Norrin Axebeard |
One of the men needs to pee into it's gargoyle mouth. It will have to make a choice: defend itself, or wake up with pee in it's mouth, and going down it's throat."
He interest peequed, Norrin says, "You're right, Anri! Who was it who said, 'If violence doesn't work, maybe it's time to give peece a chance!?'"
Free Action: Fast Hands to retrieve and drink from the keg of Dimber's.
Norrin retrieves and consumes the rest of the Dimber's in one swift motion that would make any seasoned alcoholic proud.
Minor Action: Sudden Bolt
1d20 + 22 ⇒ (18) + 22 = 40 vs Reflex.
2d6 + 11 + 3 + 3 ⇒ (4, 5) + 11 + 3 + 3 = 26 radiant damage.
Shift to Ii10.
Peercing Strike on the Gargoyle
1d20 + 22 ⇒ (1) + 22 = 23 vs Reflex.
1d8 + 9 ⇒ (8) + 9 = 17 radiant damage.
Just before anointing the stony figure with his potent potty, Norrin—in the interest of good taste—self-consciously realises that, "I can't go with all these people watching."
___
AC 29; Fort 28, Ref 31, Will 29; Resist 10 necrotic, Resist 6 to ongoing damage
80 of 103 HP, 7 of 9 Surges; Initiative +14
Passive Perception 31, Passive Insight 23; Low-light vision
AP: 0
Conditions:
Dailies: Knockout
Encounters: Furious Assault, Stunning Strike, Sand in the Eyes, Sudden Bolt
Norrin Axebeard |
I'm going to go with the old "just roleplaying my character" defence; in fact you can't spell RP without pee. :)
3. I'm going to ask you to jump forward in time to the finding of that plinth and go from there.
The quicker we jump forward in time, the quicker we can put that visual behind us, I think.
Norrin Axebeard |
Norrin waves his hand in front of the gargoyle's face, before slipping past the living statue.
Move to Ii16. Acrobatics 1d20 + 14 ⇒ (16) + 14 = 30.
Minor Action to unleash the flying hook at F16.
Another Move Action: Climb to F16 via the rope using Athletics 1d20 + 14 ⇒ (13) + 14 = 27.
Rev DM |
In fairness to the garygoyle, I've removed the various end of next turn conditions from it for the passing of time.
Norrin unleashes the flying hook and nimbly joins Lisbarr by the plinth concealing the way out.
Behind him, the gargoyle's eyes open and it rises.
Standard to return to living form
Move to rise.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.
Rothel
Anri
Lisbarr
Akemi
Lyan
Norrin
Gargoyle - under Akemi's Oath
Rothel Nelis |
Aid another Diplomacy 1d20 + 7 ⇒ (13) + 7 = 20
As the creature rises once again, Rothel shakes his head, "Doesn't this thing realize the level of futility in its endeavors? Could someone with a stronger predilection toward being listened to, as many think that I ramble, convince this being that we will continue on, and all he is left with is the opportunity to lose his life. The defense of the abomination that is the evil within is not worth losing one's soul over, most appropriately for a being that has only one physical form during their miniscule existence that is." He tries to help, as he can, to get the gargoyle to just walk away as it's not a worthwhile combat.
Rev DM |
Yes, she did.
Anri gulps.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.
Anri
Lisbarr
Akemi
Lyan
Norrin
Gargoyle - under Akemi's Oath
Rothel
AnriTheWanderer |
Anri regains her composure quickly:
"Less Yakking, more Attacking!"
Strike the Avalanche: (Dex vs Fort) 1d20 + 20 + 2 ⇒ (16) + 20 + 2 = 38
Primary target is slid a number of squares equal to Wisdom Modifier (5). If the gargoyle isn't standing on the ground, the first square will be sent moving it so that it is touching the ground, and then the rest will be moving it along that mess. (move target to Cc 14/Dd15...it's a large sized creature, you get what I mean it's going to be randomly teleported anyway, so this is mostly just a placeholder). This part doesn't really matter much, along with the bunch of things that would happen if Anri was tossing him into other targets. The important part is that he's moved more than 2 squares in a manner other than flight along the ground...so if this hit, well, the gargoyle randomly teleported somewhere else on the board. And now to bring out the many damage dice.
2d10 + 10 ⇒ (2, 10) + 10 = 22
And then the damage from the forced movement along the ground: 4d10 ⇒ (3, 8, 1, 1) = 13
If in the event the Gargoyle is randomly teleported within 5 squares of Anri, he'll take 7 Damage from Flurry of Blows, and will be the victim of a slide that will take him 1 square further away from Anri. I don't really care which square, just so long as it's further away to speed this along in the event that it's still nearby.
As her move action, Anri will activate Swift Flight, which will move her 13 squares via flying to U13.
As she flies, Anri calls out, "Hurry! We need to get to Norrin and Lisbarr on the Plinth!"
Rev DM |
Anri slaps the gargoyle to the ground and unceremoniously kicks it away from her, sending it tumbling to another wall where it lands with an ear-splitting thump. Satisfied, she brushes gravel off her hands and heads towards Norrin and Lisbarr.
Nice work, Anri :D
It took an extra 18 damage from the fall in addition to your damage.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.
Lisbarr
Akemi
Lyan
Norrin
Gargoyle - under Akemi's Oath; prone
Rothel
Anri
Lisbarr Gorrowsel |
Lisbarr wishes he had paid more attention in his Primordial classes but realises that it is too late now for regrets. Instead, he tries to significantly hamper the gargoyle.
Vile plague vs G vs Fort.
1d20 + 18 ⇒ (17) + 18 = 35
On hit: The Gargoyle suffers from Vile Plague (save ends). While suffering it is slowed and dazed and takes 10 ongoing necrotic and poison damage. Additionally, while it is suffering from the plague, all creatures next to the gargoyle at the end of their turn take 5 necrotic damage.
On miss: Gargoyle takes 10 necrotic and poison damage, and it is slowed until the end of its next turn.
"Er... I wouldn't hang around to close to it if I were you..."
Akemi-Temp |
Akemi immediately puts that notion to the test.
Ethereal wings sprout from her as she leaps onto the wall, pressing the assault
Minor:Wings of Vengeance
Move: to Y7
Standard:
Bond of Pursuit
1d20 + 23 ⇒ (8) + 23 = 31
1d20 + 23 ⇒ (8) + 23 = 31
Heroic Effort to make that a 35, if needed...
1d12 + 8 ⇒ (6) + 8 = 14
5 Necrotic damage taken.
Edit: Oh wait, that do be a crit!
20 dmg + 2d12 + 3d8 ⇒ (5, 1) + (7, 6, 3) = 22
Avenging Resolution ups that 1 to a 3 so...44 damage total.
Akemi shows her contempt of the monster's cowardly tactics.
Rev DM |
As strange syllables leave Lisbarr's lips, the gargoyle erupts with putrescent boils. Staggering, its eyes cross and its movements slow. Akemi leaps in to take advantage, ignoring the invoker's warning, and suffers slightly in the process as one of the buboes explodes over her.
Not seeing a crit on your rolls Akemi. You needed the Heroic Effort to hit.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.
Creatures ending adjacent to gargoyle take 5 necro until it saves.
Lyan
Norrin
Gargoyle - BLOODIED; under Akemi's Oath; prone; 10 ongoing poison and necro plus slowed and dazed (se all)
Rothel
Anri
Lisbarr
Akemi
Rev Rosey |
Lyan vanishes briefly and reappears next to Lisbarr, flail at the ready.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.
Creatures ending adjacent to gargoyle take 5 necro until it saves.
Norrin
Gargoyle - BLOODIED; under Akemi's Oath; prone; 10 ongoing poison and necro plus slowed and dazed (se all)
Rothel
Anri
Lisbarr
Akemi
Lyan - Lodestone Lure readied.
Rev DM |
Lyan vanishes briefly and reappears next to Lisbarr, flail at the ready.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.
Creatures ending adjacent to gargoyle take 5 necro until it saves.
Norrin
Gargoyle - BLOODIED; under Akemi's Oath; prone; 10 ongoing poison and necro plus slowed and dazed (se all)
Rothel
Anri
Lisbarr
Akemi
Lyan - Lodestone Lure readied
Norrin Axebeard |
Well the weekend has started early for me, thanks to my new schedule, so that means it's D&D Next playtest tomorrow! :D
Looking around the room, the rogue concludes that it's a buyer's market for this particular style of plinth, and decides to engineer some scarcity.
Dungeoneering 1d20 + 18 ⇒ (19) + 18 = 37
Rev DM |
No, you can't. Your post didn't propagate properly so I missed it. Then computer fried slightly and wouldn't let me online. Back now. Hope D&D Playtest went well - what did you think of it?
Norrin gets to work on the plinth, forcing the mechanism backwards in an attempt to get away while the gargoyle is still daxed. The creature sneezes pathetically as the plague takes hold and scrambles to its feet, but can do no more.
Calling on whatever inner resources a lump of rock has, it manages to shake off the effects of the pustules. The buboes turn to stone, leaving the gargoyle with an unpleasant lumpy appearance, but otherwise unharmed.
Save v ongoing, slow, daze: 1d20+5=14. Makes it.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.
Creatures ending adjacent to gargoyle take 5 necro until it saves.
Rothel
Anri
Lisbarr
Akemi
Lyan - Lodestone Lure readied
Norrin
Gargoyle - BLOODIED; under Akemi's Oath
Rothel Nelis |
As Rothel moves into the room to see better where everything is, Rahz-Ahk moves around to stay near Akemi. The spirit strikes out with a simple claw, uncertain what it can do to truly affect the creature after its last big swing.
Stalker's Strike 1d20 + 21 ⇒ (4) + 21 = 25 vs FORT, damage? 1d10 + 9 ⇒ (1) + 9 = 10, Akemi gets 11 Temps
Rev DM |
Rahz-Ahk's claws make no impact on the gargoyle, but Akemi is bolstered by the spirit's presence.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.
Creatures ending adjacent to gargoyle take 5 necro until it saves.
Anri
Lisbarr
Akemi
Lyan - Lodestone Lure readied
Norrin
Gargoyle - BLOODIED; under Akemi's Oath
Rothel
AnriTheWanderer |
Anri moves 4 squares (Five Storms movement technique + 2 normal squares from Mystery of the East Wind) all of which is via flight thanks to Mysteries Revealed from Four Winds Master. so no rolls required... taking her to her current square, which leaves her in range to attack The Gargoyle. She activates her at-will power:
Steel Wind (Close Blast 2 - Enemies Only) (Dex vs. Ref): 1d20 + 20 ⇒ (12) + 20 = 32
Damage: 1d8 + 10 ⇒ (2) + 10 = 12
If that hits, add +7 damage from Centered Flurry of Blows. Let me know if it hit, and I'll shift the Gargoyle 2 squares to where Anri wants it.
AnriTheWanderer |
Anri grins as she lets loose with a hurricane barrage of kicks into the Gargoyle. She leaps back to her position next to Akemi and shouts:
"Get over here!"
And then she throws her dagger, which somehow seems to hook around like a boomerang, striking the Gargoyle at just the right angle to bring it closer to her and Akemi.
"You irk me with your weak moves and unsophisticated turtle style of defense!"
So, he was out of range for her cleats to take effect, but Starblade Flurry is still good, so he gets moved 1 square closer to Akemi and Anri.
Rev DM |
With the practice she's getting, Anri can find work demolishing buildings any time she likes.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.
Creatures ending adjacent to gargoyle take 5 necro until it saves.
Lisbarr
Akemi
Lyan - Lodestone Lure readied
Norrin
Gargoyle - BLOODIED; under Akemi's Oath
Rothel
Anri
Lisbarr Gorrowsel |
According to my 3D visualisation of the cosmic all, I think that everywhere is within 5 squares of Lisbarr except surfaces 2 and 4, the rightmost column of surfaces 1,5 and 6, the two rightmost columns of surface 3 and the top two rows of surface 1. Which is my way of saying that Lisbarr can shoot the gargoyle with his Astral Seal once more.
LIsbarr, once again tries to keep the gargoyle softens up for his companions, while anxiously askeing them to hurry up and help with the plinth.
"We need a bit of help here to move the plinth can you stop playing and help us get out?"
Astral Seal vs G vs Ref
1d20 + 20 ⇒ (18) + 20 = 38
On Hit: No damage but the gargolye takes -2 to all defences to the end of Lisbarr's next turn and the next person to hit it regains 2 hit points.
Rev DM |
Lisbarr continues to soften up the gargoyle as he requests a bit of help from his chunkier allies.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.
Akemi
Lyan - Lodestone Lure readied
Norrin
Gargoyle - BLOODIED; under Akemi's Oath; -2 defs TELisbarr'sNT
Rothel
Anri
Lisbarr
Akemi-Temp |
We don't HAVE chunky allies!
It burns at the avenger to step away from her foe. She looks to the ceiling where Lisbarr asked for assistance, and in a frustrated motion goes to join the team there to work on the plinth.
Acrobatics DC20
1d20 + 18 ⇒ (1) + 18 = 19
and pays the price, I freaking knew it
She pays for her preoccupied thoughts. it was a simple task, one she could've performed a hundred times without thinking about it, but her thoughts were fury and she misstepped...
Rev DM |
Akemi's misstep costs her dearly. Losing her footing, the avenger tumbles through the air and crashes to the ground, badly bruised.
Lands prone. Takes 4d10=32 damage. Ouch. Rolled rather high there.
Room issues:
Each surface has its own gravity.
Moving more than 2 squares by any means other than flying requires a DC20 Acro or Athletics check as part of the move action. Failure sends you to random surface where you take 4d10 damage and land prone.
Moving from one surface to an adjacent square on another surface also requires a DC20 Acro/Ath check.
The map is a treated as a folded out box - arrows indicate adjacent surfaces.
To end Enc - at the end of each of Rothel's turns, one ally adjacent to Rahz-Ahk gains 11 temp HP.
Lyan - Lodestone Lure readied
Norrin
Gargoyle - BLOODIED; under Akemi's Oath; -2 defs TELisbarr'sNT
Rothel
Anri
Lisbarr
Akemi - prone