Speaking slowly, Ynyr attempts to clarify in his own special way.
"Well now, we have been hunting this boar, do you know? And it has done great harm to your people has it not? So we should be helping you, shouldn't we?"
Healaugh notices great scratchmarks on the gates, a sure sign that the white boar has been here. As well, he thinks he spies someone lying on the ground in the keep's courtyard.
Signs of struggle are evident on the cobblestones of the courtyard; bloodstains and sooty marks indicate some form of physical and possibly magical combat took place here.
From the decomposition of the man's body, this happened two weeks ago. It seems a large creature gored him. Spent arrows and vaned darts lie here and there about the open space.
Healaugh finds that the man was holding a wand of psychic ravaging.
You don't need Arcana checks to identify items, unless told otherwise.
Spoiler:
Wand of Psychic Ravaging
With this wand in hand, your psychic attacks tear through your enemies’ minds.
Level: 8
Price: 3,400 gp
Implement (Wand)
Enhancement: +2 attack rolls and damage rolls
Critical: +2d8 psychic damage
Property: Gain a +1 item bonus to damage rolls when you use this wand to attack with a power that has the implement and psychic keywords.
Power (Encounter • Arcane, Charm, Implement, Psychic): Standard Action. As the warlock’s eyebite power.
There are few signs of tracks on the cobblestones but it seems that the evidence of destruction is consistent with the boar having been here two weeks ago.
"I admit, this scene puzzles me. The boar appears to have come through this fortification a full fortnight ago, and yet the devestation in the other fortification is but a few days old. And sometime in between the two attacks, the boar managed to slay the son of the Ri Conn, some seven days ago."
"On the one hand, I might be led to believe that there is little we could find in this fortification that might be of interest, since the boar came through prior to the fateful day in question. On the other hand, with more recent devestation on the other isle, this may be an area to which the boar returns with some frequency. Let us see what earth and stone can tell us."
Perception 1d20 + 13 ⇒ (12) + 13 = 25. Any tracks, clues, scraps, or the like?
"Sensible that is, to my mind. Perhaps we may find clues to why this boar has appeared. It must be mighty indeed to have felled a mage so easily, so you would think, wouldn't you? And where there is a dead mage, perhaps there may also be a workshop of some kind? With residuum that he will not be needing after all."
Ynyr looks happily around, always in his element when the prospect of new artificer toys looms large.
There are several doors: one each in the southern gate tower, the eastern tower and the sourthenmost tower. The gates to the courtyard of the main keep lie open.
This tower is larger than the others. Just visible from your vantage point of the courtyard below, you can make out a glass dome on top of the tower. Nothing seems unusual about the door or the tower otherwise. At least from the outside...