The World's End - Maximum City [A Mutants & Masterminds Campaign]

Game Master DM_Lazer_Beam

The World's End - Maximum City
DM_Lazer_Beam's M&M Campaign
Elli's Map of Massachusetts
Station X-438
Castle Sinh Overview


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Elder Human Mage 20/ Planeswalker 10/ Engineer 10

I am posting this to correct the Second Stage's Hazard Roll.

The DC should be 18 not 22. I forgot that M&M caps you at +10 to hit (minus circumstantial modifiers).


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

Timeline seeing trouble ahead summons dual Uzi's and lays back on the bike and shoots just as Alexander the great reaches out and attacks.(still mad after all these years for taking his woman..Cleopatra).
hazard roll:Uzi's: 1d20 + 7 ⇒ (17) + 7 = 24
man you can hold a grudge!
Timeline seeing Cleo to his left gives a heart felt nod in her direction before tearing off.
chase roll;expertise history: 1d20 + 13 + 2 + 2 ⇒ (17) + 13 + 2 + 2 = 34 +5 if I can use eidetic memory making it 39
Timeline uses his knowledge history to dodge between the known peaceful historical figures through out time as so not to be attacked again. He dodges between Gandhi, Mother Theresa, Martin Luther King Jr to Socrates.

bonus roll: teleport: 1d20 + 10 ⇒ (12) + 10 = 22 To help teleport between peaceful targets add to chase.
Timeline makes it through with ease with a look of determination on fis face.
Im coming for you Sinh!!!


Urgent message for all players and DM There has been a mistake that was brought to my attention Mark Antony was Cleopatra's husband not Alexander the great sorry for the mistake just ignore the previous mention of Alexander the great and replace with Mark Antony Thank you this has been a historical fact retraction form your local time police.


Human [MIA (deceased?)][-H- *S* D] (3hp/3Lp)[Defenses] D:3(9)/ P:1(7)/ T:1/ F:1/ W:2 [Stats] STR:1(8)/ STA:1(8)/ AGI:3(11)/ DEX:3(11)/ FIG:1(8)/ INT:1(8)/ AWE:2(9)/ PRE:2(9)

Baker rounds the corner after the retreating voice of the ninja.
Lord Tarwin! To me, the extraordinary aspect of martial arts lies in its simplicity! The easy way is also the right way, and martial arts is nothing at all special; even that of the Fist of the Dragon! Each movement is simply an expression of being! The closer to the true way of martial arts, the less wastage of expression there is! You are falling from the true martial artist way and wasting your life here with Sinh! You must---

He is almost literally cut short as the figure of Theodore Roosevelt, wielding a truly massive walking stick takes a swing at where Baker's head used to be.

Holy buckets! That was close! Crap... I don't have time for you!

Baker looks past the 26th president, and down the hallway, watching Timeline teleport with ease through all of the varying statuary after the ninja.

How am I supposed to make it through all of these statues without getting taken out by one of these guys?

As Baker dodges around Teddy, a few more historical figures begin to join the fight. Marie Curie jumps in, taking wild swings with eerily glowing fists and Baker luckily falls backwards as she belches up a cloud of the same eerie blue where he had moments before been standing. Baker rolls left to stand up, just as the booted foot of Sir Issac Newton crunches into the pavement where he had been.

My luck is running out fast here... Let's see if it'll hold out for one more thing! FREEZE!

Baker whips his hand in a slashing arc up at his assailants.

Hazard: Deus Ex: 1d20 + 8 ⇒ (13) + 8 = 21

Spoiler:

Deus Ex Damage Type Chart: 1d20 ⇒ 8

1 - Side Effect(DM's Choice): Your power has an added Rank 0 effect. Roll again and re-roll any more 1 results.
2 - Radioactive
3 - Void
4 - Infernal
5 - Necrotic
6 - Acid
7 - Electricity
8 - Cold
9 - Fire
10 - Crushing
11 - Piercing
12 - Slashing
13 - Ballistic
14 - Force
15 - Psychic
16 - Celestial
17 - Sonic
18 - Radiant
19 - Quantum
20 - Roll Twice more and re-roll any more 20 results.

Teddy Roosevelt swings back over his head, planning on crushing Baker. His club nicks the ceiling that has been weakened by Marie Curie's radioactive vapor, and ruptures a set of water pipes and coolant pipes sending out clouds of quickly freezing ice. All three statues are caught in the cloud and immediately freeze solid. Baker, who was on the floor, manages to somersault through the legs of Issac Newton and away from the icy cloud.

Lord Tarwin!
Baker shouts after the ninja, dodging his way through the remaining busts and figures lining the hallway,

Please, are my words reaching you at all? Is this what you have chosen to become? Is this the future you would seek for yourself?!
Chase: Persuasion: 1d20 + 8 ⇒ (4) + 8 = 12
HP-Reroll: 1d20 ⇒ 4 => 14 + 8 = 22

Bonus: Insight: 1d20 + 8 ⇒ (4) + 8 = 12
Baker is trying to catch any sort of hint in Lord Tarwin's responses to see if he's actually listening...


Human [MIA (deceased?)][-H- *S* D] (3hp/3Lp)[Defenses] D:3(9)/ P:1(7)/ T:1/ F:1/ W:2 [Stats] STR:1(8)/ STA:1(8)/ AGI:3(11)/ DEX:3(11)/ FIG:1(8)/ INT:1(8)/ AWE:2(9)/ PRE:2(9)

Quietly in his comm,
Everyone, if someone falls behind, make your way to one of the impulse engines holding this castle up; the rest of us will go for the heart. I don't know what Sinh is planning, but we can at least drop the castle out of the sky so he can't cause any more trouble.


Human [injuries] - 2 bruise(1 incurable) plus paralyzed leg [Defenses] D:1(9)/ P:1(9)/ F:3/ T:3/ W:5 [Stats] STR:1/STA:3/AGI:1/DEX:3/FGT:1/INT:4/AWE:5/PRE:0

hazard roll: Attack, Scorching Ray: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16

I attack as bust of famous composers fly around me, trying to bludgeon me. Seems some hit their mark, but I keep flying through, intent on my target. My face becomes hard with determination, frustration, and thought.

*fairly audible swearing* SHUT YOUR WHORE MOUTH, SINH! I pull the gun out of its hidden holster and flip the safety off.

Chase: pistol: 1d20 + 2 - 2 + 10 ⇒ (6) + 2 - 2 + 10 = 16 I try to shoot at the large screen as I do a fly by

Bonus: Perception: 1d20 + 10 ⇒ (5) + 10 = 15
Looking for any sign of short cuts to cut off the ninja.

At this rate, I probably have to cut my loses and head for the impulse room.

Toughness for above: 1d20 + 3 ⇒ (4) + 3 = 7


Stage 3: The Ghoul Pits
Scoreboard:

  • Joe: +3/-2 Success!
  • Risen Fate: +2/-0
  • Timeline: +4/-1 Success!
  • Wild Fire: +0/-3

Now now, is that any way to talk to your- Sinh is cut off mid-sentence by a few rounds from Wild Fire's revolver, the burnished metal beginning to glow white hot from her rage.

Tarwin races outside, Joe and Timeline hot on his heels. He runs across the courtyard of the flying fortress towards a crumbling stone tower...and runs up the side! He attempts to disappear inside by means of a narrow window but Joe and Timeline have other plans... Both roll for attacks as a Team Attack vs. Tarwin.

Hazard Roll: You realize Tarwin's zig zag path across the courtyard wasn't just for show, pits open up beneath your feet filled with more Ghouls! The ravenous monstrosities flood out of the pits, leaping and biting anything that comes near. Acrobatics/Dodge DC 15.
-Failure: The gaggle of ghouls gouge you. DC 21 Toughness and -2 to Chase Roll from Paralysis Venom (Joe is of course immune).

...
...Death is your only escape...
...

Chase Roll: Ninja rolls an...Intimidation Check: 1d20 + 7 ⇒ (20) + 7 = 27


Human [injuries] - 2 bruise(1 incurable) plus paralyzed leg [Defenses] D:1(9)/ P:1(9)/ F:3/ T:3/ W:5 [Stats] STR:1/STA:3/AGI:1/DEX:3/FGT:1/INT:4/AWE:5/PRE:0

Guys, I'm going for the engines; there's no way I'm catching up. Anything specific I should disable or can I do a full out attack?

HEY BIZZ, I need you over here! Hurry up!

I bank off the courtyard and into the open air around the flying castle. I fly towards the nearest engine.

Perception to find a weak point: 1d20 + 10 ⇒ (3) + 10 = 13


As Sinh's Fortress continues at breakneck speeds through the clouds, you can just make out Lord Tarwin's voice.

...but you see, my Lord and Master has brought me closer to perfection. With no emotions, my blade cuts deeper. With no attachments to others I have no fear. This is the truest expression of myself: to be the blade that ends the lives of the unworthy.

As I will end all of you...


With an arcane gesture, Bizzniche winks into existence on Wild Fire's shoulder.

You called?

Bizz looks down at the three-story, plasma-belching, starship engine reactor and a visible twitch comes to his eye.

We're doing WHAT now?


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

attack with power attack, i don't want a repeat of those darn ghouls
attack: 1d20 + 6 ⇒ (19) + 6 = 25 DC 29
that heart belongs with us, at least temporarily. didn't your parents tell you how to share? we got this timeline, lets make him feel it.
I will join up with Timeline, who has the exact details in his upcoming post
dodge: 1d20 + 9 ⇒ (5) + 9 = 14
i deftly, or almost deftly, dodge through the horde of ghouls and still seem to keep up with Tarwin, his stops to intimidate us don't seem to be the wisest of choices.
luck reroll of the dodge check
dodge: 1d20 + 9 ⇒ (4) + 9 = 13+10=23
As i am trying to ignore his prating about the incoming death that will occur, i remember a passage on Jesus facing temptation. Matthew 4:1-11 and so into the desert Jesus went to fast and become closer to god. there he fasted for forty days and forty nights until the devil showed up.
devil: is that really what you are doing with your hair, that wool like texture is not pleasant and it keeps the sweat in, its really disgusting.
and Jesus replied: oh no you didn't, i see your curly greasy hair, it looks liked your head was embalmed in olive oil.
the devil replied: so what is up brother, do you really think father likes you best
Jesus: you are not my brother, i created you
devil: wait i was created by god
Jesus: yes and i am god, and his son
devil: well i am his creation as well so i am his son
Jesus: nu uh, just cause he or I created you does not mean your are his kid.
Devil: shut up,so then am i your son? or am i some sort of half brother, cousin, Frankenstein?
Jesus: I think you are my half cousin three times removed.
devil: what how am i that far away from you, we share the same dad / you.
and so they argued the semantics of their relationship until the sun had past over them and began to sink into the west.
devil: fine, well you should be thankful for being in the desert for so long, you get a chance to get rid of that Galilee Bulge you have going.
Jesus: hey, i am a little self conscious of that, and what are you a prepubescent girl who's parents said she couldn't go to the satire dinner until she dressed in less tacky clothes. i thought you were here to scare me.
devil: That is sooo rude, and i am scaring you, with your own life choices oooooo. Also nice socks with sandals, what are ya, a dork.
Jesus: I'm done with this, if this is the best you can do i"m out.
Devil: oh Dad said to offer you up to his place for dinner in a couple months, right after pass over, he wanted to know if your coming. not sure why i am the messenger. pray back the answer to him yourself.

And so the passage stats that even the devil himself can be overcome, especially when insulting his hair care choices.
Hey Tarwin, what are you thinking, feathering went out of style 40 years ago, and it doesn't work with the hole head cover, you can easily tell your hair is popping out. no bueno good sir.


Human [injuries] - 2 bruise(1 incurable) plus paralyzed leg [Defenses] D:1(9)/ P:1(9)/ F:3/ T:3/ W:5 [Stats] STR:1/STA:3/AGI:1/DEX:3/FGT:1/INT:4/AWE:5/PRE:0

HAHAHA Oh come now Bizz, you signed on for an adventure, lets have an adventure. 'Sides, I thought you would be up for a little blatant destruction!

I give him a rougish smile and flap over closer to the engine.

We're destroying each of these! Since these are new, you don't know any weak points do you?! I scream over the wind rushing past us and the roar of the engines.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

Rabbi its time for the old fastball special!
Timeline drives over to Joe touches him porting him into the air waiting tell he falls to the precise velocity and teleporting again and again building velocity for a hell of a hit and then blinks him one final time.
blink: 1d20 + 7 ⇒ (12) + 7 = 19 teleport Joe to behind the Ninja.
Wait for it...Wait for it..Now!

dodge: 1d20 + 3 ⇒ (6) + 3 = 9
hp re roll: 1d20 + 3 ⇒ (6) + 3 = 9+10 =19
Timeline jumps of the bike sending it flying into the ghouls landing on the other side.
Sinh im coming for you!!


Bizzniche is clutching both claws to his ears in an attempt to keep his eardrums from bursting.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18

WHAT?! No, I don't see any TIKI JOINTS! Just a huge furnace that will roast us inside out if we get too close! I can only assume you are trying to BLOW IT UP. How do you expect to get past the REACTOR SHIELDING?!


Human [MIA (deceased?)][-H- *S* D] (3hp/3Lp)[Defenses] D:3(9)/ P:1(7)/ T:1/ F:1/ W:2 [Stats] STR:1(8)/ STA:1(8)/ AGI:3(11)/ DEX:3(11)/ FIG:1(8)/ INT:1(8)/ AWE:2(9)/ PRE:2(9)

Oh god, completely forgot I'm in Skill-Monkey mode! My last Persuasion roll should have been a 14 + 15 = 29 putting me at 2 ranks of success above Tarwin from last round! woops, my bad!

Baker crawls out of a tangle of marble arms and legs. The weight of literal years attempting to crush him.

Man, I really hope this isn't what the other guys at the office were thinking of when they asked if I wanted to get stoned... sheesh.

Picking himself up, Baker quickly makes his way past the remains of other blasted and broken statuary, calling back to Wildfire as he reaches the courtyard.

Wildfire! If you can't catch Tarwin, then drop this ship...citadel...castle...thing out of the sky!
Just try and aim it at open ground if you can! Like they did in that movie, The B-Team, where they flew that tank? I'm sure if you start taking out an engine or two it'll come down easily!

Baker looks across the courtyard just in time to see Tarwin scaling the wall, and rounding the corner with Joe and Timeline closing in right behind him.

Crud, that guy is fast! He's like a ninja or--- oh. Right.

Just then the courtyard erupts in a flurry of dirt and grasping hands and moaning mouths.

Baker takes one look at the swiftly churning dirt not two feet from the entrance, and curses under his breath.
...Sinh, I hate you.

Hazard: Acrobatics: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24

Baker leaps off the head of the nearest ghoul and sends himself into a series of spiraling rolls and sharp turns, easily avoiding the grasping hands of the ghouls. With a last burst of speed, Risen Fate flies out of the courtyard and sees Tarwin scaling the tower with Joe plummeting down towards him, fists raised.

Lord Tarwin, if you won't listen to reason, then we have no choice but to resort to force, and I wish you the best of luck! Or rather, I don't!

Gonna hit him with an Affliction!
Alternate Deus Ex:: 1d20 + 8 + 3 ⇒ (5) + 8 + 3 = 16 (All-out, Power Attack)
-2 to my Active Defenses, +2 to DC
LP-Reroll: Alternate Deus Ex:: 1d20 ⇒ 4 => 14 + 8 + 2= 24, Will Save DC17


Human [injuries] - 2 bruise(1 incurable) plus paralyzed leg [Defenses] D:1(9)/ P:1(9)/ F:3/ T:3/ W:5 [Stats] STR:1/STA:3/AGI:1/DEX:3/FGT:1/INT:4/AWE:5/PRE:0

Ok! Then how do we take that down?!


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

Joe Smash!
as i a take a big swing at Tarwin


DM Only:

Will Save: 1d20 + 9 ⇒ (12) + 9 = 21 vs. DC 17 13 (Due to WIll saves having half effect on Tarwin)
Toughness Save: 1d20 + 4 ⇒ (13) + 4 = 17 vs. DC 34 (successful 3 degrees of Team Attack)

Tarwin appears unaffected by the unluck mojo that Risen Fate is sending his way.

Joe yells his catch phrase as his mighty fists slam into Lord Sinh's henchman.

Tarwin is smashed into the side of the tower with a sickening *crack* and the Heart of Darkness tumbles from his grasp!

As you watch, Tarwin falls into the mass of ghouls and is pulled under by dozens of the wicked claws and slavering jaws.

...

...the...dishonor...is mine...

...

Chase Scene Complete!


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

that is mine, thank you very much
i pick up the heart and hears its whispers again.
yes the power, i know i know, i already gave in to your influence.


Bizz continues to yell over the sound of the engines.

Anything crucial enough to harm the engine is likely surrounded by the rock. You could try melting a hole into the side of the island to reach those but it will take time. The only other way would be to fly into the plasma exhaust and destroy the manifolds from the inside. But that would be suicide. To even have a chance, you'd need to be immune to fire or something.


Human [MIA (deceased?)][-H- *S* D] (3hp/3Lp)[Defenses] D:3(9)/ P:1(7)/ T:1/ F:1/ W:2 [Stats] STR:1(8)/ STA:1(8)/ AGI:3(11)/ DEX:3(11)/ FIG:1(8)/ INT:1(8)/ AWE:2(9)/ PRE:2(9)

As Baker is flying towards the tower, he gets a great view of Lord Tarwin being smashed in the face by Joe, becoming knocked unconscious, bouncing off of the tower wall, and then sailing right past Baker right back towards the Ghoul pits.

He is so not going to survive that. I'm kind of surprised he's still in one piece, given how hard Joe hit him!

Baker wheels around in the air as Tarwin lands with a sickening thud among the ghouls.

Timeline! Baker shouts, as Tarwin starts getting pulled under,
Get ready to port me. I'm about to do something really, really stupid...

Baker readies himself for the worst,
I'm going to grab Tarwin, and you're going to port me out of there, got it? No time to lose!

Risen Fate doesn't wait for an answer, and rockets off towards the form of Lord Tarwin who is quickly being buried in necrotic bodies.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

DM Only:

Toughness: 1d20 + 4 - 1 ⇒ (4) + 4 - 1 = 7 vs. DC 26 Ghoul attack.
Paralysis Venom: 1d20 + 9 ⇒ (10) + 9 = 19 vs. DC 21 venom (increased DC because he has been attacked by 9+ ghouls at once)

Officially at Dying, and Hindered.

As Risen Fate careens towards the quickly disappearing form of Tarwin, several ghouls look up at the incoming meal.

RF, make a DC 19 unarmed attack to successfully grab Tarwin's outstretched hand.

The ghouls begin to swarm towards Risen Fate making the shot a bit more difficult...

Timeline, make a DC 14 ranged attack with Blink to successfully get RF and Tarwin out of harm's way.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

Damn it Kid!! I could have got him without you doing that!
Damn that kid is brash!
Timeline runs over to the edge and aims for Fate and attempts to blink.
blink: 1d20 + 7 ⇒ (12) + 7 = 19
Just grab him and hold on tight! I got you!
Timeline teleports the ninja and fate to his side and then makes a treatment check on the ninja.
treatment: 1d20 + 10 ⇒ (4) + 10 = 14

Joe keep an eye out for sinh!


Human [MIA (deceased?)][-H- *S* D] (3hp/3Lp)[Defenses] D:3(9)/ P:1(7)/ T:1/ F:1/ W:2 [Stats] STR:1(8)/ STA:1(8)/ AGI:3(11)/ DEX:3(11)/ FIG:1(8)/ INT:1(8)/ AWE:2(9)/ PRE:2(9)

Not bothering to slow down, Fate reaches out to grab the disappearing form of Tarwin.

Accurate Grab: 1d20 + 1 + 1 + 2 ⇒ (18) + 1 + 1 + 2 = 22

DM:
+1 from my fighting score, +1 from using the Close Combat skill, +2 from Accurate Attack

Holy balls that was a lucky roll!


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

so i just remembered, i am still disguised as reverend Jesse Jackson. oh i have an idea
guys i have a wonderfully stupid idea.
i use my many faces ability to take the likeness of
expertise history: 1d20 + 5 ⇒ (1) + 5 = 6
well i'll try again next round, or i take the minute to just relax and get it right to turn into the historical figure of Tarwin the ninja


Human [MIA (deceased?)][-H- *S* D] (3hp/3Lp)[Defenses] D:3(9)/ P:1(7)/ T:1/ F:1/ W:2 [Stats] STR:1(8)/ STA:1(8)/ AGI:3(11)/ DEX:3(11)/ FIG:1(8)/ INT:1(8)/ AWE:2(9)/ PRE:2(9)

Oh, that is a wonderful, terrible idea!


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

That could work


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Tarwin is NOT a historical figure in the sense of your disguise powers ability's limitation. You may spend a Hero Point to assume Tarwin's form instead if you wish.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

If not i could with my quick change 2 change into any outfit not as good though.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Also an interesting idea. As it doesn't assume his actual features, you would only receive a +2 to disguise checks.


Human [MIA (deceased?)][-H- *S* D] (3hp/3Lp)[Defenses] D:3(9)/ P:1(7)/ T:1/ F:1/ W:2 [Stats] STR:1(8)/ STA:1(8)/ AGI:3(11)/ DEX:3(11)/ FIG:1(8)/ INT:1(8)/ AWE:2(9)/ PRE:2(9)

If we go that route, I'll costume you up. I've got a decent Disguise check going at the moment.


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

well I think Joe should do it if he doesn't mind using up a hero point his would be so much better.


Human [MIA (deceased?)][-H- *S* D] (3hp/3Lp)[Defenses] D:3(9)/ P:1(7)/ T:1/ F:1/ W:2 [Stats] STR:1(8)/ STA:1(8)/ AGI:3(11)/ DEX:3(11)/ FIG:1(8)/ INT:1(8)/ AWE:2(9)/ PRE:2(9)

If he's ok spending the hero point, that would be better. If not, I've got a decent check and we've got a great costume for a disguise!


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

i'll spend my last hero point to turn into Tarwin, + 20 to disguise if i remember correctly. also this is the third round since i was injured in the first room, so another clay is gone to remove a bruise.


Risen Fate and Timeline are able to successfully save the ninja. He seems to have already suffered several bite attacks and the venom appears to be spreading rapidly. He manages to whisper one word through the creeping paralysis...

...why...


Human [MIA (deceased?)][-H- *S* D] (3hp/3Lp)[Defenses] D:3(9)/ P:1(7)/ T:1/ F:1/ W:2 [Stats] STR:1(8)/ STA:1(8)/ AGI:3(11)/ DEX:3(11)/ FIG:1(8)/ INT:1(8)/ AWE:2(9)/ PRE:2(9)

Baker looks Tarwin in the eye, and with a sort of half-sad shake of his head shrugs and says,

Dude, we're super heroes. Saving people is what we do. We're not going to let you die just because you made some poor choices; we'll take you to jail when this is all over, but we aren't just going to let you die.

Baker lets the ninja pass out from his injuries, but makes sure he isn't going to be dying any further.

At Timeline,
Hey, is your porting back up? Would you be able to drop him off at a prison now, or will we need to come back for him? Furthermore, Rabbi, you should take this guy's gear; all of it. We need you looking as much like him as possible.

I want all this ninja's gear off of him so he has no way to escape unless we're the one's doing it. (unless of course he is a ninja and can find his own way out without tools like ninjas probably can...)


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

joe:
jess lvl 10 hp: 1d10 ⇒ 9john hp roll: 1d8 ⇒ 6


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Joe:
HP for Kyle-Maker: 1d8 ⇒ 8


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

joe:
gavins lvl 10 hp roll: 1d8 ⇒ 6


Human [MIA (deceased?)][-H- *S* D] (3hp/3Lp)[Defenses] D:3(9)/ P:1(7)/ T:1/ F:1/ W:2 [Stats] STR:1(8)/ STA:1(8)/ AGI:3(11)/ DEX:3(11)/ FIG:1(8)/ INT:1(8)/ AWE:2(9)/ PRE:2(9)

joe:
I felt left out sending you secret messages, so I sent you one too! :D


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Searching Tarwin:
You find a Katana & Wakizashi set decorated with the markings of the Dragon Clan, three dozen Shuriken, a Blowdart made from bamboo, and a dozen blowgun darts.

DC 20 Perception Check:
You also find a vial of Wyvern Poison secreted on his person in the lining of his clothes.

Tarwin falls unconscious from his wounds. You aren't quite sure whether or not he heard you, Risen Fate, but you are satisfied that you have done the right thing. Hero Point awarded to each of you for saving his life.

Just as you are congratulating yourselves however, several dozen hungry eyes turn to you in anticipation. The ghouls have been denied a meal for far too long now. Timeline, Risen Fate, Tarwin, and "Tarwin" are standing or hovering next to the door to Lord Sinh's tower.


Meanwhile, a couple hundred feet below the surface of the flying fortress...

Bizz sees the glint in your eye as he mentions the "immune to fire" part.
He massages his temples in irritation.

Even with that immunity you won't be protected from the immense amounts of quantum radiation this thing gives off! It might take you a bit longer but I think if you focus your fire here where these two reactor shielding plates meet, you should be able to melt through to the manifolds...safely. Well relatively speaking. Just whatever you do, don't set fire to the cooling tanks. Sure it'll take out the engines...and us right along with it!

Make 5 attack checks (taking 5 rounds) to attempt to melt through the Reactor Shielding. Failing the DC by 2 degrees or more means you hit something you shouldn't have and you get caught in the explosion.


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

risen fate:
thanks, i appreciate it, being DM has its benefits i guess

perception: 1d20 + 0 ⇒ (2) + 0 = 2
through the door i go, as i put on his affects.
lets get this done with
Death . . . Fear . . . inevitable
how was that


Human [MIA (deceased?)][-H- *S* D] (3hp/3Lp)[Defenses] D:3(9)/ P:1(7)/ T:1/ F:1/ W:2 [Stats] STR:1(8)/ STA:1(8)/ AGI:3(11)/ DEX:3(11)/ FIG:1(8)/ INT:1(8)/ AWE:2(9)/ PRE:2(9)

Perception: 1d20 + 2 ⇒ (18) + 2 = 20
@_@ wow! Two seat-of-the-pants checks in a row! What'd I find!?

Baker feels a small bulge in the lining of Tarwin's cloak while helping Joe dress as Tarwin and pulls out a small vial.

Hey Rabbi, not sure what this is, but it can't be healthy... you want to hold on to it?


Human [MIA (deceased?)][-H- *S* D] (3hp/3Lp)[Defenses] D:3(9)/ P:1(7)/ T:1/ F:1/ W:2 [Stats] STR:1(8)/ STA:1(8)/ AGI:3(11)/ DEX:3(11)/ FIG:1(8)/ INT:1(8)/ AWE:2(9)/ PRE:2(9)

Um... we should probably put this guy somewhere less ghoul-infested.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Need a Deception check from "Tarwin" for his disguise.

You guys are currently standing on a football stadium sized chunk of real estate apparently ripped from the very earth itself. There is a stone castle wall surrounding the courtyard you are now standing in. The museum stands in the center of the courtyard, the fading sunlight glinting off the intricate panes of glass. Several animated statues seem to be giving you the stink-eye from inside the museum.

The stone tower at your backs rises 3 stories into the air before ending abruptly. A strange mist seems to surround the top of the tower.

The winds continue to whip wildly around you as the castle continues it's ascent into the lower atmosphere...

DM Only:

RSP: 1d20 + 20 ⇒ (11) + 20 = 311d20 + 20 ⇒ (14) + 20 = 341d20 + 20 ⇒ (12) + 20 = 321d20 + 20 ⇒ (15) + 20 = 351d20 + 20 ⇒ (5) + 20 = 25 31, 34, 32, 35, 25


Male [Injuries][heropoints][stabilty]2 [Defenses] D:+3 /P:+0/ F:+3 /T:+5/W:+0 [Stats] STR:+0/STA:+3/AGI:+3/DEX:+4/FIG:+0/4/INT:+10/AWE:+0/PRE:+1

I can take the ninja with me. Im basically useless with my teleport weakened. I will play defense, its up to you guys.
Timeline pulls Tarwin up and leans him on him and more or less drags him.
Once we get inside ill summon a tank and keep Tarwin safe and back you guys up with the cannon.


Elder Human Mage 20/ Planeswalker 10/ Engineer 10

Risen Fate, your hand clenches in pain for a brief second and you can feel something painfully entwining itself up your wrist...from the inside.

The pain subsides quickly leaving you feeling a touch light headed.


Human [MIA (deceased?)][-H- *S* D] (3hp/3Lp)[Defenses] D:3(9)/ P:1(7)/ T:1/ F:1/ W:2 [Stats] STR:1(8)/ STA:1(8)/ AGI:3(11)/ DEX:3(11)/ FIG:1(8)/ INT:1(8)/ AWE:2(9)/ PRE:2(9)

Baker looks at Timeline.
Buddy, does your time traveling still work? You could still pull things through to help out! And besides, how can the smartest kid on the playground be useless? Haha!

Baker nods, absentmindedly rubbing his wrist,
Though alright, I can see why you taking defense right now might be good. We need to get you back to full potential...


Middle-aged Human Male [Injuries] [HP]0[Luck] 0 [Defenses] D: +9/P: +9/T: +0/F: +0/W: +0 [Stats] STR: +4/STA: +0/AGI: +1/DEX: +0/FIG: +1/INT: +0/AWE: +0/PRE: +0

deception: 1d20 + 23 ⇒ (11) + 23 = 34
yay a nice roll
Right lets go
death . . . yes, master . . .
no, ... i am...your ... father . . .
search your ... feelings ... you know it be .. true

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