The Tomb of Horrors Part 1 (4e) - Group 1

Game Master Rev Rosey

The monster that is Tomb of Horrors.
Two groups are going through this.
For some reason I set up a second game thread for Group 2, but not for Group 1.


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Male Orcish-Nerathi Chelaxian Hybrid Ranger|Executioner Assassin

In the event that Norrin goes first:

He moves to (O,5) and makes a running jump to (Q,7).

Athletics 1d20 + 15 ⇒ (17) + 15 = 32

32 / 5 = 4.6 (oops, I hope Norrin doesn't end up jumping off the tower at (S,7)).

Norrin designates the Barrow as his quarry and unleashes a Biting Volley.

1d20 + 17 ⇒ (2) + 17 = 19 vs Reflex for 1d10 + 10 ⇒ (7) + 10 = 17 damage.
1d20 + 17 ⇒ (8) + 17 = 25 vs Reflex for 1d10 + 10 + 1d6 ⇒ (5) + 10 + (1) = 16 damage and I elect to sacrifice one Hunter's Quarry die to push the Barrow one square.
———
AC 27; Fortitude 27, Reflex 27, Will 23

90/90 HP:

4 of 7 Surges for +22 HP
Initiative +13; Speed 6
Passive Perception 26, Passive Insight 18; Low-light vision
AP: 0
Conditions: none
Expended: Biting Volley


Got all that Norrin. I'll narrate results once I know Samson's init and placement.


Put me in O4 please.

Initiative: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Darion:

Spoiler:
With one target (that we know of), we should coordinate marking. If it ignores my mark, it takes damage equal to the damage it deals to my ally (plus 4 under some circumstances). What does yours do?
Its turn is after yours and before mine, so if we both mark, it will be subject to yours, but we can always trade off by delaying.


MAP - Group 1

Init so far:
Norrin - 31
Darwyn - 23
Barrow - 23
Lyan - 22
Levana - 19
Darion - 18

Need init rolls and position from Samson.


Male Dragonborn Warlord/Battle Captain

Sorry for the delay, you can place me at N4
Init 1d20(12) + 12 = 24


Not a problem Samson :)

Norrin leaps across the gap and sends arrows towards the Barrow. Neither hits, but the second is a miss by the narrowest of margins.

MAP - Group 1

Samson
Darwyn
Barrow - Norrin's quarry
Lyan
Levana
Darion
Norrin

Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.

Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Whups, I didn't catch the correction on the terrain features. I'm in L8, asked for L7, but that was when I thought grey-brown was wall not drop. I'd rather be in L7 than L8, but if it's not too late, would rather prefer L6. I'd thought I was putting my back to a wall!


Done :) The terrain stinks. Literally as well.


Lyan:
If a target marked by me attacks someone else, it has a -2 penalty and takes 7 radiant damage, however if it's undead it'll also take 4 radiant damage every time I use Divine Challenge on it.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Thanks, Rev.
Darion:

Spoiler:
Right, the -2 is with all marks. So yours does 11 in these parts on an attack, and mine probably tends to do more, but only if it hits. Sounds like a toss-up.
I'd suggest we let one of us keep it marked until he's hurting, then trade off. This assumes it respects the marks.
So do you want to take the hits first, or shall I? I think you've got more surges left.


Lyan:
Sure, I'll take the first hits. I've got 9/11 surges left and resist 11 necrotic if that ends up being relevant at all :P


Male Dragonborn Warlord/Battle Captain

Samson is off the map?

Assuming I started at N4 Samson Calls out to Levana to attack , while he prepares for battle himself.

Standard: Direct the Strike, Ranged 5
Target: Levana
Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you.
Move: None
Minor: None

_________________________________________________

Current Status
AC: 28 Fort: 27 Reflex: 23 Will: 23 +2 on all defenses from Second wind
HP: 80/91 Surges: 6/9 Surge Value: 24
Conditions: None
AP: 1, Inspiring Word: 3/3
Encounters used:
Utilities used:
Daily's Used:

Group Bonuses:
Combat Leader: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.
Skirmishers Presence: When an ally who can see you spends an action point to make an attack, that ally can use a free action to shift a number of squares equal to your Intelligence(+3) before or after the attack.
Cry Havoc: On the first round of combat (or both the first and the surprise round if your allies gain a surprise round), allies who start their turn within 10 squares of you gain a +2 bonus to attack rolls.


Dunno what happened there. I definitely added you in. A mystery.

Samson takes his place in the middle of his comrades and urges Levana to attack the whirling mass of bones and flesh.

MAP - Group 1

Levana to make her Samson inspired attack
Darwyn

Barrow - Norrin's quarry
Lyan
Levana
Darion
Norrin
Samson

Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.

Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.


Female Elf Seeker, Crimson Hunter / 12

Levana should be in O2
Ranged Basic Attack, Ravaging Shot, 1d20+21=25 vs Barrow AC, 2d10+20=25 damage and if a hit, the Barrow gains vulnerable 5 to all damage until EOMNT.


Corrected

Levana's arrow misses and sinks into the sludge far below.

MAP - Group 1

Darwyn
Barrow - Norrin's quarry
Lyan
Levana
Darion
Norrin
Samson

Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.

Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.


"Foul titan of the stygian depths! Your clumsily constructed form cannot hope to affect our valiance, you'll soon be naught but bones once more!"

Darwyn uses vicious mockery, to the best of my ability.

1d20 + 14 ⇒ (8) + 14 = 22 vs. Will

1d8 + 8 ⇒ (8) + 8 = 16 psychic damage, and takes a -2 to attack until EOMNT.


Darwyn's beatifully constructed insult is wasted on the Barrow.

Body parts whirl as it reaches out to Lyan and Samson, attempting to grab the pair.

Bone Grab (Ref). Close burst 3. One, two or three targets. On hit, target is grabbed.
1d20+17=32 - Barrow v Lyan. Hits.
1d20+17=18 - Barrow v Samson. Miss.
2d10+11=19
19 necro to Lyan and he is grabbed.

Minor:
Crushing Hate (Fort) Grabbed target only.
1d20+17=26 - Barrow v Lyan. Hits. 10 damage.

29 necro damage total to Lyan.

MAP - Group 1

Lyan - grabbed
Levana
Darion
Norrin
Samson
Darwyn
Barrow - Norrin's quarry

Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.

Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Conveniently, Lyan has Resist 15 Necrotic, so he'll take 4 and 0. I've got a couple of ways to escape, but so far being grabbed isn't a big problem.

Lyan smiles as the Barrow's attack has minimal effect on him, then whips his flail around at the pile. Then, almost as an afterthought, he tries to slip the thing's grasp. It doesn't work, but the hobgoblin seems unconcerned.

Knifing Wind aug2 vs AC 1d20 + 16 ⇒ (11) + 16 = 272d10 + 8 ⇒ (5, 10) + 8 = 23 On hit, 23 and dazed TEOMNT.

Acrobatics vs Ref to escape. 1d20 + 11 ⇒ (9) + 11 = 20

HP: 98/102 Surge: 8/14 PP: 6/8
Used: Nightmare Vortex, Knifing Wind
+1 defenses against ranged, area, close


Largely unperturbed by the Barrow's attack, Lyan hangs in its grasp and tries to attack. The whirling mass easily withstands his assault.

MAP - Group 1

Levana
Darion
Norrin
Samson
Darwyn
Barrow - Norrin's quarry
Lyan - grabbed

Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.

Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.


Levana? This is your actual turn, rather than the free attack granted to you by Samson.


Female Elf Seeker, Crimson Hunter / 12

Biting Swarm, 1d20+21=35 vs Barrow AC, 1d10+20=26 damage and Barrow takes a –2 penalty to attack rolls until SOMNT.


Levana draws first blood on the Barrow as she calls on a horde of vicious insects to attack the creature.

MAP - Group 1

Darion
Norrin
Samson
Darwyn
Barrow - Norrin's quarry; -2 attacks to start Levana's next turn
Lyan - grabbed
Levana

Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.

Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.


Minor: Using a whetstone for +3 to attacks and damage (leaving me with 8 if anyone wants one)
Minor: Divine Challenge (4 radiant damage to undead and marked)
Standard: Charge to L7
Attack: 1d20 + 19 + 3 + 1 ⇒ (20) + 19 + 3 + 1 = 43
Damage: 1d10 + 11 + 3 ⇒ (2) + 11 + 3 = 16

Crit :D 24 damage


Gloink.

There is no gainsaying the power of Pelor as Darion charges, driving his glowing blade deep into the Barrow and forcing it to pay attention to him.

MAP - Group 1

Norrin
Samson
Darwyn
Barrow - Norrin's quarry; -2 attacks to start Levana's next turn; divinely challenged by Darion
Lyan - grabbed
Levana
Darion

Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.

Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Darion, Rev:

Spoiler:
I'm pretty sure the whetstone is no help. It gives the weapon a +3 enhancement bonus, but a +3 defensive sword already has a +3 bonus. Using just the sword, you'd do 21+3d6, I think.


Lyan Hurzin wrote:
Darion, Rev: ** spoiler omitted **

Lyan, Rev:
You sure the +3 from the sword and the +3 from the whetstone doesn't stack? Either way, I definitely forgot to roll the 3d6 damage...so...3d6 ⇒ (6, 2, 1) = 9 extra damage if you're willing to take that since I totally fumbled my own crit :P Thanks for the catch Lyan.

M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Spoiler:
Nearly so. The whetstone is an enhancement bonus, and I'm 99% sure the basic "enhancement" of a magic weapon is, as well, in which case they wouldn't stack.


Extra damage doled out to the Barrow. I'll check on the whetstone situation.


Thanks, I'd check myself but I'm at work. :(


Direct copy from the compendium:
Augmenting whetstone
Minor Action. Touch this whetstone to a melee or ranged weapon you hold. The weapon gains a +3 enhancement bonus on attack rolls and damage rolls until the end of the encounter. This has no effect on the extra damage dice or other special effect applied when the weapon scores a critical hit.

I'm not sure. I'll keep looking.

In the meantime, Norrin is up.


Male Orcish-Nerathi Chelaxian Hybrid Ranger|Executioner Assassin

Norrin laughs at the animated pile of bones, and like Darwyn, decides to insult it as well while moving to (O,12).

"In Soviet Karrnath, cemetery visits YOU!" he declares.

He launches a Twin Strike, attempting to force the Barrow back.

1d20 + 17 ⇒ (6) + 17 = 23 vs AC for 1d10 + 5 + 1d6 ⇒ (8) + 5 + (1) = 14 damage.
1d20 + 17 ⇒ (6) + 17 = 23 vs AC for 1d10 + 5 ⇒ (7) + 5 = 12 damage and the Barrow is pushed one square if either arrows hit.
___

AC 27; Fortitude 27, Reflex 27, Will 23

90/90 HP:

4 of 7 Surges for +22 HP
Initiative +13; Speed 6
Passive Perception 26, Passive Insight 18; Low-light vision
AP: 0
Conditions: none
Expended: Biting Volley


Norrin dances lightly around the Barrow, his lovingly crafted insult having no more effect than his arrows.

MAP - Group 1

Samson
Darwyn
Barrow - Norrin's quarry; -2 attacks to start Levana's next turn; divinely challenged by Darion
Lyan - grabbed
Levana
Darion
Norrin

Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.

Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.


Darwyn uses battle chant "As one, my friends! We can't but succeed!"

Everyone gets a +2 bonus to hit the barrow TEOMNT.

Then he draws his bow and shoots at the giant creature.

1d20 + 11 ⇒ (10) + 11 = 21 1d10 + 3 ⇒ (4) + 3 = 7


Male Dragonborn Warlord/Battle Captain

Move: To M5
Standard:Provoke Overextension, Melee weapon(+3 Withering LongSpear)
Target: B
Attack: 1d20(20) + 18 = CRIT!!! vs. AC
Hit: 210 + 11 = 31 + 3d6(1,1,5) = 38 total damage, and the target must make a basic attack against you as a free action. If the basic attack misses, Lyan can make a basic attack against the target as a free action.[/b]
Minor:None

+3 Withering LongSpear= B at -1AC(save ends)

DM:
I'm not sure if this works or not, but If he hits me with that free action I grant can I use a power that is and imidiate interupt, Trigger = "an enemy hits you"? I would understand if I couldn't but I havent read anything that says I can't

_________________________________________________

Current Status
AC: 28 Fort: 27 Reflex: 23 Will: 23
HP: 81/91 Surges: 8/9 Surge Value: 24
Conditions: None
AP: 1, Inspiring Word: 3/3
Encounters used: Provoke Overextension
Utilities used:
Daily's Used:

Group Bonuses:
Combat Leader: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.
Skirmishers Presence: When an ally who can see you spends an action point to make an attack, that ally can use a free action to shift a number of squares equal to your Intelligence(+3) before or after the attack.
Cry Havoc: On the first round of combat (or both the first and the surprise round if your allies gain a surprise round), allies who start their turn within 10 squares of you gain a +2 bonus to attack rolls.


Samson I can't see why you shouldn't. If he hits you, that's the trigger for the immediate interrupt. Doesn't matter if you provoke the triggering attack.

Darion - sorry to remain vague on the whetstone, but it's tricky to track down. I've a feeling that Pat is right on this one, based, if nothing else on the feeling that being able to up your weapon to a +6 for an entire encounter seems somewhat overpowered. Keep it for now and if needs be, I'll remove it from you.

Samson moves into range and drives his spear into the massed body parts in front of him.

Retaliation is instant.


Provoked attack from Samson (1d20+19=29). Hits.

necrotic damage (2d10+11=19)
19 necrotic damage to Samson

Darwyn's words urge his comrades on, even as another arrow lands in the murk far below.

Samson - may be making an immediate interrupt.

MAP - Group 1

All +2 to attack rolls on Barrow to end Darwyn's next turn

Barrow - Norrin's quarry; -2 attacks to start Levana's next turn; divinely challenged by Darion
Lyan - grabbed
Levana
Darion
Norrin
Samson
Darwyn

Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.

Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Looks like the Barrow just violated Darion's mark, missing Samson with the -2 and incurring whatever else. If so, I get the following:

1d20 + 13 ⇒ (2) + 13 = 151d10 + 5 ⇒ (7) + 5 = 12


Male Dragonborn Warlord/Battle Captain

Samson Retaliates just as fast opening up a opportunity for his ally.

Immediate Interrupt:Vengeance is Mine, Personal
Trigger: An enemy hits you
Effect: You make a basic attack against the triggering enemy, and one ally within 5 squares of youLyan can move his or her speed and make a melee basic attack against the triggering enemy as a free action.
Melee Basic Attack:+3 Withering Longspear
Attack: 1d20(12)+18 = 30 vs. Reflex (I have a feat that lets me do that)
Hit: 1d10(4) + 11 = 15

_________________________________________________
Current Status
AC: 28 Fort: 27 Reflex: 23 Will: 23
HP: 62/91 Surges: 8/9 Surge Value: 24
Conditions: None
AP: 1, Inspiring Word: 3/3
Encounters used:Provoke overextension, Vengeance is mine
Utilities used:
Daily's Used:

Group Bonuses:
Combat Leader: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.
Skirmishers Presence: When an ally who can see you spends an action point to make an attack, that ally can use a free action to shift a number of squares equal to your Intelligence(+3) before or after the attack.
Cry Havoc: On the first round of combat (or both the first and the surprise round if your allies gain a surprise round), allies who start their turn within 10 squares of you gain a +2 bonus to attack rolls.


Lyan - please make a basic melee attack against the Barrow (still without Darwyn's +2, which doesn't happen until after Samson's various actions take effect).


7 radiant damage for violating my mark


Darion notes that the radiant damage he deals is causing the Barrow additional pain.

Vulnerable 5 radiant.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)
Rev DM wrote:
Lyan - please make a basic melee attack against the Barrow (still without Darwyn's +2, which doesn't happen until after Samson's various actions take effect).

Done above. Missed.


Lyan Hurzin wrote:
Rev DM wrote:
Lyan - please make a basic melee attack against the Barrow (still without Darwyn's +2, which doesn't happen until after Samson's various actions take effect).
Done above. Missed.

Ah. Only one interrupt per round. Samson - care to bestow your bonus melee attack on someone else? Darion is in range.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

No, my mistake. They're not my Immediates. I just had missed the fact that it was two separate chances.

1d20 + 13 ⇒ (17) + 13 = 301d10 + 5 ⇒ (4) + 5 = 9


Male Dragonborn Warlord/Battle Captain

Its a free action for him and an immediate attack for me... so it should still work. If not, Darion ol buddy ol pal!
Also Please note that Barrow has a -2 to AC (save ends)


Lyan takes all the opportunities offered him and finally lands a blow.

The Barrow responds instantly, crushing the hobgoblin in its grip and shifting before lashing out at Lyan, Darion, Samson and Darwyn. Reeling from the continued pain of Darion's challenge, it relentlessly crushes Lyan once more.

Minor. Crushing Hate (Fort) v Lyan
Crushing Hate (Fort) v Lyan (1d20+15=16) - monumental miss.

Takes another 7 damage from Darion's divine challenge

Shift and standard to move with Lyan

AP (which grants an additional move or minor)
Fury of Death (AC).
On hit target takes 10 ongoing necro (se) Targets Lyan, Darion, Samson, Darwyn
1d20+17=34 - v Lyan. Hits.
1d20+17=37 - v Darion. Crit.
1d20+17=28 - v Samson. Miss.
1d20+17=19) - v Darwyn. Miss.

Damage to Lyan (2d8+6=17)
17 damage to Lyan
22 damage to Darion

Crushing Hate v Lyan again
Crushing Hate v Lyan (1d20+15=32)
10 damage to Lyan

Takes another 7 damage from Darion's divine challenge

Damage totals this turn:
27 to Lyan
22 to Darion

MAP - Group 1

All +2 to attack rolls on Barrow to end Darwyn's next turn

Lyan - grabbed
Levana
Darion
Norrin
Samson
Darwyn
Barrow - Norrin's quarry; -2 attacks to start Levana's next turn; divinely challenged by Darion; -2 AC (se)

Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.

Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Darion can have a shift if he likes, from Guardian's Speed as a reaction.

Lyan besieges the Barrow with illusions, hampering its attacks and defenses.

Spectral Legion aug1 vs B AC 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 281d10 + 8 ⇒ (2) + 8 = 10

On hit, target grants CA to my allies adjacent to it, and takes -4 to melee and close attacks, both TEOMNT.

Escape attempt vs Ref 1d20 + 11 ⇒ (13) + 11 = 24

HP: 76/102 Surges: 8/14 PP: 6/8


Lyan - all but the Crushing Hate damage is necrotic. So you took 10 untyped.

Lyan finds a way into the Barrow's multitude of minds and substantially affects its ability to attack, at least for the time being. He is less successful in his attempts to escape.

MAP - Group 1

All +2 to attack rolls on Barrow to end Darwyn's next turn

Levana
Darion
Norrin
Samson
Darwyn
Barrow - Norrin's quarry; -2 attacks to start Levana's next turn; divinely challenged by Darion; -2 AC (se); granting CA to adjacent enemies and is attacking at -4 with close and melee powers to end Lyan's next turn
Lyan - grabbed

Note that the Barrow has an aura 5 - Aura of Abandonment. Enemies within the aura cannot use APs.

Terrain notes.
Green sludge is necrotic essence. Creatures entering or starting their turn in them take 2d10 necrotic damage and are dazed to the end of their next turn.
There are gaps in the stucture of the tower. You can jump across them using the normal jump rules.
The black pillar at the centre is infused with the usual unpleasantness of moil. If a creature starts its turn adjacent it takes 10 cold/necro damage.


M Hobgoblin Battlemind/Quicksilver Demon 17 (Foe Killer)

Quoting in case Darion, like me, mostly reads just the GM updates!

Lyan Hurzin wrote:
Darion can have a shift if he likes, from Guardian's Speed as a reaction.


Sure, I'll shift to k8 and I dunno if it's relevant or not to that last attack Rev, but I have Resist 11 necrotic from my paragon path.

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