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The White Boar of Kilfay - 4E D&D
Game Master FabesMinis


Gameplay

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Well... I don't see how we can avoid them, if we're thinking this fortress may hold clues. Any ideas?

(Male Halfling Bard 4)

Round them up and using Ghadmyr as bait. He can turn small, green and vicious. Just as long as he stays out of the trees...



What do you say? Do we go in?

(Male Halfling Bard 4)

I think so. Faint heart never rolled dice.

(Male Halfling Bard 4)

Healaugh marches into the middle of the glade and glares at the Tasloi.

"Canst see tha, tha knowst. Happen tha'll be telling us what's going on hereabouts."

(Male Human Artificer 4)

"Healaugh ..."

Ynyr sighs, and readies himself for the inevitable bloody fallout of his old friend's recklessness.


The tasloi all shriek high bird-like cries as the halfling approaches.

When he suddenly declares himself, the alarm calls turn into war-cries.

Roll initiative. ;D

(Male Halfling Bard 4)

"Or happen tha won't."

1d20 + 3 ⇒ (17) + 3 = 20 - init

(Male Human Artificer 4)

1d20 + 4 ⇒ (4) + 4 = 8 init.

Ynyr's sigh deepens.


Initiative 1d20 + 6 ⇒ (10) + 6 = 16

(M Human Barbarian 4)

Initiative: 1d20 + 4 ⇒ (2) + 4 = 6

"Ah well, this can be a loosener before we meet the pig."


Paging Ddraig.

(Male Dragonborn Paladin, Level 4)

We apologise for the delay in dealing with your query. Please continue to hold, as your death is very important to us ...

Ddraig's Initiative: (1d20+2=20)

Apparently Ddraig, unlike me, is awake!


Initiative:

Tasloi Hunt-leader
Tasloi Spiritcaller
Healaugh
Ddraig
Tasloi Hunters
Ghadmyr
Ynyr
Tasloi Sharpeyes
Macmoor

Map to follow.


>>>>MAP<<<<

Actions soon.

(Male Halfling Bard 4)

Golly. What a lot of Tasloi to play with. Anyone got an area attack handy?

"Reet. More of them than I reckoned on, I reckon."


An explanation of the terrain. The tasloi are currently 10 feet up in the trees. Foliage bordering the pale 'ground' areas are lightly obscured, and thus the tasloi are concealed (you take -2 to attack them) Foliage not bordering the pale areas is heavily obscured, and thus the tasloi have total concealment (you take -5 to attack them). These penalties only apply to melee and ranged attacks, so bursts and blasts receive no penalty.

It is a DC 15 Athletics check to climb the trees (one half speed as per usual).


Healaugh wrote:

Golly. What a lot of Tasloi to play with. Anyone got an area attack handy?

Yup. I have a feeling I'm going to be using a lot of them.


Healaugh hears muttering and chanting, and then he finds the sun is dazzling his eyes much more than it should.

Spirit-caller casts The Sun's Glare at Healaugh vs Fort/
1d20 + 7 ⇒ (14) + 7 = 21

2d6 + 1 ⇒ (2, 4) + 1 = 7
Hit. Healaugh takes 7 damage and is Blinded (save ends).

Warchief attacks Healaugh vs AC with CA and extra damage
1d20 + 11 ⇒ (13) + 11 = 24

1d8 + 4 ⇒ (8) + 4 = 12

2d6 ⇒ (3, 1) = 4
16 damage to Healaugh. The warchief moves back.

A triumphant yip emerges from a beaded and feathered tasloi as he shoots an arrow at Healaugh. The cry is answered by the others, their golden cat-like eyes glinting in the sun.

(Male Halfling Bard 4)

"Bloody hell, who put lights out?"


It's Healaugh's turn BTW. Sorry I didn't say.

(Male Halfling Bard 4)

Blinded, Healaugh gropes his way back to his friends.
Move to U20.

"Can see we're not going to be dealing friendly-like. Or rather, can't see," he adds bitterly.

A feeble attempt a Vicious Mockery (Will) at No.1 on the chart
1d20 + 4 ⇒ (5) + 4 = 9

1d20 ⇒ 6 - save v blindness.
Ah well. Fail all round.


Ddraig is up, right?


Sorry, I've been ill and then offline.


Fabes DM wrote:
Sorry, I've been ill and then offline.

Sorry to hear that. Nothing serious, I hope?


No just stomach bug and fatigue. OK now thanks :)


>>>>MAP<<<<

Ddraig's turn.

(Male Dragonborn Paladin, Level 4)

As a minor action, Ddraig uses his Divine Mettle power, to allow Healaugh to make a saving throw against being blinded, with a +3 bonus.

Then Ddraig strides forwards (R17; Q17; P17; O17; N16) and attacks number 3:

Valiant Strike v AC: Valiant Strike against No 3: (1d20+10=20, 1d8+5=9)

He then spews acid over No 3 and W:

Dragon Breath v Reflex: Dragon Breath - Roll 1 v No3; Roll 2 v W: (1d20+8=12, 1d20+8=14)

If either of those hits: Dragon Breath damage: (1d6+2=8)


As explained previously, Ddraig, they're 10 ft up in the trees. Would you like to rethink your go? Your breath can get them, if you breath upwards.


Fabes DM wrote:
As explained previously, Ddraig, they're 10 ft up in the trees. Would you like to rethink your go? Your breath can get them, if you breath upwards.

Sorry - too much going on! I'll keep the dragon breath, pointing it upwards (and presumably dissolving some trees at the same time!), but I'll ignore the valiant strike (unless you're prepared to accept that a 6'4" dragonborn, with his arm held up and a sword on the end can reach the legs of someone 10' up a tree?)

(Male Halfling Bard 4)

1d20 + 3 ⇒ (1) + 3 = 4 - Save v blindness courtesy of Ddraig.

Healaugh continues in the land of the sightless.

Thanks, anyway Ddraig :)


Here we go. Archers vs Macmoor.
1d20 + 5 ⇒ (20) + 5 = 25
Hit for 5 damage
Archers vs Ddraig
1d20 + 5 ⇒ (10) + 5 = 15

1d20 + 5 ⇒ (13) + 5 = 18

1d20 + 5 ⇒ (9) + 5 = 14

1d20 + 5 ⇒ (11) + 5 = 16
No hits
Archers vs Ynyr
1d20 + 5 ⇒ (19) + 5 = 24

1d20 + 5 ⇒ (12) + 5 = 17

1d20 + 5 ⇒ (8) + 5 = 13

1d20 + 5 ⇒ (12) + 5 = 17
Hit for 5 damage

The tasloi pepper the air with arrows but very few find their mark.[/ooc]

Ghadmyr and Ynyr's turns

>>>>MAP<<<<

(Male Human Artificer 4)

Ynyr grimaces as an arrow pings into him and crossly sends a small sphere of golden light into the trees. It explodes with a small boom, sending shards of lightning towards the tasloi.

"Well, now. I do not call that pleasant behaviour. Not at all. Blinding my friend does not make me think well of your manners, let me tell you."

Lightning Sphere (Fort). Area 1 within 10. On hit, target grants CA to end Ynyr's next turn.
Does centering on I22 take in W, S and the two un-numbered Tasloi? If not, centre it on K22 and take in W and S. I'll roll it that way and if I can have the other two rolls (centred on I22), let me know.
1d20 + 6 ⇒ (13) + 6 = 19 - v W
1d20 + 6 ⇒ (2) + 6 = 8 - v S
1d8 + 4 ⇒ (5) + 4 = 9

He backs prudently away.
Move to X26.


Ghadmyr sends a blast of wintery wind at some of the tasloi.

Chill Wind on K17 (two squares up). Vs fortitude (in no particular order):

1d20 + 7 ⇒ (12) + 7 = 19

1d20 + 7 ⇒ (13) + 7 = 20

1d20 + 7 ⇒ (5) + 7 = 12

1d6 ⇒ 4 cold damage on a hit and I slide them downward 1 square.


Ynyr manages to hit the leader of the tasloi, whilst Ghadmyr eliminates some of the opposition, freezing them to death in the the trees.

The crackshots of the tasloi retaliate, taking advantage of Healaugh's blinded state, striking him in the shoulder.

Sharpeyes' turn: 1 - attack Ghadmyr. 2 - attack Healaugh. 3 - attack Ddraig.
1d20 + 6 ⇒ (1) + 6 = 7

1d8 + 2 ⇒ (8) + 2 = 10
1d20 + 8 ⇒ (20) + 8 = 28

1d8 + 2 ⇒ (5) + 2 = 7
1d20 + 6 ⇒ (11) + 6 = 17

1d8 + 2 ⇒ (4) + 2 = 6

Miss on Ghadmyr. CRIT on Healaugh 10 damage. Miss on Ddraig.
>>>>MAP<<<<

Macmoor's turn

Initiative:

Macmoor
Tasloi Hunt-leader (W) - granting CA to end of Ynyr's turn
Tasloi Spiritcaller (S)
Healaugh - Blind (se)
Ddraig
Tasloi Hunters
Ghadmyr
Ynyr
Tasloi Sharpeyes
1
2
3

(Male Halfling Bard 4)

"Clever beggars, bain't they? Credit were due."

Healaugh looks rather the worse for wear.

HP: 15/41
Bloodied value: 20
Surges p/day: 9
Surges remaining: 7/9
Per surge: 10
Temp hp: 0
Blinded (se)

(Male Human Artificer 4)

"Might you not be moving behind a building now?" suggests Ynyr optimistically as Healaugh is peppered with more arrows.


Paging Macmoor


Delaying Macmoor then.

(M Human Barbarian 4)

Sorry, wasn't paying attention - this one drops off the radar sometimes so I don't notice.

Chuck a javelin at the tasloi on N14. Attack roll 1d20 + 8 ⇒ (9) + 8 = 17, damage 1d6 + 4 ⇒ (2) + 4 = 6.

Where are the tree trunks if we want to climb the trees?


To be expedient, I'll say you can climb up in any square of trees - densely packed trunks and branches, doncherknow? DC 15 Athletics check.

Macmoor's javelin flies true but gets caught in dense branches.

(M Human Barbarian 4)

Stupid branches. Nice new avatar, by the way. I'll end my turn at this point.


Hunt-leader attacks Healaugh vs AC
1d20 + 11 ⇒ (3) + 11 = 14

1d8 + 4 ⇒ (6) + 4 = 10

2d6 ⇒ (5, 6) = 11

Spirit-caller invokes Sting of the Wasp against Healaugh vs Will
1d20 + 9 ⇒ (4) + 9 = 13

A high pitched curse is heard as an arrow sails over Healaugh's head. To add insult to injury, or indeed injury to injury, Healaugh hears a buzzing as of many wasps all around him... which then disperse and fly off.

Healaugh's turn.

(Male Halfling Bard 4)

"Reet bloody grumpy now, I don't mind saying."

Healaugh snarls in the general direction of the tasloi, heads for the corner toward Ynyr's soothing turns and tries to pull himself together. His vision clears and as it does so, his expression hardens.

"No good thinking I'm letting this pass just because tha's small. Upset wrong halfling now."

1d20 ⇒ 14 - save v blindness.

Move to W25.
Second Wind. +2 defenses to start next turn.
HP: 25/41
Bloodied value: 20
Surges p/day: 9
Surges remaining: 6/9
Per surge: 10
Temp hp: 0


Ddraig's turn

>>>>MAP<<<<

(Male Dragonborn Paladin, Level 4)

Fabes DM

Spoiler:
OK, Guv'nor - here's the plan! I'm going to sheath my sword, pull out a javelin, and use it as a melee weapon. 6ft8 dragonborn plus 3ft arm plus javelin > person 10ft up tree ...

Javelin poking up into the trees (against No 3) v AC: (1d20+8=23, 1d6+4=10)

Pokey, pokey ...

If you're OK with this move, then I'll post it outside the spoiler.


OK, just this once, then. Even with cover that hits.

Ddraig makes stabby motions into the trees and hears a loud squeak. One of the tasloi is seen to grab his foot and hop along the branches. He retreats to hurse it.

He's out of the fight.

Initiative:

Tasloi Hunters
Ghadmyr
Ynyr
Tasloi Sharpeyes
1
2
3
Macmoor
Tasloi Hunt-leader (W) - granting CA to end of Ynyr's turn
Tasloi Spiritcaller (S)
Healaugh - Blind (se)
Ddraig

(Male Halfling Bard 4)

Bain't blind now. Saved, dint I?

(Male Halfling Bard 4)

In good and bad news, I'm about to buy a new computer. This means no more frantic fan noise and abrupt crashing - I hope. It also means I may be offline for a while until I get everything reinstalled. Apologies if I vanish without warning and DMPC as needed.

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