The Twisting Tree (Inactive)

Game Master Mug

The world is The Tree. Tossing to and fro with the winds of change. Under siege from vermin, fire, and chaos. The Tree needs it's Thorns to protect it, Pruners to guide its shape. Are you up to the Task? -Pruner


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Albrecht nods to Halbrin in agreement. In preparation for the assault he attempts to configure a disguise as well, opting for a more well armored version of one of the workers. Disguise: 1d20 + 6 ⇒ (5) + 6 = 11 He quietly places halbrins equipment down.

He readies himself and then scans the warehouse just prior to entry as a last check before their manuever. As he crouches, he holds his mace out across his chest in mock concealment and watches as Halbrin makes his move.


From what you could tell, the workers weren't armored, just some are armed with hammers, crowbars, and the like..

The two guards scarcely move as the door to the offices is opened, the one who has a better view of the door looks over and then gives Halbrin more attention, clearly expecting someone else. He sits up a little and looks in annoyance at the unexpected visitor, "Hey you, what do ya want? Where's Bernin?" The other one glances casually over his shoulder at the newcomer as well.
Perception1 vs Disguise: 1d20 + 1 ⇒ (19) + 1 = 20
Perception2 vs Disguise: 1d20 + 1 ⇒ (8) + 1 = 9

The one facing away turns back to consider the table between them, and the one doing the questioning waits impatiently for a response.


Male Human (Midlander) Wolfbrother 9/Blademaster 2; Init +4; Senses: Low-Light Vision, Scent, Sense Emotion, Perception +15; AC 23 (+2 Dex., +11 Def. bonus); HP 129/129; Fort +13; Ref +8; Will +11

When Keelix sees Halbrin disappear inside the room with the guards, he crouches slightly and mantles his wings ready to leap into the air at any moment.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26.

When he hears the challenging tone of the guard, he also draws an arrow and readies it on the string.


LN male hobgoblin rogue 2

Halbrin places a hand on his head, feigning fatigue. His voice is lower than usual, and sounds somewhat hoarse. "Sorry, dinna know anyone was in here. Just lookin' fer a place to rest a bit. Been a long day, and the work we're doin' now ain't no cakewalk." The hobgoblin glances at the guards. "You don't mind if I catch my breath a bit up here, with you? I won't stay long; don't wanna be missed anyway. 'Sides, looks like you could use another in yer game."

Nodding at the table, Halbrin continues. "I've a bit o' coin from my work this week. It's not much, mind you, but I wouldn't mind spendin' it at a table rollin' dice. What do you say?"

Bluff 1d20 + 7 ⇒ (2) + 7 = 9 Doh!
Diplomacy 1d20 + 7 ⇒ (4) + 7 = 11 Double Doh!


The guard facing away just scoffs, and the speaker gives Halbrin an odd look, considering.
Sense Motive: 1d20 + 2 ⇒ (15) + 2 = 17
The man shakes his head, "Yer not sickly, jus being a lazy cuss! Now, get back down there and get to work. We see your face up here again and we'll have those coins of yours and some fingers for good measure. Scram!" The man shoo's Halbrin towards the door, quite insistent.


Albrecht looks back to Keelix across the warehouse in anticipation and then focusses again on the encounter taking place in the room. His free hand clasps the door handle as he awaits Helbrins first strike.'Where's a good thunderstorm when you need it to provide cover?'


LN male hobgoblin rogue 2

Halbrin sighs in response, visibly crestfallen. "Fine, fine. Ah know 'ow to take a hint." The hobgoblin turns and opens the door. He steps out onto the catwalk, retrieving his dagger from his sleeve as he does.

Not quite ready to leave, Halbrin calls back over his shoulder. "Ye sure ah can't stay here with you a bit? If ya don't think my coin's enough, ah can hunt down a friend to bring back wit' me." His empty hand is held open and motioning slightly to Albrecht, hidden alongside the door.

Bluff to Communicate Secret Message 1d20 + 7 ⇒ (1) + 7 = 8 Failed!

GM Mug:
I was going to try to get Alby to hand me my other dagger and tell him we're going in. Oh well.

Initiative 1d20 + 4 ⇒ (16) + 4 = 20

I would wait a few moments for a response from Alby before attacking, but since that desired response will not be coming I'll let you know what I intend to do in the surprise round. This way your update can move us right into regular combat: Since I cannot move and attack in the surprise round, I will instead move to the table and snuff out the candle.


Sense Motive Vs Bluff Message: 1d20 + 2 ⇒ (16) + 2 = 18

The standing guard looks down at Halbrins slightly moving hand, and his eyes narrow. "Hey, what'r you doing? Who's out there?" He starts forward to check himself, but Halbrin moves the quicker - stepping quickly past the guard and over to the table, snuffing out the candle in a smooth motion. The standing guard (guard1) manages to glance out the door and gasp in surprise at the crouching Albrecht before the light is suddenly snuffed out.

GM Only:

Init
Guard1: 1d20 + 1 ⇒ (15) + 1 = 16 not surprised
Guard2: 1d20 + 1 ⇒ (8) + 1 = 9

Guard1 is by the door to the office, Guard2 is at the table. The light in the office is snuffed out. You can roll round 1 actions (I prefer spoilered posts please) and init and I'll get a map up and resolve round 1 when I get the chance.


Female Suli Fighter (Armor Master) 2

Once Elianna sees the candle go out she looks at Velasar and jerks her head in toward the room. With that, she moves in toward the offices as quickly as she can.

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21


**Updated Map Link**


LN male hobgoblin rogue 2

Round 1 Actions:
Harlbin grins in the sudden darkness. Noting the gasp of the guard behind him he turns toward the standing man. The hobgoblin reaches around the guard's throat, hoping to silence him before he has opportunity to call out.

Sneak Attack, Mwk Dagger 1d20 + 6 ⇒ (17) + 6 = 23; Damage 1d4 + 1d8 + 1 ⇒ (1) + (1) + 1 = 3

O.o
The dice roller officially hates me. Even when it gives, it kicks me in the nuts. Everything I've done thus far has been a comedy of errors. :P


Male Human (Midlander) Wolfbrother 9/Blademaster 2; Init +4; Senses: Low-Light Vision, Scent, Sense Emotion, Perception +15; AC 23 (+2 Dex., +11 Def. bonus); HP 129/129; Fort +13; Ref +8; Will +11

Initiative: 1d20 + 5 ⇒ (16) + 5 = 21.

Round 1:
Keelix will fly across the open space to the catwalk on the other side, and land on the opposite side of the office door from Albrecht. He will raise his Morningstar with a readied action to strike any guards attempting to leave the room.

Attack Roll: 1d20 + 2 ⇒ (5) + 2 = 7.
Damage: 1d8 + 1 ⇒ (8) + 1 = 9.


Just waiting on Albrecht and Velasar for Round 1


Round 1:
Sorry for the delay. I'm not sure whether this is low light, with some light coming in from the door or total darkness. Seems like it might be at least low light where the guard nearest the door is where Albrecht would be attacking.

'Its on!' Albrecht thinks to himself, seeing that the ruse is up, he seizes his opportunity and rushes at the guard nearest the door with his mace in a tight swing as he maneuvers through the door.

Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Epic fail


Round 1

'Its on!' Albrecht thinks to himself, seeing that the ruse is up, he seizes his opportunity and rushes at the guard nearest the door with his mace in a tight swing as he maneuvers through the door. Perhaps its the darkness, but Albrecht hits only empty air with his wild swing.

Elianna moves towards the door as quickly and quietly as she can in her armor. You are wearing your armor as I understand it, right?

Keelix flies across the open space to the catwalk on the other side, and lands directly in front of the door, next to Albrecht. His flight ending with a strong swing at the disoriented guard just inside the doorway, but in his exciment the blow misses. Any farther east along that catwalk would be too far for your flight speed as I count it.

Harlbin grins in the sudden darkness. Noting the gasp of the guard behind him he turns toward the standing man. The hobgoblin reaches around the guard's throat, hoping to silence him before he has opportunity to call out. The blade catches on the guards armor before cutting into the flesh at his throat, preserving the scared guards life.

The surprised guard1 brings his hand up to his throat, surprised to still be drawing breath, and turns while whipping out the dagger at his waist, cutting at 'worker' at his back. The knife fails to penetrate the rogues armor.

Botting Velasar clambers through the window and rushes up the catwalk, stopping behind Albrecht with no room or space to move farther.

Guard2, still sitting at the table, up-ends said gaming table as he surges to his feet, stepping behind the dimly lit figure of the 'worker' to put Halbrin between him and the other guard Halbrin is flanked and swinging a stout club at the back of his head. The lighting must be too poor, as the club swings harmless past Halbrin. Halbrin, you can take an AoO on Guard2 as he moved 10' to achieve flanking.

Well those were some tough rolls. Guard1 is flanked by Halbrin and Albrecht, Halbrin is also flanked between the two guards. The light from the first floor does give you all dim-lighting, which means a %20 miss chance for those without (at least) low-light vision.

On to Round 2!

Init
Albrecht - 28
Elianna - 21
Keelix - 21
Halbrin - 20
Guard1 - 16
Velasar - 9
Guard2 - 9

GM Only:

Albrecht Init: 1d20 + 8 ⇒ (20) + 8 = 28
Velasar Init: 1d20 + 8 ⇒ (1) + 8 = 9

Guard1 Attack: 1d20 + 2 ⇒ (13) + 2 = 15 Damage: 1d4 ⇒ 1 Miss Chance: 1d100 ⇒ 1
Guard2 Attack: 1d20 + 2 ⇒ (3) + 2 = 5 Damage: 1d6 ⇒ 4 Miss Chance: 1d100 ⇒ 84
Albrecht Miss Chance: 1d100 ⇒ 92


**Updated Map**


Female Suli Fighter (Armor Master) 2

Well, Pruner said anything goes inside. Time for some real fun.

Elianna moves to the space between the door and the steps, and then readies an action to bullrush any enemies that try to move up the stairs past her.


Very sorry for the delay, apologies

Round 2:
Albrecht, clearly dissatisfied with his first attempt, endeavors to set things right with a well -placed swing to the side of the head of Guard 1. He whispers condescendingly to him as he does, ”Hush now, shhhh …”

Attack, with flanking: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Male Human (Midlander) Wolfbrother 9/Blademaster 2; Init +4; Senses: Low-Light Vision, Scent, Sense Emotion, Perception +15; AC 23 (+2 Dex., +11 Def. bonus); HP 129/129; Fort +13; Ref +8; Will +11

With Albrecht in the doorway, Keelix will place his hand against Albrecht's back, and with a short prayer, cast Guidance On him.


LN male hobgoblin rogue 2

Round 2 Actions:
Noticing movement behind him Halbrin lashes out with his dagger, aiming the blade at his assailant's throat in imitation of his previous strike.

AoO, Mwk Dagger 1d20 + 6 ⇒ (19) + 6 = 25; Damage 1d4 + 1 ⇒ (3) + 1 = 4 Critical Threat!
Critical Confirmation 1d20 + 6 ⇒ (16) + 6 = 22; Damage 1d4 + 1 ⇒ (2) + 1 = 3

Halbrin turns back to the first guard and frowns, noticing a slight scratch on his blade where it caught on the guard's armor. "Do you have any idea how long it took me to polish this dagger?" The hobgoblin hisses in the man's ear as said dagger strikes at the small of the guard's back. Quickly pulling the weapon free, Halbrin steps away from the door to provide the others ready access to the darkened room.

I will take a 5-foot step to the east.
Sneak Attack, Mwk Dagger 1d20 + 8 ⇒ (5) + 8 = 13; Damage 1d4 + 1d8 + 1 ⇒ (3) + (6) + 1 = 10


Round 1 - Resolution
Halbrins AoO
Noticing movement behind him Halbrin lashes out with his dagger, aiming the blade at his assailant's throat in imitation of his previous strike. This time the guards armor goes unnoticed at the blade bites deeply into the flesh near his neck. The man falters but doesn't fall.

Round 2

Albrecht, clearly dissatisfied with his first attempt, endeavors to set things right with a well-placed swing to the side of the head of Guard 1. He whispers condescendingly to him as he does, ”Hush now, shhhh …” The heavy mace strikes the man a solid blow across the shoulder, the guard grunting in pain. Moved you 5' to allow Elianna room for her movement, still nailed the guy.

Elianna moves to the space between the door and the steps, and then readies herself for any foes coming up the stairs. So far there doesn't appear to be any.

With Albrecht in the doorway, Keelix will place his hand against Albrecht's back, and with a short prayer, cast Guidance on him. +1 on one attack roll, saving throw, or skill check for Albrecht next turn.

Halbrin turns back to the first guard and frowns, noticing a slight scratch on his blade where it caught on the guard's armor. "Do you have any idea how long it took me to polish this dagger?" The hobgoblin hisses in the man's ear as said dagger strikes at the small of the guard's back, the man collapsing without a sound. Quickly pulling the weapon free of the armor, Halbrin steps away from the door to provide the others ready access to the darkened room.

Guard1 is down and bleeding.

Botting Velasar skirts around those outside and rushes into the room, drawing his katana and hurrying to put down the remaining guard. His darkvision serves him well as he moves about easily in the again-dark room, but the near-blind guard2 manages to avoid being skewered by the razor-sharp blade.

The severely injured Guard2 sees his companion flee and backs away into the corner, not eager to continue the fight on his own. He drops his club and cowers, his voice pitiful, "Please don't hurt me! I surrender!!"

Perception DC22 (Auditory):
You hear hushed voices and shuffling noises in the room to the north, and the creak of a floorboard to the east.

The sound of work continues outside, unaware or unaffected by the commotion happening inside the office... for now.

On to Round 3!
Init
Albrecht - 28
Elianna - 21
Keelix - 21
Halbrin - 20
Guard1 - 16
Velasar - 9
Guard2 - 9
???

GM Only:

Velasar Attack: 1d20 + 6 ⇒ (4) + 6 = 10 Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Guard1 Attack: 1d20 + 2 ⇒ (6) + 2 = 8 Damage: 1d4 ⇒ 2 Miss Chance: 1d100 ⇒ 68
Guard2 Attack: 1d20 + 2 ⇒ (1) + 2 = 3 Damage: 1d6 ⇒ 4 Miss Chance: 1d100 ⇒ 92
Albrecht Miss Chance: 1d100 ⇒ 90
GM Tracker:

Albrecht
Elianna
Keelix
Halbrin
Guard1 2/8 16AC
Velasar
Guard2 1/8 16AC

**Updated Map**


Mug:
Does Guard 2 see his companion flee or see him down and bleeding?


@Albrecht and all, I meant Guard2 saw his friend go down, not flee. My bad! Guard1 is down, Guard2 is cowering in the corner.


Round 3:
Albrecht swiftly steps through the door and over the body of the bleeding guard. As he does so he whispers to the others, "Quickly, inside and shut the door.". He then drags the body out of the way to the NW corner as quietly as he can and squats, listening intently to see if he can make out anything specific above the din of the warehouse.

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Not sure if there is a uniform on th guard or not - if so Albrecht will try to quickly rummage what he can to formulate a disgiuse.

Disguise: 1d20 + 6 ⇒ (17) + 6 = 23

"If we have company it might be an idea for two of us to assume the roles of the guards and make like we thwarted and captured the intruders, may not have the time though." He suggests in a hushed tone.


I think full-on disguises might take too long in this situation.

Disguise:
Action: Creating a disguise requires 1d3 × 10 minutes of work. Using magic (such as the disguise self spell) reduces this action to the time required to cast the spell or trigger the effect.

Try Again: Yes. You may try to redo a failed disguise, but once others know that a disguise was attempted, they'll be more suspicious.

Special: Magic that alters your form, such as alter self, disguise self, polymorph, or shapechange, grants you a +10 bonus on Disguise checks (see the individual spell descriptions). Divination magic that allows people to see through illusions (such as true seeing) does not penetrate a mundane disguise, but it can negate the magical component of a magically enhanced one.

You must make a Disguise check when you cast a simulacrum spell to determine how good the likeness is.


Male Human (Midlander) Wolfbrother 9/Blademaster 2; Init +4; Senses: Low-Light Vision, Scent, Sense Emotion, Perception +15; AC 23 (+2 Dex., +11 Def. bonus); HP 129/129; Fort +13; Ref +8; Will +11

Perception: 1d20 + 10 ⇒ (7) + 10 = 17.

Round 3:
Keelix follows his companions into the room, pulling the door shut behind him to cut off more light. Pausing near the downed guard to Keelix whispers a prayer of minor healing to Erastil.
Stabilize


GM Mug:
OK, makes sense, we probably don't have the time, I'll just search him to see if there are any keys, notes, etc.


LN male hobgoblin rogue 2

Perception 1d20 + 5 ⇒ (7) + 5 = 12 Failed

Round 3:
Halbrin stalks over to the cowering guard, clucking his tongue against his mouth as he does. The hobgoblin keeps his voice low as he wipes the blood from his dagger on the man's tunic. "You're not as stupid as I first thought, though it would have been easier for everyone if you simply let me join your game."

Halbrin grins, hoping his teeth are reflected by the dim light in the room. "You're so smart you are goin' to tell me where I can find Parrin, and then you're goin' to turn around and face this corner until me and my friends leave. Aren't you."

Intimidate 1d20 + 2 ⇒ (16) + 2 = 18


Female Suli Fighter (Armor Master) 2

Elianna walks in to the room just before Keelix, and stands guard at the door even as he closes it.

Sorry I haven't posted in a while guys. Things have been a bit crazy for me and for some reason when there weren't updates for a while I thought I had already posted mine.


Male Human (Midlander) Wolfbrother 9/Blademaster 2; Init +4; Senses: Low-Light Vision, Scent, Sense Emotion, Perception +15; AC 23 (+2 Dex., +11 Def. bonus); HP 129/129; Fort +13; Ref +8; Will +11

Just a poke to make sure I still get updated in case someone posts here.....

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