Alie Saechell |
Alie casts Wall of Force trying to give everyone time to heal, buff, and shake off any ill effects.
The Worm That Walks |
With no immediate way to get past Alie's new Wall of Force, the two acolytes advance and cast Heal spells on the Derro and wyvern respectively, while they themselves begin to slowly regenerate their own wounds.
Badguy current status:
Mahuudril: 25
Venk: 0
Zyrith: 0
Acolyte #1: 328(Incapacitated)
Acolyte #2: 35
Acolyte #3: 107 and 2 negative levels
Bublaka is up.
Bublaka |
Bublaka stops the countersong (it lingers, of course).
Will break enchantment or anything else remove Valgrim's affliction?
Spellcraft: 1d20 + 26 ⇒ (2) + 26 = 28
Bublaka |
Bublaka turns his back on the wall of force to whisper to the dwarf, "I will prepare an emergency exit just in case. Where to?"
He readies an action to cast dimension door if the enemy breaches the wall of force.
Valgrim Twin-Axe |
Bub, can you delay readied action till after Friar goes, so we can take him along and his summoned creature? Valgrim is delaying till after Friar.
Friar Ferez |
Happy 4th to all!
Before the beginning of his turn, Friar's summoned Ghaele Azata appears next to him and he has her cast a Wall of Force on the entrance to the area.
Friar then touches the azata's shoulder, waits for Valgrim to touch his shoulder and for Bublaka to D-door them back to the area east behind the double doors where they previously killed a worm creature.
Alie Saechell |
On my phone, so I can't access the map, but I suggest we head to the other side of the map, to tip the odds in our favor for a round, and to give Valgrim another round to shake off that curse, so we can try to heal him ASAP.
Bublaka |
I placed him just behind (south) of the double doors on the right (east) side of the map. If I place us farther south, the wyvern would have to squeeze to reach us... If I don't hear a vote overriding the idea, I will place the party south of Bublaka's current position far enough to be inconvenient for the wyvern if they open those double doors before we are ready.
Valgrim Twin-Axe |
I placed Valgrim where I think Friar meant to put us. Some place hidden so it takes the bad guys time to find us, assuming they look for us, to buy us time for Death's Kiss to wear off.
Friar Ferez |
I prefer Valgrim's choice as opposed to being out in the open in the hallway.
The Worm That Walks |
Ok, moved you all to Valgrim's location since that seems to be the general consensus. The worm-doors between you and the badguys are still open due to knock spells.
Those with high perception can hear the distant voice of Mahuudril: "Find them. They probably did not go far with that spell. You two head that way and we'll go this way." You can hear the arcane syllables of her casting a spell.
Of course this means that they can probably hear you also if you make any noise.
Valgrim: Please go ahead and make a will save.
It is Alie's action.
Alie Saechell |
I'll hold a Fire Snake at the ready. I'll also include myself in the area for damage as Valgrim recently pointed out, since that will heal me in my Fiery Body shape.
Bublaka |
Didn't your Fiery Body get dispelled during the combat? Or did you re-cast it?
Bublaka stopped his bardic performance when he cast dimension door. Any casting he does requires verbal components, so he's not casting any spells right now, either.
Valgrim Twin-Axe |
Will save: 1d20 + 16 + 4 ⇒ (15) + 16 + 4 = 35
If Valgrim hears suggestion and makes save, he will sheathe blade and block out sounds to his ears with his hands.
I forgot the doors were open; otherwise would have gone further south. Oops.
The Worm That Walks |
Valgrim: Wasn't a suggestion, just get the feeling someone may be magically trying to locate you ;)
Just as Valgrim begins to feel normal again (Death Kiss wears off on acolyte's action), and acolyte comes to the doorway and looks in, "Ah, there you are." The little derro can be seen walking to the far side of him in the hallway. The acolyte cries out in warning as the Fire Snake spell hits him.
Acolyte reflex save: 1d20 + 17 ⇒ (15) + 17 = 32 Success.
Venk reflex save: 1d20 + 13 ⇒ (20) + 13 = 33 Success.
Alie: Go ahead and roll damage for your spell.
Everyone but Alie still gets an action, go ahead and take them.
Alie Saechell |
Alie's spell goes off, targeting both enemies and herself.
Damage 15d6 ⇒ (6, 3, 1, 6, 2, 5, 5, 1, 2, 3, 5, 1, 4, 5, 5) = 54
THe little sorceress heals 18 points of damage and she flies back behind the others of her group.
The Worm That Walks |
Hitpoints:
Alie: 185/185
Bublaka: 133/195 +12
Ferez: 185/185 +20
Valgrim: 40/288 Stoneskin 10/150 Fatigued.
Everyone:
Heroes' Feast for 12 hours: (+1 morale bonus on attack rolls and Will saves, +4 morale bonus on saving throws against poison and fear effects)
Communal Airwalk (Everyone except Alie) 24 mins
Communal Greater Spell Immunity Maze, Disintegrate, Blasphemy, Horrid Wilting, Destruction - 46.5 minutes
Spell Resistance 15 minutes
Wind Walk
haste, everyone, 34 rounds (extended)
Alie:
Fiery Body 20 mins
True Seeing 14 mins
Echolocation 194 mins
Magic Vestment(on gown) (+5 armor enhancement bonus for 21 hours)
Energy Resistance (Acid, Fire) 10 mins, and 10 mins
Overland Flight
greater heroism, Alie, 39 minutes (extended)
Bublaka:
Mirror Image (7 Images)
Barkskin 114 mins
Freedom of Movement 154 mins
Energy Resistance (Acid, Lightning, Cold) 10 mins, 6 mins, 10 mins
Death Ward 3 mins
shadowbard, inspire courage, 32 rounds (extended)
arcane concordance, 15 rounds, extended rider
Ferez:
Magic Vestment(on shield and armor) (+5 armor enhancement bonus for 21 hours)
Status
Barkskin 114 mins
Freedom of Movement 154 mins
Energy Resistance (Acid, Lightning, Fire) 10 mins, 6 mins, 10 mins
Shield of Faith 15 mins
Death Ward 15 mins
greater heroism, Friar, 39 minutes (extended)
Valgrim:
Death Ward 3 mins
Shield of Faith 15 mins
True Seeing 14 mins
Magic Vestment(on armor) (+5 armor enhancement bonus for 21 hours)
Longstrider 16 hours
Barkskin 114 mins
Repel Vermin 114 mins
Freedom of Movement 114 mins
Sacred Bond 164 mins
Elixer of Vision 19 mins
Energy Resistance (Lightning, Cold, Fire) 6 mins, 10 mins, 10 mins
Alie spell slots left:
9th: 5, 8th: 3, 7th: 7, 6th: 0, 5th: 0, 4th: 6, 3rd: 7, 2nd: 3, 1st: 8
Bublaka spell slots left:
6th: 3, 5th: 1, 4th: 3, 3rd: 2, 2nd: 3, 1st: 5
Valgrim Rage: 0/10 rounds left
As usual if anything in the Current Status needs correcting please mention it. Thanks :)
Friar Ferez |
Friar casts an empowered Heal on Valgrim, healing him for 225 hit points and curing his fatigue. Then he smiles at the dwarf and says, "Let's end them!"
Valgrim Twin-Axe |
Yes, Alie, GM posted effect wore off. I am on my phone and can't access map. Will post later when I have full access.
Valgrim Twin-Axe |
Valgrim asks for Inspire Heroics from Bubba, if possible, and moves ahead to strike the Acolyte with Dazing Assault.
Attack: 1d20 + 26 ⇒ (9) + 26 = 35
Damage: 2d4 + 2d6 + 30 ⇒ (2, 4) + (5, 2) + 30 = 43
Fort DC 30 save or be Dazed.
The Worm That Walks |
Acolyte fort save: 1d20 + 21 ⇒ (17) + 21 = 38 Success.
The newly invigorated ranger chops into the acolyte but he manages to recover from the blow quickly. Venk disappears through another dimension door only to reappear next to Bublaka. The little derro continues to disappear and reappear around the bard but can't seem to get flank on him as his back is to the wall...
+3 adamantine corrosive burst short sword: 1d20 + 22 ⇒ (10) + 22 = 32
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
+3 adamantine corrosive burst short sword: 1d20 + 22 ⇒ (13) + 22 = 35
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
+3 adamantine corrosive burst short sword: 1d20 + 17 ⇒ (3) + 17 = 20
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
+3 adamantine corrosive burst short sword: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
After the last slash the derro disappears once again through the dimension door and is nowhere to be seen. Two hits for 13 total damage on Bublaka. The acolyte in front of Valgrim transforms into its monstrous worm-like self. Meanwhile, the dwarf notices Mahuudril and the other acolyte fly at top speed around the corner further down the hallway. The avolakia sorceress 'suggests' Valgrim just defend himself.
Valgrim: Go ahead and make a will save versus Mahuudrils suggestion.
You're all up again. Go ahead and take your actions.
Bublaka |
Does she have a way of seeing through his mirror images? If not:
Mirror Image: 1d8 ⇒ 8 Miss, one image gone
Mirror Image: 1d7 ⇒ 1 Hit, six images remain
Alie Saechell |
Alie readies an action to cast Dimensional Anchor on Venk the next time he pops into the room.
RTA 1d20 + 15 ⇒ (5) + 15 = 20
Check vs SR 1d20 + 32 ⇒ (11) + 32 = 43
Friar Ferez |
Friar channels energy to heal party.
10d6 ⇒ (5, 4, 2, 6, 6, 1, 1, 5, 4, 1) = 35
Valgrim Twin-Axe |
GM, add +4 damage to last attack to acolyte. Also Valgrim will use Bubba's countersong as his Will save as he was within 30' when he cast it:1d20 + 33 ⇒ (13) + 33 = 46
Will post my full attack later as it is too much to do from my phone especially with brilliant inspiration. Is the acolyte's critical threat aura in effect?
Valgrim Twin-Axe |
Ah I missed that. I wouldn't have asked for Inspire Heroics over Countersong (thought he could do both but did not see shadow and was doing Inspire courage, knowing how proficient the avolakia are with their suggestions but your call.