The Worldwound Incursion (Inactive)

Game Master DireMerc

The wardstone of Kenabres has been broken and the demons of the worlwound are loose! How will this crisis be contained?
Link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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DireMerc, can we all fit in the area to attack the Minotaur?


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Round 2_______________

As his invisibility fades out, Orlando flank attacks the big guy.

masterwork cold iron sword, aldori dueling vs. FF AC: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 for a possible 1d8 + 2 + 2d6 ⇒ (1) + 2 + (2, 4) = 9 piercing, precision, cold iron damage.


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Round 1

From the stair, Raven fires an arrow at the minotaur at the top. Aiming for the sensitive place in his neck, where the armor is separated, she drives an arrow home.

Raven Longbow, PBS, DA: 1d20 + 9 ⇒ (18) + 9 = 27
Dmg, PBS, DA: 1d8 + 7 ⇒ (7) + 7 = 14


HP: 13/13 | MP 14/22 | Condition: 12 | Status Effects: x | Fumble Points: x Farmer 1

Round 1

Life Link heals 5pts damage. Also, if possible...
Adalric steps up behind Aeron and extends a healing hand.
CLW: 1d8 + 4 ⇒ (4) + 4 = 8


Well, assuming both Adalric and Raven are in front of her, I don't think Tessai will get a chance to contribute here...


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Hp=49-21+5+8?
Hp 41/49; AC 20/11T/19FF; CMD 20
+7F/+5R/+5W
Buffs: Align Weapon:Good

I have no idea what the positioning is. If possible Aeron will 5'step and attack

Smash?: 1d20 + 11 ⇒ (19) + 11 = 30
Splat: 2d6 + 18 ⇒ (3, 6) + 18 = 27


Sorry for the delay I just haven't had time to make a map till now. I had hoped the description would be enough to get you started

Encounter map

Round 1

Aeron 5 step up and he hits the minotaur.

Orlando vanish and moves behind the minotaur to flank.

Tessai - ?

Alderic - if Tessai moves up or if you move up to share a space you can.

Raven - you don't currently have line of sight you would need to move up.

Varn - cast protection from cold

Confirm your actions now that you have the map and we will proceed.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Confirmed!


Tessai will move up the stairs and past the minotaur, eating an AoO if necessary - moving two squares north of Aeron - am I still able to attack DireMerc?


You can.


In that case:

Tessai dashes up the stairs, crossing right in front of the massive creature, understanding the importance of gaining ground.

As soon as she manages a solid position, the tiefling attacks.

Radiance Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage if it hits: 1d8 + 10 ⇒ (7) + 10 = 17


HP: 13/13 | MP 14/22 | Condition: 12 | Status Effects: x | Fumble Points: x Farmer 1

Confirming my Round 1 actions. If the Minotaur hits Tessai with the AoO, Life Link will take 5pts damage.


The Minotaur swings at Tessai as she runs past but she avoids the blow.
Attack of op: 1d20 + 11 ⇒ (6) + 11 = 173d6 + 9 ⇒ (4, 3, 4) + 9 = 20

Round 1

Aeron 5 step up and he hits the Minotaur.

Orlando vanished and moves behind the Minotaur to flank.

Tessai - moves up and attacks the Minotaur.

Alderic - moves up and heals Aeron 8 points.

Raven - you don't currently have line of sight you would need to move up.

Varn - cast protection from cold

The Minotaur attacks Aeron with his axe Viciously swinging twice and tries to bite him and gore him with his horns.
Axe Attack: 1d20 + 11 ⇒ (15) + 11 = 263d6 + 9 ⇒ (2, 5, 2) + 9 = 18
Axe Attack: 1d20 + 6 ⇒ (16) + 6 = 223d6 + 9 ⇒ (6, 3, 1) + 9 = 19
Bite Attack: 1d20 + 6 ⇒ (10) + 6 = 161d8 + 5 ⇒ (6) + 5 = 11
Gore Attack: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 5 ⇒ (5) + 5 = 10

Round 2

Orlando attacks the Minotaur.

The rest can post round and confirm round 1 if you haven't


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Confirming Varn's actions. Can't do anything until I can get LoS...


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Round 1 - restated

Since Raven can't get a shot in with the crowded stairs, she will instead move to melee position, skirting the combat already happening between the minotaur and the others. Once she gets in positions, the ranger swings two-handed with her enchanted morningstar.

Move to C2. Would provoke, if he has any AoO's left in Round 1. Draw Morningstar while moving to this position. Standard Action attack with morningstar.

Raven Morningstar, two handed: 1d20 + 8 ⇒ (7) + 8 = 15
Dmg, if hit: 1d8 + 5 ⇒ (3) + 5 = 8

Round 2

Raven continues to smash away at the nearly surrounded minotaur.

Raven Morningstar, two handed: 1d20 + 8 ⇒ (5) + 8 = 13
Dmg: 1d8 + 5 ⇒ (3) + 5 = 8


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Round 2

Glad that he finally has the ability to do something against the minotaur... Varn rushes up the stairs to get line of sight against the evil minotaur. He sends out two bolts streaking from his wand into the creature!

Magic Missile: 2d4 + 2 ⇒ (4, 3) + 2 = 9

Moving to A4. Activating the Wand. 9 charges remaining...


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

41-37!!!!!+5
Hp 9/49; AC 20/11T/19FF; CMD 20
+7F/+5R/+5W
Buffs: Align Weapon:Good

Grievously wounded and coughing blood, Aeron spits his defiance into the beast's face. "Die monster!!"

Attack: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 2d6 + 18 ⇒ (1, 3) + 18 = 22


Tessai waits for her companions to shift their position, so she can do the same, allowing them to surround the minotaur - "Move around him friends, circle so he will be hard pressed to defend!" - she urges her companions, swinging Radiance again - Stand down monstrosity!" - she roars.

Hoping people will shift around the minotaur, so I can shift to... C:2?

Radiance Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage if it hits: 1d8 + 10 ⇒ (4) + 10 = 14


HP: 13/13 | MP 14/22 | Condition: 12 | Status Effects: x | Fumble Points: x Farmer 1

Round Two
Life Link heals Aeron 5pts damage

Seeing Aeron is grievously injured, Adalric presents his holy symbol and channels pure healing energy.

Selective Channel Positive: 3d6 ⇒ (2, 2, 1) = 5
Excluding Mr. Minotaur, obviously


Lifelink applied both in round 1 and in round 2. So Aeron healed 10 and Adalric took 10. Last I checked Adalric was at 29/39 and you only healed 5 so far how did you get back to 35? By my count you should be at 14.

The Minotaur staggers badly injured. He swings his axes at Aeron again barely missing him but gets him on the backswing. Seeing his primary target go down he shift his target over to Tessai.

Axe attack: 1d20 + 11 ⇒ (5) + 11 = 163d6 + 9 ⇒ (1, 1, 6) + 9 = 17
Axe attack: 1d20 + 6 ⇒ (19) + 6 = 253d6 + 9 ⇒ (5, 5, 6) + 9 = 25

He becomes enshrouded in dark energy as he targets Tessai and his attacks are even more powerful! (smite good on Tessai)

Bite attack: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 11 ⇒ (7) + 11 = 18
Gore attack: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 11 ⇒ (3) + 11 = 14

Your go again.


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Round 3

Once again swinging for all she's worth, Raven bites down on her lip and lets loose at the enemy target

Morningstar 2-hands: 1d20 + 8 ⇒ (6) + 8 = 14
Dmg, if hit: 1d8 + 5 ⇒ (6) + 5 = 11


HP: 13/13 | MP 14/22 | Condition: 12 | Status Effects: x | Fumble Points: x Farmer 1

Fey Foundling accounts for the other 6pts of healing. :-)

Life Link heals Tessai and Aeron for 5pts each.

Seeing Aeron go down and Tessai get injured, Adalric channels again.
Channel Positive: 3d6 ⇒ (6, 4, 6) = 16


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Round 3__________________

"Aeron! You'll pay for that you cretin!"

Move act: Whips his cape around to deceive big guy.
Feint (my Bluff vs his Sense Motive to attack his FF AC): 1d20 + 11 ⇒ (5) + 11 = 16

Standard act: He flank sneak attacks big guy.
MW sword, dueling: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 for a possible 1d8 + 2 + 2d6 ⇒ (6) + 2 + (3, 4) = 15 precision, cold iron and piercing damage.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Thank you for not killing Aeron
HP:9+5+16
Hp 30/49; AC 20/11T/19FF; CMD 20
+7F/+5R/+5W
Buffs: Align Weapon:Good

"Just die already!!"

Attack: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 2d6 + 18 ⇒ (5, 1) + 18 = 24


Aeron got dropped to -11 the healing brings you back to positive but your on the ground.

Even accounting fey foundling Adalric should be at 32/39 right now.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

HP: 10

Haha!, I cant read!! I'll attack from prone, so 20 or 22 is there is a flank.


Good enough, that actually drops the Minotaur. Go on a round per round basis here. I need to know how many rounds pass before you go to the next chamber.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Round 4____________

Giving a disgusted glance at his sword, Orlando sheathes his blade. Leaving the fallen Minotaur to the others, he turns towards the only remaining door.
Cautiously he approached the door, looking it over as best he can for traps, locks or hostile magic.
Perception: 1d20 + 5 ⇒ (17) + 5 = 22


As Orlando checks the door, Tessai moves to assist Aeron - "Wretched creature" - she comments towards the Minotaur - "May the Abyss swallow it" - then helps her companion up.

"May Iomedae's light tend to your wounds Aeron" - she adds, placing a hand on the man's shoulder, a glowing light enveloping him.

Cure Light Wounds on Aeron: 1d8 + 3 ⇒ (5) + 3 = 8

Next round Tessai re-casts Protection from Evil on herself, and then Lay on Hands on Aeron if needed. Since only the minotaur's second attack hit, she should be at full hp from Adalric's healing

LoH: 1d6 ⇒ 4


HP: 13/13 | MP 14/22 | Condition: 12 | Status Effects: x | Fumble Points: x Farmer 1

Did you account for the 22pts I healed last channel? In pretty sure I'm back to full, but my math could be off slightly.

Adalric moves to assist Raven tend to Aeron. "I'm sorry I couldn't do more; my healing is almost depleted."

CMW: 2d8 + 4 ⇒ (6, 2) + 4 = 12

He then casts protection from evil on himself.


The 22 from the last channel was included yes.


HP: 13/13 | MP 14/22 | Condition: 12 | Status Effects: x | Fumble Points: x Farmer 1

Fixed


Loot Tracker Human 4 Ranger | HP 38/38 | AC 18 | T 14 | FF 14 | CMD 21 | Fort +6 | Ref +8 | Will +4 | Init +4 | Perc +10

Her morningstar at the ready, Raven stands with Orlando aiding in his search for traps, and prepared if the door opens.

Aid Another, Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Don't forget we still have a ton of healing potions, CLW wands etc, if Aeren needs more of a fix.


Was planning on using my wand next, but since DireMerc requested a round by round update, I wait ;)


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

With the first round of healing, Aeron is back to 30/49. With Adalric doing his thing, I'm pretty comfortable rushing in at that total, as time appears to be of the essence.


Lets boost you some more shall we? :D

Reaching for the wand in her pack, Tessai zaps Aeron for additional healing.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

3 charges left on the wand, if we have time for all of this. If we're just barreling through to the next room it is fine also, as they probably already know we are here after taking down the minotaur, so we shouldn't allow anyone much time to prepare. Up to you guys.


If you do using 3 charges takes 3 rounds.


Yeah, but I already used LoH, CLW and Protection from Evil so... That's why I am asking if people want to press immediately ;)


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

From the scrying pool we know there is a single enemy left and every round we wait is another round of buffing, summoning, or what have you. I would be in favour of only delaying one round and then busting in. If Tessai and Adalric want to buff on the first round that's fine. If need be, Aeron will bravely run away and I think I will avoid eating full attacks from fighters in the future.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Round 5_______________

Orlando will, after having checked the door for booby traps and hostile magic, lay his hand on the door lever and look back at the party; waiting for them to stack up ready to go through the door.
When they are ready, he will yank the door open.


Ok then, in that case Tessai's Action is healing Aeron with CLW as above (8hp) ;)


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Varn quickly rushes up to Varn, places his hands on the fighter's head and speaks in arcane phrases... "Should our enemy seek to turn off the lights, this will help you see in the darkness, my friend." He looks back at the others with a wand in one hand, sword in the other. "I am ready!"

Casting Darkvision on Aeron.


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

OK, I THINK everyone is ready.

Round 6_________________________

When he sees everyone more or less ready, Orlando yanks the door open and stands aside.


HP: 13/13 | MP 14/22 | Condition: 12 | Status Effects: x | Fumble Points: x Farmer 1

Yes, let's proceed.


You open the door and find the insect-priestess standing behind an enormous(huge) fiendish looking centipede.

Insect-Priestess

Updated map

Init rolls:

Adalric: 1d20 + 2 ⇒ (13) + 2 = 15
Orlando: 1d20 + 4 ⇒ (19) + 4 = 23
Varn: 1d20 + 4 ⇒ (19) + 4 = 23
Raven: 1d20 + 4 ⇒ (11) + 4 = 15
Tessai: 1d20 + 1 ⇒ (8) + 1 = 9
Aeron: 1d20 + 2 ⇒ (17) + 2 = 19

Enemy: 1d20 + 1 ⇒ (18) + 1 = 19

Init order:
Orlando
Varn
Aeron
Enemy
Raven
Adalric
Tessai

So Orlando, Varn and Aeron can post then I will do Enemy.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Varn recoils at the sight of the massive centipede, but quickly recovers and fires off yet another charge from his magic missile wand at the vile insect. "Take it down, quickly!"

Magic Missile: 2d4 + 2 ⇒ (1, 1) + 2 = 4

8 charges remaining.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Hp 30/49; AC 20/11T/19FF; CMD 20
+7F/+5R/+5W
Buffs: Align Weapon:Good, Darkvision

"That's one big bug!"

Aeron attacks the bug and the steps aside (E4).

Attack: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 2d6 + 18 ⇒ (2, 5) + 18 = 25


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Round 6, part 2_________________

Standard: After opening the door...

Move: Acrobatically Move to B3.
Acrobatics: 1d20 + 11 ⇒ (2) + 11 = 13


Orlando fails to move past the centipede. (since it's flat-footed it cant take the attack)

The Centipede lashes out at Orlando and tries to bite him but misses.

Bite: 1d20 + 7 ⇒ (6) + 7 = 132d6 + 6 ⇒ (2, 2) + 6 = 10

The priestess in the back casts a spell and tries to hold Aeron in place with her magic. (Hold person will save dc 18)

Updated map

Raven, Adalric, Tessai post round 1 actions.

Orlando, Aeron and Varn can post round 2 actions but round 1 actions happen first.

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