The Whispering Cairn (Inactive)

Game Master Death-Lok

The worms crawl in and...stay

Wormcrawl Fissure

Wormcrawl Map Key:

1. Entrance to Wormcrawl Depths
2. Brazzemal's Aerie
3. Northern Lake
4. Southern Lake
5. Zulshyn the Lillend
6. Chimera Spire
7. Thessalar's Fortress
8. Earthcancer Gorge
9. Ktuss' Maw

Zulshyn
ZulshynCloseup
Current Map


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Sovereign Court

AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)

Ok I'll note that in my sheet.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Bub, please don't take my suggestion out of context as I am not suggesting how to play your character. It is just that in all fantasy games the monsters do the same number of attacks and damage whether they have 1 hp left or 200 hps, so it is better to kill wounded enemies. That was all I was saying. Thanks. :)


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Yeah, that's my normal course of action. But as Valgrim pointed out, we don't want to waste resources, we've only just begun, and if my first missile drops critter #2, the other two missiles are wasted because I can't target both of them unless they get closer together.

But I am fine with changing the target, as I posted in the game thread.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

I see what you are saying. But given the fact that the creatures have in excess of 200 hps from what we have seen, it will take at least 2 of your bolts to destroy it, so really you are only "wasting" one bolt. :) But it is fine, either way. Thanks!


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Consider it done.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

I will be traveling next week, but expect to have access to post in the evenings. A little jaunt to try new cycling trails that have been built on retired railbeds. Primary concern right now is the storms that seem to be a nightly occurrence in that part of the country.


Whoohoo, bicycling! I have just gotten into mountain biking a year ago and have made a couple of treks this year already. It's been a lot of fun so far :)


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Yeah, once I'm used to the saddle again, I'd like to get some distance in, but it's been a lousy spring season with weather and conflicts. The only time the weather's been warm enough and I haven't been buried,

Wait, that hasn't happened yet. This will be the first real riding for us. My running is mostly before dawn and I can run at colder temps than I can ride - I know, it's a mental thing - so that's a factor.

I noticed when we were in your neck of the woods, it looks like there are bike trails everywhere. Pretty awesome. Wish we had had our bicycles with us, but it was a packed schedule with the balloon fest.


Will be busy all day today but will try and get things rolling tomorrow.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

I am unlikely to have much computer access tomorrow 'cause we're hitting the road. Just a headsup so you don't wait for me. You know my initial plan and I have faith in y'all's bot-ability for The Bubba Bard.

I will update my profile for available spell slots as soon as I post this, so he should be ready to roll.


Female Elf Alchemist (preservationist) 18

Go, team, go! Show that big ol' wormdrake who's boss!


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Vug!! Where have you been?!


Female Elf Alchemist (preservationist) 18

I still read what's going on from time to time. I want to see how it ends!


Suggestion is a ability that seems to live in this grey area of what it can and can't do. It was used in the Kingmaker campaign to suggest that a party member defend a fey creature against the rest of the party. Reasonable? Hmmmm. Mahuudril would suggest Valgrim go into the cage hanging above the pit which causes him no harm but is putting oneself into a cage really reasonable? Such as "Get into the cage and I promise no harm will come to you." I mean she is super-savvy but it still. You can see in the game thread I took a different tact but wanted to see what you guys think is reasonable and what isn't. I mean she could tell Valgrim to come and defend her but I have judged, that since he can see she is actually a avolakia, that tactic isn't reasonable. Should that matter?


Valgrim: Well, I would say that there are some options for getting to her without damage. Such as acrobatics, or transportation magic, or just not moving far enough to provoke. By harmful act I take it to mean, something that will unavoidably cause harm. In this case you have options to avoid the harm. What do you think?


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Actually, I think player characters listening to any suggestions of evil beings dedicated to an evil god in an evil temple they are trying to destroy is not reasonable, but won't argue. I could understand maybe (big maybe) if Valgrim did not have true seeing. But ok...


We have time to discuss this before you have to act next anyway. I understand what you are getting at but wouldn't that apply to any combat situation then? They are the bad guys and it isn't reasonable to listen to anything they have to say, right? Trying to honestly come to some grips with their ability by exploring this. Point is. I would like us to all be satisfied with how their ability is being applied. In the adventure it actually says that she will lure party members back to her quarters with it and then torture them to death. That is how the authors want it applied as an example. So they are under the impression listening to evil cultists suggestions is reasonable.


P.S. I know it is a pretty insane ability to give them but things get kinda out of hand at this level in many ways. Besides, you haven't missed your save against it yet, tho admittedly it is a very rough DC.


Anyone heard from Ferez? Hope everything is OK, not like him to be silent this long.


Male Human (mostly) Ex-cleric and Grumpy Cat

Well, that’s what I call a long lurk…

First of all, huge kudos to you guys and especially to The Worm that Walks who took this game and made it into what I always dreamed of but could never pull off myself. I tend to have this unrequited infatuation with high-level gaming. That said, I am incredibly honored and happy that you’ve chosen to carry on with the game and I’ve been lurking and cheering you on all this time.

I’ve been on a hiatus from gaming for a while now, and it turns out my tabletop group do not want me back (and for some reason chose to be quite nasty about it), but I couldn’t resist trying some more PBP gaming. So I just wanted to let you guys know that I’m starting a Mummy's Mask game, on the off chance that any of you would like to join in (or know someone else that would).

To fill you in, times have been interesting here. I am now officially an ex-cleric, with a new career, a new degree and soon a new job. Things seem to be working out but it’s been a bumpy road. I do miss you guys and some of the other people I’ve played with, and I’ve taken great pleasure in reading about your exploits.

Again I am deeply grateful and honored that you’ve been keeping this game running through thick and thin (and keeping my name alive on the boards). Now go give those nasty worms what they deserve! You know I’ll be rooting for you.


Female Halfling Sorcerer (celestial)

Black Tom!!!

It's good to hear from you! It sounds like you have traveled quite the road since we last heard from you - I'm sorry it hasn't been necessarily smooth (I'm not sure how many worthwhile roads really are) but it sounds like you are coming out the other end in good shape. Best of luck in your new adventures!

I would love to join your new game, but I need to think about it. I already have many games on my plate and I think these folks can tell you I don't always do them justice. I haven't gotten far into a Mummy's Mask game, though... The solitary attempt was ended before we had gotten to the fourth room, I think, do to changing life circumstances for the DM.

Thinking...


It is very good to hear from you Black Tom and thanks for the kind words of support. I reminisce about and revisit the threads with all our past grand adventures you ran from time to time. A new degree (I'm working on one myself) and new job sounds exciting. Best of luck to you!

I am currently in a Mummies Mask game and an somewhat swamped with RL so won't be joining the new game but will keep a look out in case any others are interested.


Will break enchantment or anything else remove A Death's Kiss (SU) ability from someone afflicted with it?

Opening the floor for discussion...

Hmmmmm, per RAW I would have to say no, but frankly I think Break Enchantment has always been underpowered as a 5th level spell. To me the Death's Kiss seems a bit like a curse even though it isn't technically defined that way. The danger is, once we start dispelling supernatural or extraordinary abilities where do we draw the line? I'm leaning toward allowing it, what are all of your thoughts?

EDIT: Bublaka: For example would the badguys be able to cast Break Enchantment and remove the effects of your supernatural songs and lingering effects?


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

We are in territory I find unfamiliar. What does the supernatural or extraordinary nature of a source have to do with anything? It's not mentioned in the break enchantment spell description, so I assume it's one of those rules that applies without being called out directly.

I'm not trying to change any rules - I just honestly didn't know if that spell would apply.


BT, how great to hear that you are back and doing well!! I will definitely be checking out that Mummy's Mask game. :)


Totally understand Bublaka, didn't think you were going out of your way to change anything. Just was open to the possibility of broadening the effect of the spell if it made sense. Normally supernatural abilities work like this:

Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability's effect cannot be dispelled and is not subject to counterspells.

But if it opens up too much of a rules can of worms and you were just wanting a clarification then it wouldn't work against this effect normally.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

That's fine.


Female Elf Alchemist (preservationist) 18

Good to hear that things are getting back on track for you, Black Tom!


Male Human Sorceror (Stormborn) 18

Nice to see you back on the boards. Hope things go well. I see you've already selected your team for the Mummy's Mask game. have fun.


Everyone still around. Suddenly went silent.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

I've been tied up for a few days with family stuff, but I don't think you are waiting on me since I posted last.

How's the American Southwest treating you?


Doing well here in general but had crazy lightning storm last night that caused half the city to have a power outage, fun times :)

Sovereign Court

AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)

I'm here as well.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4
The Worm That Walks wrote:
Doing well here in general but had crazy lightning storm last night that caused half the city to have a power outage, fun times :)

We are fortunate to live in the same area of the same city as our local electrical utility company - our outages are rare and brief as a result.

Had a major windstorm damage nearly every tree in the city a couple weeks ago and some uncharacteristic rain lately, but otherwise, our typical hairdryer-like weather is holding.

Hi, Alie!


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

I am here, just took a small vacation but I guess everyone was waiting on me to post. Sorry about that, will do so right away.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Okay guys, Valgrim emailed me and I think this is our best and only shot at getting Mahuu, who can move through the floor and emerge somewhere else and return to haunt our lives. I believe this works under the rules. Hope GM agrees.

Alie disintegrates the exact section of the floor where Mahuu went down. Her spell disintegrates a 10' cube of nonliving matter, exposing her.
I (Friar) dispels as a swift action (I have one left) its Incorporeality and heal Bubba, and assuming dispel check is high enough, Valgrim and Lumina full attack.

What does GM think and is party willing?

Sovereign Court

AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)

Can we pull that off successfully while being attacked by Venk and the wyvern?


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

From an action economy standpoint, we have a lot of things needing to happen. Would we delay to get all of the actions in the right order? Well, those of us that are conscious?

If I'm conscious, I can dispel again if necessary. If not, standing and readying my shield will help my AC by quite a bit from the little griefer.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Valgrim would delay until after Friar. Everyone else goes on their normal initiative. Only one thing for plan to succeed is successful Dispel Magic check and we have a back up in Bubba, if needed. Now we cannot stop Venk's d-door attacks anyway and the wyvern will get only one attack, depending on its reach and Valgrim can take it, so we will be okay there. Looks like successful plan if dispel rolls go our way.


Very nice, I think your plan is a good one. While dispel would be nice you can still effect her without it and I would say that you probably don't want to risk waiting for Ferez as he is pretty much going just a split second before she is. I'd probably go with highest Dex order of actions at that point between you and her. But like I was saying, it is unnecessary to wait for Ferez. Yeah, it's half damage (just for Valgrim) but she was barely able to stand which is why she fled. Go ahead and post the final versions of your actions in the game thread since it appears everyone is in agreement.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Set it off, Alie, then! Valgrim will delay after Lumina. Maybe her full damage light blasts can finish the exposed Mahuu.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7

Hey all, going to run the Giantslayer AP if you're interested in applying in the Recruitment thread (you will receive preference). I know Valgrim is interested.


HP 223/223, 0 temp; AC 27, T19, FF 21, additional +2 vs undead foes, DR 2/- vs undead; 47/52 rds BP; 5/7 MP; CMD 39 (41 vs trip); 1st6,2nd6,3rd5,4th3,5th2,6th4

Interested in the AP, but I'm overbooked already, so I will pass.

I will definitely lurk.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

Yeah, killing Giants! What's not to love about that? Loved that in this AP but it was too short and the dragons overshadowed them. And I loved the Against the Giants series back in the day so definitely in.

Sovereign Court

AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)

Ooo, that's one Ive tried and never was able to get a game. I'd love to play Giantslayer!

Sovereign Court

AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)

What sort of character are you putting forth Lucendar? Don't want to step on your toes for possible selection.


Male Dwarf Ranger 16/Barbarian 2/Fighter 2/Champion 2 HP: 334/334; AC:34/15/30; F +31 (+33); R +22; W +16 (+18); Init: +11 (+17); Percep: +27 (+29); Hero Points: 5/5; Mythic Power: 7/7; Rage: 14/14

I was thinking halfling dervish bard.


Male Human (mostly) Ex-cleric and Grumpy Cat

I'm interested too even though I'm not sure I qualify for preferential treatment.

Sovereign Court

AC (33)28/(22)17/(28)23 | HP (188/188)(+20 temp) | F+(22)18,R+(22)18,W+(28)23 | Evasion | Mythic power 3/7 | Perception+30, Initiative+11 | Spells left 1(10), 2(9), 3(7), 4(8), 5(7), 6(0), 7(0), 8(5), 9(0)

I am putting together an Arcanist, with the Foresight Wizard school specialist archetype. I plan on taking several Enchantment type spells to help versus Giants.


Cleric of Sarenrae 20/Hierophant 2 HP: 253/253; AC:32/15/27; F +24; R +18; W +28; Init: +11; Percep: +29; Hero Points: 3/3 Channel: 7/8; Quicken Rod 3/3; Extend Lesser Rod: 0/3; Intensified Rod: 3/3; Maximize: 3/3; Greater Maximize: 0/3; Mythic Power: 3/7
Black Tom wrote:
I'm interested too even though I'm not sure I qualify for preferential treatment.

Of course, you qualify. Lol..

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