The Worldwound Incursion (Inactive)

Game Master DireMerc

The wardstone of Kenabres has been broken and the demons of the worlwound are loose! How will this crisis be contained?
Link to images

Houserules:

Houserules:

Casting: When casting a spell defensivly if you fail you do not automaticly lose the spell, rather you provoke an attack as you normally would for not casting defensive. If you are hit you must make a concentration check dc 10+damage taken if you fail this check you lose the spell.

Rolls:
Many rolls will be handled by the GM in secret.(don't worry, I don't fudge.)
Any result that can influence the character behavior will not be rolled open.
Rolls that will be handled by the GM:
Perception
Sense Motive.

if you make the check I will send you a pm or make a post and put it in a spoiler depending on the situation.

Sometimes I will roll Initiative others I will ask you to roll depending on the situation. In some situation (rarely) I will bypass init entirely and have you all go first and enemies second or have enemies go first and you all go after.

Combat rules:
I'm a fair GM, I dont roll combat in secret, I don't change results, I don't ignore bad calls from the characters.
Sometimes, character dies, but I'm not a player killer, if I think that an encounter will be easy handled, when it should be more challenging, I will make it a more challenging, if the party it's not prepared to face something, I will drop hints, if they insist... well killing one or two players never made me lack sleep...

Actions:
I'm a GM that do not punish the character for trying something new or cool, or even strange. Visual appealing actions are encouraged, the dc will of course depend on what are you trying, but you can try! If what you want to do is wicked cool, I can even bend the game mechanics to allow it! The most importat part is: You are villains. Villains are smart, resourceful and have style! Have you ever seen a memorable villain that could just swing his sword and do nothing more?

Posting Rate
If it could be done, I expect 1/day posting, if you can post more, it will really good.
During weekend, this rule does not apply. If you are able to post, great! But dont stress over this, everyone need some time to rest (In my case, I need time to play and DM :D on my tabletop games).

Level up
Aside from character creation, when you level up, if you want something not from core rulebook, you'll need to search it inside the game. basicly what you need to do is just show in game your character is searching for that knowledge. This rule is not meant to prohibit anything, I just don't like something like this: "Character always as a full caster, never picked up a sword in his entire life, and then he gain a new level and says: Master, I'll level up as a fighter now..."


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Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Coupled Arcana (Ex) (Mythic Adventures pg. 15 (Amazon)): Whenever you spend a standard action, move action, or swift action to activate an arcane school power, bardic performance, bloodline power, hex, or magus arcana, you can also activate an ability that uses mythic power as a free action. The mythic ability you activate must require the same action type as the other ability you activated or faster (a swift action is faster than a move action, and a move action is faster than a standard action).

I am excited about that... when we defeat this mythic foe. Reveal Weakness and some Save or Suck spells... BOOYAH! Oh, hello Mr. Demon... you want to rip my face off? Well, that might be hard if you're a chicken!!!!


I never read the two-weapon fighter which is why my math was off but I read it just now and there should be 1 attack dealing less than 25 as you only get double strength on each attack after the first or on a single attack.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10
DireMerc wrote:
I never read the two-weapon fighter which is why my math was off but I read it just now and there should be 1 attack dealing less than 25 as you only get double strength on each attack after the first or on a single attack.

Huh... so you're right. That's odd, I never noticed that tidbit in Backswing! Well even more reason to pick up Mythic Vital Strike, Aeron.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

I was about to argue that they are meant to be combined, but then found a post by the author that said it's either or, which is pure garbage, but there you are. That's my misinterpretation.

Anywho, that's just 3 dmg difference, so 58 damage not 61 on the last string of attacks.

Couple of clarifications though:
Would you say that overhand chop would work my mythic ability Fleet charge?
Backswing should still work with extra attacks from haste, correct?

Mythic vital strike here I come.


Fleet of charge is a single attack so yes and yes it would apply to the extra attack from haste.

Your full attack 1 is the only one that would do less damage.

Wouldn't it be 6 less?


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Looking at attack sequence, the iterative attack would have been at +25 for the backswing ability. The first attack of that sequence would have been unmodified by any archetype abilities, so +22.

I still get the +1.5 str for using a two-handed weapon, so +9 instead of +12. All the other bonuses should be the same, which would be +22.

At least I think so. Please correct me if my math is wonky.

On an unrelated note, all this rule checking made realize that mythic power attacks bonus damage is doubled on a crit, before you multiply the damage. So an extra 18 damage on all my crits, which is super sexy.


Hmm yeah your right it would still be +22 so yes 3 less damage.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

I was not going to say anything to Korric initially, but I feel that I need to. Korric, what we need right now is a healer. Aeron is at 3 HP and will not survive another round like that. We replaced a Life Oracle who was doing a great job keeping us all on our feet. You need to be more aware of the combat posts that come before you, as indicated by Merc.

If you had noticed that Varn blinded the mythic chimera, then I feel you should have taken that opportunity to heal Aeron... I'm not telling you how to play your own character, but I feel that you should be aware of the role we are expecting you to fill.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

That's a little harsh.

In all fairness I took 95 damage in 2 rounds, no one can heal through that. I'm not in armour and it only misses me on a 1. If it wasn't for your clutch blindness, I would be dead already.

I think we've moved into rocket tag territory, so burst or die time.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10
Aeron Stillwaters wrote:

That's a little harsh.

In all fairness I took 95 damage in 2 rounds, no one can heal through that. I'm not in armour and it only misses me on a 1. If it wasn't for your clutch blindness, I would be dead already.

I think we've moved into rocket tag territory, so burst or die time.

You're right, Aeron, my post was unnecessarily harsh.

Korric, I would like to apologize for my previous post. I was having a bad day and that reflected in my words. I imagine its difficult joining an established group, especially a mythic game, and not knowing our tactics in combat. We all pretty much know each others' style, so having you come in and not knowing that... I would just ask if you could check combat posts a little better from this point on, especially Varn's posts. I try to buff and debuff enemies when possible.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Archmage Tier 2
- Amazing Initiative
- Intelligence +2
- Coupled Arcana
- 3 HP
- Added Magic Missile to Mythic Spells Known (Mythic Spellcasting)


Mythic Magic Missiles is such a BOMB :)

I'm still in doubt between Cha and Str, but I think I'm gonna raise Strength.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

I agree, Tessai! I'm going to pick up Maximize Spell around the same time we get our 4th mythic tier so I can lay down some decent damage with Mythic Magic Missile. Looking at 90 damage per casting without fear of missing an attack, SR, or Immunity.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Champion Tier 2
+5 Hp
+2 str
Universal Path: Extra mythic feat - Mythic Vital strike
Amazing initiative(this is so broken...)


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10
Aeron Stillwaters wrote:

Champion Tier 2

+5 Hp
+2 str
Universal Path: Extra mythic feat - Mythic Vital strike
Amazing initiative(this is so broken...)

For you martial types it is a very powerful option! For Varn, it really does nothing, unfortunately...

Check that. I just realized I can use that to activate wands, scrolls, staves, etc... Okay, yeah, that's awesome!


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

Marshal Tier 2
+4 HP
+2 Con
Amazing Initiative
Additional Order(Decisive Strike) Shoulda pick this first...

Question on con and hp, is I increase con, do retroactivly gain HP from past levels? It was never clear in the core (or 3.5 in perspective)


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Trickster Tier 2
+4 hp
+2 Dex
Amazing Initiative
Path Ability:
Wall Run (Ex) You can move across vertical surfaces as if they were floors.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Othello, I do believe that you retroactively gain the HP whenever you gain an increase in CON.


Yes othello if you increase you con you gain additional hp for all levels.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2
Caladire "Varn" Sophas wrote:
Aeron Stillwaters wrote:

Champion Tier 2

+5 Hp
+2 str
Universal Path: Extra mythic feat - Mythic Vital strike
Amazing initiative(this is so broken...)

For you martial types it is a very powerful option! For Varn, it really does nothing, unfortunately...

Check that. I just realized I can use that to activate wands, scrolls, staves, etc... Okay, yeah, that's awesome!

Mythic Feather Fall can one-shot almost everything in the game

Here's post explaining how to do 9000 damage with mythic feather fall. I think everything is going to work out in the end....


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10
Aeron Stillwaters wrote:
Caladire "Varn" Sophas wrote:
Aeron Stillwaters wrote:

Champion Tier 2

+5 Hp
+2 str
Universal Path: Extra mythic feat - Mythic Vital strike
Amazing initiative(this is so broken...)

For you martial types it is a very powerful option! For Varn, it really does nothing, unfortunately...

Check that. I just realized I can use that to activate wands, scrolls, staves, etc... Okay, yeah, that's awesome!

Mythic Feather Fall can one-shot almost everything in the game

Here's post explaining how to do 9000 damage with mythic feather fall. I think everything is going to work out in the end....

What the...? Wow!


Yeah no. I wouldn't allow the blast to stack like that. It would be a single 20d6 blast with a reflex for half.


Guardian Tier 2
+5 Hp
+2 str
Path Ability: Mythic Spellcasting (Mythic Protection from Evil and Mythic Divine Favor)

Still hesitated between Mythic Spellcasting and being able to activate Fast Healing 5 for 1 minute at a time...


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2
DireMerc wrote:
Yeah no. I wouldn't allow the blast to stack like that. It would be a single 20d6 blast with a reflex for half.

It was a pretty dream while it lasted...


Sigh so Korric has decided to leave the game. Shall we continue on without a replacement? I think you guys can manage.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

Let's continue for the moment.

I'll put out some feelers to players in the games I'm running, to see if there is any interest. I would rather recruit a known commodity than open it up to the boards at this point.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Well guys, I apologize for being cause of Korric leaving. I don't know what else to say other than I'm very sorry. Next time I'll keep my mouth shut.

I'm good with whatever the group decides.


Not entirely your vault korric was upset at having all his/her actions vetoed or negated and I'd also messaged korric about trying to stick to more common actions than trying to use spells in way they are not intended to work. Also I did message Korric to try and pay more attention to what was going on since every combat post korric made was done with mistakes as to what was actually going on.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

OK, I've found someone interested in stepping into the divine role. He plays in a couple of games I run on these boards and has been a reliable and consistent player for years, so I don't think we nee to worry about him flaking out on us.

If that works for you DireMerc, I'll tell him to pop over and say hi.

Maybe we can handwave that Korric and Adalric just died in the chimera attack and the with release of so much mythic energy, some of it coalesced into one of the other crusaders?


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

I like that idea, Aeron.


sounds good have him contact me.


I second that motion! ;)


Guys, just a heads up to say I will be travelling on work for the whole next week - not really sure what kind of internet access I'll have, so can't guarantee any posting, but I'll try to drop a line whenever I can. Best bot me as needed though.

Dark Archive

Hi all. I hope to be joining you shortly as your healer. I have a build ready to present to DireMerc as soon as I hear from him on a few questions. I wanted to post here to say hello and to ask your thoughts in general about healers.

I built what I think is a very good life oracle. Later I noted he is very similar to the life oracle you previously had. I guess the goal of being a good healer pushes you into that mold. Is that what you think you need?

My personal thought is that it is very hard to heal in combat and keep up with APL appropriate damage. It usually better to buff and support and do most healing out of combat. That said, this guy has combat healing and can cast quickened cure serious at 30' range twice a day. Plus his channels are 7d6 as currently equipped.

He would be better at support if he was a cleric instead of oracle. But then he would loose life link and a d6 of channeling.

Also, I had a question about everyone's level. It seems people are different levels. Is that correct?


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Hey guys, sorry for my unexplained absence. My grandparents both passed away over the weekend and I haven't really been in the mindset to post. I will get caught up this weekend.


My condolences that's harsh. Take your time and return when you are ready.

An no everyone is the same level just not everyone updated their level under their names it seems.

Dark Archive

Sorry to hear about your loss Caladire. I lost my father earlier this year and know a lot of other people who have lost people they love. 2015 seems like a year of loss.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2
Caladire "Varn" Sophas wrote:
Hey guys, sorry for my unexplained absence. My grandparents both passed away over the weekend and I haven't really been in the mindset to post. I will get caught up this weekend.

My condolences. Family comes first. Take all the time you need, we'll be here when you're ready to get back into things.


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2
Skorn wrote:

Hi all. I hope to be joining you shortly as your healer. I have a build ready to present to DireMerc as soon as I hear from him on a few questions. I wanted to post here to say hello and to ask your thoughts in general about healers.

I built what I think is a very good life oracle. Later I noted he is very similar to the life oracle you previously had. I guess the goal of being a good healer pushes you into that mold. Is that what you think you need?

My personal thought is that it is very hard to heal in combat and keep up with APL appropriate damage. It usually better to buff and support and do most healing out of combat. That said, this guy has combat healing and can cast quickened cure serious at 30' range twice a day. Plus his channels are 7d6 as currently equipped.

He would be better at support if he was a cleric instead of oracle. But then he would loose life link and a d6 of channeling.

Well, I think life link is better at lower levels than at higher. In our last fight, I took 95 damage in 2 rounds, so 10 hp isn't that big of a deal. I think that buffs and debuffs are going to play a larger roll from here on out. That being said, play what you want. I wont say no to the heals.

Dark Archive

Taking Mythic Shield Other. You are gonna like it. :) 680 foot range.


I am very sorry to hear about your loss Varn. My condolences to you and your family. Obviously you should take all the time you need.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Using Inspired Spell Tzedkiel could cast a Dispel Magic as a 9th level caster, but I doubt that would be high enough to bring down the Forbiddance.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

Hey all, I'm back and working on getting caught up. Thank you all for your well-wishes. It was a rough week for us all, but we survived. Welcome to our newest member of the group.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Does it matter where we enter the Forbiddance at? Everyone ready?


M Human Warpriest (Arsenal Chaplain) of Iomedae 2| HP 19 | AC 18 | T 14 | FF 14| CMD 18 | Fort +5 | Ref +4 | Will +5 | Init +5 | Perc +2

I don't think it matters where we enter, but preferably close to the entrance to the mausoleum(at least that's what I think it protects).


Male Human(Cheliax) Inquistor 9/ Marshal 2 | HP 63/63| AC 20 | T 14 | FF 16 | CMD 18 | Fort +8| Ref +7| Will +11| Init +7 | Perc +12 | MP 7/7 J 3/3 B 9/9 AH 9/9 TG 5/5| a(20) cia(20)

Everyone get in the thunderdome.


Male Elf Wizard 6/ Riftwarden 4/Archmage 3 | HP 77/77 | AC 15(22) | T 14 | FF 11(14) | CMD 20 | Fort +10 | Ref +11 | Will +13 | Init +7 | Perc +14 | RW - 12/13 | MP 10/11 | PC 10/10

That is awesome, Tzadkiel! Also... Varn really needs to prepare Enlarge Person as one of his 1st level spells for Aeron and Tessai. I know Aeron could really benefit from it... What are your thoughts Tessai?


Male Human Bard1/Swash(Insp Blade)9/Myth Trick 3 AC27(31) (T21F17) CMD33 | HP97/97 | Saves F7R21W9 | Perc +7 | Init:+12 | Panache: 4/4 | MythPower: 8/9 | Bard Perf: 7/7 | Status: OK

Off to Paizocon! Back Mon-Tue. Bot me as needed.

Scarab Sages

Male Half Elf - Recall: Misfortune, Swift Armor use, Divine Protedtion, Familiar, Alter Channel, Combat Healer, Faith's Reach, & Flexible Counterspell Oracle of Milani:Life 10/Heirophant 3 | HP125/125 | AC: 31(30), Tch 15, Flat 28(27)| Fort: +14 | Reflex: +13 | Will: +15, +17 vs Enchantments | Init: +6 | Perception +19/21 in dim light with 60' Darkvision and 30' Blindsight. Cannot see beyond 60'

Nice. Have fun!


26 years old since 4 hours ago! Yay. Post will be made whenever I wake up tomorrow.

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