Orlando Nedraid |
Orlando feels real relief as he feels the lifelink heal him, and the cultists misses him wide.
Move:
Whips cape around to Feint the guy at (N,7).
Bluff: 1d20 + 12 ⇒ (20) + 12 = 32 vs the enemy Sense Motive, success = following attack is vs. Flat Footed AC.
Standard:
Rapier attack vs guy at (N,7): 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19 for a possible 1d6 + 6 + 4 ⇒ (6) + 6 + 4 = 16 piercing, cold iron, magic and precision damage.
Caladire "Varn" Sophas |
Varn spots the caster preparing a summoning spell and sends down another fiery ball of death amidst her and the remaining archers! He will remain long enough to see if she falls or remains standing. If she falls, then he will return to the fight below. If she remains standing, then he will maintain his altitude below the lip of the wind wall to avoid the archers' arrows.
Fireball Ref DC 18 for half dmg: 7d6 ⇒ (5, 3, 2, 3, 3, 5, 1) = 22
-1 MP for Wild Arcana. Reflex save DC 18 for half damage for the caster and any archers caught in the blast.
Aeron Stillwaters |
Beastly! I'll take the 15 HP. Ok, 5' step to N9 attack cultist in M9. Then use a mythic point to attack it again and move back to Q9, eating an AoO from the cultist if he is still up.
Aeron shouldn't be there, but anyways...
Will DC15: 1d20 + 7 ⇒ (14) + 7 = 21
Round 3
Hp 14/73; AC 21/11T/20FF; CMD 20
+9F/+5R/+7W
Mythic power: 3/5
Buffs:n/a
Beaten and bloody, Aeron falls back.
Withdraw to R9
Aeron Stillwaters |
Ah missed that well in that case assume the cultist moved to O9 an attacked only once instead. I think it's my go I will go over all the actions and post tomorrow.
*Shrug* It's not a big deal, all things considered, and it wouldn't have really changed my actions. I think Tessai might have gotten an AoO though.
Tessai |
Tessai steps in as Aeron falls back injured, launching an attack at the elite cultist before her - "Don't you fools believe it time to surrender?" - she growls.
Radiance Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage if it hits: 1d8 + 17 ⇒ (8) + 17 = 25
Move: to N:9
Standard: Radiance Attack
We need a healer on this group... I could go for healing with LoH right now, but they can swarm Orlando.
Othello Bonmarlo |
Othello moves beside Alderic and fires an arrow straight at one of the cultist.
Moving to S11 and attacking the M11 mook
Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
DireMerc |
Might need to replace aldaric doesn't look like he is coming back
Tessai misses and Othello hit for 8 damage.
All the elite cultist have taken 40+ damage and have around 55 hp
They attack once more.
attack Orlando: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 6 ⇒ (4) + 6 = 10
attack Orlando: 1d20 + 12 ⇒ (19) + 12 = 311d8 + 6 ⇒ (3) + 6 = 9
attack Tessai: 1d20 + 12 ⇒ (6) + 12 = 181d8 + 6 ⇒ (7) + 6 = 13
attack Tessai: 1d20 + 12 ⇒ (14) + 12 = 261d8 + 6 ⇒ (1) + 6 = 7
attack Tessai: 1d20 + 12 ⇒ (10) + 12 = 221d8 + 6 ⇒ (7) + 6 = 13
attack Tessai: 1d20 + 12 ⇒ (1) + 12 = 131d8 + 6 ⇒ (7) + 6 = 13
As strong breeze forms as a medium air elemental forms in the air next to Varn. It attacks.
slam: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 3 ⇒ (6) + 3 = 9
The archers on top of the south tower and the caster head down the stairs of their towers vanishing from sight for now.
Your go again.
Orlando Nedraid |
Orlando stumbled as his enemy pulled an impossible double slash on him, hitting him twice despite his taking every defensive precaution he could think of. He thanked the powers that be for the gentle healing of the lifelink. And yet their armor was so efficient they were near impossible to hit, even with feinting!
He had to do something different or he was going to lose to these foul cultists. Then, the thought of something…
Round_____________
Grinning, he saluted his current opponent and used an amazing Mythic Display of Dexterity to tumble over to (L,11) to flank the guy at (M,10) with Tessai.
Acrobatics: 1d20 + 14 + 20 ⇒ (2) + 14 + 20 = 36
Flank attack with+1 cold iron rapier: 1d20 + 11 + 2 - 2 ⇒ (15) + 11 + 2 - 2 = 26 for a possible 1d6 + 6 + 4 ⇒ (6) + 6 + 4 = 16 piercing, magic, cold iron and precision damage.
Aeron Stillwaters |
Round 4
Hp 29/73; AC 21/11T/20FF; CMD 20
+9F/+5R/+7W
Mythic power: 3/5
Buffs:n/a
Move into P9 and attack O9
Somewhat refreshed from Aldaric's magic, Aeron steps back into the fray:
Attack O9: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27
Damage: 2d4 + 25 ⇒ (1, 2) + 25 = 28
Caladire "Varn" Sophas |
Knowledge: Planes: 1d20 + 13 ⇒ (13) + 13 = 26
Varn recognizes the air elemental and quickly dodges around its weak attack. Despite that his knowledge of the planes leads him to the inevitable conclusion; facing an air elemental in the sky is folly. The wizard quickly withdraws down to the solid ground, amidst his companions. "Dispatch this minion quickly. We are going to have company... the archers from the southern tower have gone below. As has that damnable tiefling who continues to elude my wrath." He then points up at the air elemental above them. "Also, there is that." He adds with a shrug.
Full Withdraw action to land into O10.
Othello Bonmarlo |
Othello tries to finish off the last cultist with two arrows.
Attack 1: 1d20 + 8 ⇒ (9) + 8 = 17
Attack 2: 1d20 + 8 ⇒ (4) + 8 = 12 Miss
Damage 1: 1d8 + 2 ⇒ (6) + 2 = 8
DireMerc |
Make sure to let me know when you heal 5 because of lifelink so I can modify aldaric's hp. So far I assume Aeron olrando and tessai have all healed 15? 20? His hp would be getting low.
Othello misses twice. (ac 19)
The remaining elite cultist attacks Aeron.
attack: 1d20 + 12 ⇒ (18) + 12 = 301d8 + 6 ⇒ (4) + 6 = 10
attack: 1d20 + 12 ⇒ (12) + 12 = 241d8 + 6 ⇒ (2) + 6 = 8
The elemental comes down and attacks alderic who is the closest target.
attack: 1d20 + 9 ⇒ (4) + 9 = 131d6 + 3 ⇒ (4) + 3 = 7
Almost done...I remember this encounter took like 4 hours with my RL group. Who just finished part 3 recently actually
Caladire "Varn" Sophas |
Varn quickly yanks his wand of magic missiles from his belt and sends two bolts slamming into the air elemental. "Quickly! Protect Adalric!"
Magic Missile: 2d4 + 2 ⇒ (3, 4) + 2 = 9
Move Action - Draw Wand. Standard - Use Wand. -1 Charge from Wand of MM.
Wow! A four hour encounter, that's crazy! I think we did pretty well at getting through this considering that information. And we were one PC down.
Orlando Nedraid |
Seeing the danger, Orlando charges the elemental!
Charge attack with+1 cold iron rapier: 1d20 + 11 + 2 - 2 ⇒ (18) + 11 + 2 - 2 = 29 for a possible 1d6 + 6 + 4 ⇒ (4) + 6 + 4 = 14 piercing, magic, cold iron and precision damage.
...Crit confirm?: 1d20 + 11 + 2 - 2 ⇒ (5) + 11 + 2 - 2 = 16
I know, I know; elementals not vulnerable to critical hits. But if it confirms I get a Panache point back.
Tessai |
I think Tessai only healed 5 ever through Life Link. And will heal another 5 now ;)
Tessai moves around the remaining cultist, into a flank position with Aeron - "It is over" - she speaks calmly, as Radiance swings.
Radiance Attack: 1d20 + 2 + 8 ⇒ (10) + 2 + 8 = 20
Damage if it hits: 1d8 + 17 ⇒ (7) + 17 = 24
Move: To N7
Standard: Radiance Attack
Aeron Stillwaters |
Ugh, why do they keep hitting me, I never did nothing to nobody...5hp from life link
Round 5
Hp 16/73; AC 21/11T/20FF; CMD 20
+9F/+5R/+7W
Mythic power: 2/5
Buffs:n/a
Bleeding, Aeron moves (S8) to destroy the elemental attacking his bandaid factory. Use an mythic point to get the extra attack
Attack: 1d20 + 14 ⇒ (2) + 14 = 16 Miss?
Attack 2: 1d20 + 14 ⇒ (15) + 14 = 29
Damage?: 2d4 + 25 ⇒ (3, 4) + 25 = 32
Othello Bonmarlo |
"This is ridiculous. Their just grasping now." He goes up behind Aeron and casts Cure Moderate Wounds on him.
Magic Heals: 2d8 + 5 ⇒ (2, 1) + 5 = 8
Caladire "Varn" Sophas |
Varn curses the cowardly tiefling who fled the battlefield. "We must hurry to secure this position! I wish I knew to where that tiefling ran. Soon enough, she will face her demonic parentage..."
Orlando Nedraid |
Orlando resheathed his blade and recovered his crossbow.
"No trace of the caster."
He looked around for other things to attack.
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Do I make a madness check here?
Orlando Nedraid |
Grateful the hallucinations have died down, Orlando helps scout and secure the area.
"I'm not mad! I'm not mad! HeheheHEhehe..."
DireMerc |
For the moment the bridge is secured although the cultist have managed to deny you it's you for the time being. Seems they managed to destroy some of the supports under the bridge to cause the middle section to fall into the river. The current isn't very strong and you soldiers can easily swim across once they remove their armor. The supply wagons will not be able to come across however.
Up on paradise hill there is a force of demons holding dozens of men captive in cages.
DireMerc |
Tessai |
Thanks DireMerc.
"What concerns me the most is that if we press on, we will be cutoff by the fallen bridge" - Tessai comments.
Is there an opposing 'army' up on Paradise Hill DireMerc, or would it be something we could tackle on our own while the army crosses and secures the area around the bridge?
Also... Aeron poses an important question - without a healer, I'm not sure we should press on.