The World's Most Interesting Voice in the Void (CORE 001) (Inactive)

Game Master Great Green God

Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help.

Day trippers:
Perception
[dice=Banon]1d20+6[/dice]
[dice=Durvak]1d20+9[/dice]
[dice=Monterey]1d20+7[/dice]
[dice=Theodic]1d20+6[/dice]
[dice=Volar]1d20+7[/dice]
[dice=Smiler]1d20+5[/dice]

Initiative
[dice=Banon]1d20+2[/dice]
[dice=Durvak]1d20+2[/dice]
[dice=Monterey]1d20+1[/dice]
[dice=Theodic]1d20+3[/dice]
[dice=Volar]1d20+4[/dice]
[dice=Smiler]1d20+3[/dice]

Sense motive
[dice=Banon]1d20+2[/dice]
[dice=Durvak]1d20+8[/dice]
[dice=Monterey]1d20-2[/dice]
[dice=Theodic]1d20[/dice]
[dice=Volar]1d20+2[/dice]
[dice=Smiler]1d20+1[/dice]

Tactical Map Folio


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He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

You may roll one knowledge (nature) check and open all the spoilers that apply. Those who are 'untrained' may not attempt the roll.

Knowledge (nature) DC 18+:
The creature is a cerebric fungus, a sentient, otherworldly plant.

Knowledge (nature) DC 23+:
Cerebric fungi, are carnivorous telepathic fungi from the cold, remote world of Aucturn. Cerebric fungi are fast growing, and highly intelligent, but their thoughts seem completely alien to most beings from Golarion. Physical or mental contact with one can result idiocy, madness, or in some cases, uncanny calm.

Knowledge (nature) DC 28+:
Once a day when pressed, a Cerebric fungi, can emit a shrieking harmonic that can afflict non-fungi around themselves with short debilitating stomach problems. Otherwise though the creatures are not fond of loud sounds.

Map updated.

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

Will Save: 1d20 + 5 ⇒ (12) + 5 = 17

"Umm... guys? Unsure what to do here..."

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Will: 1d20 + 8 ⇒ (10) + 8 = 18

Scratching his beard, confusion showing over his face, Durvak steps forward. "Whatcha meanin? Yas wordy an confusicatin... Gun 'elp us or no? Iffen no, wes gots tings ter do. Be glad ter chatcha up more later."

Seemingly unaffected by the stranger stammering of the plant, Durvak steps into the room. Spotting a door on the far side, he slowly picks his way through the plants towards it.

I suspect the plant won't let me get far, but if allowed Durvak would follow the path of the blue line and end in the square with the blue 'X'

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

Monterey follows behind Durvak.

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

will save: 1d20 + 5 ⇒ (8) + 5 = 13

knowledge (nature): 1d20 + 7 ⇒ (11) + 7 = 18

"This thing is some kind of brain fungus. It's sentient though it's not native to Golarion. Weird finding one down here, that's for sure."

Volar follows along with Monterey and Durvak.


Male N Ape Animal Companion 3 | HP: 14/16| AC: 19 (14 Tch, 15 Fl) | CMB: +4, CMD: 18 | F: +3, R: +7, W: +2 | Init: +4 | Perc: +5, low light, scent | Speed 30ft, Climb 30ft | Active conditions: 1Str damage, Nauseated

will save: 1d20 + 2 ⇒ (18) + 2 = 20

Smiler follows his human companion while keeping an eye on the strange planty thing.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

1d20 + 9 ⇒ (16) + 9 = 25

As he moves through the alien environment of the room he passes by a strange bulge in the flora in the northern corner of the room. The bulge turns out to be an overgrown backpack.

The creature mere waves it's long tendrils above its head as pictures of Nigel, and three apes with the heads of three old women who are obviously sisters flicker before it.

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

Will Save: 1d20 + 4 ⇒ (4) + 4 = 8
Know Nature: 1d20 + 5 ⇒ (15) + 5 = 20

Banon follows along, reflexively raising a hand as the creature comes into view. "That's going to stay with me for awhile..." he groans. "I'd only heard of 'em before, they're worse in person."

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

"Oooo piece of cand...errr"

Spotting the oddly small bulge, he looks down before reaching out and snagging it. "HEY! Looky 'ere!" he exclaims. "Got meh spare package."

Making his way cautiously to the door, he pauses to look through the supplies within. "Wetsee-ear... Whatcha got..."


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

As he draws near the bag Durvak (and now Banon) note how cold the room seems. In fact, Durvak can see his own breath with his second step. It gets colder the further in they go.

Continue on?:
As soon as he passes the backpack the cold grows suddenly, unaccountably deep and biting!

cold damage v Durvak (nonlethal): 3d6 ⇒ (5, 6, 1) = 12

Durvak I've stopped your movement at the point this occurs. You still have movement left if you want to take it.

The backpack holds a collection of canopic jars, decorative death masks, gilded ushabti, and other valuables. Within one of the side pockets there are a number of pieces of folded paper, some seem very old with strange symbols marked on them and some are much newer with more of that strange writing you found in the notes and book margins within the scriptorium. Durvak cannot make heads or tails of them.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

I guess my Know Arcana was not ruled upon?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Theodic wrote:
Know arcana to see if he knows what is going on.

Was there something specifically that Theodic is trying to figure out? The question is a bit too general to answer as stated. Did you mean: what's going on with the body, the texts in the room you are in, the fungi in the next room, the illusions, the voice in your head, the fungus creature, or something else? Lots of stuff is going on, and knowledge (arcana) is probably not the right skill to suss out all the answers. Some of the mysteries above can be answered by others in the group (or at least their players unlocked some of the spoilers).

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Wony be able to give a legitimate post till later today. But Durvak would continue towards the door, sharing what he found.

"Oye! Tis nippy 'ere. Y'all be careful-like. Be gettin cold."

Perception: 1d20 + 9 ⇒ (2) + 9 = 11

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

"Is there anything over there?" Monterey says this as he heads into the room, staying close to the sentient fungus just in case.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Durvak makes his way to the door passing a 4-foot-tall knotty mushroom down one aisle of books. It is unremarkable among all the other fungi except that the knots on the thing's round cap begin to pulse, swelling and deflating, and in doing so making a blaring racket! It is so loud that Nigel can probably hear it outside.

The unnatural chill fades away as Durvak moves east, but increases for those following him.

New Condition it is now impossible to hear anything with in a 50' radius of the shrieking (orange border) mushroom due to all the noise.

Making it to the inward opening door across a slippery patch of mold Durvak finds its bottom lost under a thick mat of fungus, its door frame warped by the dampness. It doesn't look like it will open easily.

And head-splitting noise continues.

Map updated

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

with the alien vegetation they found


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Using your previous roll and Theodic's own non-skill in botany, he comes to the ddefinitive conclusion that that's some "bat s%+% crazy stuff" that he probably shouldn't smoke, or eat.

Silver Crusade

M Init +3; Senses Perception +7 Defense AC 12, touch 11, flat-footed 10 (+1 Dex) hp 36 (3d6+8) Fort +4, Ref +2, Will +4 Ini +3

LOL


Male N Ape Animal Companion 3 | HP: 14/16| AC: 19 (14 Tch, 15 Fl) | CMB: +4, CMD: 18 | F: +3, R: +7, W: +2 | Init: +4 | Perc: +5, low light, scent | Speed 30ft, Climb 30ft | Active conditions: 1Str damage, Nauseated

Smiler covers his ears as he keeps following Volar.

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

Volar waves his arms at everyone to get their attention and points further ahead.

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

Monterey follows Volar's lead, clearly cursing when no one can hear him.

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Glaring at the screaming mushroom, Durvak yells back ".........." Clamping his hands firmly over his ears, he yanks hard on the door.

Guessing Str Check?: 1d20 - 1 ⇒ (20) - 1 = 19
HA!

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

Banon covers his ears, wincing at the agonizing noise. Like my hangover wasn't bad enough! Moving down the bookcases, he maneuvers around the chill zone to join Durvak.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Durvak Stoutheart wrote:

Glaring at the screaming mushroom, Durvak yells back ".........." Clamping his hands firmly over his ears, he yanks hard on the door.

The door remains stuck fast in its frame.

The noise continues to blare.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

dice:
1d20 + 6 ⇒ (18) + 6 = 24
1d20 + 6 ⇒ (7) + 6 = 13

Banon wrote:
Banon covers his ears, wincing at the agonizing noise. Like my hangover wasn't bad enough! Moving down the bookcases, he maneuvers around the chill zone to join Durvak.

Banon spies a dark patch of mold near the "cold spot". Recognizing it as brown mold (a super thermal-absorbent mold) he realizes he can't get past it without some possible frost bite.

I held Banon up at the point were he would be affected. Brown mold has a 10-foot radius of effect.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
The World's Most Interesting GM wrote:
I held Banon up at the point were he would be affected. Brown mold has a 10-foot radius of effect.

Correction: 5-ft radius.

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Pointing at the still closed door, he turns to his companions and yells "Y.....B......D......P....
"

Though they aren't capable of making out the words, he proceeds to make a pulling motion. Placing both hands on the door, he prepares to pull with assistance.

Str Check: With Another PC: 1d20 - 1 ⇒ (15) - 1 = 14


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

With a hand or two on the door handle and one boot on the wall next to it, Durvak tugs and tugs while just behind him the tall sonic fungus continues to blare. The noise (in case you forgot) begins to rhythmically throb in everyone's head like a blind rabid mole, and their ears begin to turn red from the sound.


The Stranger | Sound Effects

The tentacled thing steps in line with the rest of the party, but flinches back against the noise. It's long tendrils flail against the ceiling most distressingly. The visions surrounding the strange creature just repeat the illusion of an annoyed camel spitting over and over on an infinite loop.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Best adventure scene ever! ;)


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Remember, I can make this noise all day.

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

Monterey points to the previous room, then walks into it.

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

Turning towards the screaming mushroom, Durvak shouts back. "S.....U....P.....N....H...M...."

Frustrated, he kicks the door and hops along behind Monterey. Once in the previous room (Assuming nothing stops us?) he looks to the man. "ME NO LIKE 'SHROOM. TWOS LOUD FER DURVAK!'

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

Banon follows the gnome's suggestion, sighing in relief as the loud screech abates behind the wall. "You're too loud yourself." The complaint slips out without a thought. "Eh, forget it. There's brown mold in among the rest of that fungus. It absorbs heat, so be careful around it."


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Durvak Stoutheart wrote:
(Assuming nothing stops us?)

Well, depending on how Durvak gets back to that room, there's another 3d6 ⇒ (4, 4, 5) = 13 points of nonlethal cold damage to possibly contend with. Which would combined with the previous damage (see the "Continue on?" spoiler above, which I think you might have missed) put him at 25 nonlethal damage, and 7 actual damage, and therefore unconscious in the square next to the brown mold that will continue draining heat from Durvak until he dies.... but besides that no, nothing really. :)

Let me know how you want to proceed.

Remember too that Durvak has a mysterious, fungus-encrusted backpack as well.


The Stranger | Sound Effects
Monterey~ wrote:
Monterey points to the previous room, then walks into it.

The horrific tentacled fungasoid creature follows you along with montage of images of every fight anyone here (besides Durvak who made his save) has ever seen that ended with someone slamming a door shut (or in Smiler's case someone flinging excrement).

It begins idly chewing on the remains of the dead guard.

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

That's right...hmmm...I'm guessing the screaming would prevent spellcasting...

Previously
Feeling a bit under the weather, and quite unsure of what caused the cold spell, Durvak takes a moment to close his eyes and focus on the power of Irori. The fist shaped birthmark on his face begins to glow brighter and brighter until it explodes from his face.

The pure light travels outward from him, encasing every living thing within 30ft.

Channel Positive to Heal (No Selective): 2d6 ⇒ (1, 5) = 6

Now

"Ah 'splains da cold. Ya wanna force door? See 'shroom 'gain? Or wes go back an try udder way? Me thinks we's try udda way."

Shivering again, he tugs a wand from his pack. "Getcha down ter bone! Second peas." Tapping himself a few times as he whispers "Yas sec-see beast" his bruises seem to fade away. "Ah much betta! We kin go na-ow."

Suddenly realizing the pack is still in his hands, he tosses it to Theodic. "Ear. Twas in slimy bits o'er dere."

Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8

If no one stops him:

Stowing his wand, he makes his way across the room to the southern door. With a glance over his shoulder to the others, he tries to yank it open.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

"I think we should try going the other way before continuing into the madhouse."


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The sound in the next room dies ends abruptly leaving people in the scriptorium shouting.

Durvak finds the eastern door opens easily enough (possibly too easy). The room beyond is dark and musty Though not as musty as the archives and its forest of fungi. It seems to be a storeroom filled with boxes and crates stacked in disorganized piles, some only a few boxes high and others reaching all the way to the ceiling. Small puddles stand on the floor, and the occasional drip of water echoes in the darkness. The silence is eerie after all the noise and the lingering ringing in everyone's ears.


The Stranger | Sound Effects

**Nom, nom, nom--SLURRRRP!!**

As Durvak opens the eastern door several forms of translucent question marks rendered in multiple languages appear above the creature's central trunk.

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

The psychic plant following us still? That thing is awesome! lol

"Oooks ter be fa storage." advises the dwarf as he steps inside and begins to do a quick search of the room. Finding himself at the opposing door, he waves for his companions to join him.

Assuming of course I get that far: Blue line shows path

Perception (Looking for people/things that look expensive/potential foes): 1d20 + 9 ⇒ (15) + 9 = 24


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Since Durvak was willing to take the time and make the gestural equivalent of saying: "Hey everybody! Watch this!" We'll assume that everyone gathered round the door to do so.

Durvak notes a number of eyes looking at him from behind a cluster of crates that seem to be obscuring the spot where the jammed door was. He can make out the creatures toothy smiles and then as one they lunge forward screaming an wailing like patients in an asylum. But horror! What squeezes out from every gap in the wall of barrels and crates is not a horde of small creatures with big leering faces, but one 300 pound, amorphous blob of jelly with mouths and eyes that seem to open and close, rise to the surface and disappear, all along its viscus form. Some of its more prominent eyes narrow, and some of its mouths smile, while others cry out.

Simultaneously, other mouths probably sing the theme below.

Conditions It is dark in the room except in the area around the open doorway. The area east (down) within 10 feet of the door is dim, thanks to the dancing lights in the Scriptorium.

dice:
Banon: 1d20 + 2 ⇒ (11) + 2 = 13
Durvak: 1d20 + 2 ⇒ (19) + 2 = 21
Monterey: 1d20 + 1 ⇒ (6) + 1 = 7
Theodic: 1d20 + 3 ⇒ (20) + 3 = 23
Volar: 1d20 + 4 ⇒ (8) + 4 = 12
Smiler: 1d20 + 3 ⇒ (11) + 3 = 14
1d20 + 4 ⇒ (8) + 4 = 12
1d20 + 3 ⇒ (8) + 3 = 11

Surprise and Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Durvak
(surprise round actions only)
__ The thing made out of eyes and mouths*
__ Theodic
__ Durvak
__ {Smiler}
__ Banon
__ Volar
__ Cerebric Fungus
__ The thing made out of eyes and mouths*
__ Monterey

Map updated.

* Roll one knowledge (dungeoneering) check and open all that apply!

Knowledge (dungeoneering) DC 15+:
The thing is a called a gibbering mouther. It is a horrible aberration from the depths of the earth (or perhaps an insane person's nightmares).

Knowledge (dungeoneering) DC 20+:
The gibbering mouther's amorphousness body, and mutable anatomy makes it difficult to fight or harm. As it has eyes literly everywhere it is impossible to flank. Its few vulnerable spots (which move randomly throughout its body) must be mashed into pudding in order to put it down.

Knowledge (dungeoneering) DC 25+:
The gibbering mouther's name obviously comes from it's confused wailing that only ever occasionally accidentally sounds like human speech--well, a lot of confused people speaking. The sound has an discombobulating effect upon mind of those around it. The less well known origin of its name is the aberration's propensity for tackling its prey with its fluid form, then biting and extracting all the blood from them.

Knowledge (dungeoneering) DC 30+:
As one might expect from a creature that has hundreds of mouths and seems to constantly babble, the mouther gives off a lot of spittle, mostly at random, but it only takes one bit of well placed spit to temporarily blind a target allowing making them easier to engulf and drain.

The gibbering mouther has a number of strange powers beyond even this level of knowledge.

Silver Crusade

LG Dwarf 5 | HP: 43 (-0) | AC: 22 (12 Tch, 20 Fl): +4 Dodge vs Giant | CMD: 15 | F: +8, R: +4, W: +9; +2 vs Poison, Spell, Spell-Like, Charm & Compulsion | Init: +2 | Perc: +11, SM: +8; Darkvision, Stonecunning | Speed 20ft | Blast Rune 5/7; Channel 4/6 | Spells 3rd: 3/3; 2nd: 4/4; 1st: 5/5 | Active conditions: Deflect Arrows, Brooch of Shielding.

"AYE! Critter be 'ere." exclaims the dwarf, reaching out a hand to touch the strangeness before him. "Ewww. Ya feels strange."

I's Durvak, Life Coach atcha service. Iffen ya needen change, I kin 'elp. No charge. Iffen not, we's lookin fer museums folks dats lost 'ere. Know where dey went?"

Mechanics:

Standard, Touch Attack. Free, Flavor

Lore Keeper (Touch Attack): 1d20 + 4 ⇒ (14) + 4 = 18
Success gives DC 22 Appropriate Knowledge


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Lorekeeper = success!

It is like putting his hand in mud! Warm lips form around the point of contact and then flow almost sensually over his fingers and hand. They open wide revealing row after row of shark-like teeth! The teeth chomp, but Durvak is quick enough to pull his hand away in time to avoid loosing it.

bite v Durvak: 1d20 + 7 ⇒ (11) + 7 = 18 damage: 1d4 ⇒ 4 Grab?: 1d20 + 7 ⇒ (2) + 7 = 9 Miss!

The thing begins to gibber more loudly

Everyone - Will save (DC 13); Failure?:
The character becomes confused for 1 round. Roll d% to determine behavior. This is a mind-affecting compulsion insanity effect.

Conditions It is dark in the room except in the area around the open doorway. The area east (down) within 10 feet of the door is dim, thanks to the dancing lights in the Scriptorium.

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Theodic
__ Durvak
__ {Smiler}
__ Banon
__ Volar

__ Cerebric Fungus
__ The thing made out of eyes and mouths*
__ Monterey

Map updated.

Liberty's Edge

Gnome Barbarian 2/Sorcerer 2 (CORE) | HP 31/37& | AC 18*^° | T 10° (18 incorporeal)*^ | FF 17*^° (Uncanny Dodge) | CMD 16 | F +8°& | R +2 | W +7° | +2 vs. Illusion | Init +1 | Perc +7 (Low-Light) | Sense Motive -2 | Claws 0/4 | Rage 1/9 | Spells Level 1: 2/5 | Reroll 1/1 | Active Conditions: Mage Armor(*), Rage(°), Shield(^) - Con Damage: 2(&)

Will Save: 1d20 + 5 ⇒ (16) + 5 = 21

"Huh? What's happening?" Monterey is pretty slow to react.

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

Will Save: 1d20 + 4 ⇒ (1) + 4 = 5
1d100 ⇒ 28

"Nigel get the toast Hestram wants the gold how does fungus float where is the microfilm"


The Stranger | Sound Effects
Banon wrote:
"Nigel get the toast Hestram wants the gold how does fungus float where is the microfilm"

The fungal creature nods in agreement.

The Exchange

Male NG Human Druid 3 | HP: 24/27| AC: 18 (12 Tch, 16 Fl) | CMB: +6, CMD: 18 | F: +4, R: +3, W: +5 | Init: +4 | Perc: +8, SM: +2 | Speed 20ft | Spells: 1st—cure light wounds, magic fang, shillelagh 2nd—Bull's Strength, Summon Nature's Ally 2 Active conditions: shillelagh | Re-roll (+2): 1/1 |

will save: 1d20 + 5 ⇒ (10) + 5 = 15

"Ewww. Ugly and noisy too! Well i only know one way to deal with noisy ugly things, and that is to hit 'em 'til they stop yammering! Come on Smiler, lets get that thing." says Volar as he moves over to the far side of Durvak and while getting his replacement club ready for a test bashing.


Male N Ape Animal Companion 3 | HP: 14/16| AC: 19 (14 Tch, 15 Fl) | CMB: +4, CMD: 18 | F: +3, R: +7, W: +2 | Init: +4 | Perc: +5, low light, scent | Speed 30ft, Climb 30ft | Active conditions: 1Str damage, Nauseated

will save: 1d20 + 2 ⇒ (1) + 2 = 3

randomly confused: 1d100 ⇒ 43

Smiler doesn't do much but ook in a way that is somehow even less understandable than normal.

"OooK OOk, OOOK-oooK. OOookkk!"


The Stranger | Sound Effects
Smiler wrote:
"OooK OOk, OOOK-oooK. OOookkk!"

Again, the fungal creature nods in what seems like sagely agreement.

Volar Loken wrote:
"Ewww. Ugly and noisy too! Well i only know one way to deal with noisy ugly things, and that is to hit 'em 'til they stop yammering! Come on Smiler, lets get that thing."

The thing stops nodding and turns to Volar (or at least that's what it seems like), and a number of images of party members looking into mirrors appear around it.

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