Norrin Axebeard |
In the event that Norrin goes first:
He moves to (O,5) and makes a running jump to (Q,7).
Athletics 1d20 + 15 ⇒ (17) + 15 = 32
32 / 5 = 4.6 (oops, I hope Norrin doesn't end up jumping off the tower at (S,7)).
Norrin designates the Barrow as his quarry and unleashes a Biting Volley.
1d20 + 17 ⇒ (2) + 17 = 19 vs Reflex for 1d10 + 10 ⇒ (7) + 10 = 17 damage.
1d20 + 17 ⇒ (8) + 17 = 25 vs Reflex for 1d10 + 10 + 1d6 ⇒ (5) + 10 + (1) = 16 damage and I elect to sacrifice one Hunter's Quarry die to push the Barrow one square.
———
AC 27; Fortitude 27, Reflex 27, Will 23
4 of 7 Surges for +22 HP
Initiative +13; Speed 6
Passive Perception 26, Passive Insight 18; Low-light vision
AP: 0
Conditions: none
Expended: Biting Volley
Lyan Hurzin |
Darion:
Its turn is after yours and before mine, so if we both mark, it will be subject to yours, but we can always trade off by delaying.
Rev DM |
Rev DM |
Not a problem Samson :)
Norrin leaps across the gap and sends arrows towards the Barrow. Neither hits, but the second is a miss by the narrowest of margins.
Samson
Darwyn
Barrow - Norrin's quarry
Lyan
Levana
Darion
Norrin
Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.
Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.
Lyan Hurzin |
Whups, I didn't catch the correction on the terrain features. I'm in L8, asked for L7, but that was when I thought grey-brown was wall not drop. I'd rather be in L7 than L8, but if it's not too late, would rather prefer L6. I'd thought I was putting my back to a wall!
Lyan Hurzin |
Thanks, Rev.
Darion:
I'd suggest we let one of us keep it marked until he's hurting, then trade off. This assumes it respects the marks.
So do you want to take the hits first, or shall I? I think you've got more surges left.
Samson Gord |
Samson is off the map?
Assuming I started at N4 Samson Calls out to Levana to attack , while he prepares for battle himself.
Standard: Direct the Strike, Ranged 5
Target: Levana
Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.
Move: None
Minor: None
_________________________________________________
Current Status
AC: 28 Fort: 27 Reflex: 23 Will: 23 +2 on all defenses from Second wind
HP: 80/91 Surges: 6/9 Surge Value: 24
Conditions: None
AP: 1, Inspiring Word: 3/3
Encounters used:
Utilities used:
Daily's Used:
Skirmishers Presence: When an ally who can see you spends an action point to make an attack, that ally can use a free action to shift a number of squares equal to your Intelligence(+3) before or after the attack.
Cry Havoc: On the first round of combat (or both the first and the surprise round if your allies gain a surprise round), allies who start their turn within 10 squares of you gain a +2 bonus to attack rolls.
Rev DM |
Dunno what happened there. I definitely added you in. A mystery.
Samson takes his place in the middle of his comrades and urges Levana to attack the whirling mass of bones and flesh.
Levana to make her Samson inspired attack
Darwyn
Barrow - Norrin's quarry
Lyan
Levana
Darion
Norrin
Samson
Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.
Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.
Levana Poria |
Levana should be in O2
Ranged Basic Attack, Ravaging Shot, 1d20+21=25 vs Barrow AC, 2d10+20=25 damage and if a hit, the Barrow gains vulnerable 5 to all damage until EOMNT.
Rev DM |
Corrected
Levana's arrow misses and sinks into the sludge far below.
Darwyn
Barrow - Norrin's quarry
Lyan
Levana
Darion
Norrin
Samson
Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.
Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.
Darwyn Tafare |
"Foul titan of the stygian depths! Your clumsily constructed form cannot hope to affect our valiance, you'll soon be naught but bones once more!"
Darwyn uses vicious mockery, to the best of my ability.
1d20 + 14 ⇒ (8) + 14 = 22 vs. Will
1d8 + 8 ⇒ (8) + 8 = 16 psychic damage, and takes a -2 to attack until EOMNT.
Rev DM |
Darwyn's beatifully constructed insult is wasted on the Barrow.
Body parts whirl as it reaches out to Lyan and Samson, attempting to grab the pair.
Bone Grab (Ref). Close burst 3. One, two or three targets. On hit, target is grabbed.
1d20+17=32 - Barrow v Lyan. Hits.
1d20+17=18 - Barrow v Samson. Miss.
2d10+11=19
19 necro to Lyan and he is grabbed.
Minor:
Crushing Hate (Fort) Grabbed target only.
1d20+17=26 - Barrow v Lyan. Hits. 10 damage.
29 necro damage total to Lyan.
Lyan - grabbed
Levana
Darion
Norrin
Samson
Darwyn
Barrow - Norrin's quarry
Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.
Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.
Lyan Hurzin |
Conveniently, Lyan has Resist 15 Necrotic, so he'll take 4 and 0. I've got a couple of ways to escape, but so far being grabbed isn't a big problem.
Lyan smiles as the Barrow's attack has minimal effect on him, then whips his flail around at the pile. Then, almost as an afterthought, he tries to slip the thing's grasp. It doesn't work, but the hobgoblin seems unconcerned.
Knifing Wind aug2 vs AC 1d20 + 16 ⇒ (11) + 16 = 272d10 + 8 ⇒ (5, 10) + 8 = 23 On hit, 23 and dazed TEOMNT.
Acrobatics vs Ref to escape. 1d20 + 11 ⇒ (9) + 11 = 20
HP: 98/102 Surge: 8/14 PP: 6/8
Used: Nightmare Vortex, Knifing Wind
+1 defenses against ranged, area, close
Rev DM |
Largely unperturbed by the Barrow's attack, Lyan hangs in its grasp and tries to attack. The whirling mass easily withstands his assault.
Levana
Darion
Norrin
Samson
Darwyn
Barrow - Norrin's quarry
Lyan - grabbed
Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.
Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.
Rev DM |
Levana draws first blood on the Barrow as she calls on a horde of vicious insects to attack the creature.
Darion
Norrin
Samson
Darwyn
Barrow - Norrin's quarry; -2 attacks to start Levana's next turn
Lyan - grabbed
Levana
Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.
Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.
Rev DM |
Gloink.
There is no gainsaying the power of Pelor as Darion charges, driving his glowing blade deep into the Barrow and forcing it to pay attention to him.
Norrin
Samson
Darwyn
Barrow - Norrin's quarry; -2 attacks to start Levana's next turn; divinely challenged by Darion
Lyan - grabbed
Levana
Darion
Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.
Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.
Darion Brightblade |
Darion, Rev: ** spoiler omitted **
Rev DM |
Direct copy from the compendium:
Augmenting whetstone
Minor Action. Touch this whetstone to a melee or ranged weapon you hold. The weapon gains a +3 enhancement bonus on attack rolls and damage rolls until the end of the encounter. This has no effect on the extra damage dice or other special effect applied when the weapon scores a critical hit.
I'm not sure. I'll keep looking.
In the meantime, Norrin is up.
Norrin Axebeard |
Norrin laughs at the animated pile of bones, and like Darwyn, decides to insult it as well while moving to (O,12).
"In Soviet Karrnath, cemetery visits YOU!" he declares.
He launches a Twin Strike, attempting to force the Barrow back.
1d20 + 17 ⇒ (6) + 17 = 23 vs AC for 1d10 + 5 + 1d6 ⇒ (8) + 5 + (1) = 14 damage.
1d20 + 17 ⇒ (6) + 17 = 23 vs AC for 1d10 + 5 ⇒ (7) + 5 = 12 damage and the Barrow is pushed one square if either arrows hit.
___
AC 27; Fortitude 27, Reflex 27, Will 23
4 of 7 Surges for +22 HP
Initiative +13; Speed 6
Passive Perception 26, Passive Insight 18; Low-light vision
AP: 0
Conditions: none
Expended: Biting Volley
Rev DM |
Norrin dances lightly around the Barrow, his lovingly crafted insult having no more effect than his arrows.
Samson
Darwyn
Barrow - Norrin's quarry; -2 attacks to start Levana's next turn; divinely challenged by Darion
Lyan - grabbed
Levana
Darion
Norrin
Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.
Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.
Samson Gord |
Move: To M5
Standard:Provoke Overextension, Melee weapon(+3 Withering LongSpear)
Target: B
Attack: 1d20(20) + 18 = CRIT!!! vs. AC
Hit: 210 + 11 = 31 + 3d6(1,1,5) = 38 total damage, and the target must make a basic attack against you as a free action. If the basic attack misses, Lyan can make a basic attack against the target as a free action.[/b]
Minor:None
+3 Withering LongSpear= B at -1AC(save ends)
_________________________________________________
Current Status
AC: 28 Fort: 27 Reflex: 23 Will: 23
HP: 81/91 Surges: 8/9 Surge Value: 24
Conditions: None
AP: 1, Inspiring Word: 3/3
Encounters used: Provoke Overextension
Utilities used:
Daily's Used:
Skirmishers Presence: When an ally who can see you spends an action point to make an attack, that ally can use a free action to shift a number of squares equal to your Intelligence(+3) before or after the attack.
Cry Havoc: On the first round of combat (or both the first and the surprise round if your allies gain a surprise round), allies who start their turn within 10 squares of you gain a +2 bonus to attack rolls.
Rev DM |
Samson I can't see why you shouldn't. If he hits you, that's the trigger for the immediate interrupt. Doesn't matter if you provoke the triggering attack.
Darion - sorry to remain vague on the whetstone, but it's tricky to track down. I've a feeling that Pat is right on this one, based, if nothing else on the feeling that being able to up your weapon to a +6 for an entire encounter seems somewhat overpowered. Keep it for now and if needs be, I'll remove it from you.
Samson moves into range and drives his spear into the massed body parts in front of him.
Retaliation is instant.
Provoked attack from Samson (1d20+19=29). Hits.
necrotic damage (2d10+11=19)
19 necrotic damage to Samson
Darwyn's words urge his comrades on, even as another arrow lands in the murk far below.
Samson - may be making an immediate interrupt.
All +2 to attack rolls on Barrow to end Darwyn's next turn
Barrow - Norrin's quarry; -2 attacks to start Levana's next turn; divinely challenged by Darion
Lyan - grabbed
Levana
Darion
Norrin
Samson
Darwyn
Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.
Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.
Samson Gord |
Samson Retaliates just as fast opening up a opportunity for his ally.
Immediate Interrupt:Vengeance is Mine, Personal
Trigger: An enemy hits you
Effect: You make a basic attack against the triggering enemy, and one ally within 5 squares of youLyan can move his or her speed and make a melee basic attack against the triggering enemy as a free action.
Melee Basic Attack:+3 Withering Longspear
Attack: 1d20(12)+18 = 30 vs. Reflex (I have a feat that lets me do that)
Hit: 1d10(4) + 11 = 15
_________________________________________________
Current Status
AC: 28 Fort: 27 Reflex: 23 Will: 23
HP: 62/91 Surges: 8/9 Surge Value: 24
Conditions: None
AP: 1, Inspiring Word: 3/3
Encounters used:Provoke overextension, Vengeance is mine
Utilities used:
Daily's Used:
Skirmishers Presence: When an ally who can see you spends an action point to make an attack, that ally can use a free action to shift a number of squares equal to your Intelligence(+3) before or after the attack.
Cry Havoc: On the first round of combat (or both the first and the surprise round if your allies gain a surprise round), allies who start their turn within 10 squares of you gain a +2 bonus to attack rolls.
Rev DM |
Rev DM wrote:Lyan - please make a basic melee attack against the Barrow (still without Darwyn's +2, which doesn't happen until after Samson's various actions take effect).Done above. Missed.
Ah. Only one interrupt per round. Samson - care to bestow your bonus melee attack on someone else? Darion is in range.
Rev DM |
Lyan takes all the opportunities offered him and finally lands a blow.
The Barrow responds instantly, crushing the hobgoblin in its grip and shifting before lashing out at Lyan, Darion, Samson and Darwyn. Reeling from the continued pain of Darion's challenge, it relentlessly crushes Lyan once more.
Minor. Crushing Hate (Fort) v Lyan
Crushing Hate (Fort) v Lyan (1d20+15=16) - monumental miss.
Takes another 7 damage from Darion's divine challenge
Shift and standard to move with Lyan
AP (which grants an additional move or minor)
Fury of Death (AC).
On hit target takes 10 ongoing necro (se) Targets Lyan, Darion, Samson, Darwyn
1d20+17=34 - v Lyan. Hits.
1d20+17=37 - v Darion. Crit.
1d20+17=28 - v Samson. Miss.
1d20+17=19) - v Darwyn. Miss.
Damage to Lyan (2d8+6=17)
17 damage to Lyan
22 damage to Darion
Crushing Hate v Lyan again
Crushing Hate v Lyan (1d20+15=32)
10 damage to Lyan
Takes another 7 damage from Darion's divine challenge
Damage totals this turn:
27 to Lyan
22 to Darion
All +2 to attack rolls on Barrow to end Darwyn's next turn
Lyan - grabbed
Levana
Darion
Norrin
Samson
Darwyn
Barrow - Norrin's quarry; -2 attacks to start Levana's next turn; divinely challenged by Darion; -2 AC (se)
Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.
Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.
Lyan Hurzin |
Darion can have a shift if he likes, from Guardian's Speed as a reaction.
Lyan besieges the Barrow with illusions, hampering its attacks and defenses.
Spectral Legion aug1 vs B AC 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 281d10 + 8 ⇒ (2) + 8 = 10
On hit, target grants CA to my allies adjacent to it, and takes -4 to melee and close attacks, both TEOMNT.
Escape attempt vs Ref 1d20 + 11 ⇒ (13) + 11 = 24
HP: 76/102 Surges: 8/14 PP: 6/8
Rev DM |
Lyan - all but the Crushing Hate damage is necrotic. So you took 10 untyped.
Lyan finds a way into the Barrow's multitude of minds and substantially affects its ability to attack, at least for the time being. He is less successful in his attempts to escape.
All +2 to attack rolls on Barrow to end Darwyn's next turn
Levana
Darion
Norrin
Samson
Darwyn
Barrow - Norrin's quarry; -2 attacks to start Levana's next turn; divinely challenged by Darion; -2 AC (se); granting CA to adjacent enemies and is attacking at -4 with close and melee powers to end Lyan's next turn
Lyan - grabbed
Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.
Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.