:4 Disable Device:8 Escape Artist:8 Perception:5 Sleight of Hand:8 Stealth:12 Swim:5 Use Magic Device:6|

Gill backs up a few steps and heads off the dock discreetly.


Male Kitsune Magus 1|HP: 10/10|AC: 16/14/12|Saves: +3 Fort, +4 Ref, +1 Will|Initiative: +6|Perception: -1|Sense Motive: -1|Acrobatics: +6|Kn: Arcana: +7|Spellcraft: +7|Arcane Pool 3/4

Sóru lifts the hood of his cloak and attempts to blend in with the crowd as they depart the dock. Moves twenty feet to the right.

He then stops and analyzes the crowd as they pass for anyone acting suspicious.

Stealth: 1d20 + 4 ⇒ (8) + 4 = 12
Perception: 1d20 - 1 ⇒ (8) - 1 = 7

Ready a grapple action if anyone suspicious passes by.


6 Pharast, AR 4718 Exploration Map / Local Map

The shore, and the shore-side town, lays to the north, but access to it from where the group is requires heading east along the current dock until they reach north/south running docks that connect inland. To the west, the current dock ends with nothing but the water and the coming and going ships beyond it. There are also docks that extend further south.

We're totally out of combat rounds now, so act freely. What direction do you head exactly, Gill?

Most of the crowd has either fled, or stopped to watch on as the vapor cloud begins to blow clear from the dock. The female guard emerges from the cloud holding the jug and confers with the other guard. The two of them walk down the docks in Sóru's direction, to the east. A set of three guards approaches from the west. No one suspicious stands out, except, of course, that the female guard is holding the jug.

Rougar finds the long knife on the deck, nearly covered with sticky, blackening blood. The vapor cloud is vanishing quickly around him.

It's a Masterwork Short Sword. 'long knife' is just what I called it, because I think it's a cool thing to call a short sword.


Male Catfolk Nimble Guardian Monk 3|HP 29/29|AC 16/16/12|Saves: Fort +4 Ref +8 Will +5|Initiative +3|Diplomacy +1|Perception +8|Stealth +9|Sense Motive +9|Reflex re-roll 1/1|Untrained skill re-roll 1/1|Skill/Ability re-roll 1/1|Defensive Aid 2/2

Picking up the blade, Rougar locates the cloth sack he dropped when the commotion occurred. Laying out the blanket inside, he quickly tries to wipe the congealing blood off using the inside of his robe.

I'd rather messy the robe than have dried blood on my blanket. This way, the blood will still be somewhat hidden.

Wrapping the blade up in the blanket, he slips it back into the sack and ties the sack to his belt. Rougar then leans over the pier where the merchant fell into the water, in the hopes that he is still there.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19


Male Kitsune Magus 1|HP: 10/10|AC: 16/14/12|Saves: +3 Fort, +4 Ref, +1 Will|Initiative: +6|Perception: -1|Sense Motive: -1|Acrobatics: +6|Kn: Arcana: +7|Spellcraft: +7|Arcane Pool 3/4

Although he doesn't care about the fatman, Sóru is curious as to what just happened back there. His hood still drawn, he stays with the part of the crowd that has stopped to watch the scene.


Male Kobold Rogue 2 HP:18/18 [AC:18/14/16] |Saves Fort:+0 Reflex:+7 Will:+0| [Initiative:3] |Acrobatics:8 Bluff:6 Climb:4 Disable Device:8 Escape Artist:8 Perception:5 Sleight of Hand:8 Stealth:12 Swim:5 Use Magic Device:6|

Gill continues to walk up the pier past the commotion and nonchalantly sits on a random crate. He pulls a wedge of cheese out from his backpack and nibbles on it slightly acting as if he had no role to play in the chaos that just occurred. He watches the crowd and the guards mill about.

Gill is off the pier but still on the docks looking onward about 20 feet north from where the other guard was standing outside of the vapor


Male Kitsune Magus 1|HP: 10/10|AC: 16/14/12|Saves: +3 Fort, +4 Ref, +1 Will|Initiative: +6|Perception: -1|Sense Motive: -1|Acrobatics: +6|Kn: Arcana: +7|Spellcraft: +7|Arcane Pool 3/4

Sóru sees the kobold and walks over to him. He nonchalantly leans on the same crate and crosses his legs, looking toward the scene.

I'm assuming this is not but a few minutes later than when they last spoke...

"There you are. You're quite a crafty fellow. Might I inquire as to what just happened back there?"


Male Kobold Rogue 2 HP:18/18 [AC:18/14/16] |Saves Fort:+0 Reflex:+7 Will:+0| [Initiative:3] |Acrobatics:8 Bluff:6 Climb:4 Disable Device:8 Escape Artist:8 Perception:5 Sleight of Hand:8 Stealth:12 Swim:5 Use Magic Device:6|

Gill looks warily at Soru, then back to his cheese, then back to Soru meanwhile wrapping up his food and packing it back into his pack. He finishes swallowing and licks his fingers while shrugging.

"Not know, one sec me watching show near you then fatman makes a big burst of clouds. Ran up to see what it was all about, saw nothing but a blade in my face. Gill not been in town long, maybe this town guards don't like me."

Gill crosses his legs and moves forward towards Soru. "But me thinking your not gonna get paid for that job."

Gill then leans back and has a corny satisfied look on his face.


Male Kobold Rogue 2 HP:18/18 [AC:18/14/16] |Saves Fort:+0 Reflex:+7 Will:+0| [Initiative:3] |Acrobatics:8 Bluff:6 Climb:4 Disable Device:8 Escape Artist:8 Perception:5 Sleight of Hand:8 Stealth:12 Swim:5 Use Magic Device:6|

leans forward towards Soru not moves


6 Pharast, AR 4718 Exploration Map / Local Map

Beneath Rougar, through the fading mist, the merchant's buoyant body bobs in the tide beneath the docks. Blood surrounds him in a greenish red cloud.

Outside the cloud, the three guards, obviated again by their yellow capes and arm bands, head towards it, motioning to agitated people to calm down and move away. The first two guards move past Gill and Sóru and make their way inland, a quick in their step.


Male Catfolk Nimble Guardian Monk 3|HP 29/29|AC 16/16/12|Saves: Fort +4 Ref +8 Will +5|Initiative +3|Diplomacy +1|Perception +8|Stealth +9|Sense Motive +9|Reflex re-roll 1/1|Untrained skill re-roll 1/1|Skill/Ability re-roll 1/1|Defensive Aid 2/2

Confirming the death of the Merchant, Rougar slips his hood up and proceeds with the crowd away from the site of the event. He knows guards will be here to investigate and has little love for them. He tries to blend in with the crowd.

Stealth: 1d20 + 7 ⇒ (19) + 7 = 26

I assume the crowd of people that Soru was with is still there, so I'm moving there


Male Kitsune Magus 1|HP: 10/10|AC: 16/14/12|Saves: +3 Fort, +4 Ref, +1 Will|Initiative: +6|Perception: -1|Sense Motive: -1|Acrobatics: +6|Kn: Arcana: +7|Spellcraft: +7|Arcane Pool 3/4

Sóru takes a hand-rolled stick of tobacco out of his pack and tries to light it using subtle hand motions. Then, remembering he did not memorize that spell today, he sighs and puts the cigarette back.

"Seems that way, my friend. I had just met the fatman today. I was outright bored for the moment, but now I am curious as to what that merchant was up to. And did you hear what he said? Eleven thousand gold pieces is a nice take for a day's work. But perhaps he was merely bluffing.

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