The Way of the Wicked (Inactive)

Game Master HighonHolyWater

You, some of the worst criminals of Talinguarde, await your sentence. Shall you meet your end? Or does Asmodeus have other plans, to use you to burn down Talinguarde perhaps...

Map of Branderscar
The Nine Lessons


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Male Oread Tetori monk/ Blight Druid 1 Sheet.

Ok, assuming Yzera's hit killed the guard 3, Kaath can run up and attack guard 1 in the doorway. then I can 5 ft back and use my cause fear on guard 2, then next round I can charge and grapple the warden. However if someone can come up with me and take down guard 2 next to the warden I can charge the warden next turn.

also I have 1 spell slot open to prepare any druid spell. just fyi, so after this fight i can make some good berries or something.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Oh, I think any spell that will heal a decent bunch of us should work.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

So for the purposes of charm person, you're not "attacked or threatened" unless someone has specifically attacked you? I'm not objecting, I'm just clarifying since I have that spell.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Realistically, he will not attack the warden, but this should not stop him for beating up the guards.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

You know, Azrin's intervention may be just what we needed. I suddenly have a better feeling about this.

And Azrin, I'm guessing it means that none of the guards was within 5 feet to threaten him.


Male Oni-Spawn Blood Conduit/Sacred Fist Gestalt 2 HP: 22/22 Bloodrage: 14/14 Blessings: 4/4
Stats:
AC 14 TAC 13 FF 13 CMD 20| Fort +6 Ref +1 Will +4| Init +1|Perception +7 Sense Motive +7| Darkvision

I've been stuck at work on a 10hr shift and won't be able to post for at least an hour more. Trust me, tension is showing.


Your Narrator

Azrin i think it should be within that round. "Currently being threatened or attacks" i think is WHEN you cast it. Being in Melee range is threatened. Having weapons/arrows/spells/claws etc. targeting you is attacked.

If you think another view, maybe an official one, is correct and I'm wrong just let me know.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

I've not looked it up. I'm fine playing however you rule it, I'd just always assumed the +5 pretty much applied during any combat rounds, but didn't apply if combat had not yet started (sort of like being flat-footed against the spell).


Male Oni-Spawn Blood Conduit/Sacred Fist Gestalt 2 HP: 22/22 Bloodrage: 14/14 Blessings: 4/4
Stats:
AC 14 TAC 13 FF 13 CMD 20| Fort +6 Ref +1 Will +4| Init +1|Perception +7 Sense Motive +7| Darkvision

Sorry! Forgot to specify that the dice roll was a grapple.


Your Narrator

Kord said he would cast Cause fear before charging the Warden so since he hasn't posted that is what I will have him do.


Your Narrator

The dice come around eventually Kelvar. You demolished him.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

With 41 points of damage? If I didn't, I'd wonder what the heck you were throwing at us.


Your Narrator

Oh not much, just fighters with THIS template.

jks they are just level 2 fighters.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

I figured. Plenty challenging for a group of level 1 gestalt players, especially when they bottleneck us.


Your Narrator

Azrin, dismissing a spell is a standard action so you can do that or your SLA not both.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

Ah, you're right. My mistake. I'll keep the SLA. That's enough for me and those with darkvision (like my snakes).

-Posted with Wayfinder


Your Narrator

Yep no problem. Those with dark vision can see him again


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

By "him" do you mean the Warden, or Azrin? I can't see them either way, I'm just curious.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

He means the warden (I believe). I was never hidden, except for being around the corner and in a darkness spell. Which I guess actually is pretty well hidden.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

And in with the criticals.

Liberty's Edge

Male Human (ulfen) Lvl 1 accountant / lvl 3 monk

I believe he means you azrin, seeing as how the warden is under the effect of invisibility.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

Then who can see me again? No one's seen me in the first place. Plus, I'm in magical darkness. Additionally, how does me casting Faerie Fire on the warden suddenly allow people to see me (apparently again) and not him?

Liberty's Edge

Male Human (ulfen) Lvl 1 accountant / lvl 3 monk

1. anyone who has darkvision can see through your magical darkness.

2.technically, based off of our position currently, no PC should be able to see you due to LOS. However when my action takes place, I will be able to see you.

3. He has not resolved the Faerie Fire action. when he does, if the warden was in your aoe, anyone with darkvision should be able to see his outline.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

Within the context above, I assumed he was resolving the faerie fire action rather than making a somewhat meaningless and nonsensical statement. However, I openly acknowledge the possibility that I am wrong.


Your Narrator

Logic follows, and I was responding to Azrin about the Farie Fire. Being able to see someone AGAIN means you had to have been seeing him in the first place.

I posted it here to not clutter up the gameplay with empty OOC posts.


Your Narrator

A note on faerie fire within darkness.

Faerie Fire is a level 1 spell that essentially defeats invisibility and darkness(but not if that darkness is a higher level effect than Faerie Fire). This here the level 2 darkness spell still hides the Warden from those without darkvision. So Kaath is fine to charge in and grab him, but Kelvar still can't see him.


Male Oni-Spawn Blood Conduit/Sacred Fist Gestalt 2 HP: 22/22 Bloodrage: 14/14 Blessings: 4/4
Stats:
AC 14 TAC 13 FF 13 CMD 20| Fort +6 Ref +1 Will +4| Init +1|Perception +7 Sense Motive +7| Darkvision

Well darn, no one was able to see me be all cool evil rebel bad ass UGH


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

We promise we'll all imagine it in our heads, Kaath. Now, I'm going to go see about getting Carnadine back up on his feet.

Shadow Lodge

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Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Watch out for metagaming. We do not know that he is down. Also, Rosemary (I think her nickname should be "The Black Rose") should be able to heal him with a lay on hands as both are negative energy attuned dhampirs.


Your Narrator

Lay on hands at level 1?

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Oops, forgot that is level 2. Perhaps a heal check or something.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

I know to watch out for metagaming, I was mainly using the logic DMHW said in this post:

DM HolyWater wrote:

Yea those dice roll gods...

It would be fair enough to say that you know they went up onto the wall. It would also be fair to go looking if they don't come back because you need the numbers to help complete the escape.

So, that's what I was thinking with the plan.


Male Oread Tetori monk/ Blight Druid 1 Sheet.

Its alright Kaath, Kord saw you and now has new respect for your grappling abilities. One day we will spar to see who is truly best in the ring.

as for everyone else, I think azrin, yzera, and I, should check the upstairs tower while kevlar, caprin, and kaath should assist the others, we need as many bodies alive as we can get.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

I'm still super chained to this wall though.


Male Oni-Spawn Blood Conduit/Sacred Fist Gestalt 2 HP: 22/22 Bloodrage: 14/14 Blessings: 4/4
Stats:
AC 14 TAC 13 FF 13 CMD 20| Fort +6 Ref +1 Will +4| Init +1|Perception +7 Sense Motive +7| Darkvision

Kord, would you do Kaath the honor and scramble this chicken's egg up? Originally figured Kelvar or someone else would be able to behead the Warden but I didn't know the Darkness kept everyone from seeing the Faerie Fire.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

We're heading for a mini ski vacation tomorrow to return Thursday night. Probably won't have internet. Might not post until Friday.

cheers


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Have fun! We'll get you healed up soon, I suspect.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

With him gone from the game for a few days, we can just drag him behind us. Or use the healing on Grumblejack, and then let the ogre drag Carnadine around by his hair.


Male Oni-Spawn Blood Conduit/Sacred Fist Gestalt 2 HP: 22/22 Bloodrage: 14/14 Blessings: 4/4
Stats:
AC 14 TAC 13 FF 13 CMD 20| Fort +6 Ref +1 Will +4| Init +1|Perception +7 Sense Motive +7| Darkvision

If Kaath gets hold of the focus, he can cast infernal healing on either Carnadine or Grumblejack.


Your Narrator

Grumblejack is Ogre heavy. That's pretty heavy.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Please don't cast infernal healing on Carnadine. That will hurt.

Prepare for the consequences of disrespecting Carnadine's body. ;D


Your Narrator

Infernal healing would be fine though wouldn't it? It gives fast healing 1 for 1 minute. Fast healing is neither positive or negative energy.

Fast Healing is just like natural healing.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision
DM HolyWater wrote:

Infernal healing would be fine though wouldn't it? It gives fast healing 1 for 1 minute. Fast healing is neither positive or negative energy.

Fast Healing is just like natural healing.

Fine by me. I've had GMs rule the other way. But I like your perspective!

cheers


Your Narrator

I would love to know how they come to that conclusion seeing as how UNDEAD VAMPIRES have fast healing 5.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

Yes, by RAW (and I believe RAI) infernal healing works on undead and other positive-energy-sensitive creatures.

-Posted with Wayfinder

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Yup, I agree with DMHW. I have looked at Infernal Healing and see nothing about positive or negative energy. I can see a DM ruling the other way, but would consider this a gross misreading and/or misapplication of the RAW.


Anti-Paladin 2//Magus 2 | HP 20/23 | AC 14/10/14 | Fort +7 | Ref +3 | Will +5 |

I should be able to drag up to 2000 pounds so I could've been hauling his ogre behind around.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Even with your strength, you would have been moving pretty slow pulling a 2000 pound ogre down a set of steps and across a courtyard with archers cheerfully shooting at you.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Kaath, why didn't you say you had Infernal Healing prepared? I could have passed it to you already.

I'm thinking that if we want to bring back Grumblejack after we finish up the Warden's tower, we should save Infernal Healing for that. I'll use my channel for Carnadine.

Although since he's gone for a few days, maybe I should wait till Rosemary gets injured to use it.


Male Oread Tetori monk/ Blight Druid 1 Sheet.

MAAAAAAAN KEVLAR YOU RUINED MY LIVE EYEBALL EATING ROLL PLAY! I'm doing my best to warm kaath up to the delicacies of cannibalism!

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