The Way of the Monstrous (Inactive)

Game Master Stalwart


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And here we are!

Pop in and say hi, for right now. I'm going to work on getting the character build rules together tomorrow, since I think there's going to be different ways for different characters. Let me know if you want to go in some other direction:

Lilin: I see you mainly as going Oracle, and we'll build the harpy stuff with the Advanced Race Guide mainly.

Kane: Same as Lilin, except for Paladin/Gargoyle.

Peacock: I think the Eidolon build might be the best way to go, although there is also a Rite Publishing pdf called In the Company of Fey that has a full fey creature base class that I haven't looked at yet, but it might be something to consider. I'm not going to make you buy something for the game, so don't worry if you're not interested in going that route.

Sphene: I think you're going with the Pathfinder Savage Species Gold Dragon class, right?

Jazzai: Your character broke the rules, but in such an interesting way I'm excited to try her in this campaign. I figure we'll go with Eidolon rules. Is that what you were thinking?


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

I've done some searching, and I've come to the conclusion that the the Fey Creature template would probably be the best starting point for Peacock. It comes with the essentials of what makes a fey a fey, while gaining power as the character levels up.

Perhaps to account for the CR, Peacock could start as Fey Human Commoner 1 and become Sorcerer 1 when the party reaches level 2?

(I absolutely recognize that this would make him almost useless at level one, but I don't have issues with that. If anything, it's consistent with his age and experience as the campaign begins.)


Female
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 8/13 | F +3 R +4 W +3 | Init+2
skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate

Yep,
Also what level we starting at GM
Then
I Think my PC my start with no coin or items
All depends GM on setting


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Heh, Yeah she did but I am very glad you liked it.

Eidolon rules are fine with me. If an ability is not covered that we come across we can look at the race building rules for it also. I am willing to work with you for what you would prefer and would suggest if there is something that doesn't quite fall under either, but similar abilities exist in each list between eidolon/race build to take the more expensive one until we feel the ability out.

It is possible to build everyone in race builder to compare points for a rough gouge.

Peacock: You wouldn't be the only one starting out a little weak. I'm starting out with a blind farm girl with a little extra. But the role playing possibilities (which is the focus) will be there in abundance and its possible our characters could be from similar locations since I never set a concrete starting point for her.


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

Sounds interesting; I'd be up for it.


Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

well this slowed up fast


Female
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 8/13 | F +3 R +4 W +3 | Init+2
skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate

Upps wrong PC

Seeing how shes just come out of an Egg by chance.
Rolls for stat's over 25 points say

4d6 ⇒ (3, 5, 5, 6) = 19 16
4d6 ⇒ (2, 2, 1, 5) = 10 9
4d6 ⇒ (6, 6, 4, 4) = 20 16

4d6 ⇒ (3, 4, 1, 5) = 13 12
4d6 ⇒ (1, 4, 3, 5) = 13 12
4d6 ⇒ (1, 6, 6, 5) = 18 17

YIKES she was blessed 29 points I think


Everyone starts at first level.

Peacock, I'm going to reserve judgement on whether you'll need to start as a commoner or as a sorcerer until I see the power levels of the rest of the party. Some are going to be rather "front-loaded" while others not so much.

I have some ideas to get everyone together, which will require a bit of railroading at least until the party's united. I'll give you some room to adjust some details, but as soon as the group is together the rails come off.


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

DM Stalwart: How do you want us to determine stats and exactly how do you want me to build my character. Eidolon lvls with class lvls or straight eidolon?

Peacock: Since they are both on the run. It is quite possible that they could run into each other while on the run. She would be frightened and afraid and battling her hunger. But wouldn't judge him on looks and would mention he smells "like a good person". If you wish we could roleplay it out through messages to solidify their meeting and why they travel together.


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

Fair enough, for waiting and seeing. I'll probably stat up both versions until then. I will admit it would be nice not to have the level adjustment, (Especially since sorcerer is probably the class mpst hurt by it) but it would make Peacock pretty powerful for a level 1 character.

How are we doing ability scores?

I must admit I've got a personal preference for point buy after getting burned really badly by rolls on a few characters.

Jazzai: Or perhaps, with the DM's approval, we could play it out at the start of the game and later run into the rest of the party, depending on how things start.


Female
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 8/13 | F +3 R +4 W +3 | Init+2
skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate

I rolled cuz she's just been reincarnated
Seemed more fun. Even if burned hehe.


Sphene, one of the things that bugged me about Savage Species was the assumption that the monsters start with abilities at 10s or 11s and then get racial modifiers to stats that way. Then the classes throw stat boosts on a regular basis, even though the monster-as-pc gets better starting ability scores. This can sometimes get wildly out of control. And it looks like the Pathfinder bestiary classes hasn't addressed that issue.

There's two ways I can see to correct this, and that is to either let you start with a 15-point buy and progress as the class is written (this makes you tougher than a base one, but nor wildly so), or go with higher stats but only grant stat boosts when you increase in size.

Character creation in this is unconventional, I'm aware, but I'm mainly worried about one character running wildly ahead of the curve.

Edit: I knew I should have checked for posts first. I'll get your questions answered soon.


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

The last character I rolled got me a 9-point buy's worth with one stat at 5, which only became sorta viable when the DM upped my highest stat to an 18.


Jazzai Moonbreaker wrote:

DM Stalwart: How do you want us to determine stats and exactly how do you want me to build my character. Eidolon lvls with class lvls or straight eidolon?

I think we'll start with straight eidolon at first and see how it goes. I think the biped gets claws as a bonus evolution, but that can be switched to bite easily enough. Let me know what else you want to start with, since the evolution pool points are limited, but you should also get some racial abilities as well.

Hunger:
(EX) You have a slowly growing hunger gnawing at you. When confronted with a living creature that is helpless, dead within the last hour, or of a CR-2 to your level, you must make a DC 5 Will save or attempt to feast upon its blood. For each week that passes without feasting, you take a -5 penalty on your Will save. Humans and acquaintances give you a +10 bonus to resist feasting on them, and a natural 1 is not an automatic failure on these saves.

I want this to reflect the slowly growing yet inexorable hunger, but also decrease the risk of you attacking the party when bedded down at night. Although go too long, and you even become a danger to them. What do you think?


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

I really just need ability scores to get going, myself. (Assuming you're ok with the template.) How are you planning to handle those?


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Peacock: That works great for me either way. ^.^

DM Stalwart: I love the hunger write up and almost mirrors the one I was generating. I will generate her then and post her up under her name....now I need to figure out her name. Always the hardest part. :P

Should I go with Eidolon stats or roll/buy my own?


Let's start with a 20-point buy, and we'll see where we go from there. I might need to make some adjustments before we're done, but that's a good starting point.


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

DM: Quick question. Do you want me to build her as a Human first and add the Eidolon on top? Getting the human two feats, skill bonus, stat bonus ect?

Or go with the Eidolon's 1 feat?


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

I'm waiting to see which class I start off as before I go too far, but here's a first rundown of picks for Peacock:

Ability scores (fey template bonuses and penalties included)

STR 8: Adrien was not a very strong lad to start off with, and the transformation only made that worse, leaving him positively twiggy. (Base 10, -2 fey.)
DEX 17: Adrien had a lot of practice running from bullies, making him nimble and quick, and his transformation played to this strength. (Base 13, +4 fey)
CON 14: One does not live in a rural village his whole childhood without becoming at least a bit hardy. (Base 14)
INT 12: Adrien was a boy of normal intellect, and though he received the gift of fey knowledge, it has hardly made him a genius. (Base 10, +2 fey)
WIS 12: Good vision and hearing comes in handy where avoiding bullies. (Base 12.)
CHA 20: Perhaps it was the heritage of Queen Swandove in his veins, or perhaps it was the result of random chance, but Adrien was always gifted with the art of words and a beautiful physique for a lad his age. However, frightened by those who regarded him as an outcast, he rarely worked up the courage to speak out. His transformation may very well be the key to unlocking this potential. (Base 16, +2 human, +2 fey)

Feats: Improved Initiative - Peacock's bullies have unwittingly ensured him a future of thinking fast and acting faster.
Spell Focus(Enchantment) - Part of his fey mother's gift to Peacock was an almost instinctual understanding of the fey art of enchantment. (Possible DM point of contention: This, added to the Fey Bloodline arcana, would put my Enchantment(Compulsion) DCs pretty ridiculously high. (+3 from the natural DC).)

Rules Question, while I'm at it: Does Spell Focus apply to spell-like abilities?

Traits: Reactionary - See "Improved Initiative" above.
Desperate Resolve - Adrien spent long hours attempting to focus on school and his father's craft while doing his best to ignore the strange looks some adults would give him, or the torment of his fellow classmates.

Favored class bonus: As human sorcerer (If you approve, DM)

Skills:
Bluff, Stealth, Fly, Spellcraft (If sorcerer. If commoner, will take Craft(Bows) and change it to Spellcraft when growing to Sorcerer)


Go ahead and take the human bonus feat, and I'll grant everyone the +1 skill per level for having a human mind, but I'm going to switch out the favored class bonuses, probably to have it fall more in line with the new form.


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

Sounds good to me. Switch out for what?


HP 19/22, AC 17, Fort +8, Ref +3, Will +4, Smite 1/1, LoH 3/3

Checking in. Today's a busy day for me, but I should have time tomorrow to get to work rebuilding Kane. Looking forward to this.


I'll come up with something, or of course you could go with the extra hit point or skill rank.

And to answer your question about spell-like abilities, the prd says specifically that they are not spells, so I'm going to say no, spell focus doesn't affect SLA's.

Edit: Thanks for the heads up, Kane!


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

Hm. Had an idea:

Rather than Spell Focus, I'll pick up Weapon Proficiency (Longbow), and use my favored class for an extra skill point in Craft(Bow).

Practicing his father's craft of bowcrafting and fletchery, as well as archery, will be Peacock's way of keeping his humanity by his side, so to speak.


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Her build is below and in the profile. Figured I would put it here for ease. Oh and I hadn't put HP but I figured it was Max so that would make it a total of 11.

Spoiler:
Jazzai

Starting Statistics: Size Medium
Speed 30 ft
AC: 13=10+2 natural armor+1 Dex Flatfooted: 12
Saves Fort +2, Ref+0, Will +2
BAB: +1
Attack 1 Bite +1 (1d6+0)
Ability Scores:
11 Str
12 Dex
12 Con
14 Int
16 Wis (+2racial)
14 Cha

Free Evolutions Bite: Replacing Claws, limbs (arms), limbs (legs)
Evolutions: Scent (1Pt) Skilled: Perception +8(1pt), Skilled: Survival +8(1pt)
Feats: Blind Fighting, Great Fortitude (Due to experiments and working on a farm)
Disability: Blind

Darkvision(Ex): The eidolon has darkvision out to a range of 60 feet. (This does not apply due to being blind)

Skill Points 4+int+1
Ranks+Stat bonus+Classbonus+Racial/misc
0 Bluff (Cha)
0 Craft (Int)
7 Knowledge (planes) (Int) 1+3+3
15 Perception (Wis) 1+3+3+8
7 Sense Motive (Wis) 1+3+3
0 Stealth (Dex)

15 Survival (Wis) 1+3+3+8
7 Linguistics (Int) (Speaking only) 1+3+3
6 Handle Animal (Cha) 1+2+3
6 Knowledge (nature) (Cha) 1+2+3
In addition, at 1st level, the summoner can choose 4 additional skills to be class skills for his eidolon
(If this applies only for her these are the four skills)

Scent (Ex): An eidolon's sense of smell becomes quite acute. The eidolon gains the scent special quality, allowing it to detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents can be detected at twice the normal range. Scent does not allow the eidolon to precisely locate the creature, only to detect its presence. It can detect the direction with a move action. The eidolon can pinpoint the creature's location if it is within 5 feet. The eidolon can use scent to track creatures.

Skilled (Ex): An eidolon becomes especially adept at a specific skill, gaining a +8 racial bonus on that skill. This evolution can be selected more than once. Its effects do not stack. Each time an eidolon selects this evolution, it applies to a different skill.


Jazzai Moonbreaker wrote:

Her build is below and in the profile. Figured I would put it here for ease. Oh and I hadn't put HP but I figured it was Max so that would make it a total of 11.

** spoiler omitted **...

Did you catch the information about the hunger in the spoiler a few posts earlier?


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Yes forgot to add it. When I get the ability to add that I will.


Female
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 8/13 | F +3 R +4 W +3 | Init+2
skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate

Done as you wished 15 point buy.
Stats are now 12/14/12/18/12/12
AC 14 [this will only get higher with magic or levels as she can't use armor]
Weapon bite 1d4+1 breath 1d4 DC 11
Hp 13
Note none of her SU powers come on line until 6th 10th level.
She only has to growth points wile getting to 10th,


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

I've got my crunch up, with the assumption of Sorcerer 1. Will edit it for Commoner if it comes to that.

I tried to have his traits and feats be inherited from his human past while class abilities and soem skills are more recent developments from his transformation.

Would like to know if it looks fine to you, Stal.

How are we handling equipment?


Female
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 8/13 | F +3 R +4 W +3 | Init+2
skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate

Is that 20 point or 16 point?


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

I'm not sure who you're asking. If you're asking me, I have a 20 point buy modified by the fey template.


Female
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 8/13 | F +3 R +4 W +3 | Init+2
skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate

Sillyness with Dragons:

Gold as a PC link here

Thats
20 Buy +4fey +2fey +2fey +2fey -2fey +2human

Wile I get 15 buy +2 Int +2Dex +2 Human?

that gives you PC 5 more to spend +4 on a base state

So +4 +4 +2 -2 more than my PC.

Lets see how Ill get to that Stat set up V levels its around level 5

but then all her Su powers only kick in at 11th level.
she has no armor or weapon skills.

She basically a familiar until 5th level.
No magic till 11th then its only detect evil. haha joke that.

Looking at its shes always going to be sucky until around level 15

This is what she get to level 5

L1 HP1d12 Hatchling Tiny Saves +2 +2 +2 Feat, Cone of Fire 1d4 dam (15’), Bite (5’ Reach), Fire Subtype, water breathing, Immune to fire, Paralysis, Sleep, Vulnerability to cold, +2 AC Size bonus, +2 Dex, +2 Int

L2 HP2d12 Saves +3 +3 +3 +1 Natural Armor, Breath Weapon Dam 1d6, +2 Con, +2 Int

L3 HP 3d12 Saves +3 +3 +3 Feat, Breath Wpn Dam 2d4, +2 Str, +2 Wis, +1 NA

L4 HP4d12 Saves +4 +4 +4 Breath Wpn Dam 1d10, Cone of Weakening Gas (15’), +2 Con, +2 Cha, +1 NA

L5 HP5d12 Nestling Small Saves +4 +4 +4 Feat, Breath Wpn Dam 1d12 (20’), +2 Str, +2 Wis, +1 NA -1 Size bonus to AC, if consumed Treasure to enlarge.

Yes they get better stats BUT no much ease, NO spells, no weapons, no Armor, no more, skills, feats,Class like ability's, hells cant even use magic Items.

That's it, they just get bigger smarter wiser a not much until a few SUs at 11th

Case in point.
Spell-Like Abilities (Sp): A gold dragon gains the following spell-like
abilities upon reaching the listed age category. Its caster level for
these effects is equal to its Hit Dice, and any save DCs are Charisma-
based. A gold dragon can use these abilities at will. Very young—
detect evil; Juvenile—bless; Adult—daylight; Old— geas/quest;
Ancient—sunburst; Great wyrm—foresight.

Very young? err that would be L10 then Yee I get to cast detect evil at will.

Yer this is a Dragon that's going to stay small and take Classes
its that or die. In which case why be a monster at all, one reincarnate would get her hands back. etc.

Unless GM ->Race Builder??

Yes yes we like


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

I'm would prefer not getting involved in questions of "It's not fair that your stats are better." Those are likely to lead to party resentment.

If you're worried about not being competitive, please bring it up with the DM.


Don't panic. I'm going to make some adjustments before we get underway. I can't access that bestiary class project while I'm at work, so I'll check it out this evening to see where you'll be in a couple levels. I think you get stat boosts at every level. Keep in mind you're a hatchling. But also a dragon, so you should get powerful pretty fast.


Female
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 8/13 | F +3 R +4 W +3 | Init+2
skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate

more Skillyness with Dragons:

Yep as she has now class, that ALL she gets, bigger and bigger and well that's it until some SU's at 11th. 11th level human wis will blast her to bit. But once she at level 20 wow big and strong and smart but unable to cast spells other than v items and SU. hummm

[Chances your PC will see higher levels in a game / PbP + real life = Slim]

This is a well known fact of the boards, I'm not looking past 5th no point trying and to get to the crazy heights of adulthood like Level 20.

:)

At Level 5
Breath Wpn Dam 1d12 (20’), 1d4 rounds
1 round Bite 1d6+str [+3] 2 round 1d4+1/2 Str [+1]
1 more feat at 3ed


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

Unless I'm mistaken, Savage Species classes do get feats and skills per HD. Also as a dragon you get several natural attacks and dragon breath, just to name a few.

If you're worried about the Savage Species thing not working out well, perhaps building off an Eidolon would work better?

Also, my suggestion to the DM: Since the transformation as the levels go is a big part of the plot here, a fast (or possibly even very fast) level progression might be called for.


I'll probably compress the dragon class a bit, especially since you are lacking in weapon/armor slots.

It'll work out.

Actually, another thing I'll probably do is start you off as small-sized, rather than tiny. (Unless you do want to start off the size of a housecat.) I always envisioned dragon eggs to be the size of steamer chests. Game of Thrones notwithstanding.

Edit: one other thing. Try out the stats with the 20-point buy and let's see the difference.


Female
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 8/13 | F +3 R +4 W +3 | Init+2
skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate

More sillyness with Dragons:

was thinking same, GM Cat sized Blacks and reds, being bullied by Presto and Fiery Dragons, Until there 200 or some thing like that. Bit silly

I think the Problem with the book is, its really 3.5 so gos to Level 30
Pathfinder is capped at Level 20 so shes 33% up'ed to higher levels not meant for Pathfinder.

ill have to have a think about this.
Its not that I want a more Power PC than overs, that just being a pain,
it more the depth of play I can get out of a PC that's the size of a house cat and that little more than a Familiar / animal companion all its life, yes a big one but with a bite, breath and claw but that's about all it will be doing.

Fly -> See -> Breath -> Bite -> Claw
next
Fly -> See -> Breath -> Bite -> Claw
repeat
That's going to ware thin real fast.

No matter how good a player you think you are, with out more things to do, your stuck a bit.

I know I wanted to play a gold Dragon, but looking at them, they are really boring hehe.

"Hi your a Gold Dragon"

"yep"

"What can you do"

Shows teeth, wings, Claws

"err that it"

"Nope, I can eat as well"

Chomp chomp.

New 20 points:

Ok shes coming in at

Str 12
Dexterity 14
Constitution 12
Intelligence 19
Wisdom 12
Charisma 14

I could have gone 14/14/13/14/14/14
but I like the Idea shes smart, clever Dragon/girl over Tooth and claw


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

It goes to level 30 because Elder Wyrms are epic-level creatures. And yes, you've more or less outlined the issues with Dragon PCs right there.

Say, DM, anything wrong with my crunch?

How do we handle gear? Class average? The PFS 150?


Female
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 8/13 | F +3 R +4 W +3 | Init+2
skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate

Yep, its why Im going for Smart over claw hehe
Gives you a lot more to play with V PC interactions and Game play.
And golds are meant to be Smart.

My take a level is come class to use her Brains
Wizard say


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Instead of Spell Focus, you want this feat


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

Heh. Not quite as handy. Fey gets a bunch of different spell-likes, and since I'm a sorcerer anyway, I was wondering. :P


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Alright I updated my character and will soon add the background and her looks.

Side note: Small Victory! I figured out how to format better.


Sphene Axinite Clinohumite wrote:

Yep, its why Im going for Smart over claw hehe

Gives you a lot more to play with V PC interactions and Game play.
And golds are meant to be Smart.

My take a level is come class to use her Brains
Wizard say

And therein lies the way I want this campaign to go. It's been my experience in pbps that combat grinds are less fun anyway than the various events that foster character growth and expression. I'm going to try for that.

And anyway, I've had a chance to really look at that progression and wow, is it slow. I'm definitely going to compress this, so you'll get some spellcasting earlier, and some of your other goodies. I might pull the different abilities out and offer them as "talents" or something so you can choose from a list.

Peacock, I'll let you start out with a longbow and a quiver of arrows, but you won't have much else than that. If there's something else that your heart really is set on, let me know and I'll see if I can work it in.

While we wait for our harpy to grace us with her presence, I'm going to start typing up the prologues to get everyone together. Stay tuned!


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

I was thinking Peacock would probably try to sneak back into his room and take a few prized possessions, but I see where you're going.

I think the only extra item I'd like him to have is a thick quilt, as a memento from home and a source of warmth, both physical and emotional.


Okay, the first couple of prologues are up!

I'd like to ask you to refrain from cluttering up the Gameplay thread until the remaining prologues are up. I'm still of course waiting on a name from Jazzai and then I can get her story up, and I'm hoping that Seiomi shows up soon so we can bring her in.

All right; going to bed. You night owls can work on finishing your characters and I'll get to them in the morning.


Male Fey Human Sorcerer (Fey Bloodline) 2 | AC 13 T 13 FF 10 | HP 20/20 | DR 5/Cold Iron, Cold/Elec Res. 10 | F +3 R +4 W +4 (+4 to saves vs. Mind Affecting) | Init+9 | Perc. +1, Low Light Vision | Magic

By cluttering up, do you meant not making too many posts, or not making any posts at all?


Female
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 8/13 | F +3 R +4 W +3 | Init+2
skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate

Looking at the way pan out.


Female
Status:
Gold Dragon L1 | AC 16 T 13 FF 14 | imun-fire,sleep, ser-Cold | HP 8/13 | F +3 R +4 W +3 | Init+2
skills:
Darkvision 120 ft. Blindsense 60 ft, low light 240, Per+6 fly +6 SM+6 +6 Stealth +5 Swim +5 Intimidate

got the ball rolling


Peacock wrote:
By cluttering up, do you meant not making too many posts, or not making any posts at all?

Sorry I wasn't clear. I meant that I didn't want a whole lot of posts so that the introductions of the other characters would get missed. Spoilered posts like Sphene's will work nicely.

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