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The Trolloc Wars Anthology

Game Master DEWN MOU'TAIN

The Wheel weaves as the Wheel will, and sometimes, the Wheel weaves out those that arise to greatness


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Male Tiefling Gunslinger (Musket Master) 6 [ HP 54/54 | AC 20/16/13, Fort +8, Ref +10, Will +4 | Init +8; Perception +10 ]

Reflex Save: 1d20 + 7 ⇒ (5) + 7 = 12.

And the dice roller still hates Meridian...


Davor tries to help with the horses in any way, making calming noises and patting the animals on the neck reassuringly, if he can.

Handle animal aid another 1d20 + 4 ⇒ (17) + 4 = 21

There, i hope that qualifies as a +2 bonus to handle animal for them


Male Borderlander Woodsman 2/Wilder 4

Reflex: 1d20 + 6 ⇒ (1) + 6 = 7

Tandem reaches out towards his fleeing horse half-heartedly as he looks at the berserk shadowspawn.


Female Human (Jaramide) Wilder 2 / Initiate 3 / Aes Sedai 1

reflex save: 1d20 + 6 ⇒ (4) + 6 = 10


20 years gaming, 15 yrs DM

ouch...
the horses slip through your fingers, and flee into the courtyard.

still waiting on that plan for the pigeons...


Davor quickly mounts his horse and stirrups it after the fleeing horses hoping to catch one of them before they run away completely.

Ride check (if necessary) 1d20 + 2 ⇒ (9) + 2 = 11


HP 9/9| AC 14 (T 14, FF 10) F +4 | R +3 | W +7 | Init +1 | Spot +4 | Listen +4

The plan for the pigeons is to keep them safe until we get time enough to write a note to attach to them so we might release them. I think we're just holding on to them for the present while we work to get back down the stairs to the courtyard with the others.


What Niketsu said. Plus, even with our huge stash of beginning cash, I don't think paper and pencil made it into Warrick's equipment. *facepalm*

[ooc]Also, a quick question: For classes like armsman and Dai'dore which give bonus combat feats, do you want us to keep to the specific feats listed in the WoT book, or do you allow any combat feat that could be taken by a 'fighter'?


20 years gaming, 15 yrs DM

combat feats taken by a fighter is allowable

below
as you rush into the central courtyard chasing the horses, your eyes are drawn towards the front gates. Wooden beams with the thickness of a horse are being clawed at; chunks of wood rain down upon the ground as the things tear and throw. a couple of creatures have climbed up and embedded their claws deep into the stonework above the massive iron hinges. Another pair of the things reach up and rend apart the flesh of their brethren. Shrieks and wails fill the air as the blood is spilled upon the iron; upon contact the blood hisses and steams, destroying the ironwork.

above
you see the four creatures begin to sprint towards the front gates. The large creature that lumbers forward appears to slowly pickup speed as well.
we have to leave, NOW Warrick states to Niketsu, as he urges her towards the door.
both niketsu and warrick, give me knowledge local checks dc 10


HP 9/9| AC 14 (T 14, FF 10) F +4 | R +3 | W +7 | Init +1 | Spot +4 | Listen +4

Knowledge Local: 1d20 + 6 ⇒ (3) + 6 = 9

Niketsu moves through the door and rushes down the stairs as fast as she can without risking falling.


k local: 1d20 + 1 ⇒ (8) + 1 = 9

lol, that is just... wrong


20 years gaming, 15 yrs DM

Everyone:

I have some bad news to impart. I will no longer be running this campaign. I have been struggling to keep myself involved in this campaign like i am in my other campaigns that i DM. This is not a knock against any of you; you all are awesome Roleplayers and have a great understanding of the feel for WOT setting.

The problem is with me.

I run the other games and after posting for those two games, i just kick back and think "ill do this one tomorrow", and days will pass before i get around to posting an update for this campaign. This is a disservice to you, the PC. You should be in a game that advances at a steady pace, not "oh, i should probably update this other game".

I wanted to thank you for your time. You all are a great bunch to play with.

-rizzen


HP 9/9| AC 14 (T 14, FF 10) F +4 | R +3 | W +7 | Init +1 | Spot +4 | Listen +4

That is a sad development, Rizzen. I have enjoyed this campaign. I must admit though, that I have not really felt this campaign the way the Combined Effort one resonates with me, but I will still be sad to see it go. That being said, don't let anything happen to that campaign, or I'll be cross.

Not sure if everyone in this campaign is in that one, but if not perhaps you could find a replacement for Teslin Sedai here.


Male Tiefling Gunslinger (Musket Master) 6 [ HP 54/54 | AC 20/16/13, Fort +8, Ref +10, Will +4 | Init +8; Perception +10 ]

I am sad to see this end. It did seem slow paced, but that hasn't really bothered me.

I like your GMing style, and if you need a replacement in another game I will happily step in.

Taldor

Male Dwarf IT Engineer 1

Well, sorry to hear that, but i can understand, and thanks for your honesty.
Also, if you need players for something new or current, don't hesitate to call.


Sad to hear Rizzen, but I can understand. At least I still have another outlet for the WoT addiction. :P It has been fun playing with you all, hopefully will get to again sometime soon!


Male Borderlander Woodsman 2/Wilder 4

That's certainly a bummer, but I feel you. If the game isn't doing it for you then it isn't worth continuing. At the very least this game helped tide me over until I got my hands on the latest book. Btw, it arrived in the mail the other day and it is amazing so far!

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