The Tomb of Horrors Part 1 (4e) - Group 1

Game Master Rev Rosey

The monster that is Tomb of Horrors.
Two groups are going through this.
For some reason I set up a second game thread for Group 2, but not for Group 1.


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Good thing for those temp hp


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Yeah, we don't have anyone STR-based, I don't think. I'll give it a whirl.
Minor: Stow flail
Minor: Wield crowbar
Standard: STR check with +2 for crowbar . . .

1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Well, if the 3 assisting all make their rolls.

Lyan decides to ignore the gargoyle. Always prepared, the hobgoblin pulls the crowbar from its loops on his pack and leans into the plinth.


Don't forget you can use Dungeoneering and Thievery to help out here. The Strength DC to shift is now down to 26 thanks to Norrin's Dungeoneering check. You can do another Dungeoneering and two more Thievery to bring it lower still - i.e. in range of the possible.

Lyan extracts his trusty crowbar and tries to ease it under the plinth. To no avail.

MAP

Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.

To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.

Norrin
Gargoyle - BLOODIED; under Akemi's Oath; -2 defs TELisbarr'sNT
Rothel
Anri
Lisbarr
Akemi - prone
Lyan


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Understood. You know my positions on the Battlemind skill set, though :)


Lyan Hurzin wrote:
Understood. You know my positions on the Battlemind skill set, though :)

I do indeed :)


Norrin?


Male Orcish-Nerathi Chelaxian Hybrid Ranger|Executioner Assassin
Rev DM wrote:
Hope D&D Playtest went well - what did you think of it?

Yes, quite well. Our table had a mix of minis-based and theatre-of-the-mind encounters, but I was disappointed that gameplay wasn't faster in that we only managed to complete four encounters in four hours. This was probably due to too many rule lookups and clarifications.

I'm ambivalent towards bounded accuracy. I like the ever expanding monster roster, and plus weapons being more of a reward than a necessity, but I'm worried that increased damage and hit points will bog things down.

I liked the –20 penalty to initiative for the surprised, using one square/5 of movement to stand, and attacking in the middle of the move action.

Oh, and although I knew from the character sheets there was enough play from 1st to 3rd level, I was pleasantly surprised by the scope of adventure material provided.

Perhaps it's the codeine in my cold & flu medication talking, but I'm really considering running a PBP here, now that Wizards have amended the FAQ to allow online games. But I'm worried about the "do not post or upload any transcripts from your playtest" part.

Norrin puts his ear against the pilnth, and is disappointed to find his safecracking skills are of no avail here.

Thievery 1d20 + 19 ⇒ (2) + 19 = 21


Excellent. If you do, bung me down for it if you don't mind. I'm in one on G+ which is fine as all the members are signed up to the playtest - which I think is the only requirement.

Norrin's ears fail him badly this time.

Free to move at last, the gargoyle takes to the air, lashing out at Anri and Akemi en route for Rothel. Anri ducks easily aside, but Akemi, already thrown off balance, is sent tumbling again.

Flying Strike (Ref). On hit target slides three squares with the usual consequences. This power does not provoke OAs.
Attacks v Anri and Akemi
1d20+21=28 v Anri. Miss.
1d20+21=41 v Akemi. Crit.
44 damage to Akemi. Slides three and falls to surface 4, taking an additional 4d10=9 damage. 53 total.

MAP

Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.

To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.

Rothel
Anri
Lisbarr
Akemi - prone
Lyan
Norrin
Gargoyle - BLOODIED; under Akemi's Oath; -2 defs TELisbarr'sNT


Oww! Quite bloodied, will wait till i get home to check.


This is why keeping that thing from attacking you has been a good idea.


Male Deva Shaman 17, Scion of Renewal

Is the room's 4d10 damage falling damage? So if I did fall, would my Cat Tabi let me take half?

Rothel tries to manage a combination of things, starting with daring to get closer to Akemi so that he may heal. Managing to regulate the conflicting gravities of the room, he gets closer to the center, and a little further from the thing. He tosses one of his chemical compounds to the woman to use as Rahz-Ahk follows the creature and continues to attack.

Move to Ff17, Acrobatics 1d20 + 9 ⇒ (15) + 9 = 24,
RA moves to Ee11
Minor, Healing Infusion: Curative Admixture on Akemi. She gets Surge+12.
Standard, Stalker's Strike 1d20 + 21 ⇒ (13) + 21 = 34, damage? 1d10 + 9 ⇒ (4) + 9 = 13


Akemi gets battered around in a manner similar to table tennis before landing with a nasty 'thud'. She moves after a moment, trying to will herself to stand up. Rothel's potion eases some of her wounds, but the proud Avenger tries not to let on the extent of her wounds.

Still bloodied, but thank you!


@Rothel, yes, they would.

Rothel sends Razh-Ahk vengefully after the gargoyle and hurls a healing potion towards the battered avenger.

The rakshasa roars gleefully as his claws dig deep.

MAP

Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.

To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.

Anri
Lisbarr
Akemi - BLOODIED; prone
Lyan
Norrin
Gargoyle - BLOODIED; under Akemi's Oath; -2 defs TELisbarr'sNT
Rothel


Anri?

Apologies to all for the pace of this fight. I'm making some amendments further ahead and in the meantime trying to kick this along to a conclusion as fast as I legitimately can.


Female Human Monk/Master of the Four Winds 17

Sorry guys, had no internet connection for a few days. Resolved it.

Movement Power: Five Storms. 2 five foot square shift (+2 from Mysteries Revealed, but that's normal movement squares), this is technically flight due to Mysteries Revealed.

Apologies, I'm not all that good at reading the attempted 3D map, but I think that flight would let me move to somewhere adjacent to the gargoyle. If you could move me there, I would greatly appreciate it.

Attack Power: Five Storms. Dex vs. Reflex. 5 foot burst centered on Anri, harms enemies only.

1d20 + 20 ⇒ (13) + 20 = 33
for: 1d8 + 10 ⇒ (4) + 10 = 14


Welcome back :)
Anri's move is fine.

Undeterred by Akemi's fate, Anri's training carries her in safety over the room and into the gargoyle's face. Her kick comes out of nowhere and knocks another shower of gravel off the creature.

MAP

Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.

To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.

Lisbarr
Akemi - BLOODIED; prone
Lyan
Norrin
Gargoyle - BLOODIED; under Akemi's Oath; -2 defs TELisbarr'sNT
Rothel
Anri


Female Human Monk/Master of the Four Winds 17

Oh! Since that hit, I apply Flurry of Blows to the attack. I will elect not to move the Gargoyle. That's +7 Damage on top of the previous damage.


Male Half-Elf Invoker/17 Speaker of the Word

It's not marked, but the south side of surface 1 is adjacent to the north side of surface 6 isn't it? Which means that most people are quite close now.

isbarr attempts to slow the Gargolye down a bit
Lisbarr sees if he can help tell people how to open the plinth in a less strengthy way.

Dungeoneering: 1d20 + 15 ⇒ (18) + 15 = 33

"Well, I think if you give it a sort of lateral twist when you move it, ti will come free slightly more easily."

Lisbarr then tries to sloe the gargoyle down a bit to avoid it's horrible attack.

Action point:
Grasping shards vs G vs Fort.
1d20 + 18 ⇒ (12) + 18 = 30 (Still at -2, so might hit...)
On hit: 7 radiant damage and it is slowed to the end of Lisbarr's next turn


Lisbarr's keen eyes readily work out the mechanism and he points out some weaknesses the party can take advantage of. Almost absent mindedly, he slows the gargoyle down again, keeping it in range of Anri and her destructive fists.

Strength DC to open the thing now at DC24.

MAP

Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.

To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.

Akemi - BLOODIED; prone
Lyan
Norrin
Gargoyle - BLOODIED; under Akemi's Oath; slowed to end Lisbarr's next turn
Rothel
Anri
Lisbarr - used AP


Note that you already had a 22 from Lyan on the Strength check. An aid will do it now.


Akemi pulls herself up, or rather to the side quickly. She takes a moment to refocus then proceeds to regroup.

At Will: Agile Recovery - Stand
Standard: Second Wind
Move: Acrobatics
1d20 + 18 ⇒ (2) + 18 = 20

good gravy, I should be flooring this terrain challenge.

Dizzy and disheartened, Akemi nearly misses her footing, as she transposes to the ceiling.


Normally able to rely on her natural agility, Akemi finds herself un-nerved by the odd behaviour of the chamber. Thoroughly disoriented, she makes her way cautiously to the longed-for exit.

Strength DC to open the thing now at DC24.

MAP

Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.

To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.

Lyan
Norrin
Gargoyle - BLOODIED; under Akemi's Oath; slowed to end Lisbarr's next turn
Rothel
Anri
Lisbarr - used AP
Akemi - BLOODIED?; +2 all defs to start next turn (used second wind)


No longer bloodied.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Can I use STR again? Rolling while waiting to hear the answer, in the interests of movement. Oh, well.

1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20


Lyan hauls unavailingly at the plinth, grimly aware that the gargoyle can't be held off forever.

Strength DC to open the thing now at DC24.

MAP

Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.

To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.

Norrin
Gargoyle - BLOODIED; under Akemi's Oath; slowed to end Lisbarr's next turn
Rothel
Anri
Lisbarr - used AP
Akemi - +2 all defs to start next turn (used second wind) Lyan


Male Orcish-Nerathi Chelaxian Hybrid Ranger|Executioner Assassin

Strength Aid Another 1d20 + 9 ⇒ (2) + 9 = 11

Norrin puts his shoulder into the plinth, but it doesn't budge.

"Just keep this moment in mind when considering asking for my help to move a piano up several flights of stairs."


Norrin's nimble fingers are not really designed for heavy lifting,

Unable to go far, the gargoyle claws incompetently at Razh-Ahk and more lethally at Anri, exacting some revenge for her recent attacks.

Mauling Claws (AC). Four claw attacks (up to two target). On hit, 10 ongoing damage. If both hit, target is dazed (se)
1d20+23=28 v Rahz-Ahk. Hits. Probably does no damage unless 2d8+6=15 does anything.
1d20+23=24 v Rahz-Ahk. Misses.
1d20+23=43 v Anri. Crit. 22 damage, 10 ongoing (se)
1d20+23=35 v Anri. Hits. 2d8+6=19, 10 ongoing (se)
Both attacks hit. Anri is also dazed (se)
Possible 15 to Razh-Ahk with possible 10 ongoing (se)
41 to Anri, 10 ongoing (se) and dazed (se)

Strength DC to open the thing now at DC24.

MAP

Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.

To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.

Rothel
Anri - 10 ongoing (se); dazed (se)
Lisbarr - used AP
Akemi - +2 all defs to start next turn (used second wind) Lyan
Norrin
Gargoyle - BLOODIED; under Akemi's Oath; slowed to end Lisbarr's next turn


Male Deva Shaman 17, Scion of Renewal

I keep forgetting to mention, allies adjacent to Rahz-Ahk get +5 dmg vs bloodied foes.

Rothel moves closer to the creature now that Akemi is better in sorts. This lets him see the trouble Anri is now in. He sprays the two combatants with a wash of primordial waters, which he infuses to harm the gargoyle, and help Anri all the same. The waters still provide their renewing benefits to the young woman, but against the stone form it is tough to tell. Just in case, he offers Anri a spirit infusion to build her back to fighting form.

Move, to Gg15, RA to Ee12
Standard, Renewing Wash 1d20 + 19 ⇒ (3) + 19 = 22 vs REF, adding Memory of a Thousand Lifetimes 1d6 ⇒ 4, so now it's a 26 vs REF.
- If it hits 2d8 + 9 ⇒ (1, 1) + 9 = 11, great minimum damage.
- If it misses, the Memory power isn't expended.
Effect: Anri gets a save vs an effect that a save can end.
Minor, Healing Spirit Anri gets Surge+6 (or she can forego the HP to make a save), and 11 temps for being adj to Rahz-Ahk.


Rothel douses Anri and the gargoyle with healing water, which helps Anri considerably, but has no effect on the gargoyle. Even dredging through his memory has no effect.

Doesn't hit gargoyle even with Memory.

Anri - make an immediate save against one effect. Two saves if you choose to forego the healing.

MAP

Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.

To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.

Anri - 10 ongoing (se); dazed (se)
Lisbarr - used AP
Akemi - +2 all defs to start next turn (used second wind) Lyan
Norrin
Gargoyle - BLOODIED; under Akemi's Oath; slowed to end Lisbarr's next turn
Rothel


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

I seem to have fallen off the init chart . . .
EDIT - just my carriage return has (dating myself)


Female Human Monk/Master of the Four Winds 17

I'll take my save and my healing, hooray!

1d20 ⇒ 20

Anri blinks as the power flows through her, and it's as though the Gargoyle's rending claws never happened.

+31 HP!

And then she tries to bring the beast down to size.

Dragon's Tail: (Dex vs. Fort) (Knocks Target Prone)
1d20 + 20 ⇒ (15) + 20 = 35
Damage: 1d6 + 10 ⇒ (4) + 10 = 14

I think that hits. So, add Flurry of Blows for...
+7 Damage
...and slide gargoyle 5 feet to the left as so. Due to the varying items and feats Anri has, her AC is now 37 versus the Gargoyle. She won't be making the mistake of not sliding the big bugger again.

Anri Vitals:
80/100 HP (+11 Temp HP), AC: 34 (37 vs. Gargoyle), Fort: 25, Ref: 30, Will: 31


Anri guessing you saved v the ongoing damage given that you didn't move. Care to make an end of turn save v the daze?
Also, does the gargoyle slide 5 squares or 5 feet? (i.e. 1 square). I've put it one square away from you for now, but feel free to amend.

Lyan - amended

Anri cheerfully kicks a few more vital bits off the gargoyle, which grunts resentfully as it topples over again.

MAP

Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.

To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.

Lisbarr - used AP
Akemi - +2 all defs to start next turn (used second wind)
Lyan
Norrin
Gargoyle - BLOODIED; under Akemi's Oath; slowed to end Lisbarr's next turn; prone
Rothel
Anri - dazed (se)


Male Deva Shaman 17, Scion of Renewal

Anri does 5 more damage because she was adjacent to Rahz-Ahk, and the Gargoyle is bloodied.


Female Human Monk/Master of the Four Winds 17

Whoops! Yup, saved vs. Damage, but forgot about the Daze. Will do so now.

1d20 ⇒ 19

I love it when the dice are my friends. ^_^


Don't get used to it.


Male Half-Elf Invoker/17 Speaker of the Word

Aware that he cannot aid Lyan enough to help him move the plinth, Lisbarr tries to lay the seed for success next turn.

Strength to try to move the plinth 1d20 + 7 ⇒ (20) + 7 = 27

OK... that was unexpected.

Lisbarr grimaces in a way that only he can and strives to open the way out.

"Just... a... little... bit... more..."


Anri shakes off the effects of the gargoyle's blow as Lisbarr surprises himself and everyone else by shoving aside the plinth. It capsizes with a crash, revealing a passage that leads onwards out of the chamber. Dim lighting lies ahead.

MAP

Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.

To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.

Akemi - used second wind
Lyan
Norrin
Gargoyle - BLOODIED; under Akemi's Oath; slowed to end Lisbarr's next turn; prone
Rothel
Anri
Lisbarr - used AP


Akemi, moves up to the plinth and readies her fullblade in case the Gargoyle approaches.

Move to F17
Acrobatics
1d20 + 18 ⇒ (13) + 18 = 31

Ready Overwhelming Strike if the Gargoyle gets within my striking distance.

I hope to try to use it to disrupt the thing's multi-attack.


Akemi moves and braces herself, as the exit finally appears.

MAP

Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.

To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.

Lyan
Norrin
Gargoyle - BLOODIED; under Akemi's Oath; slowed to end Lisbarr's next turn; prone
Rothel
Anri
Lisbarr - used AP
Akemi - used second wind; readied Overwhelming Strike


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Rev

Spoiler:
This battle has gone on so long, I'd forgotten, but G has been marked since April. I'd been wondering why I hadn't done that! Not asking for a retcon, but taking advantage of it now.

Move: Sudden Rush to teleport to FF12.
Standard: Lodestone Lure vs Will

1d20 + 21 ⇒ (10) + 21 = 31

Lyan suddenly appears next to the gargoyle and, once again, locks the beast in place. "Get out -- I'll follow."


Male Orcish-Nerathi Chelaxian Hybrid Ranger|Executioner Assassin

Norrin takes advantage of the gargoyle's slow reflexes to provide covering fire for his friends.
Go for the Eyes (AC): 1d20 + 22 ⇒ (2) + 22 = 24
2d6 + 11 + 3 + 3d8 + 3 ⇒ (4, 3) + 11 + 3 + (1, 8, 4) + 3 = 37 radiant damage and the gargoyle is blinded and can't shift until the end of Norrin's next turn.

ACTION POINT
Grappling Spirits (AC): 1d20 + 21 ⇒ (20) + 21 = 41
6 + 16 + 3 + 24 + 3 + 3d6 ⇒ 6 + 16 + 3 + 24 + 3 + (6, 2, 4) = 64 radiant damage.
Spirits in the form of angry birds erupt from Norrin's crossbow to furiously impact the stony creature.

Ranged Basic Attack (AC) granted by Two-Fisted Shooter upon crit: 1d20 + 22 ⇒ (11) + 22 = 33
1d6 + 17 + 3 + 3 ⇒ (3) + 17 + 3 + 3 = 26 radiant damage and the Gargoyle is slowed and can't shift until the end of its next turn.

Move through the exit.

Office Use Only:
AC 29; Fort 28, Ref 31, Will 29; Resist 10 necrotic, Resist 6 to ongoing damage
80 of 103 HP, 7 of 9 Surges; Initiative +14
Surge Value: +25 HP; Speed 6
Passive Perception 31, Passive Insight 23; Low-light vision
AP: 0
Conditions:
Dailies: Knockout, Go for the Eyes
Encounters: Furious Assault, Stunning Strike, Sand in the Eyes, Sudden Bolt


As Lyan transports himself next to the gargoyle and lashes it to his side with his flail, Norrin unleashes a flock of angry birds on the stone creature. Battered and now blinded, it retreats resentfully into stone form before it is demolished entirely.

Rothel gestures to Rahz-Ahk and retreats down the newly revealed tunnel.

Aardvark is away just now.

MAP

Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.

To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.

Anri
Lisbarr - used AP
Akemi - used second wind; readied Overwhelming Strike
Lyan
Norrin - through exit
Gargoyle - BLOODIED; under Akemi's Oath; blinded and can't shift to end Norrin's next turn; Stone form (regen 5, resist 30); marked by Lyan;
Rothel - through exit


Female Human Monk/Master of the Four Winds 17

"...if this does not crack his shell, then all that's left is retreat."

Anri goes quiet. Slowly, her voice builds inside her gut. A whisper becomes a roar, and her fists strike like a hurricane on the stone beast.

Furious Bull: (Encounter) (Close Burst 2) (Enemies Only) (Dex vs. Fort). If it hits, the target is slid 1 square (Cleats add an additional +1, so 2 squares).

1d20 + 20 ⇒ (8) + 20 = 28

...There's no way that hits. If it had, I could have moved him up to 4 squares, thus dropping another 4d10 on him. ...Yup. I've got one more encounter power, and all it'll do is hold him in place for 2 rounds. which will happen anyway.

Anri wipes the sweat off her face, and shakes her head.

"I think it's time to retreat. I will stay here until you move. We must get to the plinth, Rothel. Go."

Wait. He's through the exit? It shows Rothel next to the gargoyle? Errr. Okay. So. If he's gone, she'll do her Five Storms shift to move four squares closer to the exit. If he is next to the gargoyle, she'll wait until Rothel gets moving, and make sure she's between him and Gargy all the way to the exit.


Oops. Sorry. Forgot to take him off the map. He double moved to get through.

Anri can't resist taking another kick at the gargoyle, but gets only a slightly bruised toe in return. Shrugging, she shifts rapidly towards the exit, keeping an eye on her companions to see that they're all heading out as well.

MAP

Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.

To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.

Lisbarr - used AP
Akemi - used second wind; readied Overwhelming Strike
Lyan
Norrin - through exit
Gargoyle - BLOODIED; under Akemi's Oath; blinded and can't shift to end Norrin's next turn; Stone form (regen 5, resist 30); marked by Lyan;
Rothel - through exit
Anri


Male Half-Elf Invoker/17 Speaker of the Word

Lisbarr considers the petrified Gargoyle and the rapidly emptying room and decides to exit the room himself.


As Lisbarr exits, Akemi follows suit after one last glare towards the gargoyle, silently boiling at leaving a victim of her Oath alive.


Only Lyan and Anri to go. The gargoyle is much to battered to consider reverting to living form.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

is the disappearing-post bug back?


Female Human Monk/Master of the Four Winds 17

Assuming the Gargoyle doesn't drop the stone-form, Anri double-shift (2x Five Storms) flies 8 squares closer to the exit.

Anri hastens her exit, lithely gliding over the ground.

She says as she does, "Keep the door open!"


Not just the disappearing post bug, also the infernal lock-out-for-no-reason bug, although that may be my computer. Or just me.

Basically, I posted and it's gone. Gargoyle is much too battered to do anything other than stay in stone form and unless you want to attempt to reduce it to gravel just for the hell of it, I will proclaim this combat over.

Inside the tunnel, the floor seems blessedly prepared to play nicely with gravity and leads onwards down a well-worked corridor of white stone. Ahead a lit chamber opens up. From the doorway, a white altar can be seen, standing innocently at the centre.

Lisbarr's ridiculously tuned senses give him warning. (Passive Perception 33, ye gods). He knows with utter certainty that the floor is a trap. One touch and the whole thing is rigged to collapse.

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