The Viridian Castle

Game Master Kristev

A mysterious green castle has started appearing at night on an island off the coast of Pelican Bay right about the same time that people began to disappear.


251 to 300 of 324 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Grand Lodge

HP: 16/16 | AC: 10 | Touch: 10 | FF: 10 | CMB: 1 | CMD: 11 | Fort: +2 | Ref: 0 | Will: +4 | STR: +1 | DEX: 0 | CON: +2 | INT: +2 | WIS: 0 | CHA: +3 Sorcerer(1)/Oracle[Warsighted](1)

Initiative: 1d20 + 4 ⇒ (12) + 4 = 16

Silver Crusade

Initiative: 1d20 + 3 ⇒ (16) + 3 = 19

Penny, Zachariah, Cathran, Alfred. Now we just wait for Krastov.

Penny is surprised by Zacariah, but she's a quick one and dodges his attempts to strike her.

"How dare you attack me like that, mister? Security!"

The employees simply drop what they're doing and watch, transfixed.

"Fine, I'll do this myself!" Penny snaps. She draws out her rapier and attacks Zacariah with it.

Attack: 1d20 + 3 ⇒ (9) + 3 = 12

She uses combat expertise to give herself a +1 to AC as she attacks.

Silver Crusade

Krastov is now removed from the initiative roster this combat.


Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3

Pretty sure I'm out of turn but oh well

Alfred stops his inspire courage performance, but it lingers in the air providing his allies with its benefit still

It will last for this round and the next one

Alfred then runs to the side to avoid Zachariah and fires his bow at Penny Pincher.

Short Bow: 1d20 + 7 ⇒ (5) + 7 = 12 and Short Bow Pot. Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Yelling at the people in the shop,

"Call the Police, Ms. Pincher here is an escaped convict!"

Grand Lodge

HP: 16/16 | AC: 10 | Touch: 10 | FF: 10 | CMB: 1 | CMD: 11 | Fort: +2 | Ref: 0 | Will: +4 | STR: +1 | DEX: 0 | CON: +2 | INT: +2 | WIS: 0 | CHA: +3 Sorcerer(1)/Oracle[Warsighted](1)

If it's a 'free for all' ...

As a move action Cathran will activate the 'Point Blank Shot' feat using her Oracle's 'Martial Flexibility' feature.

Cathran will then try to zap the curse-tomer with Elemental Ray.

Elemental Ray: 1d20 + 1 ⇒ (3) + 1 = 4
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Male Human Monk 2 Init +2 Perception +8 Fort +5 Ref +5 Will +6 AC 16 Touch 16 FF 13 hp 20/20

Zacariah will attempt to trip Penny. I don't have the improved feat so it provokes

trip : 1d20 + 2 ⇒ (11) + 2 = 13
trip: 1d20 + 2 ⇒ (15) + 2 = 17

If my first trip succeeds treat the second attack as an unarmed strikedmg: 1d6 + 3 ⇒ (3) + 3 = 6

Silver Crusade

You succeed in tripping her in the second try, but she attacks, since you gave her the chance. Attack of opportunity: 1d20 + 4 ⇒ (10) + 4 = 14

Potential damage: 1d6 + 1 ⇒ (2) + 1 = 3

"We'd love to," the girl at the service desk says, "but someone once called the cops on a shopper who tried to kidnap his ex, who worked here. Big Boss fired both the ex, and the guy who called the cops, saying that he alone would decide when the emergency services were to be called."

The janitor throws down her mop and goes to the phone.

"I'll do it. Yeah, it'll cost me my job, but it'll be so worth it." With that, the take-no-nonsense cleanup woman calls the police.

Now that it's her turn again, Penny realizes the deep trouble she's in. Using a double move, she tries to crawl out of the store. To prevent the party from following her, she overturns the cart full of things she brought in. Among the scattering objects is a chalice, just like the first two.


Male Human Monk 2 Init +2 Perception +8 Fort +5 Ref +5 Will +6 AC 16 Touch 16 FF 13 hp 20/20

Crawling always provokes, even with a five foot step. So I'm going to make my AoO

Zacariah attempts to stomp down on penny.
attack: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d6 + 3 ⇒ (6) + 3 = 9

Silver Crusade

5 won't do it.


Male Human Monk 2 Init +2 Perception +8 Fort +5 Ref +5 Will +6 AC 16 Touch 16 FF 13 hp 20/20
Kristev wrote:
5 won't do it.

I'd be suprised if it did

Grand Lodge

HP: 16/16 | AC: 10 | Touch: 10 | FF: 10 | CMB: 1 | CMD: 11 | Fort: +2 | Ref: 0 | Will: +4 | STR: +1 | DEX: 0 | CON: +2 | INT: +2 | WIS: 0 | CHA: +3 Sorcerer(1)/Oracle[Warsighted](1)

Imagining every computer she's ever had to work with and every 'last minute' rush job she's had to do in the office because someone screwed up the work order and she had to do it over again and that one user who flew in to a rage because every computer doesn't work perfectly all the time and 'what's the point in even trying' (regarding the ongoing problem no one bothered to raise a bloody support ticket about), she bristles.

A static charge builds up around her, her hair rises ever so slightly and starts to glow dimly, electric blue. She builds a charge and prays, aiming the bolt at Penny Pincher.

Elemental Ray: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Grand Lodge

HP: 16/16 | AC: 10 | Touch: 10 | FF: 10 | CMB: 1 | CMD: 11 | Fort: +2 | Ref: 0 | Will: +4 | STR: +1 | DEX: 0 | CON: +2 | INT: +2 | WIS: 0 | CHA: +3 Sorcerer(1)/Oracle[Warsighted](1)

The air crackles, the bolt shoots forth and cracks with the loud familiar sound ....zzzzzzSNAFUzzzzzz....


Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3

Seeing the cup, Alfred will run over to it to collect it,

"She has one of those chalices on her too"

If possible he will also fire his bow at her,

Shortbow: 1d20 + 6 ⇒ (1) + 6 = 7 and Damage: 1d4 + 1 ⇒ (2) + 1 = 3

After this round my Bardic performance will no longer affect people


Male Human Monk 2 Init +2 Perception +8 Fort +5 Ref +5 Will +6 AC 16 Touch 16 FF 13 hp 20/20

Zacariah will move up and attempt to trip her with a kick

punishing kick attempt: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d6 + 4 ⇒ (6) + 4 = 10

DC 13 fort save or be knocked prone if it hits

Silver Crusade

Zacariah, you've actually dealt Penny a serious blow. She's still alert and conscious, but only just.

Fortitude: 1d20 - 1 ⇒ (17) - 1 = 16 She resists being knocked prone, but it's clearly a strain on her.

She hears Alfred mention the chalice, and grins as she backs up to the door and puts her hand on the handle.

"You can have it if you want it. You can have everything in my cart. Just let me go."


Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3

"Honestly? I think we can have everything in the cart either way. Only we would ask Sheriff Brady for it in payment for turning you in if we want it."

With that Alfred fires his bow at her again,

Short Bow: 1d20 + 5 ⇒ (4) + 5 = 9 and Damage: 1d4 ⇒ 4

Silver Crusade

"Would you mind if we checked the cart for stolen stuff? We know she likes the five-finger discount," the girl at the service desk asked.

"Are you sure we actually want it back after it's been with her for so long?" countered the janitor, after she hangs up the phone. "Sheriff Brady is on her way here personally."

"You called her? But I . . . I . . . I can't believe it! How could you? Wait until I write Big Boss one of my scathing complaint letters! Oh, he'll fire all of you!" Penny protests, reaching into her pocket.

Silver Crusade

All right. Penny throws an object from her pocket, revealing itself to be a smoke bomb.

It is clear from the sound of her footsteps that she is trying to escape.

Grand Lodge

HP: 16/16 | AC: 10 | Touch: 10 | FF: 10 | CMB: 1 | CMD: 11 | Fort: +2 | Ref: 0 | Will: +4 | STR: +1 | DEX: 0 | CON: +2 | INT: +2 | WIS: 0 | CHA: +3 Sorcerer(1)/Oracle[Warsighted](1)

Cathran takes her silk rope out, holds one end tightly in her left hand and drops the rest unfurled on to the ground.

Casting 'Mage Hand' on the other end, she direct it towards the direction of the fleeing footsteps at chest height out and round in a 15ft wide arc then directs the rope under her raised left arm waiting for a twitch.

If she sees the rope start to pull away she will bring her left arm down, briefly trapping the rope, then try to grab hold with her now free right hand and yank Penny back.

Silver Crusade

My how clever.

"No! Let me go! This isn't fair!" Penny breaks into a host of profanities as she is captured and lands at Cathran's feet.

Grand Lodge

HP: 16/16 | AC: 10 | Touch: 10 | FF: 10 | CMB: 1 | CMD: 11 | Fort: +2 | Ref: 0 | Will: +4 | STR: +1 | DEX: 0 | CON: +2 | INT: +2 | WIS: 0 | CHA: +3 Sorcerer(1)/Oracle[Warsighted](1)

"Cry me a river, Pincher."

Cathran finishes securing the rope around the arms of the sitting Penny Pincher.

"Let's see you write a letter of complaint now!"

Silver Crusade

Well, I don't know what to say. You have non-violently defeated Penny Pincher.

Naturally, the smoke is gone by now, and Big Boss has come down and berated the staff for the poor guest experience.

"Someone will be fired for this!" he concludes.

The janitor shakes her head, removes her apron, throws her name tag at him, and grouses, "I agree. Too bad it won't be you. Take this nonsense and shove it. I quit." She also hands him the mop.
Being upper management, he has no idea how to use it.

Luckily, while his idiotic creation of a mess rather than cleaning of it provides entertainment, it doesn't last long.

Sheriff Brady arrives a few minutes later, bringing with her the captive Dawn and Bruno Grayson, who are quarrelling and arguing with each other as to who is to blame for them being caught.

"Sorry I'm late," Sheriff Brady explains. "These two were at another con job, but the near-victim got smart and called me when she smelled something fishy."

Penny's heart sinks as she realizes that she, too, is going back to prison. Suddenly, she gets a gleam of light in her eye.

"Sheriff, I'll make a deal with you. Cut me loose and I'll leave town for good, and I'll tell you who freed us. Isn't that worth losing little old me?"

"So you can go running back to Cassandra Santiago, Pincher? No way. She's the world's best thief, and a master world traveller, but we can never find her. Then she took off with Wally, a man who can hide in plain sight and is the star of many self-published game books, and they've never been found since.
"But we have you, Penny, and we're not letting you loose again."

400 XP for the party.


Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3

Sorry for the slow posting. Just started work for the summer and its hectic

Seeing that the fight is over, with Ms. Pincher in the Sheriff's custody, Alfred turns to Sheriff Brady,

"I'm glad we could help catch her as well as the other three. At this point however, I believe you owe us the payment of a promise. I think we would like you to get us to the island to investigate the castle at this point. If we could arrange to leave tomorrow morning to give us the rest of the day to prepare that would be ideal"

Silver Crusade

Sheriff Brady nods.

"If you all feel this way, very well. You can go at dawn."


Male Human Monk 2 Init +2 Perception +8 Fort +5 Ref +5 Will +6 AC 16 Touch 16 FF 13 hp 20/20

"We feel that the tower holds the key to everything that has been happening. It would only make sense to investigate it."

Grand Lodge

HP: 16/16 | AC: 10 | Touch: 10 | FF: 10 | CMB: 1 | CMD: 11 | Fort: +2 | Ref: 0 | Will: +4 | STR: +1 | DEX: 0 | CON: +2 | INT: +2 | WIS: 0 | CHA: +3 Sorcerer(1)/Oracle[Warsighted](1)

"I'm happy to leave tomorrow at dawn. What time is it now?"

But I would also like at least to have a talk with Marlin and check out the Hospital.

Silver Crusade

It's not quite noon yet.

Grand Lodge

HP: 16/16 | AC: 10 | Touch: 10 | FF: 10 | CMB: 1 | CMD: 11 | Fort: +2 | Ref: 0 | Will: +4 | STR: +1 | DEX: 0 | CON: +2 | INT: +2 | WIS: 0 | CHA: +3 Sorcerer(1)/Oracle[Warsighted](1)

"Excellent! Plenty time for some shopping. I almost forgot in all the excitement."

Cathran will buy a Haramaki and (instead of an Armoured Kilt) some pretty Silken Ceremonial Armour she sees on a mannequin in the corner if it's for sale.


Male Human Monk 2 Init +2 Perception +8 Fort +5 Ref +5 Will +6 AC 16 Touch 16 FF 13 hp 20/20

"Acquiring new equipment is definitely a good idea. Though there is not much for me to make use of in this town."

Silver Crusade

"Come here," Tilly, the girl at the service desk whispers as soon as Big Boss returns to his office to be absolutely useless. "For what you've done, I'll take you to the back room where we keep the good stuff. Big Boss said only people who have the V. I. P. card can enter it, and I just happen to have a V. I. P. card that I can give away, as long as Big Boss doesn't find out."

Tilly smiles and hands Cathran a gold and silver card with prints of sunken treasures lost at the bottom of the sea.

All right. You can buy what you want, including you, Zacariah. Your wish list is fulfilled. You won't have a copper left if you don't check yourselves, but any item you wanted, even if I said you couldn't have it before, you can have.

Of course, you may have to deal with Big Boss.

Grand Lodge

HP: 16/16 | AC: 10 | Touch: 10 | FF: 10 | CMB: 1 | CMD: 11 | Fort: +2 | Ref: 0 | Will: +4 | STR: +1 | DEX: 0 | CON: +2 | INT: +2 | WIS: 0 | CHA: +3 Sorcerer(1)/Oracle[Warsighted](1)

Cathran takes the card with glee, spins on her heels waving it in the air and beams at her companions.

"This is going to be fun!"

I'll also get the Darkwood Buckler which should leave me with about 400gp. I'm off to bed now but will look at other stuff to buy before posting tomorrow.


Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3

As he peruses the store, Alfred asks the others "Who is willing to chip in for a wand of cure light wounds? I am sure we will need it in the future if we make it to the castle"

Silver Crusade

"No you won't," said a woman who is dressed quite eccentrically. She's in a purple and blue cloak of stars, and you can't see her face.
She hands the party a pair of things, but keeps a strange, glowing rope for herself.
"When you get to the tower, return the wand to its rightful owner and until then, use it yourself. The owner really won't mind."

She then turns to Tilly.

"Be a good girl and put them on my bill," she says, with a heavy accent.

"Yes Madam . . ." She glares at Tilly, and Tilly stops speaking. "Sorry. Don't forget to sign your name on the back of the card, Miss . . . what was your name again?"

If she gets Cathran's name, she will go back to the service desk and fill out the computer work to enter Cathran as an official V. I. P. cardholder.

The objects you are given, you realize, are a wand of Regenerate Serious Wounds, with 50 charges, and a bottle of full elixir of "Level up."
There are directions on it as well. "One shot will boost your power, giving you strength in battle and, if you're a caster, new spells. But don't drink a second shot, for the second shot will not only take away what you've gained, but reduce you back to a mere beginner."

There is enough fluid in the bottle for five shots.

Now, how Regenerate Serious Wounds works is that it's a level 3 spell that, rather than a one-shot healing that rolls 3D8 + 1 point per level up to 15, it regenerates 1 hp per round per person for a total of 39 rounds. In other words, rather than rolling so you might get all 8s or you might get 1s & 2s, you heal 39 hp (the maximum number) right out. It just takes you 39 rounds to do it.

Alfred, Krastov, and Cathran can use the wand.

Anyway, the mysterious woman looks at you all again.

"You really have no idea what's in the tower, or what's happening here, do you, my dears? Well, it's not my place to interfere in others' destinies, but I will give you one clue." She reveals a single finger, gloved and covered in multiple scarves of rainbow colors, and she drops a tarot card onto the floor. "This is what you'll find there. That's what the tower is. Enemies are never where you expect them. I must dash, little ones. Someone has told too many whoppers and needs to be exposed before everyone, but that is not your concern. Reputations and lives are at stake."

She shakes her gloved, hidden finger at the party, then walks away in a surprising hurry, leaving the card on the floor in her haste.

The tarot card is the Four of Swords, which shows a man in a kind of cathedral with a painting of three swords above his bed. He is laying on a hospital-type bed, and is clearly ill, with his armor and his own sword down on the floor around him. Off in the distance, a woman is bringing him something on a tray, and because it is green and the tray full of herbs, it is most likely medicine. But you don't know about the woman, for she is wearing a green robe and a green veil even over her face.

Grand Lodge

HP: 16/16 | AC: 10 | Touch: 10 | FF: 10 | CMB: 1 | CMD: 11 | Fort: +2 | Ref: 0 | Will: +4 | STR: +1 | DEX: 0 | CON: +2 | INT: +2 | WIS: 0 | CHA: +3 Sorcerer(1)/Oracle[Warsighted](1)

Cathran responds to Tilly.

"I'm Cathran. Cathran Tairngire. Here: let me 'spell' it for you."

She then returns her attention to the mysterious shrouded woman. Before she has a chance to ask about the 'someone' who is to be exposed the woman is gone.

She studies the card, fascinated, trying to recall anything from her knowledge of arcana and religion about the details.

Knowledge(Arcana): 1d20 + 6 ⇒ (3) + 6 = 9
Knowledge(Religion): 1d20 + 6 ⇒ (11) + 6 = 17

Silver Crusade

What you learn from your knowledge of religion, is that most gods abhor them and their use and consider them diabolical, but the exception is among gods of magic and prophecy, such as Nethys and Pharasma, and among the druids, who have no objection to divination arts because they don't care about the gods, or what the gods think, viewing nature as the mother of the gods rather than the gods as the parents of nature.
And, of course, that oracles feel free to use divinatory tools, such as tarot, runes, and astrology.

As for the exact meaning of the card, though your knowledge of the arcane did not provide you an answer, as an oracle, you have an intuitive flash.

This is the card of rest and illness, and in this case, hope for healing after a time of rest. Today, you see glimpses, images, visions too quick and fleeting to last, of a hospital-type place, where the ill are brought for treatment and care.

And, as the visions fade, that the woman who dropped it was Madam Roxanne, out to expose the man who lied and had her falsely convicted for causing a fatal accident she and her spirits had no hand in.


Male Human Monk 2 Init +2 Perception +8 Fort +5 Ref +5 Will +6 AC 16 Touch 16 FF 13 hp 20/20

"And so the plot thickens."

Zacariah turns to the others.
"That woman was strange but she did seem to want to help. Do you think we should trust her?"

Grand Lodge

HP: 16/16 | AC: 10 | Touch: 10 | FF: 10 | CMB: 1 | CMD: 11 | Fort: +2 | Ref: 0 | Will: +4 | STR: +1 | DEX: 0 | CON: +2 | INT: +2 | WIS: 0 | CHA: +3 Sorcerer(1)/Oracle[Warsighted](1)

"My visions show she is certainly not guilty of what she was convicted for - whatever else she might be guilty of. Perhaps she can tell us more about what I saw from the card?"


Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3

Alfred pockets the wand and the potion, intending to show the group later if they didn't already see. He also picks up a masterwork shortbow, some arrows and a master work set of thieves tools.

Turning to Madame Roxanne "I thank you for these gifts, but what do you mean that we should return the wand to its rightful owner? Who is its rightful possessor?"

and to Cathran,

"What do you make of that card?"


Male Human Monk 2 Init +2 Perception +8 Fort +5 Ref +5 Will +6 AC 16 Touch 16 FF 13 hp 20/20

Cards and visions. I feel as though a very odd sequence of events are going to happen soon."

Grand Lodge

HP: 16/16 | AC: 10 | Touch: 10 | FF: 10 | CMB: 1 | CMD: 11 | Fort: +2 | Ref: 0 | Will: +4 | STR: +1 | DEX: 0 | CON: +2 | INT: +2 | WIS: 0 | CHA: +3 Sorcerer(1)/Oracle[Warsighted](1)

Speaking to Alfred:

"The card points to some truth. What truth, I cannot be certain. There is illness and healing and powerful forces between the two. The figure of the veiled lady is very important but I can't discern her purpose. I see through the card the promise of a cure to some evil, but also the dangerous path to confronting that evil - a path I fear, it's ours alone to tread."

"Everything, of course, points towards the tower but the sign is nothing more than an arrow. The nature and purpose of the tower remain obscure. I'd like to show the card to Marlin Brady to see if he picks up anything from it. Perhaps together, he and I as Oracles of The Sea can generate enough power of insight to pierce the veil of obscurity surrounding these matters."

Silver Crusade

What do you guys do next?

I'd suggest leaving, personally. You can all hear the jack-booted stomp of the needlessly expensive and perfectly polished Big Boss coming down the stairs, and it's easy to guess the reaction from the already understaffed and now janitor-less employees.

Grand Lodge

HP: 16/16 | AC: 10 | Touch: 10 | FF: 10 | CMB: 1 | CMD: 11 | Fort: +2 | Ref: 0 | Will: +4 | STR: +1 | DEX: 0 | CON: +2 | INT: +2 | WIS: 0 | CHA: +3 Sorcerer(1)/Oracle[Warsighted](1)

Cathran mouths a quick 'thanks' to all the employees and makes her way out of the shop with her new gear before the big boss has a chance to ask for anything back.


Male Human Monk 2 Init +2 Perception +8 Fort +5 Ref +5 Will +6 AC 16 Touch 16 FF 13 hp 20/20

Zacariah discreetly follows her out.

"where to now? The castle?"


Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3

"I suggest the Hospital, I want to see if they have any idea about the process behind how the cup transforms people"

Grand Lodge

HP: 16/16 | AC: 10 | Touch: 10 | FF: 10 | CMB: 1 | CMD: 11 | Fort: +2 | Ref: 0 | Will: +4 | STR: +1 | DEX: 0 | CON: +2 | INT: +2 | WIS: 0 | CHA: +3 Sorcerer(1)/Oracle[Warsighted](1)

"Hospital sounds good. I'd also still like to visit Marlin but I can do that alone if needed."


Archaeologist Bard 8 HP 64/64| AC 23| T 17| FF 16| Fort +7| Ref +15| Will +10| Init +8 Perc +17 | Concentration +13| AL 7/8 L1 6/6 L2 5/5 L3 3/3

"I will come with you to do that later tonight, no need to go alone now that we have a target on ourselves I'm sure"

Silver Crusade

So you go to the hospital. You see a handsome young nurse at the reception desk. He's a half-elf, with blond hair and blue eyes, and a charming goatee.

"May I help you?" he asks brightly.

Then you see two paramedics, one a man and one a woman, a female nurse, and a male doctor rushing a patient on a gurney down the hall. It is screaming and in awful pain, but becoming difficult to identify. While the doctor steps away, the others rush it into a room and close the door.

Father Myrrath is present at the hospital, in the hallway beside the closed off waiting room, speaking with a doctor. It was the same doctor that you saw earlier at the mansion, the one who needed Dr. Mengoak's help because he had no clue what had happened.

The doctor comes to the doctor speaking with Father Myrrath, and they whisper. Then together, both doctors rush off to the room.

Wait . . . why are you being so rude?" complained Father Myrrath.

"Call Dr. Mengoak! Immediately!" the leading doctor directs, saying nothing else as he and the other doctor disappear into the room.

There are also, of course, the usual roster of sick people, most of them in the waiting room.

Grand Lodge

HP: 16/16 | AC: 10 | Touch: 10 | FF: 10 | CMB: 1 | CMD: 11 | Fort: +2 | Ref: 0 | Will: +4 | STR: +1 | DEX: 0 | CON: +2 | INT: +2 | WIS: 0 | CHA: +3 Sorcerer(1)/Oracle[Warsighted](1)

Cathran approaches the nurse.

"Hi, yes, I really hope you can. Me and my friends have been assisting in the investigations concerning the poisonings, and, well ... I'm probably worried about nothing but I think I might have touched one of the poisoned cups. I'm sure it's all in my mind but I've been feeling rather queasy. Is there any chance one of the Doctors could check me over, put my mind at ease?"

Cathran does her best to appear sickly and carry the lie.
Bluff: 1d20 + 7 ⇒ (13) + 7 = 20

Silver Crusade

"I don't understand what you mean by poisoned cups. Were you in contact in any way with the notorious Dr. Blumenthal?"

He looks at her, confused but concerned. Then a much older nurse, a gnome lady, passes by, and he breathes a sigh of relief.

"Oh Kate, this woman thinks she might have been poisoned. Can you have a look?"

The gnome stops and goes directly to Cathran. She puts her hands on her hips.

"Where did you come into contact with the poison and what are your symptoms?" Kate asked.

"She said she was queasy," the male nurse adds.

"Why don't you come with me over here where it's quieter and we can focus, all right?" Kate asks to Cathran.

Kate is one of those old-school nurses who doesn't trust the modern method of doing things, knows more medicine than most doctors ever will, and has seen and heard just about everything.

Grand Lodge

HP: 16/16 | AC: 10 | Touch: 10 | FF: 10 | CMB: 1 | CMD: 11 | Fort: +2 | Ref: 0 | Will: +4 | STR: +1 | DEX: 0 | CON: +2 | INT: +2 | WIS: 0 | CHA: +3 Sorcerer(1)/Oracle[Warsighted](1)

Cathran follows obediently, not liking her chances of putting one over on the veteran nurse. A conversation rattles inside her head between the opportunist and the realist.

'Dammit Cathran, what were you thinking?'
'You're not relatives, not Police, and have no real business being here. They'd have shown you the door if you hadn't come up with something!'
'They'll show you the door now if you don't come up with something better'

She decides perhaps honesty, this time, is the best policy.

"Ma'am, I'm really sorry. I don't feel ill but I was in contact with some of the poisoned cups. I'm sure you know there's been a number of poisonings lately, some of them unexplained. Well, we've been helping the Sheriff on some of these and it seems there's a common culprit behind them. We came here to pick up clues to help us catch whoever's responsible. We know what the poison was - accelerated tetrodotoxin - but we don't know why the victims were selected. There's something more to this than just indiscriminate homicide. We're certain of that. We're also interested in any other strange sickness reported lately which would help use piece together the bigger picture."

"Once again, sorry for the deception. If I can help at all with any of the patients I can 'Cure Light Wounds'. I also know a thing or two about Arcana and Religion. We believe there is a religious angle to this affair. There might have been unknown clerics visiting some of the patients - or bringing them in? I'm sure my colleagues as well would be willing to offer any help they can."

With that she folds her hands across her lap, shrugs slightly and looks up with pursed lips and an expression of humble regret.

251 to 300 of 324 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The start of the game All Messageboards

Want to post a reply? Sign in.