DM Jester |
Darazi
"Well you could be goin up ta da hill and be gettin your rooms, of course at this rate you are almost here long enough fer lunch. Of course most peopel go to the venders fer lunch so I wonna take it as insult if ye be wandering around" at which point she winks " Though wit da rain I could see ye wantin to stick around a bit"
Sergeant Morse
" And I believe it is time for my rounds. good day gentlemen."
As he leaves you notice that he and his men stop right outside and seem to retrieve some sort of polearm before leaving the area
Aerflae Windwaker |
Aerflae laughs at Twitch's comment.
"So, we've got a rampant blood rage mystery to solve everyone, I'm very much pro-looking into that facility, so I plan on heading to the barracks or wherever else someone in charge can get us access. I believe that you, Magnus have something to attend to for your family. Once that is taken care of, would you show me to where the higher ups are with the guardsmen so that we may gain access to the facility?
I believe there is safety in numbers as Sergeant Morse has pointed out, and there are seven of us. So, we could split into two groups, or we can stay together. What says everyone?"
Here's two options I see, something to do with Magnus's family heirloom, or the Blood Rage, for lack of a better term.
DM:
Magnus Shalefist |
To Twitch and Korren: "Afore tha disturbance ye mentioned ye might know where some Dwurs hid some heirlooms. I'd be very interesred in helping ye find it, provided I be getting me kins axe if'en its there".
To everyone: "I sugest ye take care of ye personal bussiness' an meet at the Gyrfon on the morn ta find the cause of the curse".
Aerflae Windwaker |
"Thank you, Gent, that is most gracious. I believe our first stop should be the local constabulary to get our permissions. Garyd, would you happen to know the way? I'd very much appreciate any help getting into the facility. This... problem reeks of the dark places no one wants to think about."
Aerflae stands and prepares his cloak for the less... wet weather
Aerflae plans on leaving and following Garyd to wherever it is necessary to get the authorization into the "facility." Hey, Garyd actually knows where he's going. It'd be blind luck for Aerflae
DM Jester |
Garyd
yes you do in fact know the best place to ask. and it isn't that far of a walk to the temple region, which with the still steady rain is a good thing.
Though the weather has let up there is still a nice soaking rain coming down. many people are braving the rain and food carts are in the street with what ever cover they can get away with selling their pastries and other foods.
Garyd Bladebolt |
"Thank you, Gent, that is most gracious. I believe our first stop should be the local constabulary to get our permissions. Garyd, would you happen to know the way? I'd very much appreciate any help getting into the facility. This... problem reeks of the dark places no one wants to think about."
Aerflae stands and prepares his cloak for the less... wet weather
Aerflae plans on leaving and following Garyd to wherever it is necessary to get the authorization into the "facility." Hey, Garyd actually knows where he's going. It'd be blind luck for Aerflae
"Certainly! Once we have those permits out of the way I would like to visit with my mother and introduce you to her. If enough time remains perhaps make an appointment with the Marchioness Emondav as well."
Aerflae Windwaker |
"Certainly Garyd, I'd be happy to accompany you with that. So, gentlemen, shall we be on our way? Magnus, Korren, Twitch... Good luck and we shall see you in the morn at the Griffon."
Aerflae walks to the door and holds it for the companions traveling with him, once everyone is out, he'll flip his collar up and head out to follow.
DM Jester |
As Korren, Twitch and Magnus head south and then east away from the rusty beard a new appreciation for the design of the city dawns on the three of you. From the high dwarven made walls on the outside of the city to the narrow roads that make it hard for giants to maneuver, the city should have been a death trap to its one time assailants. Now turning to the north along the outside road you spy the old livery and just beyond it perhaps the largest temple in the city that of Heironeous. It would also be a very hard city in which to smuggle anything into and out of.Yet those of you versed in the matter know in a city of this size, there is always a way.
DM Jester |
Garyd, you lead Aerflae, Gent, and Tevin upon the streets west and then north towards the west citadel, the home of the calvary and of the city guard. You pass first the small temple of Fharlanghn. More a simple hostel then a temple. It's simple sign showing the moon and stars of the traveler. Then turning north you spy, just beyond the large open space of Qualtaine Square, the large towers of Krelont Keep. The large barbicon in the front with the west tower and the chapel standing tall against the dull gray sky. The winding road that leads up to this imposing structure does not seem to invite any upon its steps. Yet guards men go up and down this road upon their business, each armed with large boar spears, short swords and heavy crossbows.
DM Jester |
Bounded by three gates, warehouses to the northwest, and tenements to the east, Qualtaine Square bustles with traffic. Several businesses and temples alike face the square, with swarms of customers and worshipers milling before them. Yet all this is dwarfed by the cathedral that looms to the northeast. The largest and most beautiful structure in town, the temple’s walls are festooned with statuary and glittering golden inlay. An intricate bell tower rises above the main entrance and prominently displays the sun-shaped symbol of Pelor. At the south side of the temple is a network of scaffolding swarming with laborers making repairs to some of the iconic statues. Hundreds of flowers and bouquets lie in heaps on the ground below. Nearby, an old woman wrestles with a handcart piled with bouquets of wildflowers obviously gathered from outside the city. As pedestrians move around her, she calls out “Flowers for Pelor?” It, is here where you would turn left and head past the Gilded house, to head towards West citadel to speak for entrance to facilities.
Garyd Bladebolt |
At the south side of the temple is a network of scaffolding swarming with laborers making repairs to some of the iconic statues. Hundreds of flowers and bouquets lie in heaps on the ground below. Nearby, an old woman wrestles with a handcart piled with bouquets of wildflowers obviously gathered from outside the city. As pedestrians move around her, she calls out “Flowers for Pelor?” It, is here where you would turn left and head past the Gilded house, to head towards West citadel to speak for entrance to facilities.
Garyd steps toward the woman and presses a gold piece in her hand.
"Milady, please see that Pelor and ALL of the gods that aid Istivin receive their flowery due." Garyd plucks a flower for his lapel and smiles, "I'm not a god, but I can use the sprucing up!" He winks at her and rejoins the rest to continue guiding them.
Aerflae Windwaker |
Aerflae takes a flower, and hands the woman 1 gold as well
"Thank you, and may the sun shine brightly on you."
Aerflae smiles at the idea of faith in such a bleak time.
"Garyd, it's these types of times that make faith that much harder. 'Tis a great example to give charity to those in need."
DM Jester |
you notice that the flowers are pilling up in a small tribute that seems to have been set up near the edge of the temple. Workmen are placing new statues up on the side of the temple directly above this apparent impromptu memorial. The lady gladly thanks you for your coins and takes several bouquets of flowers and places them on the pile.
emilda the flower lady
"Poor little souls, taken much to early if you ask me."
A slight tear forming in her eyes
A loud crack echos across the length and breadth of the square
Perception check please...
Aerflae Windwaker |
Aerflae looks towards the source of the loud crack.
Roll:
add +2 if this is sight or sound based. (1d20+11=21) (add +2 if this is sight or sound based, which based on the sound I'd guess it is).
DM Jester |
Korren, Twitch and Magnus
Turning north you come upon the entrance to this massive livery. People are moving in and out with horses, donkeys, and all manner of carts and wagons. Seems that most of the town uses this one livery and the size shows it. Some of the stables are much larger then would be normal for just a horse though and you wonder just what animal would be housed there. At the center of it all is a dark skinned human directing traffic like a minstrel would his orchestra.
Magnus Shalefist |
"I'll distract the manager while you guy's look around, just don't cause any property damage or take any thing that don't balong ta us".
Acting drunk and loud "Who's in cgarge her , I wnat ta see the one who makes the disicions here...I need ta pick up ma horse-n-saddle..."
DM Jester |
Garyd,Aerflae, Gent, and Tevin
a wooden support at one end of the scaffold is about to give way as a heavy stone block begins sliding out of the façade of the building, and that one of the workers is directly below it.
emilda the flower lady screams and the rest of the people around you are stiff with shock.
What do you do?
DM Jester |
"I'll distract the manager while you guy's look around, just don't cause any property damage or take any thing that don't balong ta us".
Acting drunk and loud "Who's in cgarge her , I wnat ta see the one who makes the disicions here...I need ta pick up ma horse-n-saddle..."
Zarreff Paynim horse-trader
~The man who is in the center of the place and dressed in silks looks up at you and smiles~
"My good sir, and how can I be of assistance to you this fine day? "
"Perhaps you would like a nice warm mug of my homebrew coffee?"
Garyd Bladebolt |
Garyd,Aerflae, Gent, and Tevin
a wooden support at one end of the scaffold is about to give way as a heavy stone block begins sliding out of the façade of the building, and that one of the workers is directly below it.
emilda the flower lady screams and the rest of the people around you are stiff with shock.
What do you do?
Garyd dashes forward, attempting to pull the worker to safety while shouting, "Get clear! It's coming apart!"
Garedo "Twitch" Twittershill |
"Let's go Korren," whispers Twitch as Magnus distracts the guard. Finding a moment when he is not looking, Twitch attempts to sneak into the livery to begin snooping around.
Stealth roll (unmodified for difficulty or anything else). (1d20+34=48)
DM Jester |
Garyd dashes forward, attempting to pull the worker to safety while shouting, "Get clear! It's coming apart!"
Garyd make a grapple check DC 15. You are 15 ft away from the worker. Please keep in mind that when you have him in your hands you can only move 1/2 your movement You will need to move him at least 10 ft so as to prevent damage to him, you will also need to move 10 ft so as to prevent damage to yourself.
Aerflae your action is next
DM Jester |
Finding a moment when he is not looking, Twitch attempts to sneak into the livery to begin snooping around.
Twitch
While the owners back is turned you walk casually into the Old Livery. It is so busy here that the ease of ducking around a corner to be unseen is easier then you expected. There is a lot of room for many horses and even larger or unique mounts. Then you turn the corner of the building and notice that it is in fact twice the size of your initial estimate. It may take some time to search this entire place. You and Korren are alone at this time though, yet workers will be here near you shortlyMagnus
The owner seems thoroughly convinced of your drunkenness, but from your experience with the dwur of this town that is to be expected. He calls out to his helpers and they bring you both some chairs and mugs with which to drink a thick and spicy coffee.
Aerflae Windwaker |
DM:
Aerflae looks up and begins a short chant as the stone is falling, reaching out as if to catch the stone.
Garyd Bladebolt |
Garyd make a grapple check DC 15. You are 15 ft away from the worker. Please keep in mind that when you have him in your hands you can only move 1/2 your movement You will need to move him at least 10 ft so as to prevent damage to him, you will also need to move 10 ft so as to prevent damage to yourself.
Aerflae your action is next
CMB12 +12= 24 for the grapple check. I have 40' move. 15' to the worker, 25' remains. Half that is 12'. I'll place him adjacent with Garyd between the worker and the collapse. It should miss me by that _ much.
DM Jester |
Stealth: 39
Korren also ducks around the corner. "Alright, let's get started." He then begins to search the area.
Perception: 25
Korren and Twitch
You are searching the area. You see nothing out of place, at first. Then you notice a compartment that is in the floor boards. Upon checking you notice that the floor boards in this horse loft comes up. There is however nothing inside the opening more then cobwebs. You notice several youths working in an adjoining stall. When you stop a moment to listen you hear they are whimsically reminiscing about how a small bag of diamonds left from some adventurers long ago and a companion got rich finding them and left for some small town to set up claim as a small land owner of sorts.
Korren Duras |
"Hey, they didn't say anything about an axe. Let's keep looking."
Korren then begins searching the secret compartment for additional secret compartments.
Perception: 23
DM Jester |
"Hey, they didn't say anything about an axe. Let's keep looking."
Korren then begins searching the secret compartment for additional secret compartments.
Perception: 23
Korren does not see any additional compartments in this particular floor board. In this particular room.
DM Jester |
Garyd, Aerflae, Gent, and Tevin
IN a flash Garyd moves to the worker, who is oblivious to what is going on. He fights you yet you tackle him to the ground. At the same time Aerflae steps forward with arms raised and with a quick ancient word a wisp of golden energy flashes to the cinderblock and then goes away. The block then wobbles slowly and gently to the ground not even crushing the hand carved statue of Mayahine on the outside surface
Aerflae
spellcraft check
Garyd
It did miss you by that _ much
The people in the square break out in a spontaneous applause.
Magnus Shalefist |
"Coffie, iz gotz brandies, coffys bedder wiz barndies. I knew a Brandiz once, HAR HAR HAR, ifen yaz kowz what I mean" nudge nudge wink wink.
"My horse given ta me by the great genral waz-hiz-name fer saving his life, I spoted hiz wifes comin inta the brothel and pushed him out a winder" HAr har har.
I'll slump and then fall off the stool offered by the osler. "dam thats a slipery one". Getting back into the chair " horse is big an brown an has a long face and for legs".