The Wizard's Amulet

Game Master LeCroque



You have traveled all day with your newfound companions. Rain and cloudy weather have marred your travels since you left, slowing your pace and forcing you to keep off the main road and travel under the eaves of the light woods to the north of the tradeway. It seems odd at this time of year to have such strange weather. Sunshine can be seen on the far horizon, and you all have a feeling that something is amiss, as if a dark cloud is following you.

The "wizard," for his part has still revealed nothing, even insisting upon everyone's silence for just this first day of traveling. Finally, as the sun begins to fall, he speaks. "We camp here. I must thank you all for your cooperation in this strange matter. I promise tomorrow shall be a day of revelations. For now, we must sleep."

Weary from the long walk, you all settle down in a nice sheltered area and build your campfire. Rations are distributed and eaten in silence. At the very least, however, each of you feels as if you can finally relax, rest your sore feet and change into dry clothing. At the wizard's insistence, he takes the first watch, and having done nothing but travel all day, sleep comes quickly to all of you.

***

You wake in the dead of night - the campfire has dwindled down to almost nothing and the wizard is sleeping soundly at it's side. All of your companions seem to be safe and unharmed. Somewhere off in the woods, the shrill voice of a small child can be heard, crying in the darkness.


Male Halfling Rogue 1: HP 9/9; AC 16, T 14, FF 13; F +1; R +6; W +1*; CMD 9; Init +3; Per +6/7 traps; Spd 20

"Well that don't sound right..." Jimbo says, rolling out of his bedroll and blinking away sleep. He mutters at the idiocy of letting the wizard take first watch, then stalks to the edge of the camp to try to find the source of the distress.

Stealth: 1d20 + 11 ⇒ (2) + 11 = 13
Perception: 1d20 + 6 ⇒ (3) + 6 = 9


Inactive

Calli blinks, suddenly wide awake. She gazes up at the darkness for a moment before she remembers where she is and then sits up, turning to regard her other companions who also seem to be waking as well as the snoring wizard. "What in 'tha world is goin' on?" she mutters. "Blamed wizard, shouldn'ta let 'im take first watch..." her voice trails off as her ears pick up the sound of crying from off in the woods.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

She looks around, noting that the halfling who had introduced himself as Jimbo seems to have heard the crying as well, though before she can even think to get his attention he disappears from her sight into the darkness. "Psst! Hey! Don't go too far, ya hear? Ain't safe to wander off by yerself," she hisses into the darkness, hoping that he'll hear her. "Okay Calli, firs' thing's firs' - time 'ta shed a lil' light on tha subject," she says to herself as she climbs out of her bedroll and attempts to stoke some new life back into the campfire.


Current HP: 15 / 15; AC: 14 (Touch: 12; Flat-Footed: 12); Fort: 5 / Ref: 2 / Will: 0

Soundly sleeping at having not had to use her food so far ("How dumb of them to use up their rations!", she still thought), Aoife only stirred when she heard the sound of crying, since sleeping on the streets conditioned one to wake at slight disturbances, thanks to the dangers. Though still groggy herself, Aoife does rise, and arm herself as she yawns once, shaking herself awake.

"Hmph! Of course Mr. Luckysneak has to wander off at the sound of crying, Ms. Craftsbombs; the wizard guy, Mr. Advenchurrobes, is useless so far, and leaving someone to an inredc-incdre-VERY BAD fate would be...bad."

Doing her hair into her twintails, she placed the sheathe full of Chakrams onto her back, tucking her greataxe underneath it in its own holding slot. Her backpack was placed beside her bedroll as she rolled it up.

"So, should we wake the others? Or go and help Mr. Luckysneak? Actually, I'll go help him, and you can wake the others up. That's fair and efficient! *giggle* Plus, this way, I'll take watch once we solve this little puzzle."

She would follow Jimbo's steps to the outskirts of the campsite, trying to draw as little attention as possible from anything hostile nearby.

Stealth: 1d20 + 2 ⇒ (14) + 2 = 16

Once she reached Jimbo's position, she would also take a careful look at her surroundings, to see if anything related to the crying could be seen nearby.

Perception: 1d20 ⇒ 19

"Do you see anything, Mr. Luckysneak?", she asked in a whisper to the Halfling as she scanned the nearby area overly intensively (by her usual standards anyways).

Look ma! No modifiers and I beat the Skill Monkey in checks! XD


Ominous Dice Rolling: 1d20 ⇒ 11

With a prod or two from Calli, the fire shudders back to life, illuminating some of the immediate surroundings.

Krrrrch!

Branches snap as out from the underbrush lunges a hideous stag-like creature with the head of a badger, large, yellowish-gray fangs and demonic red glowing eyes. With a snarl, the creatures attempts to sink its teeth into Jimbo's arm.

Bite Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 ⇒ 1

Despite catching Jimbo completely unaware, the hideous creature only rakes its teeth across the halfling's arm, unable to really sink them in. This close, the stench of rotting corpses drifts from the beast. 1 damage to Jimbo.

Ominous Dice Rolling: 1d20 ⇒ 1

Further into the woods, the crying of the child has now grown louder. Although the darkness limits sight through the trees, you can make out the shape of something just past the attacking creature. Something inhuman. Something big.

Initiative:
Jimbo: 1d20 + 3 ⇒ (4) + 3 = 7
Calli: 1d20 + 1 ⇒ (14) + 1 = 15
Aiofe: 1d20 + 2 ⇒ (7) + 2 = 9
Demon Stag Thing: 1d20 + 8 ⇒ (20) + 8 = 28
Something Big: 1d20 + 6 ⇒ (17) + 6 = 23
Monsters act first, the rest of the party acts in any order.

Whirling around, the stag-thing then attempts to flee back into the underbrush, kicking its hind legs out at Jimbo as it does so.

Kick Attack: 1d20 - 2 ⇒ (11) - 2 = 9
Jimbo AOO: 1d20 + 4 ⇒ (17) + 4 = 21

Jimbo, you can roll for damage using whatever weapon you have equipped (I wasn't sure). Right now the smaller stag-thing has vanished into the underbrush, while something larger is standing about 20 feet away from Jimbo into the forest. Anyone who hasn't posted yet can "wake up" and jump right into the action with no initiative rolls necessary as the monsters rolled pretty high. Lastly, I'm assuming no one slept in their armor, correct me if this isn't the case.


Male Halfling Rogue 1: HP 9/9; AC 16, T 14, FF 13; F +1; R +6; W +1*; CMD 9; Init +3; Per +6/7 traps; Spd 20

Jimbo sleeps in his armor when not in an inn, its just leather so no danger of fatigue and he is used to it. Jimbo will take his swing, though he is a lover not a fighter. Aoife came up next to Jimbo, not sure if she's in range also.

Damage: 1d3 - 3 ⇒ (1) - 3 = -2 = 1 minimum hehe.

"Oi! Ware the Beastie!" He shouts. He brandishes his dagger, preparing to assist whoever ends up in combat with the creatures.


Current Status: HP 13/13 AC 16 Initiative 3

Initiative: 1d20 + 2 ⇒ (1) + 2 = 3

Edmer wakes with a start as the creature crashes though the camp. Blinking the sleep from his eyes, he makes out chaotic movement in the dim light of the fire. Acting on instinct, he leaps to his feet and assumes a fighting stance.


Move Action: Stand up from prone
Swift Action: Activate Snapping Turtle Style

Slowly starting to find his bearings, Edmer moves to place himself between the weaker members of the group and whatever dangers lurk in the dark woods beyond the fire.

"Is everyone alright?"

Move Action: Move


Inactive

Calli is new to this and so likely did not sleep in her armor...this time, hehe.

"Ahm fine, but that stag critter got a lick in on Jimbo! It ain't actin' right, that's fer sure so watch it!" She grabs for her quarterstaff as she wracks her mind trying to remember if she's ever seen or heard of anything like this stag-creature before.

Kn. Nature: 1d20 + 6 ⇒ (10) + 6 = 16


Current HP: 15 / 15; AC: 14 (Touch: 12; Flat-Footed: 12); Fort: 5 / Ref: 2 / Will: 0

Taking a step back, Aoife gritted her teeth and seemed to get riled up. While not raging yet, she did reach back and draw her Greataxe as the stag retreated.

Move Action: Draw weapon.

"HEY! No one attacks Mr. Luckysneak while I'm talking to him! Listen, you big giant oaf out there, if you want to make friends, my axe is first in line!"

She seemed incredibly peeved.


Male Halfling Rogue 1: HP 9/9; AC 16, T 14, FF 13; F +1; R +6; W +1*; CMD 9; Init +3; Per +6/7 traps; Spd 20

Jimbo stands near Aoife with his dagger ready. Aid another to attack as my action if she attacks anything, +5 to her attacks DC 10.

Aid attack: 1d20 + 4 ⇒ (12) + 4 = 16


Male Human Druid 1 | HP 10/10| AC 14 | T 10 | FF 14 | CMD 10 | Fort +4| Ref +0| Will +5| Init +0 | Perc +3

Jeb woke to the sounds of fighting. "Wha..Whats goin' here?" He looks at the beast the others are fighting. "Well that's somehing. Let's go, Earl."

He picks up his spear and grudes along towards the fighting.

Both move actions


Female Gnome Synthesist Summoner 1
Spoiler:
AC 14 | T 12 | FF 12 | HP: 9/9 | THP: 11/11 | Init +4 | Fort +1, Ref +2, Will +3 | Perception +7

Kreena rolled out of her furs to the sound of combat. Crap. She wasn't ready for combat at all. Maybe she should take to sleeping in her other shape... No time for that now.

She grabbed for a small twig off of the ground, muttering an incantation to have it flare up with light, and tossed the twig in the direction of the thing.

"Whoah!"

Casting light is a standard, I'm thinking that throwing something into a general area but not attacking could be a move, but I might be wrong about that.

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