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The Tragedy of Hero's (Inactive)

Game Master fnord72


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I am willing to give this a go, if the players are willing to work within these constraints. Please read the entire post before responding.

The setting will begin in Golarion. Where-ever you were, a golden and translucent letter appeared on the table before you at dinner. It looked to be a sheet of gold leaf, shining as only gold can in the candles of your dining hall. You are the only person that can perceive the letter, and your mightiest divination's can't discern it's presence. With a touch of your finger, the golden sheet unfolds, revealing the runes written above a large red wax circle, nearly three inches across, and appearing to be raised half an inch above the surface of the letter.

Thy adventure's and exploits have garnered Our attention. Your realm will soon be in grave danger. Three days hence Our warning shall be evident upon the celestial alignments. Once warned, ye must declare thy readiness by placing thine palm upon this seal, lest thine world come to naught. The end cometh.

As this is expected to be a campaign, I am requesting and expecting a bit more work from accepted players before the game will begin in full.

I am asking that prospective players understand that if I feel your concept is unrealistic that I may ask for adjustments or decline your request. I like players that are willing to follow the ideal that the game should be fun for all involved. I will occasionally adjust my own rulings if a request for reconsideration makes sense. I like to enjoy my game, and I like my players to enjoy their game.

Spoiler's are your friend, please use them frequently in your profile. If you are not on the list of first pics, please submit your character idea and concept before doing all the work for the crunch and background information needed. I know that is a lot of work and would prefer that only those selected to play will need to put that time in. Having said that, if you do make a full blown profile, I will likely steal it for my npc's.

Sources allowed: Core, APG, UC, UM. No 3rd-party, no 3.5.

Races: Any core, featured, uncommon races as listed at d20pfsrd. If you want to play a custom race from ARG, then I expect to see some work on an extensive racial background and origin. Other races may be requested but are less likely to be selected.

Classes:No Gunslingers as guns don't exist in my Golarion. Anti-paladins being chaotic evil just don't play well with others. Players will be expected to take their base/core class to 20. A dip to meet a requirement of a prestige class is fine (arcane archer and mystic theurge come to mind). Once selected, a prestige class must be taken to completion. Then the original class to 20. Classes don't go beyond 20, select another class, or if you had to dip for a prestige, select that class. Prestige classes that advance class abilities above level 20 will be progressed as explained under character advancement beyond 20th level at d20pfsrd, including spell levels. Please include the word 'presence' in your first response for interest.

Please answer these questions in your first response.
DM Questions:
What is the highest level Pathfinder game you have played in?

What did you like about that game?

What did you not like about it?

Does your character have immediate family?

Is your character a noble?

What are you able to bring to the game?

How old is your character? If very young or old, why did you select that age?

What do you think is the most unbalancing aspect of your character concept for group play?

Where do you see your character going in 10 levels (I'm looking for more than just a statement of what classes you are going to pick)

Have you read the entire post?

---

Level: 20, HP max for first, average +1 thereafter.

Attributes: Epic Fantasy, of course, 25 point buy.

Alignment: I would prefer that characters are lawful or good. Evil characters may find it hard to play within the setting. I don't condone PVP.

Traits: Two following the usual rules.

Feats: Appropriate feats may be taken multiple times to stack their abilities, like Intensified Spell. Feats that give skill bonuses will increase progressively, (those giving an additional +2 at 10 ranks will give another +2 at 21 ranks and every 5 thereafter). Skip the last DM question. Newly stackable feats may be selected beginning at 21st level. I haven't gone through the epic level handbook yet, but some of those will be converted and available for use once I go through the book.

Equipment: $880,000. No single item may exceed $200,000 in cost. Players are encouraged to stack benefits on their magic items (Ring of Feather Fall and Sustenance) Please note that there is a 1.5 multiplier for the secondary effects, so start with the most expensive component first. And for the character generation I would like to see the math.

Description:Yes, I'd like to see one. And, since we are talking epic play here, give me a couple of highlights of what you think would be known about you from a typical knowledge check at DC's 5, 10, 15, and 20. Please specify your favorite color in your first response of interest.

Background: Players have two options here. If they have played through or are otherwise well versed, in an existing Adventure Path, then provide a brief summary of your character's exploits for each of the six books. Then add what your character has been doing for the last several years that took the character from the recommended ending level of the AP to level 20.


I would like to submit a Ranger/20. I will post more later. Presence


Posting for interest, will probably be a Sorcerer/20 to start. Probably will be a Human. Arcane most likely.

What is the highest level pathfinder game you've been in?
16, though I have gone into epic levels in 3.5

What did you like about that game?
The political machinations that our characters were a part of.

What did you not like about it?
Because it wasn't run online and a lot of it was split up between characters, so there was a bit too much time where characters would be ignored because someone else needed to do something. Being in a PbP should offset that some.

Does your character have immediate family?
I had not planned on the character having immediate family living, though the character will have grown up with them.

Is your character noble?
I had planned on him being an advisor to monarchs in magical matters, but not bound to any one land.

How old is your Character?
I planned my character to be around the age 29, which is about 10 years after a human sorcerer starts to come into it's power.

What do you think unbalancing aspect for your character concept for group play?
The character is a high level spellcaster and will probably be a strong party face as well, giving him a strong edge in political battles.

Where do you see your character going in 10 levels?
I see my character working towards joining the ranks of celestials, and perhaps even becoming one, by becoming more like Solars and other high-ranking angels.

My Favorite colour is Blue. Presence.


Going to Submit a Paladin of Iomedae

What is the highest level Pathfinder game you have played in?
Played a Kingmaker game to completion, ended at level 16

What did you like about that game?
The feeling of near invincibility my character had

What did you not like about it?
Dependency on Magic Items

Does your character have immediate family?
Yes, a wife who is the queen of my small country

Is your character a noble?
Yes, ruler of a small country

What are you able to bring to the game?
My character will be a good Face character, can tank with his High Ac and lay on hands, and do crazy damage vs Evil critters

How old is your character? If very young or old, why did you select that age?
He has just hit the Age of 35, he started his quest to start a new kingdom at the age of 20

What do you think is the most unbalancing aspect of your character concept for group play?
I feel like i could easily make others feel useless against certain enemies

Where do you see your character going in 10 levels (I'm looking for more than just a statement of what classes you are going to pick)
As a man extremely devoted to Iomedae, he plans to take levels in Holy Vindicator, proving himself as one worthy to be a Servant of Iomedae

Have you read the entire post?

Yes


I am thinking of a Cleric of Asmodeus 20. Presence.

What is the highest level Pathfinder game you have played in?
Level 18, homebrew but played epic in 3e.

What did you like about that game?
Tactics played a part, hack and slash did not cut it at all.

What did you not like about it?
One mistake could hurt everyone bad rather then just the person who made it.

Does your character have immediate family?
Nope

Is your character a noble?
Yes and no, noble by birth not really but rather noble by power

What are you able to bring to the game?
Healing, cold logic (LN), and a few good skills

How old is your character? If very young or old, why did you select that age?
TBD (get back to you)

What do you think is the most unbalancing aspect of your character concept for group play?
He may lag in terms of power sense he is made more to be a supporter type.

Where do you see your character going in 10 levels (I'm looking for more than just a statement of what classes you are going to pick)
He would take Diabolist. Give him some options and make devil dealing easier. Try to form a contract with a balor so it could be bound to him increase his power and standing. Or become a unique devil himself.

Sczarni

DM Questions:
What is the highest level Pathfinder game you have played in?
I have played a level 10 cleric

What did you like about that game?
I enjoyed the range of spells that I had access to and the encounters were harder and required team work.

What did you not like about it?
Combat was slow and painful as everything was picked apart for tactics.

Does your character have immediate family?
Yes she does. She is married to an elven gentleman named, Dalamar, and they have 2 children. Two boys, Tanis and Gillthanis. Her parents, Nate and Vonzara, have been provide with a nice home near by and her sister,Lillian, lives with them to help take care of the children. She lost her husband in a raid on their estate 5 years ago. Lillian has a daughter names Alhana.

Is your character a noble?
Yes she got it through marriage.

What are you able to bring to the game?
I have a large amount of RP experience and am willing to adjust my character to best fit with the party's needs.

How old is your character? If very young or old, why did you select that age? I[b] I started adventuring at 135 and now 15 years later, I have retired to raise a family of my own. I rolled the dice and followed the guide lines in the CRB.

What do you think is the most unbalancing aspect of your character concept for group play?
By being a rogue/master spy the unbalance would be her over abundance of skills and knowledge along with being able to speak darn near every language out there.

Where do you see your character going in 10 levels (I'm looking for more than just a statement of what classes you are going to pick)
She is going to finish her rogue training to become a top level rogue so she can help teach others with her vast skills and knowledge.

Have you read the entire post?
Yes, and the presence of the color blue will be part of my character.


Just leaving a dotting presence here to express interest.

I would like to submit Xara Ozolins, a half-elven master summoner.

What is the highest level Pathfinder game you have played in?
Other than a 17-th level stint in a PBP here on the boards that got started and stalled (though I'm hopeful it will continue soon), they highest I've gotten in Pathfinder is halfway through book five of Rise of the Runelords, putting my PCs (played two) at 13th and 12th level.

What did you like about that game?
I loved finally (FINALLY) being able to have a wizard cast a sixth level spell in game. There was also a certain satisfaction in knowing that my characters were complete bad asses (though they were good).

What did you not like about it?
Mostly that real life got in the way and it had to end without resolution. I still live in hope that we'll be able to pick it up again one day.

Does your character have immediate family?
She does. Both her parents still live (though they are getting on in years by now), as does her sister. Unlike many half-elves who grow up rejected by one side of the family or the other, Xara's parents were both half-elves themselves, and raised her in a loving and accepting home. Both adventurers themselves, they trained her in magic and combat, perhaps thinking to blend their own unique talents of swordsmanship and wizardry into a magus daughter, but in the end, it was a talent for summoning that took hold. Her sister, on the other hand, had no interest in either sword-fighting or magic, but instead became a florist and settled with her husband in Magnimar. Neither sister can really understand each other, nor how each other can be happy in their chosen lives, but they both are, so they leave it at that.

Is your character a noble?
Xara has been offered titles of nobility many times, but always refuses. Instead, she lives on a small demi-plane of her own construction, fashioned in the form of an idyllic woodland meadow.

What are you able to bring to the game?
I am able to bring strong writing skills and a love for role-playing and character interaction to the game. Xara is a character I've created several different times for PBP games, all of which seem either to die shortly thereafter, or I don't get selected, so I never really get to try her out. Xara has an interesting way of looking at the world, a sharp tongue, and a sarcastic wit.

How old is your character? If very young or old, why did you select that age?
Xara is middle-aged for a half-elf. I selected that age because it makes sense to me that a character wouldn't achieve level 20 in just a few short years. She started her adventuring career at the normal age for such things, and arrived where she did after many years of study, adventuring, and simple life.

What do you think is the most unbalancing aspect of your character concept for group play?
The most unbalancing aspect of Xara would be the standard problem with summoners: lots of critters cluttering up the battlefield.

Where do you see your character going in 10 levels (I'm looking for more than just a statement of what classes you are going to pick)
For the next 10 levels, Xara will take the Horizon Walker prestige class. Her goal is to create a catalog of the planes, visiting as many as she can. While she started out a true neutral pragmatist, over the course of her career, she has gradually changed her alignment more towards the good end, and begun worshiping Desna.

All in all. it sounds like a fun time trying level 20, even though I will be a little green at high-level play. No matter though, I like that colour.


Guys, read the feat section carefully


Yeah I thought that was a typo, so I ignored it. Call me crazy but I dont expect someone to try and trick you in a post here. Edited anyways in case it matters.


He has a couple other tricks in there- what's your favorite colour, put presence in there. So I'm not taking any chances.


Yeah no offense but I am drawing the line right there. On these boards everyone has typo's, so unless you make a constent effort your brain will disregard things that make no sense when you read it. (-.-)


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

I am interested in a Witch 20.

background:

This is just a post for interest, but I see the background as a young noble who was dying or dead and the patron that granted him his power also granted him his life. Obsessed with revenge he hunted down those responsible. Having achieved revenge (as much as he can) he is now looking for a way to do good, and worried about who exactly his patron is.

What is the highest level Pathfinder game you have played in?:

Pathfinder: (A) currently am playing a 6th level pc in PbP. (B)Have run a pathfinder game on modified kingmaker up to 20th.

What did you like about that game?:

(A) roleplaying, and ability to start building things (B) roleplaying, and characters having a major and long term effect on their world.

What did you not like about it?:

(A) Nothing really - I am having a ball (B) high level combat prep tends to drag a lot with the number of spells cast and options to use

Does your character have immediate family?:

Does now. His parents died when he was younger, but he finally gained sufficient power to raise them. It is not the happy reunion his younger self expected.

Is your character a noble?:

He is the last scion of an Ustalavic noble house, but the house has fallen on enough bad times he has nothing but a name and heraldry; raven on a sky-blue (my favourite colour) field.

What are you able to bring to the game?:

Witch magic (arcane ability and healing), knowledge and a creepy presence. Hexes and witchcraft means I should be able to fill any capability gaps we have.

How old is your character? If very young or old, why did you select that age?:

24. “came back” three years ago, and has an unbelievable growth of power in a short (very hectic, very dangerous) time. Is a little worried about what he’s turning into.

What do you think is the most unbalancing aspect of your character concept for group play?:

I’d like to take life giver, which might render death a little moot.

Where do you see your character going in 10 levels (I'm looking for more than just a statement of what classes you are going to pick):

This is a character with a “ticking time bomb” feel. He doesn’t know why he’s gaining power so quickly, but it isn’t giving him time to adapt. I like the idea he is metamorphosing into *something else*. He’s doing as much good as he can before whatever it is happens, and is worried that he’s going to end up being a monster - which seems to be the fate that befalls all powerful casters. He knows he doesn’t cope well with peace - it is all too tempting to start “helping” people through more and more magic.


Would love to play a Pai-Mei style monk.


I consider it not a trick, but a tool to weed out those that really want in, and are considerate enough to actually read everything...

I mean seriously, how often do you see where a DM posts that they want core races only and some idiot posts they want to play drow noble?


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

Can I ask what style of game you are thinking? The highest power games I've played are probably Nobilis and Amber, and both of them end up being very pc-driven.


I'm interested. It will be tomorrow before I can respond in proper form. The proposed character is an Urban Barbarian, full-blood Drow but neither 'noble Drow' nor normal for Drow. Twenty levels of adventuring changes a person, the concept is all about that. Her favorite color, as an example, is that shade of warm that shows a sleeping human is ready to be awakened. Her second favorite, that shade of cooling in the darkness, that shows where a warm presence was, just a moment ago.


DM Fnord wrote:

I consider it not a trick, but a tool to weed out those that really want in, and are considerate enough to actually read everything...

I mean seriously, how often do you see where a DM posts that they want core races only and some idiot posts they want to play drow noble?

I support this. It shows you the people who may actually care enough about the game to get involved and stick with it. Some people on these boards spam characters at every PBP that recruits, and by the hundredth post, they're long gone.

I've seen this 'trick' before in other recruitments, and will definitely be using it the next time I recruit for a game.

However, that one in the feat section was a little obscure, as I mis-interpreted it the first two times I read it. Fortunately, I clued in before the editing window closed.

One thing I wasn't sure of, however, was your question about what we would bring to the game. Did you mean us, the players, or our PCs? Some of us have answered each way. If you meant the PCs, I'll rephrase my answer to say that Xara will bring a pile of battlefield control in the form of conjurations like black tentacles and the like, and of course, massive amounts of summons. Her preferred focus will be in elementals. She started off at first level as true neutral, summoning celestials, fiends, and elementals, whatever was best suited for the job at hand. Through her career, she has shifted towards good (NG), and now worships Desna. She also brings lots of party buffs in the form of her wand-wielding eidolon Trig, tricked out as a scout and UMD master. He's only a tenth-level equivalent, so it'll be interesting trying to keep him alive long enough to last more than a round or two of battle.

Three questions for you as I contemplate how to build this character.

When an eidolon is dismissed/killed, do they take the stuff they're holding with them? There's lots of back and forth debate on that issue.

Are we allowed to pay for permanency spells cast on our person as part of our starting gold?

If an eidolon had a permanency spell cast on it (to preserve something like arcane sight, for example), would it still be there after dismissing and returning?

I also wanted to add that I consider myself a responsible summoner. I know many people get upset at summoners spamming the battlefield with critters and not knowing how to play all of their pets. Firstly, I find that the PBP medium helps out with this immensely. Second, I tend to pick a few favourite summons types (in this case, a lot of elementals), and post their stats in my profile so they're always at hand. I also like to play nice and use enough summons to help turn the tide of battle, not own the battlefield. Everybody has to have fun. I think there was a rogue proposal in there somewhere. Who doesn't love flanks?

Also, is Leadership allowed?


The highest level game I have played was to level 11

I liked the randomness of everything in the adventure

I didn't like that we just stopped playing because some of the players could never get over to play

My character has no immediate family, they all died in a horrible fire set by some overzealous Cheliaxians

My character is not a noble. He is a Ranger who has had a hard life, and has taken to living in the forests where he travels, tending to regard other races as untrustworthy brutes. He will travel in the cities if he is with a group or party, and can even be made to stay in the city for the night. If he ends up in Cheliax, he will not rest those nights. He will scour the streets from above, on the rooftops, and pick off any wrongdoers, as he almost surely will, and get some use out of his magical abilities.

My character would be bring ranged fighting ability, coupled with his use of magic ranged weapon feats and proficiencies, to help keep the party above water so-to-speak, and to have someone who is can retreat, and get help, in case it comes to that.

My character is an Elf of 168. I chose this age, because he has been adventuring for a while, with various parties, and was in his 120's when his family was killed by Asmodeans. After that, he spent his time training, and then adventuring. I don't think that a level 20+ character should be starting age. It would have taken lots of time to get to such a level of ability. And he has not been adventuring for a while, so this message from nowhere has given him a want for adventuring again.

I feel the most unbalancing aspect of my character is ability with his bow, and well he can adapt it to the situation. He can stand back out of range of his enemies sight and pick them off like that. He could shoot a volley of arrows, and damage an entire group at once, he could even heal other characters out of combat, and to a lesser extent, while in combat. Summed up, he can kill from a distance, or shoot many at once, he is quite good at adapting to a situation, and can remove himself from combat to rest, and to get help.

I see my character increasing his ability with magic, and learning to supplement his ability with a bow with it. He will have likely gained a good amount of wealth, and will probably obtain some animal companions, and spend his wealth increasing the abilities of his bow and his armor, making them much more beneficial to his adventuring, and still be comfortable to spend lengthy amounts of time in.

Yes, I did indeed read your ENTIRE post.


I'm guessing your guy is from Cheliax, Omnichaos. If so, this will provide an interesting RP aspect to the game, in the case that we are both chosen.


In tinkering around with things, I've decided to make Xara younger, mostly because I couldn't stop myself from meta-gaming possible starting ability scores to take advantage of the bonuses and negate the penalties.


My favorite color is blue. My character ( I am just going to call him Strider for now ) lived in an Elven forest near Cheliax growing up. When he was around 90, a group of Cheliaxian Clerics of Asmodeus gathered a large group of people and set fire to the forest. Not really sure why, but none the less, Strider is very, very upset about that. He currently takes residence in Foxfall, in the county of Odranto in Ustalav. A DC 5 would tell you he is an older Elf, and would get you a rumor about him surviving the fire near Cheliax. A DC 10 would confirm such rumors, and give you a somewhat brief physical description. A DC 15 would tell you that he is a friendly person, usually, and that he is a good friend, but lives in Foxfall. A DC 20 would tell you of his adventures, maybe even some of the people he adventured with. You would also obtain a rather detailed physical description, and the knowledge that he is VERY protective of his friends and his home, and that he is very skilled with his Bow, and has acquired divine magic of some extent.


I'm not sure, but were you trying to see if anyone would catch that you didn't put the second background option, or did I just miss something? Or did you just forget the second option?


Nazard wrote:


One thing I wasn't sure of, however, was your question about what we would bring to the game. Did you mean us, the players, or our PCs?

Three questions for you as I contemplate how to build this character.

When an eidolon is dismissed/killed, do they take the stuff they're holding with them? There's lots of back and forth debate on that issue.

Are we allowed to pay for permanency spells cast on our person as part of...

I can pretty much figure out what the PC's will be bringing, I am interested in what the players want to get out of the game.

As for eidolon's I see where they never wear armor, where evolution's are required for them to wield weapons, but I saw no mention of other items. So I would have to say (barring a link to more information) that I would look at this one of two ways. I did not that the Eidolon was a single entity that took different shapes and abilities based on the choices of the summoner. So, option A would be that whatever was given to an Eidolon went with an Eidolon, and returned with it. If the new shape couldn't hold/wear the item, it arrives at the feet of the Eidolon. The other option would be to have items drop to the ground when the Eidolon leaves. I'm inclined to go with the first option. And, rule that items had to fit the current shape. So if you have a bipedal form wearing boots and it comes back quadruped, then the boots are no longer worn, and horseshoes would be needed.

I am fine with paying for permanent spells from the cash limit. Please note that I am not allowing payment to be assumed at cost for crafted items. This either forces everyone to be a caster, or adds a significant unbalance to some characters. Since the game is based on value of gear at a level (and players frequently forget this) it doesn't matter how you got the item, it's still $880,000 retail value as a limit.

@Harakani The game will have some sandbox components to it. Based on where the characters go, and what they do, clues and events will be provided that they may, or may not act on. How the characters respond will modify other future events. Since this is epic, we are talking about events that are likely to have significant impacts to countries, continents, entire planets, and even some planes.

@Nazard Leadership would be a fitting feat. Note that the chances are pretty good that your followers will not be much more than background fluff, depending on how you write up your background.

@Omnichaos How are you planning for your character to reconcile his NE alignment with the LE alignment of your deity? As what is likely to be the highest ranking cleric in all of Golarion, you will be loved and hated. How has your character dealt with this in the past? Does he remain in Cheliax, where his status would be openly accepted, or does he hide what he is wherever he goes? Does he openly challenge others to try and do something by not hiding? How would your character behave if he found himself working with a paladin of Iomedae? If you were going to do a background, would you be using an AP, or custom?

@Harakani It looks like you are discussing your kingmaker character, are you planing on using him for the basis of your background? how would your character feel about suddenly leaving the kingdom in the hands of a seneschal, his spouse, or a regent? how would your character respond if he found himself forced to a common goal with a high cleric of Asmodeus?

@Baron of the Sands what has been the driving force for your character to continue to gain power and ability over the years? how would your character respond if he found himself forced to work with a Chelaxian cleric of Asmodeus? What ties does your character currently have? The second option was to build a custom background not tied to an AP, but following the same format. Kudo's on the catch.


That's fine, re Leadership and the eidolon gear issue. Her eidolon, Trig, is bipedal, and the main worry is his cloak of resistance, belt of physical might, and haversack full of wands. It's a pain to summon up the eidolon, then have to spend several rounds picking up and putting on gear, or worse, spend time picking up gear should he get "killed".

I figured with Leadership that the followers would be immaterial. Most likely, they are refugees of some sort who live on Xara's personal demiplane that she created in a sort of utopia Garden of Eden style. I was mostly wondering about the cohort, either a bard, or perhaps a monstrous cohort (if allowed), such as a ghaele azata (a celestial servant of Desna who attached himself to Xara to help her out and experience her travels first hand).


What do you mean by ties? Strider's driving force to gain more power and ability over the years would be to keep himself strong so that he could protect his home and his friends. Were it that the Cleric were chosen by a mix of gods and not just Asmodeus for help, Strider would be grudgingly able to work with the Cleric, but be warned, Strider is not a character who is going to work with a very important Cleric of the god he hates so much. He would sabotage the Cleric and try to make others dislike, or even hate, said Cleric. He would not try to kill him, but maybe an arrow or two misfired or something. More later

Andoran

Once my Internet starts working again (I'm on my iPad right now), I plan on submitting a Cleric/Divine Scion of Sarenrae, probably Elven, who awes everyone in his/her presence...

Which leads me to one question I wasn't totally clear about...my initial idea was to go Cleric 10, Divine Scion 10...is this allowed per your rules?

And after 20, would i have to then go back to Cleric, or could i go into Holy Vindicator for another prestige class?

Green, maybe black.

Thanks fnord!


Taking another prestige class would be fine, however, if you wanted to take something like shadow dancer, which would require taking some rogue classes, you would need to complete the cleric progression to 20 first, then you could take rogue to meet the prereq for shadow dancer.


Well, it's in the works still with the description and the background (unsurprisingly, running up 6-7 paragraphs of background without a base to start on can be tricky), but my character can be found here

Andoran

I'd like to submit Hazama, a halfling arcane trickster, for your consideration.

The build would be, if I've read your requirements right, Rogue 3/Sorcerer 4/Arcane Trickster 10/Rogue +3. Is that how that works?

DM Questions:
What is the highest level Pathfinder game you have played in?

Spoiler:

I have played a 5th level character in Pathfinder before, but in 3.5 I got up to 12th level. That's my primary interest in this game, I've never gotten to experience PF at higher levels.

What did you like about that game?

Spoiler:
For the higher-level 3.5 game, I greatly enjoyed the storyline. We were playing a group of archaeologists gathering powerful artifacts in order to re-establish an old kingdom, and we actually got to use the artifacts while we were on the road. I had a pair of +3 keen vorpal scimitars. It was great.

What did you not like about it?

Spoiler:
This probably doesn't apply to Pathfinder as much (I hope), but I was playing a barbarian and one of the other guys was playing a spellcaster (It's a class from Unearthed Arcana that basically lets you learn spells from any spell list, both arcane and divine, so he was throwing around wizard crowd-control while buffing himself like a cleric). My character felt a little less important then.

Does your character have immediate family?

Spoiler:
Indeed! My character, Hazama, has a younger brother who stays at home with his mother (their father has passed away of natural causes), and Hazama goes out and earns money in order to feed them both. His mother is getting to that age where she should be in retirement, so Hazama is looking to score enough money so that she can live comfortably and take care of his brother without him hanging around.

Is your character a noble?

Spoiler:
No.

What are you able to bring to the game?

Spoiler:
I enjoy roleplaying, and have often been told my characters are different and unique. I work extra hard whenever the game falls into a lag of "I take an action, here's my roll" to liven things up with descriptions and dialogue. I consider it my role to completely immerse the group in the fantasy, even when it's a PBP.

How old is your character? If very young or old, why did you select that age?

Spoiler:
My character is 27. His younger brother is 17. His mother is 53.

What do you think is the most unbalancing aspect of your character concept for group play?

Spoiler:
Well, my character is an arcane trickster, so obviously access to higher-level arcane magic can throw some things off, but I plan to ignore all crowd-control and buff spells and just focus on blasting. Then, after I finish arcane trickster, I want to go back to rogue, so I won't get any 9th level spells or any of that nonsense. Hopefully that will help balance my character out.

Where do you see your character going in 10 levels?

Spoiler:
Hazama's motivation is to protect his family and provide for them dutifully. In 10 levels, when Hazama has reached the realm of 'godlike' by all normal standards, I imagine Hazama will want to open his own business in a city and settle down a bit, keeping an eye on crime rates and stepping in occasionally if things get out of hand. Or, if Hazama's adventuring spirit has not yet died down, he might create his own guild and take to solving the problems of others, keeping his skills and his knives sharp.

As for purely character concept, I plan to have Hazama finish rogue, then go ninja if possible in order to continue my Sneak Attack progression as much as I can.

My favorite color is red, presence!

Sczarni

I am working out the finer details of my back story. After all I am the child of former adventures so we all know i've got some exciting stories.


DM Fnord wrote:
@Omnichaos How are you planning for your character to reconcile his NE alignment with the LE alignment of your deity? As what is likely to be the highest ranking cleric in all of Golarion, you will be loved and hated. How has your character dealt with this in the past? Does he remain in Cheliax, where his status would be openly accepted, or does he hide what he is wherever he goes? Does he openly challenge others to try and do something by not hiding? How would your character behave if he found himself working with a paladin of Iomedae? If you were going to do a background, would you be using an AP, or custom?

Ok going to answer this in sections so I dont confuse myself ;)

This is my main name and avatar, this is not an alias. So I am guessing you mistook the avatar as me going drow for the game. I have not chosen a race just yet as I have a few ideas that I will most likely have to run by you. My alignment will be LN btw, Asmodeus can have paladins so LN cleric is not even close to a stretch.

He has dealt with it by being diplomatic. He will try to convince people that the law of Asmodues is the true law. He will play by the rules of other countries and use them to his advantage. No need to use force when words and wit will do, a well worded contract does not hurt.

He took Bloodglister island in the Steaming Sea as his own. Their he raised a temple to Asmodeus and helped build a settlement around it. He keeps a home in Egorian for when he visits the capital.

Not interested in petty conflict but rather the spreading and mantainment of his faith he chose to largely remove himself from the politics of Cheliax that rarely serve his god. If someone wishes to challenge him they must cross the steaming sea and its dangers to arrive at his strong hold home. At that point like any good host he meets with them, if they can not be convinced, bribed, or threatened away he will destroy them once all other options have been exhausted.

Taking after the example of his god he will work with nearly anyone if its warrented. Lawful types gain more respect from him. He would have no problem with it. After all both gods have worked with each other so why not the faithful.

I am mostly leaning towards custom, sense I dont really think any of the AP's would fit the idea of this guy. Also the race choice may play a big part of it too.

Oh black and red, strange huh in case I missed it. ;P

Grand Lodge

PRESENCE Green

I am going to dot for intrest. I will provide more details later but I am going to for Arcane Archer. I will have all of the questions answered by the EOD tonight.


Posting for interest and presence!

Character concept:

I have a "shadowdancer" concept I played a while ago and that's also the highest level character I used on a play by post game (human rogue 10 / shadowdancer 4). It was a 3.5 core only game but nevertheless Vanshoon (that's the name) has been the character I loved the most. I think that Ninja is better than Rogue for Vanshoon in Pathfinder for the concept, and given the Background (which I'd like to send you in private if needed), I think I have an idea for a reason for Vanshoon to be a Fetchling instead of a Human: long story short, it's a curse from a devil but since then it's been repaid in full and at the end Vanshoon accepts what he is and embraces it to fight devilkind.
Vanshoon is a sort of cursed soul, tormented by devils into doing their bidding due to a single pact he did when he had yet to develop his common sense.
He eventually paid his debt with the devils, allowing one of the devil lords to gain a mysterious artifact and regained his freedom and, after a longish quest, his family. Despite the devilish training and influence, he was able to keep a sprinkle of light in his heart and eventually evolved from a devil pawn into a good willed, if ultimately grim, personality. Family is the one thing that protected his heart from utter darkness, the reason for he eventually got free from the devils and is now eager to repay back his past torments.
Vanshoon, as a Shadowdancer, bends light with darkness in order to dance with the shadows, and like the shadows his heart has been a mixture of evil (at the start) and good. Having tested in first person the cruelty of the devils, he is more than willing to fight evil wherever it hides. And as a Shadowdancer, Vanshoon knows well the best places to hide in.
Think about Batman, and you roughly get Vanshoon's personality.
Watcher in the Darkness.
Very deep Chaotic and Good aligment, obviously. Chaotic side is mostly to adverse the Lawfulness of the devils. Ninja 10 / Shadowdancer 10 (do they stack their levels for ninja/rogue tricks? Both the classes grant those tricks, so I'd think they do). Fetchling race.

What is the highest level Pathfinder game you have played in?

Spoiler:

I have been GM in a homebrew pathfinder game which developed from lvl 1 to lvl 15, in Eberron. As a player, Pathfinder max lvl 10, D&D3.x max lvl 16, play by post max lvl 14 but lack of GMs means I had to be the GM more often than not in the last 12 years or so.

Description

What did you like about that game?

Spoiler:

About the one I GM'd, I liked the sense of epicness all around: in Eberron, there are very few high level heroes, and one of the last sessions I got the paladin charge with his mighty pegasus mount across a vile temple to smite the Pit Fiend BBEG beyond the altar as the pegasus flied over it.

What did you not like about it?

Spoiler:

My players always in late for the sessions... and the fact that especially during the first levels, the players always seemed to seek the "kick the door" solution instead of diplomacy, subterfuge or anything else really.

Does your character have immediate family?

Spoiler:

Yes, Vanshoon has a mother and two elder sisters whom he loves above everything.

Is your character a noble?

Spoiler:

Hell, no!

What are you able to bring to the game?

Spoiler:

Stealth, infiltration, absolute devotion against evil, precision strikes and general coolness.

How old is your character? If very young or old, why did you select that age?

Spoiler:
38 years. That's appropriate for the time spent training, the time spent in devil service and the time required to find his family after obtaining his freedom.

What do you think is the most unbalancing aspect of your character concept for group play?

Spoiler:

I don't know, Vanshoon is ultimately a martial character with almost nothing spell-wise and with a good focus on self defense rather than raw offense, so there shouldn't be any issue balance-wise. It can be very difficult to restrain or locate him (that's what ninjas are for) but that's his focus anyway.

Where do you see your character going in 10 levels (I'm looking for more than just a statement of what classes you are going to pick)

Spoiler:

Aside from 10 more Ninja levels (:D), I see him as a font of inspiration for anyone who fights for freedom against oppression, a name to be called in the darkness to get the help of the shadows themselves. Maybe he'll be dead, but if his death will mean thousands of more "Vanshoons" to fight tyranny, that'd be definitely worth it.

Should we wait for you to pick the concepts you like more before actually building our characters here? What's the deadline to provide the full fluff and crunch, if not?
Favorite color is blue, but I guess it'll depend on who gets into the game. I can settle for green or purple if blue will be already taken.


NeoSeraphi wrote:

I'd like to submit Hazama, a halfling arcane trickster, for your consideration.

The build would be, if I've read your requirements right, Rogue 3/Sorcerer 4/Arcane Trickster 10/Rogue +3. Is that how that works?

DM Questions:
What is the highest level Pathfinder game you have played in?
** spoiler omitted **

What did you like about that game?
** spoiler omitted **

What did you not like about it?
** spoiler omitted **

Does your character have immediate family?
** spoiler omitted **

Is your character a noble?
** spoiler omitted **

What are you able to bring to the game?
** spoiler omitted **...

You cannot take levels in ninja if you take levels in rogue and vice versa. They are alternates of eachother.

Andoran

Baron of the Sands wrote:
You cannot take levels in ninja if you take levels in rogue and vice versa. They are alternates of eachother.

Oh, is that so? Well, I guess it doesn't matter then. I still have 14 levels of rogue left to take. If this game goes beyond level 35, I'll figure it out then. The DM only asked us to play til level 30 anyway.

Edit: Ah, man. I appear to have misread the Surprise Spells class feature. I thought it applied against targets denied their Dexterity bonus to AC, but it's just against flat-footed targets, so I'd only get to do it during the first round of combat.

Depressing...well in that case I'm withdrawing interest. I was only stoked about this game because I wanted to Sneak Attack with lightning bolt all day. Good luck to everyone else though!


When do you plan on making your decisions of the players? I didn't see a posted deadline, unless I missed something.

Lantern Lodge

Dotting, will post everything in an hour orso.

Grand Lodge

DM QUESTIONS ANSWERED

1:
The highest level Pathfinder game is one I am playing in currently and that is 12th level where I am playing a straight rogue.

2:
Ilove playing in this game because of the group of people that I have in it such as our arcane casters who are way to fireball crazy

3:
I do not like it because it takes quite a while for our combats to be over, not that I do not like combats but there are too many people in our group it is a group of 8

4:
My Char would have some family. I would have a wife and a child I will describe more later in my description

5:
I think that I am noble but I am not of a noble family I have a minor title of baron

6:
I am 135 years old. I have lived a long life and still have a lot more to go.

7:
The most unbalnced aspect of myself is the fact that I have not had enough chance to learn more wizardry.

7:
I see myself taking more of a liking to the wizardry world as well as exlcerating my archery skills as well, ( taking more levels of wizard and fighter and/or ranger)

Andoran

Thanks for the answer....one more question. Are you allowing templates? Like half-celestial, for example?

Taldor

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game, Tales Subscriber

Before anything else, I was wondering how often you were looking for posts during this game; I only get chance to post a couple of times a day during the week. At weekends I can either post more or less often, depending on whether I’m away from home (roughly a 50/50 split).

What is the highest level Pathfinder game you have played in?:
I recently played as a Magus in Nimon’s 20th level PbP set during the war between Nex and Geb, but this was a fairly short prelude to the main story that has just started at 1st level. Beside that, the highest I’ve gotten to is 12th level as a Sorcerer in Pathfinder Society, and also 12th as a Fighter/Duellist in another convention based game called Lihr (though that was using 3.5 rules at the time).

What did you like about that game?:
As far as the 20th level game goes, I enjoyed playing a character who is justifiably confident in themselves, and also the scope for the story to be very much world-changing.
When it comes to the 12th level games, the confidence is still there, but there is the presence of plenty of people more powerful than the character… which is certainly not a bad thing. Also, at this level I think the number of options becoming available really starts to get to the point where there’s always something you can do, which is nice.

What did you not like about it?:
The short duration of the 20th level game meant that there wasn’t as much chance to explore the character as there might have been otherwise, but I knew that going in. One thing that I wouldn’t have liked if the story had been a longer one was the absence of much to threaten the character at such a high level… I think that the sense that nothing could really challenge the character was partially the point of that adventure, so hopefully it won’t be the same in this game.
The 12th level games I disliked other things. With the Lihr character, I disliked the amount of ‘power-gaming’ that a lot of the other players indulged in, which really got to be annoying at that level. The only dislike I can think of for the PFS game is the typical frustrations associated with the necessary limitations of organised play.

Does your character have immediate family?:
My character’s immediate family are all long dead, but he does have a large family of descendants over whom he keeps a watchful eye, and occasionally interacts with without revealing his true identity.

Is your character a noble?:
He was a noble long ago, but any claims to his title are long gone, as the world believes him to be dead. Now he fills the role of anonymous advisor to the Grand Prince of Taldor, under the title of ‘The Marble Courtier’.

What are you able to bring to the game?:
I’m fairly experienced in play by post games, having played in many that have fizzled out and a few which have stood the test of time. I’ve also ran a PbP game or two in the past, so I’m able to offer advice on what works and what doesn’t tend to, if that’s what you need. One of my strengths, I’d say, is the connection I make between my characters and the setting, and in the case of Golarion based games, I’m quick to accept any changes that the GM wants to make. On the other hand, I’d say that one of my main weaknesses can be my reluctance to take ownership of the game beyond my own character, in so far as I don’t like to make declarations about what happens with things outside of my own character’s direct control*, because I’m hesitant to step of the GM’s toes.
*such as NPC responses, even minor things like a tavern’s serving staff’s favourite colour I tend to leave to the GM’s discretion; just because mine is purple, doesn’t mean that I can say the barkeep shares that preference.

How old is your character? If very young or old, why did you select that age?:
The idea I have for my character is that he is roughly a thousand years old, mostly because I’m keen to explore a patriotic character who saw his nation at the height of its power, and now has to live on in its decline. I’m planning to make this work as a human by playing either an alchemist or wizard with the 20th level immortality ability, or if you’re willing to open up class archetypes from the Advanced Race Guide, a sorcerer with the Imperious bloodline.

What do you think is the most unbalancing aspect of your character concept for group play?:
That really depends on which class I eventually settle on, in the case of alchemist, a lot of people aren’t fond of the bombs targeting touch AC and ignoring SR. Additionally, the fact that he would mostly be walking around in possessed clones of himself really limits the risk of death. As a wizard or sorcerer, the imbalance would be the typical ones associated with full casters at high levels; but spell selection can avoid most of the problems I think.

Where do you see your character going in 10 levels (I'm looking for more than just a statement of what classes you are going to pick):
My character has spent the vast majority of his life as an anonymous servant to the empire, not really being in a situation where advancing levels further has been on the cards, so any growth will be mostly situational, though it will likely be focused around his pre-existing talents (whatever they end up being).


@NeoSeraphi You have it correct, since Arcane Trickster requires sneak attack and arcane casting, you can take both req classes, to meet the prestige class pre-reqs. After finishing the prestige class, you would need to select one of the two core/base classes and take it to 20, and then take the other to 20.

@Krinn I can accept that ninja tricks would stack with shadow dancer tricks. I am sending notifications to those that have provided enough information for me to make a decision on them and their basic concept. As for deadlines, once I have filled the roster I will close recruitment and everyone will have some time to get their characters in order. I would like to spend a few days working with the characters to get everyone settled before the actual game start. As for the recruiting, I generally ignore dots and take a look at those that bother to spend a few minutes putting together their basics.

I do expect that the character crunch uses spoilers plenty and the more detail in the crunch, the faster my posting responses are as I don't have to constantly refer back to the book or the srd to verify what some ability is or does. Copy and paste are your friends.

I have sent notices to two players and should be making some additional selections today. I hope to have the players finalized by Friday.


Okay, I have a moment to flesh Xara out a bit.

I'm not familiar enough with any AP to detail her entire completion, but I can use some.

History:

Xara was in Sandpoint, having left her family for grand adventures a short while ago, when goblins attacked during a local festival. She naturally helped defeat the attack, and with a group of others, including a gruff elven trapper/archer/follower-of-Desna Valayne, whose heart she eventually melted, she helped neutralize the goblin threat to the settlement. Having thwarted the plans of a Lamashtu cleric to get her revenge, she and her friends came to the aid of the town once again to solve some grisly murders. The investigation eventually led them to conflict in a gruesome haunted house, which in turn, led them back to Xara's home city of Magnimar. It was after a heart-pounding conflict where Valayne nearly sacrificed himself to save Xara from a horrible death, that the two finally admitted their feelings for each other.

They enjoyed some time of peace together, before Valayne got word that some rangers at Fort Rannick, to whom he had many strong ties, may be in trouble. Off they went, and pitted themselves against ogres. Eventually, they learned the unfortunate fate of the rangers, and reclaimed Fort Rannick. It was at this time that Xara's renown had grown enough that the Acadamae came a-calling, and offered her a position on their faculty. Rare for a non-academic wizard, Xara accepted, instructing in planar knowledge and eidolon meta-physics. She took a few days off, however, to attend a celebration in Sandpoint, an anniversary of their defeat of the goblins. Xara, who had begun to convert to follow Desna, thanks to her husbands constant prodding, was eager to return and participate in the festival, do she was there when the giants and dragon attacked.

The group fought well, as expected, but the giants were powerful, and the dragon fierce. Near the end of the battle, Valayne sacrificed himself in single combat against the dragon, defending some fleeing families. Xara was devastated, even more so since the Desna-worshipper had made it clear that, should he ever fall in battle, he would consider moving on to the next life a great journey, and not one he would want to be raised from.

Xara, grief-stricken, retreated to her small Kirvosan flat, with only enough presence of mind to send several heroes of Korvosa, men and women responsible for restoring peace to that city, to help her friends defeat the giants.

In honor of her husband, Xara dedicated herself to Desna, vowing to search the planes until she finds him again. Eventually, her travels brought her to encounter several powerful outsiders in Desna's service, including her herald. Through him, Desna agreed to allow Valayne, if he wished, to visit Xara on a plane of her creation, provided she continued her travels and spread the faith as best she could. Desna sent a ghaele azata named Fritz to accompany her on her journeys.

Since then, Xara has traveled many planes, with Fritz and Trig, her eidolon, teaching at the Acadamae, and creating an extra-planar refuge for herself and others she finds on her travels who need a place to stay.

A DC 5 knowledge check would reveal that she is some sort of summoning specialist, and one of the Sandpoint heroes.
DC 10 reveals that she teaches at the Korvosan Acadamae and that she is a summoner. Her eidolon is named Trig.
DC 15 reveals that she left the Sandpoint heroes after her husband died defending Sandpoint. She herself is an honored person at Fort Rannick. She has been offered noble titles by the Lord Mayor of Magnimar, but refused them.
DC 20 reveals that she has family living in Magnimar, and has formed a partnership in recent years with a ghaele azata named Fritz.
DC 25 reveals that she spends a great deal of time traveling the planes in the service of Desna.

Andoran

Fnord, wasn't sure if you missed my question up there about the half celestial template (since you have posted since then)...just looking for an answer so I can write my answers up, since obviously that will have a large impact on my story.

Thanks!


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

I'm the main DM for our group. I've played a level 12 ghaele in 3rd, and a level 20 illusionist in 2nd (as a kid though). Consequently I've not played a high level character in pathfinder.
I'm running Carrion Crown at the moment, and my thought was to use that as a "virtual" background.

I have to be honest - I don't have a pre-existing high level pathfinder character.


Final addition to application: physical and psonality description.

Xara is a tall and graceful woman, slight of build. She proudly displays the physical evidence of her mixed parentage – her hair combed back to reveal pointed ears and expose the beauty of her sapphire elven eyes. She wears her hair in a long, elaborate pony tail which reaches to her hips and she is often guilty of fiddling and fidgeting with its end when she’s nervous or thinking deeply. While laughter in her youth started some lines around her eyes, grief and sorrow have deepened and lengthened them.

Xara has a very forceful personality, as befits someone with a 34 Charisma. She cares little in the way of social skills, though her natural charm aids her plenty in dealings with shopkeepers and everyday folks. Sarcasm is her default stance when threatened or annoyed, and her humor and language runs slightly to the crude. She also takes personal threats and dangers very, well, personally. Her compassion for those who are victims and innocents knows no bounds, and her anger flares hot and righteous. On her private demiplane, she has set up a unique mishmash "orphanage", in a way, of followers from across the multiverse she's helped over her travels.


What is the highest level Pathfinder game you have played in?:
Level 20 as a wizard in the Rise of the Runelords campaign.

What did you like about that game?:
Loved the inter-connectivity of the PCs, the abilities they brought to the table and the group working together as a team and needing on another, despite being rather powerful in each of their own rights.

What did you not like about it?:
It was hard to keep track of the spells. :P

Does your character have immediate family?:
No - she's an only child whose parents died in the epidemic that scourged Korvosa some few years back (Seven Days to the Grave).

Is your character a noble?:
At least not true-blue born into the title - natives of Korvosa may plea her as such but she does not accept the title.

What are you able to bring to the game?:
A player with a even head and a load of creativity. I will play just about anything, be it a fighter, a Battle Herald, a cleric, an arcanist... Anything. I believe in party cohesion and play as to not cause waves or to upset the group. I believe the story you tell together is the best part of the game, even beside power, magical items and rules.

How old is your character? If very young or old, why did you select that age?:
I was planning on middle aged - most likely using Curse of the Crimson Throne for a background. Having come back to Korvosa after liberating the city from its tyrannical leader, Alivyre declined the option to sit with one of her compatriots on the throne. Instead she opted to leave the city staying long enough to endorse a new king and quell the riots, unable to reside in her hometown after watching it burn (figuratively) and having lost her family there. She feels, being still fairly young in life, that her remaining years can still be put to use elsewhere.

What do you think is the most unbalancing aspect of your character concept for group play?:
Depends on the build I decide on: as a Battle Herald I can see the immediate actions in combat being long and arduous in this setting, which makes me want to play something more classic. And yet with the classical fighter you have the high AC, the high damage potential and the like that always comes with it. I love me some casters, but I feel the pain some go through with the higher level spells giving near divine rights to the casters. All things I'm considering while building my character.

Where do you see your character going in 10 levels?:
I see Alivyre continuing to gain her 'levels' to continue her commitment to gaining a complete, holistic understanding of herself and her abilities. I'm a purist as a player and playing 20 levels of a straight class for me is common, and almost a necessity. The presence of level dips and the like is hard for me to justify, but will do so for a concept to work.


Do the Dimensional line of feats (dimensional agility, dimensional assault, dimensional dervish) work in conjunction with the Shadowdancer's Shadow Jump ability?
Shadow Jump, as written, works "as if by means of a dimension door spell".


I regretfully withdraw my application. I do not foresee having time to prepare a proper application by Friday. Best of luck with the game.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber
DM Fnord wrote:
I can pretty much figure out what the PC's will be bringing, I am interested in what the players want to get out of the game.

Alright, let me talk about me then.

I like building and experimenting with things. A high level spellcaster has a lot of opportunity for building items and an epic scale (not level) character has a lot of opportunity to build structures within the world.

While I don't want to "let the team down" capability wise I'm more attracted to a character that has interesting roleplaying possibilities than just maxDPS.

I care more about the team succeeding than personally grabbing spotlight time, and tend to like buffing and utility spells over save-or-die.

I'm hoping that in a suitably epic scale game we'll have to politic with pit fiends etc and quest to find ways to destroy artefacts and kill gods, rather than just smash our way through hundreds of monsters.

While I've never been able to play a game at 20+ (my 20th level AD&D PC got retired after our pet dog killed Tiamat) I have read gameplays that sound amazing - layers upon layers of knowledge gathering and planning to find the chink that lets clever use of spells, skills and force to win. To me this scale has a lot about high level magic, whether casting spells or using items. At this scale ethics become important in a way that they aren't for lower level characters.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

@DM: Am I missing things for first round?

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