The Tomb of Horrors Part 1 (4e) - Group 1

Game Master Rev Rosey

The monster that is Tomb of Horrors.
Two groups are going through this.
For some reason I set up a second game thread for Group 2, but not for Group 1.


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I am in favor of grinding it into gravel for the sheer reason that it ticked me off by being a stubborn, evasive foe. If only I could've really done a coup-de-grace on it...

Akemi looks at the flooring before her.

Thievery check perhaps to fix the flooring?


Roll me one then.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Notification problems again

"An altar, here? A trap? Really?"

Did we get a brief rest?


Thievery
1d20 + 13 ⇒ (19) + 13 = 32

Akemi scrutinizes the flooring, despite having no formal training in trap removal.


Pondering the issue, Akemi realises that in order to descend, the floor must be collapsed. Poking it briskly will do the job.

Lisbarr:
A distant voice sounds in your head.

"Downwards. Come downwards. Rescue me."


Akemi slaps her fullblade into the flooring, sending it tumbling down below.


With a thunderous crash, the floor plummets 80 feet into darkness. Dust hurtles upwards and there is little to be seen far below.

i.e. 16 square drop.


Female Human Monk/Master of the Four Winds 17

Anri squats down at the edge of the hole as she stares down into the depths.

"Huh. Wonder if anything is down there."


Having an adventurer's kit, I have 50 feet of rope, anyone got another? I've got 14 in athletics, so climbing a rope is an auto success, assuming the DC is 15

Akemi starts removing the rope from her pack, in preparations to descend.


Female Human Monk/Master of the Four Winds 17

I've got rope of climbing, but I'm waiting for someone to say "Lets go down there. ;P


You'll be tying two ropes together I guess?


You'll need to tie two of those ropes together.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Lyan ties two ropes together, saying, "Lets [sic] go down there."


Male Half-Elf Invoker/17 Speaker of the Word

Suddenly Lisbarr jumps as he hears a voice requesting them to come down and rescue it/her/him.

"I heard a voice... down there..."


The party prepare to make the descent.

DC15 Athletics please. You move at half speed down the rope and there are 16 squares, so for the sake of argument, I'll call it four rolls each. If you fluff it by more than 5 you fall. Actually, I don't think any of you CAN do that badly, but you might.


Akemi reminds you less graceful clouts to take 10 on the check.

The avenger nimbly slides down the rope with nary an effort, taking point in the excursion.

+14 Athletics = Auto Succeed!


Akemi shimmies down the rope with extreme grace and discovers a narrow tunnel ahead of her. Completely invisble from above, it will allow a person to crawl through it.


Male Half-Elf Invoker/17 Speaker of the Word

Lisbarr never liked climbing either up or down. He promises himself that, when he gets back to some sort of urban society, we will start working out a bit more.


4 x Athletics 1d20 + 8 ⇒ (19) + 8 = 271d20 + 8 ⇒ (2) + 8 = 101d20 + 8 ⇒ (12) + 8 = 201d20 + 8 ⇒ (18) + 8 = 26

Lisbarr tries to make out what there is at the bottom before he arrives there.


Akemi aids Lisbarr's 'attempts' to slide, by winding the bottom of the rope around her leg, using her body as a brace to steady it.

Don't believe I can fail that, but if needed
Athletics Aid Another
1d20 + 14 ⇒ (7) + 14 = 21
1d20 + 14 ⇒ (20) + 14 = 34
1d20 + 14 ⇒ (13) + 14 = 27
1d20 + 14 ⇒ (10) + 14 = 24


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Can't fail by 5, rolling for giggles
1d20 + 13 ⇒ (8) + 13 = 211d20 + 13 ⇒ (18) + 13 = 311d20 + 13 ⇒ (13) + 13 = 261d20 + 13 ⇒ (1) + 13 = 14
Heh
1d20 + 13 ⇒ (1) + 13 = 14
Naturally
1d20 + 13 ⇒ (18) + 13 = 31


Pretty much, I'll aid for everyone, I just am not sure the DC for this level to do so.


Female Human Monk/Master of the Four Winds 17

Can't fail by five, ALSO rolling for giggles.

Athletics x4

1d20 + 13 ⇒ (8) + 13 = 21

1d20 + 13 ⇒ (10) + 13 = 23

1d20 + 13 ⇒ (19) + 13 = 32

1d20 + 13 ⇒ (12) + 13 = 25

Anri lithely darts down the rope like a monkey.

She says as she lands, "Try to keep up, boys and girls!"


Akemi takes a breather, spending 1 surge to get near full. I believe this was a milestone?


Male Half-Elf Invoker/17 Speaker of the Word

I think Lisbarr needs to make another roll since he failed one

Lisbarr looks appreciatevely towards Akemi and tries to get to the bottom in one piece.

Athletics: 1d20 + 8 ⇒ (15) + 8 = 23


Male Deva Shaman 17, Scion of Renewal

Yay, Rothel can fail. Can we take 10? Seems kind of defeating the encounter, but then again I never liked the take 10 or 20 rules.

Athletics 1d20 + 8 ⇒ (3) + 8 = 11

Athletics 1d20 + 8 ⇒ (4) + 8 = 12

Athletics 1d20 + 8 ⇒ (11) + 8 = 19

Athletics 1d20 + 8 ⇒ (11) + 8 = 19

Athletics 1d20 + 8 ⇒ (9) + 8 = 17

Athletics 1d20 + 8 ⇒ (11) + 8 = 19

Rothel is a little nervous at the top, and gets nowhere, but soon finds a technique that works for him and makes his way down with less difficulty than he had expected.


Male Half-Elf Invoker/17 Speaker of the Word

At the bottom, Lisbarr takes a look around.

"So, where are we?"


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Akemi and i both mentioned brief rest -- have we had a chance? If so, I'll happily spend a surge.
Almost all of my dailies are gone, too, from the simulacrum fight, but I'm good on surges.


You certainly can take a short rest - indeed, I would advise it. How are you all off for surges.

Despite Lisbarr and Rothel's misgivings, the party manage to clamber down the hole, assisted by the more dexterous among them.

Not even Lisbarr can detect any threat in the immediate vicinity, but he has other things to worry about.

Lisbarr:
The voice sounds in your head again.

"Enter. Retrieve me from this failure. I must fulfil my purpose."


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

14 surges remain, profile updated. Milestone?


Female Human Monk/Master of the Four Winds 17

I'm at 6 of 8, with 80 of 100 HP, if my memory of prior healing in the last combat is correct.


Akemi is near full HP with 5/9 surges, I think we can press onward.

She motions to the tunnel, in response to Lisbarr's question.

Need me to climb back up to retrieve the rope or will the Rope of Climbing tumble down on its own?


Male Orcish-Nerathi Chelaxian Hybrid Ranger|Executioner Assassin

According to the DDI Compendium, the Rope of Climbing unties itself on command.

I spent a surge to get back to full, so I have six left. I only have one daily exploit left.

The rogue looks around apprehensively.


Female Human Monk/Master of the Four Winds 17

Anri seems hesitant to recover her rope.

"Will we be able to get back up there if we need to?"


Huge apologies all. Got diconnected for a few days but am now back and fully operational.


Male Orcish-Nerathi Chelaxian Hybrid Ranger|Executioner Assassin

Welcome back!

AnriTheWanderer wrote:

Anri seems hesitant to recover her rope.

"Will we be able to get back up there if we need to?"

"We could use to flying hook to climb back up, if we need to."


Fretting about the ropes serves to distract the party from their immediate problem. Whether or not to advance down the narrow tunnel. Two can fit abreast, but it will only be possible to crawl, so low is the ceiling.


How about the order of Norrin & Lyan/ Rothiel & Akemi/Anri & Lisbarr?


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Yep


Then its unanimous, in fact, let's have that be standard marching order.


Female Human Monk/Master of the Four Winds 17

Welcome back! ^_^ ...in other news: we had to connect the Flying Hook to the Rope of Climbing to get down here, didn't we? Which means that we wouldn't be able to reach back up with just one of them. :(

"...We may want to leave the ropes here for now? Do we know if that path has a way out?"

Anri shrugs:

"I mean, I'm stuck with you all either way. If you think it's a good risk, I'll do it. But I really don't want to be stuck down here without something tricky.

I'm Anri's Player, and I approve this marching order. ;D


Matters arranged to their satisfaction, the group moves on down the tunnel. It extends a mere 60 feet or so before light in the form of an open trap door greets the party.


Nah, Anri, I had rope too, so just tie my rope to the climbing rope, and they both come down, I think.


To put you all out of your rope-obsessed misery (and it is well-worth hanging onto that flying hook and the Rope of Climbing), you will be able to retrieve them both. Whether you want to do that now is up to you.


Akemi peers down into the trapdoor as best she can, assuming there's no other way to go currently...and that Norrin's rear isn't in the way.


Stealth check please, Akemi.


Male Half-Elf Invoker/17 Speaker of the Word

Lisbarr suddenly starts as if he hears something.

"There is someone, or something asking us to help him/it. Can anyone else hear it? He is saying that we should retrieve him from his failure and help fulfil its purpose."

"I don't like the sound of that."


Stealth:1d20 + 13 ⇒ (14) + 13 = 27

Akemi's quiet prowling is rivaled only by other dangerous predators...


Male Orcish-Nerathi Chelaxian Hybrid Ranger|Executioner Assassin

Stealth: 1d20 + 19 ⇒ (20) + 19 = 39

Convinced the avenger only put him on the frontline as a meat shield, Norrin discontentedly stealths out of the way.


I did it because your perception is probably higher ;)


Female Human Monk/Master of the Four Winds 17

I take my rope back! :D Hooray!

Stealth: 1d20 + 19 ⇒ (19) + 19 = 38

Anri moves like a shadow in the night.

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