The Whispering Cairn (Inactive)

Game Master Death-Lok

The worms crawl in and...stay

Wormcrawl Fissure

Wormcrawl Map Key:

1. Entrance to Wormcrawl Depths
2. Brazzemal's Aerie
3. Northern Lake
4. Southern Lake
5. Zulshyn the Lillend
6. Chimera Spire
7. Thessalar's Fortress
8. Earthcancer Gorge
9. Ktuss' Maw

Zulshyn
ZulshynCloseup
Current Map


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Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

"I agree, Vug, it may come to life and club ya!" Valgrim takes the leather armor. "This room makes me tired so I want to leave. I think we should go down the stairs and continue to avoid the skittering beetles."


Male Human (mostly) Ex-cleric and Grumpy Cat

As you leave the room and turn left again (studiously avoiding the beetles) you notice some alcoves in the walls with empty pegs in them.

To your dismay you note that half the stairs are submerged and that whatever lies beyond is under water.


Are we still fatigued?

Feres looks upon the submerged stairway with dismay, and then at his armor and stout girth.

"Uh, guys? he asks with bit of trepidation in his voice. "If we're going in there I think you should know - I'm not exactly what you would call a strong swimmer."


Male Human (mostly) Ex-cleric and Grumpy Cat
Friar Feres wrote:
Are we still fatigued?

No, I forgot to mention it but the fatigue left you as you exited the room.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14
Friar Feres wrote:
"Uh, guys? he asks with bit of trepidation in his voice. "If we're going in there I think you should know - I'm not exactly what you would call a strong swimmer."

"It all depends how deep it is. Let's go have a look." Valgrim slowly walks down the stairs, waraxe in hand, to see how deep it is. He is loooking around at the water, in case anything attacks.


Male Human (mostly) Ex-cleric and Grumpy Cat

Valgrim descends into the water. It is pitch-black but clear, so his Darkvision helps him orient himself. The stairs emerge in a large room (about 40 feet square) with five large pillars in the middle, that obscure your sight, so that you can't see whether there are any exits.

The room is completely submerged. Do you want to explore it further.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim checks the stairs for any tracks of anything recently coming out or going into the water.

Survival: 1d20 + 5 ⇒ (14) + 5 = 19...+2 if undead


Female Human (Alryan) Inquisitor of Calistria 1 Rogue 1
Vug Vang wrote:
Vug Vang says in an exaggerated whisper: "Does anyone else get the f-f-feeling that we shouldn't make that statue angry?"

"Yeah it doesn't look too friendly does it?" Chisora comments. She takes one last look around before following the others back out, the spring returning to her stride as she steps across the threshold back into the corridor.

While Valgrim checks out the stairs, she keeps a watch on the beetles just in case the finish their meal and decide they want dessert.


Male Human (mostly) Ex-cleric and Grumpy Cat

No recent tracks lead into or out of the water.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim asks Chisora and Urg for their silk rope and ties it together into one 100' long rope and then ties it around his waist. He drops his non-essentials, such as backpack, bedroll, etc.. "I can hold my breath almost two minutes and a half. If I tug at the rope, pull me back immediately. If ye can borrow a sunrod, I'l put it on me belt so you's can see me." Valgrim waits for the sunrod and then with waraxe in hand, takes a deep breath and walks down the stairs into the water.


Female Elf Alchemist (preservationist) 18

"It's your life, Valgrim. I'll be waiting for the signal..."

She hands Valgrim her sunrod.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

"Sweetie, in the face of certain death many years ago, I froze and many of me kin died as a result. From then on, me motto is to face death on me own terms! But thanks for worryin'!" With that Valgrim submerges.

EDIT: He straps his waraxe on his back and goes in with his morningstar in hand (piercing damage!).


Male Human (mostly) Ex-cleric and Grumpy Cat

I'll give Urg and Bubba a chance to join if they like, so I will wait until tomorrow to continue the story.


Male Half-Orc Barbarian 2 (2462 XP, 2 hero points)

"What do you think, Valgrim? How much slack should I leave in the rope before tying it around myself?"


Male Half-Orc Bard 11

"How about you give two tugs if you want to be pulled back and one if you are ready for the next one to follow?"


Male Human (mostly) Ex-cleric and Grumpy Cat

Valgrim:

Spoiler:
As you descend once again into the cold water, with an arrangement for the others to either follow you or pull you back, you carefully explore the room. Suddenly a shape looms in the water ahead of you. It seems like a small part of the water itself has turned into aa angry wave. Roll for initiative.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Initiative: 1d20 + 1 ⇒ (1) + 1 = 2


Male Human (mostly) Ex-cleric and Grumpy Cat

Valgrim:

Spoiler:
The water creature socks you over the head for 8 points of damage. Your turn.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Spoiler:
Uh oh...down to 4 hps. Oh well, let's go out fighting!
Attack with piercing spike of morningstar (2-handed): 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 6 ⇒ (5) + 6 = 11


Male Human (mostly) Ex-cleric and Grumpy Cat

The water suddenly starts churning before you and you see waves lapping the stairs. Do you want to investigate?

Valgrim:

Spoiler:
You feel your morningstar connect with the living wave. Still it fights on, buffeting you, but this time you are prepared and manage to resist it. Your turn.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Spoiler:
Valgrim thanks Torag for the chance he has been given and strikes again at the living wave with the morningstar's spike.
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 6 ⇒ (4) + 6 = 10


Male Human (mostly) Ex-cleric and Grumpy Cat

The wave subsides and Valgrim comes back up, somewhat the worse for wear.

Apart from the contents of the spoilers he can report that there are two visible exits, one at each side of the room, as well as one door in the opposite wall.

You get 67 xp each for Valgrim's trouble.


Seeing the wounded state of his companion, Feres rushes over and lays his hands on Valgrim's wounds. The priest prays for the grace of the Healing Flame, and some of the dwarf's wounds close over.

Burn Protection from Evil to spontaneously cast Cure Light Wounds on Valgrim. CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

"Thank you Friar, your work is always appreciated. It was a living wave of water, never seen anything quite like it. Lucky, I was able to hurt it. Let me catch my breath and I'll go under again, the way should be clear now, with the guardian gone, I hope. Unless someone else wants to go first?"


Male Human (mostly) Ex-cleric and Grumpy Cat

Valgrim gets a hero point for being just as tough as nails as a dwarven ranger should (and also impressing the DM).

Will Valgrim be going alone again?


Male Half-Orc Bard 11

"Maybe someone should go with you this time. I am willing to go."


Male Human (mostly) Ex-cleric and Grumpy Cat

While you're deciding, will you go left or right? The door leads to a disused lavatory so you can ignore that.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

1d2 ⇒ 1 even right, odd left...guess we're going left

For DM:
Thanks for the hero point, DM. What can I use it for? Never played with them.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14
Bubluka wrote:
"Maybe someone should go with you this time. I am willing to go."

"I welcome the company, Bub."


Male Half-Orc Barbarian 2 (2462 XP, 2 hero points)

"I offered to go last time, so I sure won't hesitate to go now."


Male Human (mostly) Ex-cleric and Grumpy Cat

Turning left you enter a small oval room (about 15 feet across) with four long benches and niches along the wall.

On the floor there is a skeletal human body, still wearing a red masterwork leather armor with the MM insignia on the breast. A shortsword hangs in a moldy scabbard.ö Its armor is torn apart and ruined, as with sharp claws.

Heal DC 10:

Spoiler:
The bones appear to have been broken, as by something that was after the marrow.

As you search the room, something approaches from your rear. Perception checks and initiatives, please. Oh, and a new map here.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Heal: 1d20 + 1 ⇒ (10) + 1 = 11
Perception: 1d20 + 5 ⇒ (18) + 5 = 23...add +2 if undead
Initiative: 1d20 + 1 ⇒ (10) + 1 = 11


Male Half-Orc Barbarian 2 (2462 XP, 2 hero points)

Heal = 1d20 + 0 ⇒ (18) + 0 = 18
Perception = 1d20 + 4 ⇒ (10) + 4 = 14
Initiative = 1d20 + 2 ⇒ (1) + 2 = 3


Female Elf Alchemist (preservationist) 18

Vug waits patiently for the water to cloud up with blood.


Male Half-Orc Bard 11

Assuming Bubba is there too:

Heal: 1d20 - 2 ⇒ (7) - 2 = 5
Perception: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative: 1d20 + 1 ⇒ (12) + 1 = 13


Male Human (mostly) Ex-cleric and Grumpy Cat

Valgrim looks at the body (which by the way is holding a lantern of the same shape as the other ones. You can't make out the color in the darkness), and notices that this looks like the typical work of a ghoul. Therefore he is not surprised when he catches a whiff of its stench in the water.

Valgrim can act in the surprise round, but not until the ghoul claws at Urg for 2 points of damage, forcing a Fort 13 save.

Valgrim is up (a standard action), and then the ghoul. Map is updated above.


Female Human (Alryan) Inquisitor of Calistria 1 Rogue 1

Chisora remains looking behind the party, but spares a glance or two at the water. "How long do you think they can stay down there?" she asks over her shoulder at Vug and Friar Feres.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

In surprise round, Valgrim moves to L9 as his action.


Male Human (mostly) Ex-cleric and Grumpy Cat

Valgrim moves to face the ghoul, but that only serves to fuel its fury. In a flurry of teeth and claw it throws itself at the bold ranger, causing him 10 points of damage and forcing a Fort 17 save.

Any of you that are not paralysed can act now.

Valgrim:

Spoiler:
Re: hero points, I have a list in my profile what they can be used for. It's a little lapidary so feel free to ask for clarification, but the most popular uses have been adding to a crucial d20 roll (like your save right now) before rolling, or spending 3 at levelling up to roll twice for hp, taking the best result.


Male Half-Orc Bard 11

Bubba whips at the ghoul:

Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Rules question: I am a little unclear how combat maneuvers work with melee weapons. Dow youroll for the combat maneuver after you hit with a melee attack (like a wolf's trip) or in place of the melee attack?


Male Human (mostly) Ex-cleric and Grumpy Cat
Bubluka wrote:

Bubba whips at the ghoul:

Attack: 1d20+3
Damage: 1d4+2

I'm going to say that you can't use your whip underwater.


Male Half-Orc Bard 11
Black Tom wrote:
Bubluka wrote:

Bubba whips at the ghoul:

Attack: 1d20+3
Damage: 1d4+2

I'm going to say that you can't use your whip underwater.

Makes sense, I didn't realize we were still underwater. He probably cannot orate underwater either I imagine.

Bubba will move next to the ghoul (K10) and attack with his rapier.

Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Crit Confirm: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 2 ⇒ (6) + 2 = 8


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Wow, that ghoul was vicious...1 hp left! Knew that was coming but didn't want Urg to catch coup de grace if he was paralyzed. By the way, Bubluka, half movement in the water so it will take a double move to get to K10.
Fort Save: 1d20 + 3 ⇒ (12) + 3 = 15...guess what? time to use hero point and add +2 to make a 17! (gone so quickly, I hardly knew ya!)
Valgrim's attack with morningstar and favored enemy bonus: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14


Male Human (mostly) Ex-cleric and Grumpy Cat

You add hero points before rolling actually, but I'll let it pass. You can also use as many as 5 on a single roll for a total of +10. The point of hero points is to encourage heroic play, giving you an edge where it really matters and enabling you to pull off some crazy stunts, as well as mitigating bad luck.

Valgrim shrugs off the freezing sensation and smites the ghoul. The point of his morningstar pierces the ghoul's temple, shutting it down.

After a short breather and report you can investigate the two bodies in peace and quiet. The ghoul is wearing a ring with the MM insignia, worth 200 gp and the items on the other corpse are as stated above, including the red lantern.

You also get 100 xp each for battling the ghoul in these unfavorable conditions.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Sorry, was unaware of the hero point mechanic.

If Urg was paralyzed, Bub takes Urg and Val the ghoul and we drag them out of the water. The dwarf is bleeding profusely, so he asks the Friar for some help again and Urg is bleeding as well.


Male Human (mostly) Ex-cleric and Grumpy Cat
Valgrim Twin-Axe wrote:
Sorry, was unaware of the hero point mechanic.

No problem. That is entirely my fault for not bothering to explain it properly.


Female Elf Alchemist (preservationist) 18

Vug helps drag the others back up (assuming there's still a rope for dragging).

"What happened? I saw some ripples in the water."


Male Half-Orc Bard 11

Bubba flops down and gasps for air, completely unable to respond to Vug's question. He does manage to point at the bleeding Valgrim.


"By the Grace of Sarenrae, the Healing Flame, may your wounds be mended!" Feres intones as he raises his holy symbol, invoking the power of his goddess. A warm radiance flows outward from the symbol, washing over the wounded explorers and leaving them with a fleeting sensation of basking in the sunlight of a pleasant summer's day.

Expend 2 Channels (Healing): 2d6 ⇒ (6, 3) = 9

"WHOA! What is that! Feres exclaims as he sees the body that Valgrim dragged back with him.


Female Elf Alchemist (preservationist) 18

Once everyone is conscious and moving, Vug asks: "Is that the missing lantern? If so, I suggest we take the lanterns back with us to town and come back f-fresh tomorrow to try them out. I'd like to restock my elixirs and maybe whip up a f-f-few other things in my lab."

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