The Turning Wheel - a Zeitgeist PbP

Game Master karlprosek

PCs are members of the Royal Homeland Constabulary in Flint, protecting king and country from threats foreign and domestic during a time of rampant technological upheaval.

Map of Current Scene: No current tactical map.
The City of Flint

Campaign site
Seized Evidence Tracker

Zeitgeist Player's Guide


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Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused
karlprosek wrote:
Save: 1d20 - 1 ⇒ (18) - 1 = 17 ...that's weird. It was an 8 a second ago. It must have taken the roll result and moved it up when I edited.

Heh... I saw the 17 "fail" while at work and was going to point out the DC 14 when I got home and was able to post. Now it makes sense!

Yeah, DiceBot tries to keep its roll order constant. I'm guessing either you shuffled the order of use, or added a new roll above the save against Ralf. Either would have shifted the position of the save versus DiceBot's unchanging "list" of rolls.

Thanks for the map update!


tiefling fighter 2/gunslinger 1, HPs: 28/28 - AC: 17|14|13 - For:+5 | Ref:+6 | Wil:+0 (+1 vs fear) - Init:+4

I've got some RL stuff to deal with over the next few days, so I may not post, or at least not frequently. Feel free to move my character.


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused
karlprosek wrote:
Ralf pushed through the crowd, making scant headway against the mass of bodies. But the docker didn't seem to be doing any better, as Ralf's mental impression of him didn't feel any further away.

While I'm not above taking a gimme :o) I want to keep things on the up-and-up. Going by RAW, I think that's more information than Ralf would have gotten:

Quote:
A vitalist is aware of the status of his collective and can, roughly, sense the presence of each member, although beyond telling if such a creature is still a member, this has no mechanical benefit until higher levels...

When I was running Ralf 2.0, I reasoned that if a collective member was right at the limit of his range the link would probably get fuzzy/waver/flicker in and out as a last gasp before dropping. So I "self-house-ruled" that he could tell when someone was at the very edge of his range (which the GM of that game graciously accepted)... but nothing beyond that.

If you think it's reasonable that he should be able to universally judge distance based on link strength/clarity, I'm more than fine with that. I just want it to be an informed, intentional decision rather than from lack of familiarity with Vitalists.

Because, you know, I did promise to work with you on the psionics thing and not take advantage. :o)


Eh. I'm happy with him being able to kind of vaguely sense distance based on 'signal strength'. Plus it's cooler this way. :)


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused

Fine by me!

So since we're using signal strength, if he makes a tinfoil hat with an open front he can get direction too, right? :oD


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

Ralf with tin foil hat (link) for your amusement.


Fighter (Armor Master) 2
Quick Stats:
AC:22; Touch: 13; Flat 20 | Hp 28/28 | Fort +6, Ref +2, Will +0 | Scrapper

As a heads up, I'm still here and ready to post, Anthony is just stuck where he is until the officers that went to the criers return. The other option is leaving a big hole in the police line. XD If anyone wants to give him a more important thing to do then just standing there, feel free, but until then I kinda tied my own hands in that regard.

As an aside, has anyone heard from Kostya? He mentioned some trouble, and I'm worryin it might have gotten worse.


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

Jaelynn's to-do list:

1) Learn Detect Thoughts ;-)


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused

The point on the top of the hat is a nice touch. :o)

Anthony Dawson Zeitlin wrote:
As an aside, has anyone heard from Kostya? He mentioned some trouble, and I'm worryin it might have gotten worse.

Kostya's player made a number of posts Thursday across a couple of games, and at least one yesterday. So my guess is he's okay (generally speaking).


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

I'd say it's good to have the RHC agents converging on the barricades now that we have some convergence of the suspects there as well. Besides, as we get closer to the events that will lead the invited guests (carriages) through, we'll need all our personnel at the barricades to deal with the crowds that will be pressing to enter.


Inactive
Anthony Dawson Zeitlin wrote:
As an aside, has anyone heard from Kostya? He mentioned some trouble, and I'm worryin it might have gotten worse.

I'm still here - it's just been a rough couple of weeks with starting a new job and having a funeral to attend. I'm falling behind on this game, though, and need to dig up the time to correct that or bow out, since this isn't fair to you guys. :(


Fighter (Armor Master) 2
Quick Stats:
AC:22; Touch: 13; Flat 20 | Hp 28/28 | Fort +6, Ref +2, Will +0 | Scrapper

The games been pretty slow paced, so I don't think people mind you taking your time. I was just a tad worried having not heard from you in a while.


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

In this particular scenario, there's been no real harm. Just a few missed chances to look through the crowd.


I'm not worried about it, Kostya, unless you think you won't be able to keep up in the future. This scene is pretty slow paced.


Inactive

Yeah, it's definitely a slower scene, it was just a lotttt of posts to catch up on reading. I try not to be more than 2-3 behind, but I ended up quite a bit behind. I'm caught up now, though, and will try to remain that way. :)


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused

Glad to hear you're staying with us. Where would we be without dear Uncle Iroh? :o)


Inactive

We know where you'd be - chasing someone down the street for the rest of your life. :P


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

Winning:

Kostya Tarasov wrote:
We know where you'd be - chasing someone down the street for the rest of your life. :P

Jaelynn was kinda hoping that Miguel would get put up on a table or something, so he'd have a better view, but if we leave him at the front, he can potentially spot "his people" (assuming that we haven't arrested or chased off all of them) when the gates are opened, and we can, worst-case, snag them out of the flow.


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused

Take it from Ralf, tables work great. ;o)


Fighter (Armor Master) 2
Quick Stats:
AC:22; Touch: 13; Flat 20 | Hp 28/28 | Fort +6, Ref +2, Will +0 | Scrapper

Woo! I have something to post about... when I get back from work! (XD Sorry, work calls, and it's very loud).


Fighter (Armor Master) 2
Quick Stats:
AC:22; Touch: 13; Flat 20 | Hp 28/28 | Fort +6, Ref +2, Will +0 | Scrapper

Work called very loudly yesterday... and today... but I have posted!


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused
Shane Sangster wrote:
At one point, through a break in the parade, he noticed Ralf (he was hard to miss in his colorful docker's disguise).

Ralf raises one eyebrow and looks at Shane oddly. "Am not wearing disguise."


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused
Anthony Dawson Zeitlin wrote:
Anthony briefly wondered if Delft was testing them by introducing them to said nobility, right after telling them to wait to be addressed.

Yeah, I thought about that too. I reasoned that a Chief of Staff probably doesn't qualify as "nobility" even if he is the best mage around.

But to play it on the safe side, Ralf only acknowledged the introduction rather than actually initiating a conversation.

I wonder how involved PM Lee was in the Coaltongue's armaments and such.


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

I'm trying to interpret the very low roll I got on my knowledge check to know things about the P.M. Is Principal Minister similar to the British Prime Minister? I ask because if so, I assume Shane would know the name of such an important official and what his duties are, in which case his low roll would merely indicate Shane knew little personal information about the man. What would be the level of common knowledge about the position of P.M., things that anyone involved in an agency like the RHC would know? Also what would any RHC agent know about P.M. Lee, such as how long has he been in office?


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

The rules for Knowledge skill checks used to set a DC of 10 for "common knowledge." There is a specific DC given under both Know:Local and Know:Nobility for knowing local rulers. It's 10.

It's entirely possible that Shane had been under cover for so long that he's forgotten who's who amongst the Nobility. (Principal Minister is more like a Chief of Staff than a Prime Minister. He's not voted in).

It's also possible that Shane has been so focused on local matters and people that he's not bothered with the higher-ups in the Capitol. After all, the Capitol isn't his beat. He serves the flag, not some noble.

But that's just a suggestion.


PM Lee isn't an official, as such. He's like the King's right-hand man. There's no reason somebody would have to know who he is just because they live in the country. I couldn't tell you who Obama's chief of staff is, off the top of my head (last one I could name is Rahm Emanuel, and apparently there have been 4 since him).

So just go with Shane not knowing who this guy is. Embrace that botch! :)


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

Thanks. Shane definitely would be out of touch about such things from his time undercover in a distant city.


tiefling fighter 2/gunslinger 1, HPs: 28/28 - AC: 17|14|13 - For:+5 | Ref:+6 | Wil:+0 (+1 vs fear) - Init:+4

I'm going to be very busy from the 20-26th of October, so I probably won't be able to post then.


Fighter (Armor Master) 2
Quick Stats:
AC:22; Touch: 13; Flat 20 | Hp 28/28 | Fort +6, Ref +2, Will +0 | Scrapper

I am currently looking for employment so my posts may be a little less timely. Still going to try and keep up with this game. So many wonderful writers, how could I not?

Also, it seems I may have written very long backstory skill names. Any chance I can start shortening them? Like... T.I. for Tech Investigator, F.S.S.B for Former Shopkeeper, Scarred Blacksmith? I guess its my fault for thinking of such long descriptive names for them, but I thought them both evocative and useful for covering the skills I wanted Anthony to have.


tiefling fighter 2/gunslinger 1, HPs: 28/28 - AC: 17|14|13 - For:+5 | Ref:+6 | Wil:+0 (+1 vs fear) - Init:+4

Gah, I'm so late today! Apologies for not answering Ralf earlier - Aziel isn't THAT fascinated by the music, I promise. It's really late here, though, and I'm half-dead, so I'll have to delay her answer til tomorrow, when my brain regains function.


Just a heads up that I'm slammed at work today and tomorrow and might not be able to get a post out until Thursday.


Inactive

Sorry guys, I've bit off more than I can chew with games and need to scale back, and am going to have to depart from this one. :(


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused

Aw dayum, Kostya. Gonna miss you. Be well, don't overwork yourself, okay?


Fighter (Armor Master) 2
Quick Stats:
AC:22; Touch: 13; Flat 20 | Hp 28/28 | Fort +6, Ref +2, Will +0 | Scrapper

I'm sorry to hear that man! For what its worth your writing was a lot of fun to read. I hope you find a good balance!


Sorry to hear that. You're welcome back if your schedule lightens up.


tiefling fighter 2/gunslinger 1, HPs: 28/28 - AC: 17|14|13 - For:+5 | Ref:+6 | Wil:+0 (+1 vs fear) - Init:+4

Sorry to see you go, Kostya! :(


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

RL > Game. ALWAYS.

We'll miss you, but glad you're taking care of yourself. Don't be a stranger, and don't be afraid to lurk. :-)


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

Kostya: Didn't get much of a chance to interact with you, so sorry to see you go so soon. Good luck.


Fighter (Armor Master) 2
Quick Stats:
AC:22; Touch: 13; Flat 20 | Hp 28/28 | Fort +6, Ref +2, Will +0 | Scrapper

I'd blame my lack of posting on a new job/promotion, but I've honestly had little inspiration for Anthony to look for, since my last two ideas turned up nothing. XD Rather then just keep pretending to be dead weight I took my chance with the slower posting to see if inspiration would come... and I got bubckus, so it's time to change the scenery! Sort of. XD A new deck is new scenery right?

As far as Anthony's actions go, I don't want to meta-game or anything, but I might need a little help in finding something interesting, if not plot relevant, for Anthony to stumble across. Any suggestions or ideas?


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused
Anthony Dawson Zeitlin wrote:
I got bubckus, so it's time to change the scenery! Sort of. XD A new deck is new scenery right?

Ralf, on the other hand, made a beeline for the lower decks because he's totally not a people-person party guy. :o)

karlprosek wrote:
"Well, go help with security by not knocking drinks out of peoples' hands, then, constable." The naval officer gestured with his new glass, a clear dismissal. "Back to work."

Okay, I am so not liking this guy.


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused
Anthony Dawson Zeitlin wrote:
Scrapper had made himself scarce on a gestured order from the engineer, climbing onto Anthony's belt and folding himself up into a very small square somehow.
Jack Napier wrote:
"Where does he get those wonderful toys!"


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

I try to key on details the GM provides, even if may just be window dressing. It may not be relevant, but it keeps the narrative running.

If I don't have a plan of action to pursue, I use the post as a way to give a little more depth to the character with reactions to situations and thoughts, background tidbits, etc.

So far, it is a very interesting way to develop a story. I'm enjoying the slow pace, although I look forward to some action eventually.


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused

I have a feeling things are going to break loose soon enough.

And I'd rather have this than, "Not another melee!" :op


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

If we're dealing with submarines, it would be good to know what the general public knows about their existence. Are submarines a standard part of the large navies? Or would their existence be a surprise to the public? Would RHC agents know anything the public does not know about submarine technology?


Fighter (Armor Master) 2
Quick Stats:
AC:22; Touch: 13; Flat 20 | Hp 28/28 | Fort +6, Ref +2, Will +0 | Scrapper

Another question! Do such things even exist in this world yet?


Female High-Elf (Lightbringer) Arcanist 3
Quick Stats:
HP 12/12 | AR 7/9 | AC 11/15*; T 11; FF 10/14* | CMD 12 | Fort +0 | Ref +2 | Will +5 | Init +3 | Perception +8/+11

Given that this seems to be the first steam-powered vessel in Risur (at least of this size), and that every military ship in her escort is a "tall-ship" (sail-ship), I'd be shocked if submarines exist at all. If Jaelynn was with Shane, her first thought would have been that what he saw is some kind of giant creature, rather than anything man-made...


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused

I dunno, there are other countries than Risur.

And given Masarde's odd reaction to "I thought I saw another ship," I'm starting to worry that a lot of people are in on whatever's about to go down.

At the risk of metagaming, do we have anyone who can cover or at least check the wheelhouse/bridge? Running the Coaltongue onto the rocks or into another vessel would be a straightforward sabotage method. It'd be Ralf's next stop, but that may be too late.


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

Primitive human powered subs were already in existence during the Civil War and effective military subs were around by 1900. The Coaltongue seems on a par with early battleships, so given the power of magic, I wouldn't be surprised if subs were already in use.

Shane is in the command tower, so he is in a position to potentially deal with any attempt to sabotage the event by taking control of the steering/power.


No one has ever heard of submarines before. 'Giant underwater monster' is a lot more plausible to PCs in this game world than 'ship that sails underwater'. Maybe- maybe!- someone somewhere has theorized it as an extrapolation of coal/magic power, but I'd honestly expect flying ships before underwater ships.


Male Human Monk (Kata Master) 4 / Rogue (Roof Runner) 2 HP TBD AC 19 T 19 FF 16 F 4 R 10 W 5 Perc 8 Init 3

This is getting very interesting. I hope it won't blow up in our faces that we are so spread out. Three different plot elements seem to be converging, but I've no clue yet where it's leading. That's good plot development!

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