The Wounded Wisp PFS #6-10 - Table 2 (Inactive)

Game Master RePete

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Welcome to Table 2 Discussion

Dark Archive

True Neutral Female Human (Varisian) Magus (Mindblade) 1 | HP 7/9 | Init +2 | AC 17; T 13; F 14 | BAB +0; CMB +2; CMD 15 | Fort +3; Ref +2; Will +3 | Perception +2 (Low Light Vision) | Speed 30 ft. | Light Load | Fame 2
RESOURCES:
1st Level Spells 0/2 | Psychic Pool 4/4 | Godless Healing 0/1 | Wand of Cure Light Wounds (5) | Wand of Infernal Healing (49)

"Vaetta Sciona reporting to table two." Vaetta says, nervously brushing a flyaway strand a platinum hair from her eyes.

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Giri, a frog-like humanoid creature, hangs head down high on the wall.
"Wwwrrreporting"
As he speaks he moves back into a shadowy corner.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

With an air of staggering confidence, a man who is clearly a Tiefling strides into the room with his head held high. "I am Lutorinus Exsuberia, unholy operative of The Prince of Devils." He gazes about the room for a moment before settling on what can only be the comfiest chair there and claims it.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

dot dot


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And we're off! Posted in gameplay.

Feel free to describe your approach to the meeting place and introduce yourselves.

Dark Archive

True Neutral Female Human (Varisian) Magus (Mindblade) 1 | HP 7/9 | Init +2 | AC 17; T 13; F 14 | BAB +0; CMB +2; CMD 15 | Fort +3; Ref +2; Will +3 | Perception +2 (Low Light Vision) | Speed 30 ft. | Light Load | Fame 2
RESOURCES:
1st Level Spells 0/2 | Psychic Pool 4/4 | Godless Healing 0/1 | Wand of Cure Light Wounds (5) | Wand of Infernal Healing (49)

"Aww, Emma broke the whole "posting pseudo-in-character" thing we had going on" Vaetta says disappointedly.

Also, Achievement! First Gameplay Post.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

Damn, I have already done this non-core :(


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Unless you've already done it on this character, it's not a problem.

Being an evergreen, you can run this on every character you create for society play before level 3.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

Oh good! That is a relief, I really like this character.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

GM, she was going to go on another adventure but was not able to do so where she needed a cold weather outfit (she also bought some holy water, alchemist fire, I think some acid, and a few potions and a scroll. This should be on my Herolab file. Can I sell the cold weather outfit since it won't be needed for full price since she technically never used it? [/ooc]


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I went through the posted profile and this is what she bought:

potion of cure light wounds (3), potion of mage armor , alchemist's fire (2), holy water (2);


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Emma Greyfrost wrote:
GM, she was going to go on another adventure but was not able to do so where she needed a cold weather outfit (she also bought some holy water, alchemist fire, I think some acid, and a few potions and a scroll. This should be on my Herolab file. Can I sell the cold weather outfit since it won't be needed for full price since she technically never used it?

As long as you haven't played a session with the cold-weather outfit, it's a non-issue. It'd simply be as if you'd never purchased it.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

Great. No, she hadn't played it. I found out a bard character I have is going through the whole little series and wanted to apply the credit to the bard so the Emma got off the boat saw the group and got back on :)


Lutorinus Exsuberia wrote:
It is implied via the Bard's Lore Master skill that knowledge isn't a skill you can take 10 on. I'm unsure if it is explicitly spelled out whether you can or cannot elsewhere.

Strange, the Bard's Lore Master (CRB 38) does indeed grant them the right to take 10 on any knowledge check they have ranks in.

Yet I don't see anything in the description of the Knowledge Skill (CRB 99) or in the rules for Taking 10 (CRB 88) preventing other characters from taking 10 on any Knowledge check they may attempt (Knowledge checks they have ranks in, or with DCs of 10 or less).
Meanwhile, Use Magic Device has a clause in its special rules specifically prohibiting a character from Taking 10 (CRB 109). Actually, Use Magic Device is the only skill in the Core Rulebook with such a clause... I don't see anything in the FAQ or PFS Clarifications regarding this either. It looks like errata fuel to me.

I suspect that Lore Master is supposed to allow the Bard to "always Take 10" on Knowledge Check in the same way that a Rogue's Skill Mastery Advanced Rogue Talent does. Such that experienced bards can identify monsters even while being eaten by them.

EDIT:
I even found a post by James Jacobs from 2012 that agrees with my interpretation. Granted, it isn't an official source for PFS. Obviously GM RePete can also declare at any time that a character was too distracted to Take 10 (being surprised by a talking frog appearing out of nowhere is certainly distracting in the aforementioned case)


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Hmmm....I may be wrong.

From PRD Taking 20 rules wrote:
Since taking 20 assumes that your character will fail many times before succeeding, your character would automatically incur any penalties for failure before he or she could complete the task (hence why it is generally not allowed with skills that carry such penalties). Common "take 20" skills include Disable Device (when used to open locks), Escape Artist, and Perception (when attempting to find traps).

I was under the impression the fail assumption was part of take 10 as well, but not seeing it... My reasoning was the inability to "try again' on Knowledge skills.

And to further prove me wrong....
James Jacob Creative Director --> "You can take 10 on knowledge checks, as with all checks. The bard lore master ability lets a bard take 10 at all times, even in the middle of combat."

Edit:: Your research powers were faster than mine. :-P

I'll continue trying to find an official answer, but after re-reading RAW, I'm going to allow Taking 10 on Knowledge for this scenario. (Barring combat, or some other distraction)


To be fair, I have a lot of spare time, and I've been rules lawyering some edition of D&D or another for twenty five years.
Regardless, I think we can both agree that my character would have been too distracted by Giri's "sudden" appearance to take 10 on that Knowledge check (Vaetta's perception is not good enough to have ever beaten Giri's Stealth check on her own, even taking 20). Luckily I made the Knowledge check anyway, so she knows the basics.
I might be a rules lawyer... but I try to remain a reasonable one.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

I sold her winter set of clothing, bought 2 flasks of acid and a thunderstone.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Learned something knew! Thank you for going through all that effort. I'm a big proponent for liberal use of taking 10, let me know if you find more to support it!


Taking 10 is one of my favorite underused Pathfinder Rules, because it explains how working folk can do a consistent job every day in and day out in a world where success is normally governed by die rolls.

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

I also checked the rules... And indeed... Could find nothing on the take 10 part for Knowledge checks. But somehow everyone knows not to take 10 on knowledge checks? Odd... But I do agree with the rulings! :)

To let you know: Giri can take 10 on climb, also in combat and such situation. This is due the climb speed he has. He still has to make the climb check but is able to traverse the easy surfaces with take 10.

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Or how trained adventurers can consistently succeed against moderate challenges! 1-20 to your skill modifier is SO swingy.


Emma Greyfrost wrote:
Please don't take it personally.

Veatta definitely took it a little personally, but she grew up in Korvosa so she's already used to Chelaxians walking all over her pride. Personally, I thought it was a hilarious put down.

Strategically I only hope that if we suddenly end up in combat you being up front doesn't cause you to draw too much attention. Emma has the lowest AC in the group, even with magic.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

Yes, this character is based off the White Queen of the XMEN, who is not known for mincing words.


I hope you do not mind, but I took the liberty of moving one of the random people to the nearest empty table, and then moved Emma and Vaeta up to the bar adjacent to Lutorinus (per current events in the Gameplay thread)... I also corrected a few minor typos in the Key at the bottom (changing "Hafling" to "Halfling", and "tomb" to "Tome").

This puts Lutorinus and Emma Squeezing into square H9, Vaetta standing in square J9, and Giri in square M7, and the Random Person in square I10 (instead of next to Lutorinus in H9) (Counting the top left square as A1; Letters are Vertical coordinates and Numbers are Horizontal coordinates)


|Kintargo Area Map | Combat Slides |

No problem here. Moved Emma to her own square though. Don't think she knows Lutorinus that well yet. ;-)


Psychologically speaking, a person's "personal space" extends about 3 feet in front of them, but only about 1 foot behind or to either side. So realistically speaking a 5 foot square is more than enough room for two humans (even strangers) to occupy comfortably.
However this is Pathfinder, so realism need not apply! Mechanically speaking, if/when the **** hits the fan, Emma and Lutorinus will be glad not to suffer the penalties that come with Squeezing.


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Vaetta, are you using the faction cards?


Is there any detriment to doing so?
This is my first PFS character. I simply downloaded everything I could find, which included the Season 8 Faction Cards.


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Not to my knowledge. I'm just not overly familiar with them since they are fairly new. At work currently, so I will have to take a look at them when I get home.

Just wanted to make sure I was on the 'same page' you were regarding your question.


@Emma Greyfrost
Even assuming you had taken the 10 minutes to forge one (or that Vaetta would have let you), your Empathic Bond only conveys my emotional state to you, it isn't a form of communication.

Therefore I am assuming you cast Message as a Knack.
That spell doesn't allow telepathic communication either, messages can be overheard, require that you actually whisper, and that I whisper in return to communicate back. The spell also requires that you point at me, and comes with all of the obvious displays that come with spellcasting. Spells, even psychic ones, can be identified. Regardless of their lack of verbal or somatic components.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

She didn't use her special ability.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

Are we using the faction cards?


|Kintargo Area Map | Combat Slides |
Emma Greyfrost wrote:
Are we using the faction cards?

If you wish to use them, you may.

I've brushed up on the rules for them now. Keep in mind, you can only accomplish one goal per scenario. Though I haven't found a ruling that states you can't take 10 on a check for them, I would prefer a roll on the goals that require a skill check. Doesn't seem sporting to me to just take 10 all the way to the faction bonuses.

I have no issue with you attempting an easy goal and waiting until the end to take credit on the card. In essence hedging your bets as you may succeed at a more difficult goal later on.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

Okay!


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For the record I am a big fan of the spell Telekinetic Projectile. I always thought there should be a way to do that with mage hand.

It's not mage hand, but it's nice they finally gave an option for it.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

It is a great spell, I only wish it was a RTA.


I just wish there were a few more PFS legal 0th level attack spells, like Jolt.

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

:)


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Emma Greyfrost wrote:

If I throw it from where I am right now I get the -4 right?

This is what she gets for not having point blank, lol though as a psychic how helpful would that feat be?

Right. Technically even standing adjacent to him gives you the -4 as it's a "ranged attack". As far as PBS goes, depends on what your damage is from. Per RAW things such as Ray of Frost work due to "Ray" being a type of weapon.

PRD wrote:

Point-Blank Shot (Combat)

You are especially accurate when making ranged attacks against close targets.

Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

PRD wrote:

Weapon Focus (Combat)

Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.

Prerequisites: Proficiency with selected weapon, base attack bonus +1.

Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon


Why must Random Number Generators hate me so!?


|Kintargo Area Map | Combat Slides |

Jeez Vaetta! Here, lets shame those dice!

1d20 ⇒ 7
1d20 ⇒ 8
1d20 ⇒ 20

Using a pencil, GM RePete pokes the die towards Vaetta... "Try this one next time."

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

The creature is flanked correct, on two sides?

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

The Chelaxian smiles as the creature approaches her with tooth and claw while she pulls out her morning star to smash it
1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22
Confirm 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 18
2d8 + 1 ⇒ (3, 7) + 1 = 11

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

Fighting the discussion thread again?

Sovereign Court

13/13 AC 11, touch 11, flat-footed 10 (+1 Dex) Fort +1, Ref +1, Will +3+2 mind influence Init +3; Senses Perception +7 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 25 (4d6+7) Fort +2, Ref +2, Will +4 (+2 bonus vs. mind-affecting effects)

This time she can hit lol

Dark Archive

Tiefling Herald Caller of Lamashtu 8.2| HP: 51/51 | AC: 21 [25] T: 14 [18] FF: 17 [20] CMD: 17 [21]| F+9 R+8 W+13 | Init +9 | Perception +22, See in Darkness, Low-Light Vision Endure Elements
Tracked Resources:
Channel Negative 3/3; Copycat 8/8 Spells: 1st 4+1/6+1, 2nd 3+0/4+1, 3rd 2+1/4+1; 4th 1+0/3+1; Extend 1/3

I will be at a convention this Saturday and will be unable to post. Feel free to bot me! Since combat is over, this will most likely be skills and those are all in my profile.


|Kintargo Area Map | Combat Slides |

Understood. Thanks for the heads up. :-D


|Kintargo Area Map | Combat Slides |

Giri, big fan of the toad licking. Guessing it's for flavor and not actually partaking of drugs? :-P

Grand Lodge

M Grippli Rogue/1 (HP 11/11 | AC:19 | T:15 | FF:15 | CMB:-2 | CMD:12 | Fort: +2 | Ref: +6 | Will:+0 | Init: +6 | Perc:+7 | Speed 30)

Yes, it's for flavor :) I've noticed that small special items give a character a lot of extra roleplay possibilities. Another one of my characters has a snuff box, great conversation opener! :)

And it's a mild hallucinogen so it should wear off pretty quickly.

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