The Trials of Ascension

Game Master bbangerter


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Sig tries a counterattack, but is a little to slow in his reaction.

Lucius charges the satyr, but his attack is deflected by a field of force surrounding the goat man.

The satyr returns with attacks of its own, but is likewise unable to connect.
Attack Dagger: 1d20 + 6 ⇒ (14) + 6 = 20
Attack Horns: 1d20 + 1 ⇒ (3) + 1 = 4

Silas is up. Round 4, Sig is up


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

Likely the first instance of frustration began to hit Sigfried, the construct never knowing such emotion before. His glowing eye almost seemed to spark and smoke as anger built from the constantly dodging creature, the wyrwood not knowing how to truly calm such emotions yet. Stepping back from his adversary, he called upon a blessing from Brigh, hoping for divine focus in aiding in this combat.

Casting Bless this round after a step away from all enemies.


Just a note, that attack and damage above was directed at Lucius.
Silas is still up
Silas and Lucius don't forget to add +1 for bless in future attacks.


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

Silas stabs at the satyr.

katana #1: 1d20 + 4 + 1 + 1 ⇒ (17) + 4 + 1 + 1 = 23

damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

electricity from shocking grasp: 1d6 + 1 ⇒ (3) + 1 = 4


Sorry for the delay. Internet has been down at home.

Silas steps around to flank with Lucius, striking the satyr with his electrically charged katana as he does so, getting past the creatures defenses. The satyr lets out a surprised bleat of pain.

Sig is still up

Map


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

With the spell now cast and his enemy in sight, Sig would again go on the attack. Taking another swing at his enemy, he let his goddess guide his hand this time.

Attack: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 4 ⇒ (4) + 4 = 8


Sig just barely misses his target. The satyr mockingly says, "You stand no chance against me wyrwood."

It makes an attack against Sig with its dagger, but fails to hit the wyrwood.
Attack: 1d20 + 6 ⇒ (7) + 6 = 13

It then dashes across the brook, closing in on Lucius to try and flank him. Sig may take an AoO

The wolves snap at Sigs legs, trying to topple him.
Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Attack: 1d20 + 2 ⇒ (10) + 2 = 12

The third wolf gives chase to Sindri, who flees farther to the west.
AoO: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Trip: 1d20 + 2 ⇒ (7) + 2 = 9

Two atomie zip down near his head from the trees. "You sure you don't wish our aid master gnome?"

Lucius is up
Map


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

AoO: 1d20 + 8 ⇒ (19) + 8 = 271d8 + 4 ⇒ (6) + 4 = 10
Confirm: 1d20 + 8 ⇒ (7) + 8 = 152d8 + 8 ⇒ (4, 1) + 8 = 13

damn...so close


A look of surprise crosses the satyrs face as Sig whacks it.


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

Sindri rambles in a fit of hysteria,"Help help, the bad things are coming to get me."

In a split moment of clarity. he asks the atomies for their aid."Get this wolf off of me and help me get back to the others or not get lost in the woods."


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

Lucius will attack the flanked foe.

power attack, flanking, bless
to hit: 1d20 + 5 - 1 + 1 + 2 ⇒ (20) + 5 - 1 + 1 + 2 = 27 damage: 1d6 + 6 ⇒ (3) + 6 = 9
confirm: 1d20 + 5 - 1 + 1 + 2 ⇒ (5) + 5 - 1 + 1 + 2 = 12 damage: 1d6 + 6 ⇒ (6) + 6 = 12 grr


The two atomies drop down lower, placing themselves between Sindri and the wolf chasing him.

Lucius cuts into the satyr while its back is turned trying to fend off Silas. With a growl it steps away from Silas, bringing its pipes to its lips it plays a few lilting notes. This provokes an AoO from Lucius. Assuming the SLA is not interrupted, Lucius needs to make a DC 15 will save or fall asleep.

Silas is up, then round 5 and Sig is up. A 5' step would put Silas in range of the Satyr again. Moving 15' though would allow him to flank again with Lucius without provoking during his movement.


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

Silas uses his distance from the Satyr to prevent an AoO during spellcombat He casts shocking grasp via spell combat, steps up, and swings twice.

Silas yells out "Woohoo!" and steps up to full attack via spellstrike.

katana: 1d20 + 4 + 1 + 1 - 2 ⇒ (13) + 4 + 1 + 1 - 2 = 17

katana damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

spellstrike katana: 1d20 + 4 + 1 + 1 - 2 + 3 ⇒ (16) + 4 + 1 + 1 - 2 + 3 = 23 (extra +3 because he's holding a metal dagger)

katana damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
shocking grasp: 1d6 + 1 ⇒ (1) + 1 = 2


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

AOO: 1d20 + 5 - 1 + 1 ⇒ (16) + 5 - 1 + 1 = 21 damage: 1d6 + 6 ⇒ (5) + 6 = 11

will save: 1d20 ⇒ 16


Without the flank, Silas isn't quite able to hit the elusive satyr, his weapon being deflected by the magical energy protecting it at the last moment.

Lucius strikes out at it, also missing, but fortunately he does not succumb to slumber.

Sig is up


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

i'll move in on the satyr, I don't think I have enough movement to flank but if I do just add +2 to my hit lol

Attack: 1d20 + 8 ⇒ (2) + 8 = 10

man...I'm rolling terrible


The rough terrain of the brook slows Sig to much to be able to make an attack - not that it mattered with that roll.

The wolves snap at Sig as he gives chase after the satyr.
AoO from wolf on Sig: 1d20 + 2 ⇒ (8) + 2 = 10
AoO from wolf on Sig: 1d20 + 2 ⇒ (5) + 2 = 7

They then chase Sig across the brook, but are likewise slowed to much to be able to attack him further.

The satyr ducks to the side, attacking Lucius as it does so, but like the wolves it is unable to strike accurately.
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Attack: 1d20 + 1 ⇒ (8) + 1 = 9

The third wolf growls at the two atomie now blocking its path, snapping unsuccessfully at one of them.
Attack: 1d20 + 2 ⇒ (13) + 2 = 15

Lucius is up

Map


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

If possible Lucius will move to BF38 to gain flanking, and attack.

power attack, bless (flanking?)
to hit: 1d20 + 5 - 1 + 1 ⇒ (1) + 5 - 1 + 1 = 6 damage: 1d6 + 6 ⇒ (2) + 6 = 8 nevermind


Lucius steps into flank, but stumbles on a root in the ground, causing his attack to go wide.

The satyr takes a step to the southwest, flanking Sig with the wolf and attacking him. The flank is insufficient for it to score a hit though.
Attack: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Attack: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12

Silas is up, then round 6 and Sig is up.
Just a note Sig, you don't need to actually wait for Silas to post if you don't want to.


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

Frustrated by the satyr's defenses, Silas expends some of his mythic power to improve his accuracy.

katana: 1d20 + 4 + 1 + 1 + 3 ⇒ (14) + 4 + 1 + 1 + 3 = 23

Mythic Surge: 1d6 ⇒ 3

Total To Hit: 23 + 3 = 26

katana damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
shocking grasp: 1d6 + 1 ⇒ (1) + 1 = 2


Silas strikes the satyr, causing it to stumble. The creature is battered and bloodied.

Sig is up


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

I know, i just can't usually reply as quickly since I don't have a laptop at the moment.

With the wolf safely defending the satyr from the chance to flank, Sigfried would instead keep his focus on his true enemy, trying to actually hit the creature and finally bring it down.

Attack: 1d20 + 8 ⇒ (10) + 8 = 18

getting closer I guess lol


I made a mistake. I missed Silas shocking grasp damage.
The satyr collapses under Silas assult, leaving only one remaining.
Silas gain a mythic tier, but only add HP and ABP for now.
Silas make a DC 18 will save or succumb to a suggestion spell to leave the area peacefully.

The remaining satyr gives a bleat, "Brother..." it steps to flank Sig, then unleashes its attacks against him, but fails to connect.
Attack: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Attack: 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19

The movement speed of its limbs seem to accelerate, blurring slightly beyond what should be physically possible.

The wolves continue their assault on Sig.
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Attack: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
Confirm: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Trip: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24

The second gets a hold on one leg, and drags the wyrwood to the ground. Sig is now prone
Lucius and Silas are up (if Silas makes the save), then round 7 and Sig is up.


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

Lucius steps to flank the remaining satyr, and attacks.

power attack, bless, flank.

to hit: 1d20 + 5 + 1 + 2 ⇒ (4) + 5 + 1 + 2 = 12 damage: 1d6 + 6 ⇒ (4) + 6 = 10 nevermind again.


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

will save: 1d20 + 4 ⇒ (12) + 4 = 16

Surge point: 1d6 ⇒ 3

Total will save = 19

Silas starts to succumb to the suggestion, but fights it off through the use of his newfound power.


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

As Sigfried hit the ground, he could hear the crunch of his body in the jaws of the beast that had been summoned. Still feeling confident in his ability to fight though, he would rise to stand, prepared for any attacks that would happen for it. He was prepared to use his new found speed to counter attack and bring the satyr down with his own eagerness.

When the Satyr attacks me while I stand, I'm gonna spend another mythic point to Sudden Block. Raise my AC and counter attack him. I re-read Sudden Block too, I thought it gave me + my tier to AC and hit, but it's only to AC and the enemy I'm blocking has to roll twice and take the lower result

Sudden Block: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 4 ⇒ (2) + 4 = 6
Normal Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Confirm: 1d20 + 8 ⇒ (16) + 8 = 242d8 + 8 ⇒ (2, 4) + 8 = 14


Lucius swings at the satyr, succeeding in distracting it from Sig as he stands.

Both the wolves and the satyr attempt to strike Sig, but all miss. He counters on the satyr with his own attack, striking it savagely. Crit confirmed
Wolf: 1d20 + 2 + 4 ⇒ (11) + 2 + 4 = 17
Wolf: 1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18
Satyr Roll 1: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18
Satyr Roll 2: 1d20 + 6 + 4 ⇒ (15) + 6 + 4 = 25

Silas still has his actions, then the satyr and wolves.

Map


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

Using his still enhanced speed, Silas moves around the combatants to square #BJ38.

He chops at the wolf in square BI38

katana: 1d20 + 4 + 1 + 1 + 2 ⇒ (1) + 4 + 1 + 1 + 2 = 9

and misses badly


The wolves continue trying to bring down Sig, leaving another mark on his leg.
Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Trip: 1d20 + 2 ⇒ (3) + 2 = 5

The satyr takes a 5' step, placing itself to the north of Sig, then attacks him.
Attack: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Attack: 1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10

The wolves vanish with a slight puff of magic, leaving the satyr to fight on its own.

To the north the dryad shakes Hideaki awake. "Rise and return to your friends. They still deal with those wicked beasts."

Two turns for Hideaki to return.
8 turns for Sindri to return from his long run.

Party is up


Male Svirfneblin Ninja and Zen archer Monk 3 | HP: 29/38 | AC: 23 T: 22 FF: 23 | Fort: +8, Ref: +8, Will: +11 | CMB: +0, CMD: 18 | Init: +5, Perception: +13 Senses: Darkvision 120ft, Lowlight vision, Stonecunning. Constant: nondetection3

do I return on the eighth turn or in eight more turns?


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

Lucius should be able to move to BF 38 to flank without provoking.

to hit: 1d20 + 5 + 1 + 2 ⇒ (11) + 5 + 1 + 2 = 19 damage: 1d6 + 6 ⇒ (5) + 6 = 11


Sindri, in 8 more turns, so you are probably completely out of this fight.

As Lucius makes an attack on the satyr, it retaliates with its horns against him, moving at superhuman speed. Its aim is off though.
Attack: 1d20 + 6 ⇒ (2) + 6 = 8


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

Silas moves to BH39 (where the Satyr was previously) and swings at him.

katana: 1d20 + 4 + 1 + 1 + 2 ⇒ (9) + 4 + 1 + 1 + 2 = 17

damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

but probably misses.


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

Swinging again at the saytr, he thanks the gods themselves for his tougher than average body. Still, channeling the might of Brigh, he tries desperately to finish their enemy here and now, only to once again miss his target.

Attack: 1d20 + 8 ⇒ (1) + 8 = 9


Neither Sig or Silas are able to get in a good strike. The satyr continues to focus on Lucius.
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Attack: 1d20 + 1 ⇒ (16) + 1 = 17

Everyone is up. 1 more round for Hideaki to be back. 7 more for Sindri


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

Lucius keeps trying to cut the damn thing down.

power attack, flank, bless
to hit: 1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16 damage: 1d6 + 6 ⇒ (1) + 6 = 7

to no avail


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

With his other party members still present, Sigfried continues his assault.

Attack: 1d20 + 8 ⇒ (12) + 8 = 201d8 + 4 ⇒ (5) + 4 = 9


As Lucius attacks, the satyr again counter-attacks with blinding, but inaccurate, speed.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12

Silas is still up


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

Silas slashes out with his katana once again.

katana: 1d20 + 4 + 1 + 1 + 2 ⇒ (20) + 4 + 1 + 1 + 2 = 28

confirm: 1d20 + 4 + 1 + 1 + 2 ⇒ (20) + 4 + 1 + 1 + 2 = 28

damage: 2d8 + 4 + 2 ⇒ (3, 2) + 4 + 2 = 11


Silas leaves a gash in the satyr's arm. It pushes past Sig and Silas.
This will provoke from everyone.

Then it turns, a small ball of paper in its hands, which it tosses at Silas.
Attack vs touch: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15

As the ball of paper strikes Silas shoulder there is an angry buzzing sound, and a cloud of wasps suddenly surrounds him and Lucius.
Each takes Damage: 2d6 ⇒ (3, 6) = 9
Silas and Lucius must also each make a DC 13 fort save or be distracted. And a second DC 13 fort save or be poisoned and lose 1 point of dex.

Party is up, including Hideaki who has returned.

Map


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

AOO: 1d20 + 5 + 2 + 1 ⇒ (18) + 5 + 2 + 1 = 26 damage: 1d6 + 6 ⇒ (6) + 6 = 12

confirm: 1d20 + 5 + 2 + 1 ⇒ (16) + 5 + 2 + 1 = 24 damage: 1d6 + 6 ⇒ (3) + 6 = 9

fort save: 1d20 + 7 ⇒ (12) + 7 = 19


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

AOO: 1d20 + 4 + 1 + 1 + 2 ⇒ (20) + 4 + 1 + 1 + 2 = 28

Confirm: 1d20 + 4 + 1 + 1 + 2 ⇒ (7) + 4 + 1 + 1 + 2 = 15

damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

fort save: 1d20 + 5 ⇒ (20) + 5 = 25 (not distracted)

fort save: 1d20 + 5 ⇒ (2) + 5 = 7 (apparently poisoned)

On his turn, Silas moves to close with the satyr

attack: 1d20 + 4 + 1 + 1 ⇒ (13) + 4 + 1 + 1 = 19

and misses.


Both Lucius and Silas strike the retreating satyr, Lucius with a particularly nasty wound against it.

Sig and Hideaki are still up. Lucius needs to make a second fort save vs the poison.


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

fort save: 1d20 + 7 ⇒ (9) + 7 = 16


Wyrwood Lv 3 Falcata Swashbuckler/Iron Crusader; Lawful Neutral; HP: 60/60; AC: 21(Tch: 15|Flat: (16); DR: 5; MP: 7/9; CMB: 4 CMD: 18; F:4 R:8 W:6; Init: +11; Perc: +8; Speed: 20; Active Condition: None

AoO: 1d20 + 8 ⇒ (17) + 8 = 251d8 + 4 ⇒ (3) + 4 = 7

Sig would strike at the saytr as it took off trying to escape, giving chase to not let up in his assault against the wicked creature.

Attack: 1d20 + 8 ⇒ (6) + 8 = 14


Hideaki and Lucius are up (didn't pay enough attention last time and didn't realize Lucius hadn't stated his actions for the turn yet.)


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

Move to BE38 and attack
power attack, bless
to hit: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 damage: 1d6 + 6 ⇒ (3) + 6 = 9
confirm: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13 damage: 1d6 + 6 ⇒ (5) + 6 = 11


Hideaki botted

With a surge of speed, Hideaki charges in, flanking with Lucius, then follows up with a flurry of attacks.
Fleet charge Attack: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Fleet charge Attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Fleet charge Attack: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Damage: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (4) = 6

His attacks are largely ineffective though.

The swarm of wasps follows Silas movements, continuing to sting him repeatedly.
Damage: 1d6 ⇒ 2
Silas 3 more DC 13 fort saves. First vs distraction, 2nd vs new application of poison, 3rd vs ongoing poison effects (only needed if you make the 2nd save).

The satyr plays a tune on its flute, a light hearted tune that seems out of place amidst the combat.
Combat Trickery to Bull rush all adjacent: 1d20 + 15 ⇒ (11) + 15 = 26

The strangeness of the music somehow causes everyone to take a step back away from the satyr. With a burst of speed it then circles around Hideaki, attempting to gore him with its horns as it comes in from behind.
Fleet charge: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Map

Party is up


HP 66/66, AC 28, T 15, FF 25, Fort +9, ref +7, Will +3, Per +8, Init +4, CMD 22

Lucus will move to BC38 (provoking) as a double move to flank.


Human Cleric Pharasma 6| HP 51/51 | AC 20/10/20 | +7/+3/+8 | Init +0 | Perc +4 | PP(2/2) Spells: Shield of Faith +3AC, False Life 9hp, Divine Favor +3

"Ouch"

fort #1: 1d20 + 5 ⇒ (2) + 5 = 7

fort #2: 1d20 + 5 ⇒ (6) + 5 = 11

fort #3: 1d20 + 5 ⇒ (13) + 5 = 18

Poisoned and nauseated for the round.

Moves to BB35

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