The Transverse: Golarion and the Walking Dead (Inactive)

Game Master BloodWolven

Desna's Temple for the night?

QuickFights!!! On the path.


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Ask your questions here, unless your character is asking them. ;)


Male human Here is an image for Daniel Fighter 2 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(22 vs trip/grapple)) | Init: +2| Perc: -1

Kinda went ahead and jumped into his first bluff. Will have a more in depth post once j get home. I just wanted to get into the game.


Male
Vitals:
HP 22; AC 17_T 13_FF 14; Perception +8; Initiative +4; Fort +5_Ref +7_Will +3; CMB +4, CMD 18; Speed 30'
Rgr 2

I still have things to add to the crunch - the program I'm using didn't have it all...then I'll build Ryada and post her here.


Male human Here is an image for Daniel Fighter 2 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(22 vs trip/grapple)) | Init: +2| Perc: -1

Also to note the greatsword does not have a scabbard.


Male human Here is an image for Daniel Fighter 2 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(22 vs trip/grapple)) | Init: +2| Perc: -1

Just realized I still have unspent gold...


Ok, Savaric, just take my messages as reminders! ;)

Unspent gold from a life that used to use it, Daniel. You all had a chance to change it into equipment or rations, too late now.


Male human Here is an image for Daniel Fighter 2 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(22 vs trip/grapple)) | Init: +2| Perc: -1

ehh, thats fine, its only like 100g. woulda got me an extra CLW potions and more rations which I would have promptly given away... may need to edit my post I don't remember how many rations I bought..


Male human Here is an image for Daniel Fighter 2 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(22 vs trip/grapple)) | Init: +2| Perc: -1

general Idea of how Daniel looks- maybe a bit older, but the armor fits well. ignore the shield..

here is a good general Idea I have about the way Daniel looks-
Pic. Clicky clicky Just give em a bigger sword and a White Cloak.


Well you give out what you have I guess. I will let you spend your gold to have a total of 50 rations. Someone recently got rich off of you and that 100 gp is gone.

So you would have 11 rations left before getting to the two guards at the door into the tower.

Nice Pic.


Male human Here is an image for Daniel Fighter 2 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(22 vs trip/grapple)) | Init: +2| Perc: -1

turns out I had 45, but I'll take the 5 more for 100g :P not gonna do him much good haha. But yeah, its weird, my phone does forums fine, but if I go to a profile it starts freezing up :/ so can't check/edit while away from my labtop lol.


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

So here's my thought for Kayla (again, she's modeled off someone I know =). 15 yr old female modern human. I'd like to give her bard abilities, except bardic knowledge. But she would have 1st-level bard spells and bard performance (Countersong, Distraction, Fascinate, Inspire Courage). Brock won't know this at first (obviously), and neither does Kayla. I'll work in her developing/finding out about these abilities as we go. You can also make inspire Courage only apply to Brock and Jetta, and Distraction and Fascinate on others...up to you. Thanks!


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

Well - Savaric has the same basic follower...do I need to come up with someone else? =(


Interesting Brock, its up to you. If you want to keep her the way she is I need some more background information of her life. She could have been a singer in the modern world and knows how to Distract, Fascinate, and Inspire Courage. She just has been too shy and scared to really try. I am sure we can make it different enough. Are you willing to play her rather than I taking her over?


Vital:
HP: 43/63 | AC: 28_ T: 17_ FF: 21 | Perception +12, Initiative: +7 | Fort: +13 _ Ref: +16 _ Will: +11 (+2 vs. ench) | CMB: +5, CMD: 23, Speed: 40
Skills:
Acrobatics +14_Appraise +7_Bluff +14_Climb +5_Dip +9_EscArt +11_K (Nat) +13_K all +5, Perform (Sing) +14_ Ride +10_SM +14_Stealth +15_Survival +6_Swim +5_UsMag+14

Here is the general stat block that I am looking for in your characters.

The vital can be unspoiled and the skills could be spoiled, your choice on what is spoiled and what is not.

Please use the same format for the vital info, it makes it so much easier to find things when they are all in the same place.

Any questions?

_____________
Savaric what animal did you want to be more aligned with?

such as apes, badgers, bears, boars, cats, snakes, and so on


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

Yes - she was in the chorus in her school and church before the Merge, and even performed in local and school theater productions. She was very outgoing and happy. But in the past few months, she has come close to having her wonderful spirit broken by the cultists. It will take her a while to come out of her self-imposed shell. But when she does - watch out, for her spirit is strong and she is incredibly talented! Your choice if you play her or I do =)


Male
Vitals:
HP 22; AC 17_T 13_FF 14; Perception +8; Initiative +4; Fort +5_Ref +7_Will +3; CMB +4, CMD 18; Speed 30'
Rgr 2

I'll let you pick the critter...likely canine or cat...whichever you figure the elves align with best. Could be anything you think works - even rodents.


I will let you handle her then Maldor.

Savaric lets go with felines.


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

OK - here's her stats. Do you want a separate profile page for her, or just put her stats on Brock's page (or maybe Jetta's?)

NPC Bard: 1 |HP: 9/9 | AC: 14 _ T: 14 _ FF: 10 | Perc: +4, Init: +3 | Fort: +1 _ Ref: +5 _ Will: +2 | CMB: -1 | CMD: 12 | Spd: 30’

Skills:
Acrobatics(+7) -Bluff(+6/7) - Diplomacy(+6/7) – Escape Artist (+7) – Perform (+6) – Sense Motive (+4) - Stealth (+7)

Stats:

Kayla
Female Human Bard: 1
CG Medium Humanoid
Init +3; Perception +4
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 10 (+0 armor; +3 dex; +1 dodge)
hp 9 (d8 +1 Con)
Fort +1, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Base Atk +0; CMB -1; CMD 12
Melee: Dagger: Attack -1, Damage 1d4-1 (crit: 19/20 x2)
Ranged: Thrown dagger: Attack +3, Damage 1d4-1 (crit: 19/20 x2) (10’ rng)
--------------------
Statistics
--------------------
STR-8 DEX-16 CON-12 INT-13 WIS-10 CHA-15
Languages: Common
Skills: (Bard– 8 ranks per level)
Acrobatics* (+7) {+3 ability -0 AC +1 rank +3 class}
Appraise* (+1) {+1 ability +x rank +x class}
Bluff* (+6/7) {+2 ability (+1 trait) +1 rank +3 class}
Climb* (-1) {-1 ability -0 AC +x rank +x class}
Diplomacy* (+6/7) {+2 ability (+1 trait) +1 rank +3 class}
Disguise* (+2) {+2ability +x rank +x class}
Escape Artist* (+7) {+3 ability -0 AC +1 rank +3 class}
Fly (+3) {+3 ability -0 AC}
Heal (+0) {+0 ability}
Intimidate* (+2) {+2 ability +x rank +x class}
Knowledge (arcana)* (+x) {+1 ability +1 trait +x rank +x class}
Knowledge (engineering) * (+x) {+1 ability +1 trait +x rank +x class}
Linguistics*(+x) {+1 ability +x rank +x class}
Perception* (+4) {+0 ability +1 rank +3 class}
Perform* (+6) {+2 ability +1 rank +3 class}
Sense Motive* (+4) {+0 ability +1 rank +3 class}
Sleight of Hand* (+x) {+3 ability -0 AC +x rank +x class}
Spellcraft*(+x) {+1 ability +x rank +x class}
Stealth* (+7) {+3 ability -0 AC +1 rank +3 class}
Survival (+0) {+0 ability}
Swim (-1) {-1 ability -0 AC}
Use Magic Device*(+x) { +2 ability +x ranks +x class }

Special:

--------------------
Traits
--------------------
Charming: Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
Desperate Survivor: You are so desperate, you use up your energy and resources in order to accomplish the task at a determent to your continued ability to go on. Once per 24 hours, or until rested for at least 8 hours, add +5 to any skill check, saving throw, or +3 to attack & damage for one round. Afterward the desperation costs you, take a -1 to all skill checks, saving throws, attack and damage rolls for 24 hours. Once the penalty wears off, it is usable again. This increase to +10/+5 and -2 at level 10. And then to +15/+10 and -3 at level 20.
Mathematical Prodigy: Mathematics has always come easily for you, and you have always been able to “see the math” in the physical and magical world. You gain a +1 bonus on Knowledge (arcana) and Knowledge (engineering) checks
--------------------
Feats
--------------------
Dodge: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Eschew Materials: You can cast any spell with a material component costing 1 gp or less without needing that component.
--------------------
Special Abilities
--------------------
Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level.
. . . Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time.

Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use the bard's Perform skill check result for the save. Distraction does not work on effects that don't allow saves. Distraction relies on visual components.

Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents this ability from working. For every three levels the bard has attained beyond 1st, he can target one additional creature with this ability.
. . . Each creature within range receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha modifier) to negate the effect. If a creature's saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on all skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.
. . . Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Inspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Weapon and Armor Proficiency: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and use a shield without incurring the normal arcane spell failure chance.


Gear:

Magic Items:
Other Gear:
Treasure:

Spells:

Level 0 - DC 12 - 4 spells/day
[i]Daze:
Humanoid creature of 4 HD or less loses next action.
Detect Magic: Detects spells and magic items within 60 ft.
Lullaby: Makes subject drowsy: –5 on Perception checks, –2 on Will saves against sleep.
Read Magic: Read scrolls and spellbooks.

[b]Level 1 - DC 13 - 2 spells/day
Charm Person: Makes one person your friend.
Cure Light Wounds: Cures 1d8 damage + 1/level (max +5).


Male
Vitals:
HP 22; AC 17_T 13_FF 14; Perception +8; Initiative +4; Fort +5_Ref +7_Will +3; CMB +4, CMD 18; Speed 30'
Rgr 2

Ugh.

Is this game just going to happen late and pass me by?

I was really thinking that - in the first round, I'd get off bowshots.

Did they suddenly just appear within range to pounce on us?


I will respond to your posts when I can.

I posted for Round 1 actions...

Savaric Feversham wrote:

Assuming that Savaric has had time to get the mule to the front...

Ryada, get inside with the packmule - give them whatever food we have left. I can get more!

Savaric turns and backs toward the gate - he'll fire when he gets the chance.

I took that as your round 1 actions, you may still shoot if you want.

I will be waiting for your actions to be posted before having the zombies attack for round 3. Though I hope to have Round 3 done tonight.

Liberty's Edge

It's ok.

We never even got a possible perception roll against unintelligent undead we knew were coming, and I built an archer. I can't play a survival game when the game is stacked against me.

I need to withdraw.


So you choose to withdraw without bringing up the issue. I know I am not perfect at what I do and forget somethings. We should work on reminding each other when something is forgotten. Yes a perception check should have been made to see or hear the undead coming your direction to see if you act in surprise round that is my fault. If you are willing to stick around and see how things work that is up to you, I hope you make that decision.

Good Luck.

So if you stick around I would need a DC 17 perception check to see if you act in surprise round. Then your actions for the first two rounds, if not the third.

Liberty's Edge

They run that stealthily?


Male human Here is an image for Daniel Fighter 2 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(22 vs trip/grapple)) | Init: +2| Perc: -1

as much as I am a stickler for rules, sometimes creative and thematic license needs and should be taken.

-You knew you were being chased, IIRC without looking noone except one took time to scan the trees.

-Its a forest, all manner of undergrowth and shadows to distort vision and the like, sound tapers out quite quickly, especially if other sound is around, talking, I assume loudly since someone was trying to steal can cause quite the distraction.

-Archers work quite capably in 30ft ranges, hell for most melee you just take a 5ft step back and make a pin cushion out of em.

- The whole Idea behind the game IS that the odds are stacked against you. I am surprised we got to the village so easily.

-I blew a nat 20 on a diplo check and got crap all out of it :P except a sense I should not go up (which may or may not be a blessing). But hey, thems the lumps, make do with what ya got. Its hard GMing, and even harder GMing a PbP due to time issues, posting times and the like. If you point something out you really think is unfair and the GM is willing to fix the problem and admit he was wrong I don't see the problem.

anyway, thats my 2 cents. I just hope I get a little more info before venturing further. lol. Glad I used detect evil :P

Liberty's Edge

You aren't playing an archer who depends on perception. You also didn't get pickpocketed out of a closed pack for a specific item instantaneously, no perception roll. Fast stealth is a rogue talent, not usually available...I could go on, and it's the beginning of the game.

Have fun.


Thanks Cedric. Sorry to see Eldon go but I don't want a player who doesn't want to be here or willing to work with me.

Oh Cedric be glad you got what you asked for, if you asked other questions she would likely answer. You will find out soon enough...


Male human Here is an image for Daniel Fighter 2 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(22 vs trip/grapple)) | Init: +2| Perc: -1

some cheese with that wine?

on a non humours note- Hope ya find something more ya style mate.


Right Daniel, it was rather strong.

Hardish went for a slight of hand check, Rayda did an opposing perception check because the mule had the gear on it. I randomly assigned the items in the mule's pack and Hardish got antiplague. I thought that was rather simple. Eldon if you are still around how would have you done it?


Lucas did you subtract 2 rations for the nun and alchemist too?


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Yeah the alchemist has his own rations that he subtracted from, and Lucas subtracted both his and the nuns food consumed and food paid from his own.


Just to let you know Fridays are almost always busy for me and weekends get busy normally. So the main game days will be Monday through Thursday. I will still try to get a post in on Friday and the weekend days. Thanks for understanding and let's see what happens next.

I am willing to do each of you at the same time with spoilers unless you want time to speak with the other strangers before you go up. I am fine either way. It could give you some time to connect to each other while the first goes up. Whatever you guys want to do.

If the spoilers say so here. If talking to each other as someone goes upstairs continue to roleplay. The first person sent up will be an NPC that showed up before you all. So it will give some time to talk to each other and stratagize how to connect and survive.


Male human Here is an image for Daniel Fighter 2 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(22 vs trip/grapple)) | Init: +2| Perc: -1

Is hardish purposefully ignoring Daniel? :3

Shadow Lodge

Female Human Cleric 2/Witch 1

On a chance excursion into the forest you spot two young girls and an older man, all human. All three are building a makeshift shelter in the trees with a heavy fishing net and some iron pitons, part hammock - part treehouse.

Of the three, a lithe blonde girl with half her head shaven who can be no more than 20 catches sight of you. She looks startled! Words of magic come to her reflexively and shadow-stuff begins to form around her right hand into...

"Wait Abasara!" the other girl says quickly. She appears younger than the one who noticed you - younger as well with dirty blonde hair falling to her waist. "I think they're friendly, at least...they look it? Khonnir? Where did dad go?!" she spins in a panic, looking for the older man who she spots quickly. He's quivering with fear behind a nearby tree.
__________________________________________________________________________
I was asked to introduce myself after I finished the sheet, by no means do I assume the above is our cannon in-game meeting - just a bit of fun! Checking in GM Wolf and nice to meet you in advance, fellow survivors. We're all from far far away ^_^


He might be, I don't know Daniel.

Excellent start Abasara.


Sorry everyone I have been given an extra workload right now and my insomnia has been kicking my butt. So I have been trying to catch up on sleep and can now understand why sometimes you can't get posts up. Please forgive me and I will have us caught up soon!


Cedric you will start at the beginning of Round 3.

Lucas you still with us?

I will advance us with botted actions when I wake up later today.


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

Yeah my post got eaten recently.


Vital:
HP: 6/6, AC: 14 _ T: 13 _ FF: 11 _ Perception +11, Sense Mo +7, Initiative: +2, Fort 1 _ Ref +2 _ Will +5 , CMB: +1, CMD: 13, Speed: 30
skills:
Acro +1, Bluff +3, Climb -1, Dip +3, Drive +1, Escape +1, Heal +15, Inti +4, K (Tech) +7, Ling +4, Ride +1, Stealth +1, Surv +7, Swim -1

Eegghhh! I hate it when the goblins eat posts!


Sorry guys, a busy Sunday and Monday.


I am waiting for Brock's actions for Round 3 before we move forward.


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

Brock switched weapons and moved to Kayla in round 3. If he can get in an attack let me know but I didn't think you'd let that go =)


Right switching the weapons takes up the turn. Though in the future you could keep out your handgun and just equip the morning star then make your attack.

Nice flavor text Hardish!


Vital:
HP: 15/16, AC: 18 _ T: 15 _ FF: 13_ Perception +8, Sense Motive +9, Initiative: +8, Fort +3_ Ref +5_ Will +6, CMB: +3, CMD: 18, Speed: 30
Skills:
Acrobatics +10, Bluff +20, Climb +2, Craft (We/Ar) +5/4, Diplomacy +1, Escape Artist +5, Handle Animal +1, Heal +7, Intimidate +8, K (Everything but Religion) +0, K. (religion) +4, Ride +5, Stealth +13, Survival +9, Swim +2

I would like to ask a question before I make my next turn. Who is still standing and who isn't? I can see that one of the people is down, but Cedric has taken down a lot of men, and I cannot see which ones those are.


Cedric has been taking down men and climbing over their bodies. So I have been marking them as they go down. Cedric another acrobatics check if you have not done already.

The ones marked with the yellow lines have been hurt, the ones with the red X on them are dying or dead, and the ones with the yellow X are out cold.


Male NG Human Mystic (Healer) 2 | SP 12/12 HP 13/13 | RP 5/5 | EAC 12; KAC 13 | Fort +2; Ref +1; Will +7 | Init: +1 | Perc: +9, Sense Motive: +9 | [ooc]Spells: 1st-3/3; 2nd-0/0; 3rd-0/0; 4th-0/0; 5th-0/0; 6th-0/0[/ooc

I can't see everything on the map - I think there are too many images loaded onto it and so a lot aren't showing up...maybe making another document with just the inside of the tower? Just a thought =)


I will clear it up when I get home! The images in the bottom right hand corner can be deleted if someone has access.

Daniel, and everybody, make sure to keep your ooc statements or questions here especially if that is all you are posting. It is also best just to post them here to keep the storyline flowing. :)


Male human Here is an image for Daniel Fighter 2 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(22 vs trip/grapple)) | Init: +2| Perc: -1

one little thing, that know. religion should have told me it was at least a succubus ;) I would DEFINITELY know about that, especially if/when she transformed.

>.> <,< V.V ^.^... I am a 2 amongst 3s.... haha.


Does a knowledge religion or even planes check allow you to see through a disguise. Let alone that it is an ALTER SELF ability.

Perhaps I should have given you a disguise check to beat... DC = 19 +1d20

Just saying the only two forms you saw was an angel and a fallen angel, not a succubus. You can assume all you want.

Now if you did a Knowledge religion check on the symbols on the men's heads, that might reveal something...


Male human Here is an image for Daniel Fighter 2 |HP: 28/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(22 vs trip/grapple)) | Init: +2| Perc: -1

you could just roll it for me next time, its possible! (albeit, highest I could get would be a 27...)

but I guess not, though I probably would have thought it was w/e it was altered too. So, alls well and good in the end I reckon.


I know I could have rolled it for you, I just had not thought of it.

Though with Alter Self, it seems like you would see that there is a spell on her, then again perhaps the way she was acting gave her away more than her appearance.

You can always do a k: religion or planes check to remember about a specific creature such as a succubus to know if they have ways to alter their appearance. Of which nearly any well educated pathfinder or adventurer would likely know.

Yep being low level I think detect magic would be your only indicator.

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