The Way to a Dusty Death (Inactive)

Game Master Chainmail

The Half-Dead City
(1 of 6): In Wati, the half city, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city’s vast necropolis in search of the nation’s lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a rival adventuring group intent on keeping one tomb’s treasures for themselves. At the same time, the heroes learn that a potent artifact, potentially capable of animating the dead, has been stolen from the tomb. Can the adventurers defeat their rivals, or will they join the undead defenders of the city’s necropolis?
current map
1st floor map


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I agree__play what you like.

Tirion can adjust his new character.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

GM Tribute - what is your ruling on the Blackened curse? Would the -4 on weapon attack rolls include on thrown items, such as rocks, or just melee weapons?

As far as Sunjeet switching, I could change to a full arcanist, but think that we need healing and a divine caster more, and am still working on an Oracle at this point.


All weapons you would hold in your hands.

Violating Rule Zero can be fatal==never split the party. With a crowbar, you may have gotten the door open---it was a DC 30 check.


No hurry as I am moving the family to my new home in Niceville, FL where everyone is nice.

The move trucks come soon.

Anyway, discuss what you want to shift to. I think Tirion is working a wrecker curse oracle. (It doesn't break armor)

Our sin mage, who I thought was such a cool ideas I was going to use it, may switch too.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Sorry for the delays, been some crazy time. I have gone through about a dozen different concepts and I think I have returned to a Oracle with the Stone Revelation. Not sure about the curse. Lame is easy, but sort of lame. Wrecker is interesting. Deaf is cool, but people seem a little apprehensive about this. I figure all it takes is a 1 skill dip for sign language and we are generally good. And after level 7, I can get a faerie dragon to use telepathy. Finally, there is the clouded vision, although since stone oracles have fun throwing, well, stones, this would cut my range substantially.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

I have an archaeologist crunch set up in my profile. Never done one before so am soliciting comments/opinions.

Unless the shield is needed, he would generally have the falcate and whip both in hand, but only use one to attack in any round. This would allow him to attack at 10' or 5' depending on the circumstance. Otherwise a skill monkey and secondary spell-caster.


Male Human Ranger (Divine Tracker/Trapper) 4

I have no problem with deaf if we take a few precautions -- namely: set up a few basic signs to last until we can learn sign language, carry a slate and chalk (with a few spares), and figure out a way we can attract your attention that isn't harmful (maybe someone can prepare dancing lights as a cantrip?)


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Ok, I know there will be a little overlap with Sunjeet's archeologist (but can we have too many people able to find traps?), but after reading over it several times, I would like to try the Alchemist(Crypt Breaker). The class just seems made for Mummy's Mask. I have never played an alchemist, so I may make some mistakes initially, but should be able to pick it up fairly quick.

I know I have been mulling over the oracle for a while, and have actually gone through about a dozen possible builds including Oracle/Monk and Oracle/Paladin builds. But, I just cannot get the feel for the oracle. Probably if I just viewed the oracle as a caster and used the Mysteries as supplementing the spells, it would be fine. However, I keep trying to turn my oracles into ranged or melee combatants and, with the exception of the Battle or Metal Mysteries, oracles are just not set up for this.

As long as this is ok, I should be able to have the alchemist put together in a day or so.


Male Human Ranger (Divine Tracker/Trapper) 4

I have a similar problem with Oracles, I must admit. I get the flavour that's supposed to be there, but I just can't get the right "feel" for one -- especially not as a ranged combattant, even though there's a mystery that gives you flight.

However, I love alchemists. :) And, besides, considering what happened to our last trap-finder, I'm all good with having a spare. ;)


Ok--two trapfinders is no problem. Having a spare is probably a good idea.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Mostly done, never made an alchemist before, so it is taking a little longer. Will be done his weekend I think.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Aiding another with disable device will help as well.


We have the World Cup over and know where LeBron is going. Now we can move on with our lives and PbP games :-)


Male Human Ranger (Divine Tracker/Trapper) 4

You never know, someone might be really into tonight's MLB All-Star Game.

I mean, not me, but someone..


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Yeh, with the World Cup over, we have 2-3 months before qualification for the 2016 European Championships start again. There is nothing like watching San Marino play Germany or seeing Italy have to travel to the Faroe Islands.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Oops, sorry, Germany has to play Gibraltar, England gets to visit San Marino and Greece and Hungary have to fly to the scenic North Atlantic nation of the Faroe Islands.


We are still holding-'- I know we are busy.

waiting for the new guys to be done

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

The new and improved Sunjeet is ready and willing to venture forth.


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran yawns. ;)


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

I might just go with the boring Fire Oracle. I have been really burned out recently and cannot get my hands around what I want to build to replace Philian. I keep reading all the oracle archetypes and none seem right (probably spent 2 hours doing this today). I will look at the alchemist again that I was considering a few weeks ago and see if I can get him/her put together.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

If you are stumped, the party could probably use a pure caster, either divine or arcane, more than anything else.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Yeh, realized that after posting yesterday. Forgot you switched to bard.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

I should be pretty good with disable device with it at +9 when my shield isn't involved. If that was a reason for Alchemist don't be concerned.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Ok, after much consideration, I have a thought.

I am looking at a Cleric(Theologian) of Benorus. The empyreal lord of Hidden Wonders, Mines, and Subterranean Creatures. Among his domains are Darkness and Earth. Both the Darkness(Night) and the Earth(Caves) domains have some fun abilities and spells. Personally, I think I would prefer the Darkness domain if that works for GM Tribute. Gives me some fun spells and once I get the Shadow Conjuration, and much later Shadow Evocation, it will allow me to function to some extent as an arcane caster as well.


Male Human Ranger (Divine Tracker/Trapper) 4

That could work -- though you don't get to be a part of the divine magic club of cool Anubis-worshippers.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

True - of course they are the ancient gods, I might have never have heard of them and am instead interested in making sure that all in the caves beneath Osirion is handled as it should be. We don't want any destructive mining, now do we?

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Darkness spells will help with my light-blindness if I ever get dazzled too... Very cool!


Male Human Ranger (Divine Tracker/Trapper) 4

I figured the hidden wonders aspect would be the more compelling one, considering the circumstances. :)


I know GM Blood is busy

Let me know when we want to get going again.


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

I think I may be at a point I can start to enjoy life again, or at least post in my games. I am ready.


Male Human Ranger (Divine Tracker/Trapper) 4

I'm ready whenever they are.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Still here. Need to put my character together.

@ GM Tribute - are the ACG classes acceptable? I have several ideas, but was wondering about them. If not, I have other options.


As long as the character never multiclasses, feel free to go for it.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

All - if anyone is interested we need 1-2 players for the end of a campaign. It is Elsir Vale. It is my first campaign on the site and we are at about the 3.5 year point. The DM is DM Harpwizard (aka Tybek from my Temple of Elemental Evil campaign). We just lost two original players - they were students of DM Harpwizard in RL and were best friends. I think that both just finished college and just do not have the time to keep going. One was a Paladin and the other a Ranger.

Currently the party is level 9:

Gnome Sorcerer (me)
Halfling Thief (gets very offended if referred to as a rogue)
Human Bard/Barbarian (mostly bard), very melee focused.


Looks like you got two more -- Mark and Tark.

If you need someone, just let me know.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

I'm game...


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Shoot DMHW a PM. I am out of town this weekend.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Here is the link to the discussion thread. For anyone interested, definitely shoot DMHW a PM.


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

What is the plan for this campaign? We have sort of stalled. I hope everyone is not waiting for me as I have had a terrible time trying to figure out what to recreate Pfilian as, combined with RL getting in the way of creativity.

If we want to shut this one so that we all have time for our other games, I am good with that. I also have an invite to another MM game, but want to see what the status of this one is first.


Male Human Ranger (Divine Tracker/Trapper) 4

I'd love to continue, personally -- but it's easy for me -- I'm just a player.


And I was waiting for Pfilian to be recreated. I have no problem with Pfilian being a twin brother. It would be quite amusing to believe there are two of them.

And, if there was a problem with my DMing style, I won't take it personally. Pretty maps and pretty tokens are not my style.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

I'm game to press on.


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

I'm good and ready whenever


Male Halfling Bard(Dervish Dancer)/1 -- HP: 4/9; AC17, T15, FF13; F+1,R+6,W+3; Per +6; Init +3

Ok, life has been running me ragged, but I should be able to get a character together shortly (and yeh, I know I have said that several times before).


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

Should I retool a little to be a better front liner? It feels like may need it?

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Rakal, I would suggest yes.


Male Human Ranger (Divine Tracker/Trapper) 4

Do we know what Pfilian's reincarnated form will look like?


My thoughts were Rakal and Asaran were plenty of beef. Pfilian and the mage had the skill and arcane covered--but I think the Thassilonian mage was going to take advantage of the reset to become a different character.

It is hard to argue with the combat and versatility of the bard and inquisitor in your original four. But that was my thinking. The other group is having a hard time with four. I gave them a fifth, and one dropped. They have had three people drop out, so they are one drop away from ending, as I will not do a fourth recruitment for them.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet re-created as an archaeologist. If Pfillian part duex is coming back. Sunjeet could come back as a caster style cleric-type with an arcane slant perhaps... let me think about it.


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

We'll see how it goes. I have a fair AC, limited offense ability, but good defenses. If anything I should be able to remain upright.

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