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The White Boar of Kilfay - 4E D&D
Game Master FabesMinis


Gameplay

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(Male Halfling Bard 4)

"Trying to find out what's happened here," Healaugh bows politely. "Seemingly been an attack and wanting to offer help."


"Huh? You talk funny."

She then perks up, "Attack, yes, Big... pig. Yes, you call pig."

(Male Halfling Bard 4)

"Aye. Gurt big pig. King's wanting head like. Killed his son. Dost know where it went?"

(Male Human Artificer 4)

Speaking slowly, Ynyr attempts to clarify in his own special way.

"Well now, we have been hunting this boar, do you know? And it has done great harm to your people has it not? So we should be helping you, shouldn't we?"


Ghadmyr looks on with amusement as Healaugh and the goblin communicate with one another in what appears to be equally broken common.


"That way." she points off the island. "You leave now."

She says to Ynyr, "You talk funny also. You all leave."

(Male Halfling Bard 4)

"Thanking you, ma'am. Reet sorry for losses, like."

Healaugh bows again.

"Reckon boar's on other island then. Best be taking look."

(Male Dragonborn Paladin, Level 4)

Ddraig, displaying uncommon diplomacy (for him) sheathes his sword, bows, and begins to withdraw over the bridge.


The other island is certainly worth a look.

With his comrades, Ghadmyr heads towards the other island.

Perception 1d20 + 13 ⇒ (3) + 13 = 16. Anything interesting as we approach?


And so the heroes make their way to the eastern crannog. As they approach, Ghadmyr keeps a wary eye out but does not spot anything untoward.

The gates to the fortress stand ajar.

(Male Human Artificer 4)

"More goblins will dwell here, do you not think? Maybe taking cover from the boar, which seems sensible, does it not?"

Ynyr witters quietly and looks around for signs of life.

1d20 + 8 ⇒ (3) + 8 = 11 - Perception

(Male Halfling Bard 4)

"Happen."

1d20 + 9 ⇒ (13) + 9 = 22 - Perception


Healaugh notices great scratchmarks on the gates, a sure sign that the white boar has been here. As well, he thinks he spies someone lying on the ground in the keep's courtyard.

(Male Halfling Bard 4)

"Eyup. Careful now lads."

Healaugh discreetly points out his findings.

(M Human Barbarian 4)

"Are they lying there like they are waiting to ambush us, or are they lying there because they look dead?"


Dead, unconcious or asleep.


What's the layout of this eastern fortification?


Apologies. Work was insane this week. Will try to get map up today.


>>>>MAP<<<<

This fortress is much more substantial than the goblin fort you were at previously. Much more work and skill has gone into the construction here.

You are at the northwest corner/

(Male Halfling Bard 4)

Healaugh looks cautiously around and heads through the gate.

1d20 + 7 ⇒ (14) + 7 = 21 - stealth
1d20 + 9 ⇒ (15) + 9 = 24 - perception

(M Human Barbarian 4)

Following Healy.

Stealth = 1d20 + 7 ⇒ (2) + 7 = 9
Perception = 1d20 + 7 ⇒ (19) + 7 = 26

Ah well, at least I'm seeing stuff...

(Male Halfling Bard 4)

"Gurt numpty. Stand on own feet, not mine."


Stealth 1d20 + 5 ⇒ (5) + 5 = 10
Perception 1d20 + 13 ⇒ (8) + 13 = 21

(Male Human Artificer 4)

1d20 + 5 ⇒ (12) + 5 = 17 - Stealth

Ynyr surprises himself as his feet are relatively obliging for once.


The heros creep and clomp through the gate, and find themselves in a large courtyard.

The body is of a human male, pale and dark-haired in his middle years. He wears a black robe, and carries a wand. He is quite dead.


Ghadmyr crouches down and examines the body.

Can I tell how he died? Heal 1d20 + 11 ⇒ (14) + 11 = 25

(Male Halfling Bard 4)

Healaugh cautiously picks up the wand and runs a critical eye over it.

1d20 + 11 ⇒ (8) + 11 = 19 - Arcana

(Male Human Artificer 4)

Ynyr looks over the top of Healaugh's head and tries to help.

1d20 + 11 ⇒ (4) + 11 = 15 - Arcana


Signs of struggle are evident on the cobblestones of the courtyard; bloodstains and sooty marks indicate some form of physical and possibly magical combat took place here.

From the decomposition of the man's body, this happened two weeks ago. It seems a large creature gored him. Spent arrows and vaned darts lie here and there about the open space.

Healaugh finds that the man was holding a wand of psychic ravaging.

You don't need Arcana checks to identify items, unless told otherwise.

Spoiler:
Wand of Psychic Ravaging

With this wand in hand, your psychic attacks tear through your enemies’ minds.

Level: 8
Price: 3,400 gp
Implement (Wand)
Enhancement: +2 attack rolls and damage rolls
Critical: +2d8 psychic damage
Property: Gain a +1 item bonus to damage rolls when you use this wand to attack with a power that has the implement and psychic keywords.
Power (Encounter • Arcane, Charm, Implement, Psychic): Standard Action. As the warlock’s eyebite power.

(M Human Barbarian 4)

"I think the boar has been by here, but maybe not recently. Any idea who these guys are? Or were?"

Perception check to see how old any tracks might be: 1d20 + 7 ⇒ (20) + 7 = 27. EDIT: Man, waste of a 20....

(Male Halfling Bard 4)

"Eee now. There's fancy. Could do a bit of damage with that." Healaugh looks longingly at the wand.

Anyone object to halfpint taking it? I think he's the only wand user amongst us.


Healaugh wrote:

"Eee now. There's fancy. Could do a bit of damage with that." Healaugh looks longingly at the wand.

Anyone object to halfpint taking it? I think he's the only wand user amongst us.

Sounds right to me.


There are few signs of tracks on the cobblestones but it seems that the evidence of destruction is consistent with the boar having been here two weeks ago.

(Male Halfling Bard 4)

DM

Spoiler:
Thank you very much! I'll update his profile.

"Boar's been here, reet enough."

(Male Human Artificer 4)

"These tracks are old, do you say now, Ghadmyr? Are you seeing any signs of where the great beast might have gone when it left here, now?"


"I admit, this scene puzzles me. The boar appears to have come through this fortification a full fortnight ago, and yet the devestation in the other fortification is but a few days old. And sometime in between the two attacks, the boar managed to slay the son of the Ri Conn, some seven days ago."

"On the one hand, I might be led to believe that there is little we could find in this fortification that might be of interest, since the boar came through prior to the fateful day in question. On the other hand, with more recent devestation on the other isle, this may be an area to which the boar returns with some frequency. Let us see what earth and stone can tell us."

Perception 1d20 + 13 ⇒ (12) + 13 = 25. Any tracks, clues, scraps, or the like?


On the mage's belt, Ghadmyr finds a large keyring with five keys. Otherwise the cobblestones hold no further clues.

(Male Halfling Bard 4)

"Reckon it's worth a little look-see, our Ghadmyr, or press on?"


Ghadmyr takes the keys. "If this is someplace the boar has returned to multiple times, it's worth further investigation, I think."

Let's check out more of this fort.

(Male Human Artificer 4)

Agreed.

"Sensible that is, to my mind. Perhaps we may find clues to why this boar has appeared. It must be mighty indeed to have felled a mage so easily, so you would think, wouldn't you? And where there is a dead mage, perhaps there may also be a workshop of some kind? With residuum that he will not be needing after all."

Ynyr looks happily around, always in his element when the prospect of new artificer toys looms large.


There are several doors: one each in the southern gate tower, the eastern tower and the sourthenmost tower. The gates to the courtyard of the main keep lie open.


Perception 1d20 + 13 ⇒ (17) + 13 = 30. Do any of the doors seem recently used, or are there any signs of activity within?


Which tower will you look at first?


Fabes DM wrote:
Which tower will you look at first?

Eastern

Then Southern gate tower 1d20 + 13 ⇒ (2) + 13 = 15, then southernmost tower 1d20 + 13 ⇒ (20) + 13 = 33, then the gates to the courtyard 1d20 + 13 ⇒ (12) + 13 = 25

(M Human Barbarian 4)

Works for me.

(Male Halfling Bard 4)

Go for it.

(Male Human Artificer 4)

Agreed.


The eastern tower...

This tower is larger than the others. Just visible from your vantage point of the courtyard below, you can make out a glass dome on top of the tower. Nothing seems unusual about the door or the tower otherwise. At least from the outside...

(Male Human Artificer 4)

"An observatory, do you think?"

Ynyr looks rapturous at the thought.

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