The Worldwound Incursion (Inactive)

Game Master DireMerc

The wardstone of Kenabres has been broken and the demons of the worlwound are loose! How will this crisis be contained?
Link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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You figure your best chance now is to explore some more unknown areas.

You head out and soon encounter a woman who was running down the hall.

"So ye ARE here! YOU KILLED THEM! They died by my blade BUT YOU KILLED THEM! I WILL HAVE VENGEANCE!" she yells charging towards you.

enemy init: 1d20 + 4 ⇒ (20) + 4 = 24

if you beat her init post actions (she is 40 feet from the group currently)

woman


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Initiative: 1d20 + 6 ⇒ (4) + 6 = 10

The sudden rush of the woman catches Varn off-guard and he fumbles while trying to figure out the best response.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Init: 1d20 + 5 ⇒ (13) + 5 = 18


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Initiative: 1d20 + 10 ⇒ (17) + 10 = 27

Orlando pointed behind the woman and shouted "Behind you!" with urgency.
Bluff: 1d20 + 14 ⇒ (5) + 14 = 19
He shrugged.
"Sorry, thought I saw something.
"Now, what's all this about people dead, and how dying by YOUR blade makes it OUR fault?"
He said pleasantly, backed up by a leveled heavy crossbow.
Diplomacy: 1d20 + 3 ⇒ (17) + 3 = 20

If she doesn't stop I'll fire into her.
heavy crossbow attack: 1d20 + 13 ⇒ (1) + 13 = 14 for a possible 1d10 ⇒ 4 damage.
...Fumble confirm?: 1d20 + 13 ⇒ (16) + 13 = 29 .


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Init: 1d20 + 8 ⇒ (5) + 8 = 13

"Umm....Do we know her?"


Female Oracle 1/Paladin 9/Guardian 2 Tiefling (Pitborn)
Quick Stats:
HP: 127/144 | AC 30, touch 13, flat-footed 28 | Fort +14, Ref +15, Will +15 | Init +3 | Senses Darkvision 60 ft.; Perception +3

Init: 1d20 + 3 ⇒ (8) + 3 = 11

Tessai goes for her sword but is too slow to interpose herself between the woman and the group. "Who did we kill? Are you talking about a demon?"


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

1d20 + 7 ⇒ (18) + 7 = 25

She is a not sane. This might as well be the Abyss.

If Orlando had not talk her down.
He then casts Hold Person on her to stop her. Will DC14

Sorry for the late post. Got hit by the flu hard.


Easily avoiding the shot from Orlando she continues her charge

will save: 1d20 + 8 ⇒ (18) + 8 = 26

and she is unaffected by the spell from Othello.

"MY PEOPLE WERE AMONG THOSE ON THE SOUTH BANK! YOU ROUTED THEM AND THE DEMONS FORCED TO EXECUTE THE SURVIVORS!"

She leaps foward and flies into a rage taking a mighty downward swing at however is closest.

Aeron (low) or Tessai (high)?: 1d20 ⇒ 2

attack on Aeron: 1d20 + 22 ⇒ (19) + 22 = 412d6 + 24 ⇒ (4, 2) + 24 = 30 That's a hit.

confirm crit on Aeron: 1d20 + 22 ⇒ (13) + 22 = 35

I think that confirms also. 60 damage. ouch.

Her turn is over your up if you haven't gone yet.

battlemap


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Hp 85/115; AC 23(22)/13(12)T/21(20)FF; CMD 28
+13(12)F/+7(6)R/+10(9)W
Mythic power: 5/7
Buffs: Resist Fire 20, Delay poison, Mythic Shield other

30 dmg over to Tzad

Aeron howls as the woman's blow slices through his armour. "Ya it's our fault that the demon's betrayed their pawns. You can complain about the injustice of it all after we send your soul to the abyss."

Attack: 1d20 + 18 ⇒ (19) + 18 = 37
Confirm?: 1d20 + 18 ⇒ (16) + 18 = 34
Ya well, two people can play that game...

Vital strike Crit: 4d4 + 86 + 2d4 + 30 ⇒ (3, 3, 2, 1) + 86 + (3, 2) + 30 = 130


Still up but yeah ouch. 60 hp left. Ac 24.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

"She knows stuff. Take her alive." Orlando muttered to his companions as he let his stupid malfunctioning cursed crossbow fall.
"WE did not slay your people! THEY did! Join us and you may slake your blade justly in their lying teeth!" He shouted at the barbarian.
Diplomacy: 1d20 + 3 ⇒ (13) + 3 = 16
Swift act
He used a Mythic surge to make a Sudden Strike against her, drawing his rapier and moving next to her in a barely visible blur.
Sudden Strike rapier attack (nonlethal)(with Myth surge) vs Flatfooted AC: 1d20 + 16 + 2 + 1d6 - 4 ⇒ (9) + 16 + 2 + (1) - 4 = 24 for a possible 1d6 + 9 + 7 ⇒ (3) + 9 + 7 = 19 cold iron, piercing, magic, precision and nonlethal damage.
Full round attacks
rapier attack #1 (nonlethal) w/panache: 1d20 + 16 - 4 ⇒ (6) + 16 - 4 = 18 for a possible 1d6 + 9 + 14 ⇒ (2) + 9 + 14 = 25 cold iron, percing, magic, precision (doubled) and nonlethal damage.
rapier attack #2 (nonlethal): 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20 for a possible 1d6 + 9 + 74 ⇒ (5) + 9 + 74 = 88 cold iron, percing, magic, precision and nonlethal damage.
A lackluster performance. Critics are disappointed...


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Varn decides to follow Othello's lead and attempts to freeze the raging barbarian in place! "Hold your tongue!"

-1 MP for Wild Arcana to cast Hold Person on the crazy woman! Will Save DC 20 negates, otherwise she is held for 9 rounds.


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

Going to delay my action just to see the results of the hold person.


will save: 1d20 + 8 ⇒ (7) + 8 = 15

The barbarian woman is held by the power of the magic.

She gets a new save each round.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Coup de grace her, if that's cool with the resident paladin....


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

"Get rope quick! Before she throws it off!" Orlando said, dropping his rapier and disarming the barbarian as fast as possible.


Remember you only have 1 round before she makes another save.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Varn will make sure to use a Reveal Weakness on her to work on keeping her saving throws low.


Female Oracle 1/Paladin 9/Guardian 2 Tiefling (Pitborn)
Quick Stats:
HP: 127/144 | AC 30, touch 13, flat-footed 28 | Fort +14, Ref +15, Will +15 | Init +3 | Senses Darkvision 60 ft.; Perception +3

Tessai shrugs off her pack and digs out a rope. "Here!"


You tie her up quickly and disarm her. Someone make a use rope check (which is now a CMB I believe?)

second save: 1d20 + 4 ⇒ (16) + 4 = 20

She roars in defiance and tries to break free. Anyone who hasn't acted can also try to hold her down.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Tie-up uses a DC of 20+CMB. So whoever has the highest CMB (Aeron I'm positive lol) should tie her up.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Tzad will assist at the rope tying.

CMB: 1d20 + 8 ⇒ (7) + 8 = 15

Calm down woman. We do not wish to have to hurt you. We have done nothing to deserve your wrath.

I am back.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

"I have some serious misgivings about this...."

CMB: 1d20 + 15 ⇒ (20) + 15 = 35


The barbarian woman struggles against her bonds with no success.

"Must you tarnish my honour even further? At least grant me a death in combat!"


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

"So what do we do with her now? We can't bring her with us while we search the fortress."

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Tes, is this woman evil? Is redemption possible?


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Orlando swore as he wrestled with only one of her arms.
"Ow! She's connected with the local survivors of the demon invasion!
"Look at her! She's a HUMAN and not some variety of a demon like all the rest we've found so far. We need her people as allies!
"We gotta at least try and get her to base camp! We'll have a better chance convincing her there than here!"
He said with effort.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

If only I had Dominate Person...


Assuming Tessai does detect evil the woman doesn't register as such


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Thus secured, Orlando assists the rest of the party in ferrying the woman back to base camp.


Going back to camp?

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

No There is still this demon succubus. It is critical we find her while she is still weak. Turning to the barbarian Tzakdiel says If you would hear the truth then listen to me. We would give you the chance to avenge your people, but against the true target of who did them wrong - against the demons we fight. We know you hold no evil in your heard. Surely you can see that it was your association with these demon hordes that were your people's downfall. By Milani, I would see you free with your sword in your hand standing with us. My name is Tzadkiel a servant of Milani, goddess of all those who fight against oppression and unjust rule. If you pray to her she will surely answer. How can I convince you that my words are true?

Diplomacy with mythic surge: 1d20 + 17 + 1d6 ⇒ (12) + 17 + (6) = 35

I am unsure of how the redemption rules work, but I would like to begin to try that if Tzadkiel thinks that can work.


Female Oracle 1/Paladin 9/Guardian 2 Tiefling (Pitborn)
Quick Stats:
HP: 127/144 | AC 30, touch 13, flat-footed 28 | Fort +14, Ref +15, Will +15 | Init +3 | Senses Darkvision 60 ft.; Perception +3

Tessai stands nearby while Tzadkiel makes his speech. "I swear by Iomedae's bared blade that we are not your enemny. The demons are the enemy of every living being on this planet. If you want vengeance for your people, direct your ire against them."

Diplo Aid Another?

Diplo check: 1d20 + 15 ⇒ (12) + 15 = 27


"She calms somewhat...You think I don't know that! I am from Gundrun! "

knowledge local/history dc 15:

Gundrun is/was the last remaining human settlement inside the borders of the worldworld. Since it was outside the wardstone barrier it was left to fend for itself when the crusade retreated out of the worlwound it was assumed to have been destroyed.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Knowledge: Local: 1d20 + 13 ⇒ (9) + 13 = 22

Varn quirks his head when the woman mentions Gundrun. "Gundrun? It was believed you were all destroyed by the demons. If what you say is true; how did you survive?"

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Tzadkiel will cast a healing spell on the woman to close some of her wounds. All the more reason to fight with us against these demons. Might I know your name?

Cure Light: 1d8 + 6 ⇒ (5) + 6 = 11

I you will give me your word that you will stay with us and not fight against us in any way I will untie you. We are not your enemy and there is a demon somewhere near by that we must try to kill this day.


"It was overrun and lost to the demons for a time. Our people were scattered but we rallied and after a few years we took the city back. Even now Gundrun, a human city still stands and it's still free...For five years we resisted...The toll was immense. Then the demons wanted to negotiate. They offered a ceasefire...The cost...Was high but not as high as fighting so we agreed. I...We came here to serve the demons as tributes to preserve the ceasefire..Now that may be lost."

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Your people are brave and deserve another chance. I will speak to our leaders about Gundrun. The tides of battle shift and the Crusade is on the move. We retake lands that were lost. Knowing that Gundrun still stands will allow our generals to work to re-capture it. Have hope and lend your sword to this just cause. Can you do this? Can you once again be a hero? I for one will be proud to stand beside you. Tzad is still waiting for her word so she might be untied.


"Aye, for better or for worst I will trow in my lot with you. The demons are more powerful now than ever and it's only a matter of time until they attacked ceasefire or not. They have potions that they recently learned how to create. I don't know the details but any creature that drinks one either dies or becomes insanely more powerful. They only have a few now but they are planning to mass produce them."

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Unless someone objects Tzadkiel begins to untie the barbarian. Once she is untied he offers her his hand in friendship as he life links her and her wounds begin to heal. Welcome to the team.

Need to know how much everyone is down. Likely I need to channel before I receive damage from everyone hurt...


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

I'm ok at max.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

"These potions wouldn't happen to be made from a silver liquid by chance?" Varn thinks back to the quicksilver liquid he had found along with the book about the Philospher's Stone...

I still need to decide what to do with that... We must make sure to utilize that liquid within 24 hours of finding it or it goes inert. If we do not need it for a Resurrection, then I suggest we gather as much iron or lead as we can find and allow a really good alchemist to do some money making! You need 10 ranks in Craft: Alchemy.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Aeron is down 30 and Tzad is down 30 minus and DR you get from your shield other

Aeron looks down at the giant rent in his armour and then over at the woman"Seriously? She tried to cut me in half...You're a better man than I, Tzadkiel."

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Reviewing I think its just Aeron and the barbarian that are wounded. Tzadkiel allow the life link to heal her and Aeron for a total of 10 rounds while channeling to heal her, himself and Aeron. That is 50 hp each.

As the life link begins to heal the fighter and barbarian wounds appear on the oracle and he swoons slightly with the incoming damage. After 4 rounds of this he channels positive energy and healing light washes over the group. The life link continues for 6 more rounds and he heals himself before channels a second time.

Channel: 7d6 + 1 ⇒ (2, 1, 3, 5, 1, 1, 3) + 1 = 17

Mythic Cure Serious: 6d8 + 16 + 1 ⇒ (1, 3, 8, 4, 5, 8) + 16 + 1 = 46

Channel: 7d6 + 1 ⇒ (5, 2, 5, 3, 1, 6, 4) + 1 = 27

Aeron and Tzadkiel should both be full and that is a total of 105 points of healing to the barbarian, including that cure light earlier. Also this renews Beacon of Hope for 8 more rounds. Beacon of Hope (8 rounds) +2 morale bonus to attacks, saves, skills, ability checks for those in your channel.

You are under the protection of Milani and I will do what I can to protect you. Lets us move quickly to find and kill this fiend.


"You mean Staunton Vhane? He is charge of the defence of this fort. You can find him atop the tallest tower, he uses it to overlook the defences." says the babarian woman.

"I am called Jestak daughter Vrex of Gundrun."


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

"Well met, Jestak. So, we know where one of our objectives exactly. Shall we knock him off his perch."


"I am with you if you decide to make the attempt. However it wont be easy. Staunton is easily the second strongest in the fortress, second only to Eustoyriax the shadow demon. Lucky for us while Eustoyriax is the master of this place he never leaves the lower level dungeons I have never even seen him only heard rumours." says Jestak

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

No, our mission now is to find and kill the Succubus. This is a surgical strike and not a campaign. We will find her and kill her if we can and then we need to withdraw to prepare for a second strike.


"Succubus? I see you fought Kiranda. If she escaped and was wounded she would likely go to Staunton. It's the safest place in the fortress and his brother is usually near him and he is a powerful cleric. I recently heard that Staunton actually had his brother locked up and placed under guard in his quarters however but Kiranda might not know that she rarely leaves her den." says Jestak


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

"Well, shall we continue to explore spaces here that we have not been to yet?" Asked Orlando, dusting himself off and picking up his crossbow.
He looked forward, down the passageways nobody had been down yet.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23

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