Arthur d’Cannith |
Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1
Arthur gets ready to employ evasive action. His eyes dart to the readouts of the sensors to see if there are any celestial bodies, phenomenon or hazards in the area that might be of significance in the highly likely circumstance that the fight breaks out.
EltonJ |
Male Human Psion 10/Atlanteologist 10
Iamb wrote:
The engineer boosts a system or repairs shields; The science officer scans, redistributes shields, or improves gunnery; the pilots roll opposed piloting initiative checks (each round, as it becomes important) then the slow ship moves first, allowing the ship with the better initiative to attempt to position themselves in such a way that it puts their biggest guns where in a place to fire on the enemy; finally, the gunners fire and the process begins over again.
Orc ship makes a piloting check.
orc ship check: 1d20 + 6 ⇒ (10) + 6 = 16The orc ship moves first, since it's the slowest. It moves into position to face you head on.
Arthur d’Cannith |
Male HP: 33(Temp 7/7)/33, AC 17, Saves Str +0, Dex +5, Con +2, Int +0, Will +0, Cha +5. Bardic Inspiration 3/3 Day. 1st Level Spells 4/4. 2nd 3/3. Inspiration 1/1
Arthur will bring their ship to face the scro vessel and brace for impact, he's trying o figure out how to get into the rear arc of the enemy vessel, hoping it would have less of it's weapons able to fire in that direction.