Rev DM |
The sigils you are assured will create the portal to take you to Moil crackle ominiously and shade into deep purple, freezing you to the bone as you step through.
Whatever awaits you in the City that Waits and whatever your final purpose here may be, you know for certain that you are entering a doomed world.
Freezing air and sullen darkness envelop you as a series of fractured black columns come into view. The cracked stone floor slopes steeply down towards an archway opening onto a dead black mist and above you a partial domed ceiling frames the sky. The howling creatures lurching forward to attack are a more immediate concern.
Notes on terrain:
Teleportation circle sheds dim light for two squares.
Black pillars are blocking terrain. A pillar draws on the cold and necrotic energy of Moil; whenever a creature starts its turn adjacent to a pilalr, it takes 10 cold and necrotic damage.
The floor slopes and is difficult terrain. The rubble piles provide cover and require a DC15 Athletics check to climb.
The open archway leads to a 50 foot flight of stairs descending to a bridge. A creature that falls through the archway can make a saving throw to safely land on the stairs. On a failed saving throw, the creature plummets to the bog surrounding Moil. With unpleasant consquences.
Position yourselves within the teleportation circle - the hatched circle - and roll init.
Darwyn Tafare |
Darwyn steps through the portal to find himself upon a sloping floor, in a room swathed in darkness.
He starts in I4.
His eyes take a second to readjust, but his ears instantly notice the howling beasts moving in the firigd darkness beyond, he readies for what he knows will be a bloody encounter.
Init: 1d20 + 13 ⇒ (1) + 13 = 14
EDIT: Oh for the love of Desna, that was abysmal!
Lyan Hurzin |
Lyan appears in a low crouch, flail at the ready. Taking in the dark room at a glance, he chooses his target. In a blur of motion, he is across the chamber.
Speed of Thought -- move 9 when roll initiative. Move to G12. Init: 1d20 + 10 ⇒ (2) + 10 = 12 Not an auspicious beginning for Team Good, eh?
Rev DM |
Stunned by the cold and the necromatic energies hitting them, none of the first arrivals can respond quickly.
Lyan - it's all difficult terrain. Can you check your move again for me. I can't get you to G12. Left you in the teleportation circle for now.
Notes on terrain:
Teleportation circle sheds dim light for two squares.
Black pillars are blocking terrain. A pillar draws on the cold and necrotic energy of Moil; whenever a creature starts its turn adjacent to a pilalr, it takes 10 cold and necrotic damage.
The floor slopes and is difficult terrain. The rubble piles provide cover and require a DC15 Athletics check to climb.
The open archway leads to a 50 foot flight of stairs descending to a bridge. A creature that falls through the archway can make a saving throw to safely land on the stairs. On a failed saving throw, the creature plummets to the bog surrounding Moil. With unpleasant consquences.
Init so far:
Wight 1 (17)
Wight 2
Zombie 1 (17)
Zombie 2
Zombie 3
Zombie 4
Darion
Darwyn
Lyan
And may I say in passing that all the init rolls so far on this thread are making me laugh hysterically. I never thought I'd see the day when zombies rolled higher than a paragon level party.
Samson Gord |
Is everyone remembering their +2 to Int from being an ally of Samsons?
Samson Bravely steps through the portal with his long spear in one hand and floating lantern in the other ready for whatever foul creatures that might stand in his way.
Place me in J4 Please
1d20 + 14 ⇒ (10) + 14 = 24
You all also get a +2 to attack rolls in the first round of combat!
_________________________________________________
Current Status Lvl12 Dragonborn Warlord/Battle Captain
AC: 28 Fort: 27 Reflex: 23 Will: 23
HP: 91/91 Surges: 9/9 Surge Value: 24
Conditions: None
AP: 1, Inspiring Word: 3/3
Encounters used:
Utilities used:
Daily's Used:
Skirmishers Presence: When an ally who can see you spends an action point to make an attack, that ally can use a free action to shift a number of squares equal to your Intelligence(+3) before or after the attack.
Cry Havoc: On the first round of combat (or both the first and the surprise round if your allies gain a surprise round), allies who start their turn within 10 squares of you gain a +2 bonus to attack rolls.
Rev DM |
I'm guessing they didn't, but in this case it makes no difference so far.
Notes on terrain:
Teleportation circle sheds dim light for two squares.
Black pillars are blocking terrain. A pillar draws on the cold and necrotic energy of Moil; whenever a creature starts its turn adjacent to a pilalr, it takes 10 cold and necrotic damage.
The floor slopes and is difficult terrain. The rubble piles provide cover and require a DC15 Athletics check to climb.
The open archway leads to a 50 foot flight of stairs descending to a bridge. A creature that falls through the archway can make a saving throw to safely land on the stairs. On a failed saving throw, the creature plummets to the bog surrounding Moil. With unpleasant consquences.
Init so far:
Samson
Wight 1 (17)
Wight 2
Zombie 1 (17)
Zombie 2
Zombie 3
Zombie 4
Darion
Darwyn
Lyan
Rev DM |
Samson's light shows incoming zombies and two creatures that look much livier and possibly more dangerous lurking in the shadows.
Notes on terrain:
Teleportation circle sheds dim light for two squares.
Black pillars are blocking terrain. A pillar draws on the cold and necrotic energy of Moil; whenever a creature starts its turn adjacent to a pilalr, it takes 10 cold and necrotic damage.
The floor slopes and is difficult terrain. The rubble piles provide cover and require a DC15 Athletics check to climb.
The open archway leads to a 50 foot flight of stairs descending to a bridge. A creature that falls through the archway can make a saving throw to safely land on the stairs. On a failed saving throw, the creature plummets to the bog surrounding Moil. With unpleasant consquences.
Samson
Levana
Norrin
Wight 1
Wight 2
Zombie 1
Zombie 2
Zombie 3
Zombie 4
Darion
Darwyn
Lyan
Samson Gord |
"Quick Levana, He looks like the leader" Samson moves forward to take a better look at the situation and give his allies their best chance in battle.
Standard:Direct the strike: Levana Attack W1 (I think we both have line of sight. If not let me know and I will change my action)
Move: to G7 Releasing Floating Lantern at H7
Minor: None
_________________________________________________
Current Status
AC: 28 Fort: 27 Reflex: 23 Will: 23
HP: 91/91 Surges: 9/9 Surge Value: 24
Conditions: None
AP: 1, Inspiring Word: 3/3
Encounters used:
Utilities used:
Daily's Used:
Skirmishers Presence: When an ally who can see you spends an action point to make an attack, that ally can use a free action to shift a number of squares equal to your Intelligence(+3) before or after the attack.
Cry Havoc: On the first round of combat (or both the first and the surprise round if your allies gain a surprise round), allies who start their turn within 10 squares of you gain a +2 bonus to attack rolls.
Rev DM |
Samson's lantern lights up a scene of nightmare, but enables the party to operate. Urgently, he points out a likely target to Levana.
Levana has line of sight but attacks at -2 as the wight has cover. Samson does not have line of sight from G7.
Note that the yellow dot indicates the site of Samson's floating lantern.
Notes on terrain:
Teleportation circle sheds dim light for two squares.
Black pillars are blocking terrain. A pillar draws on the cold and necrotic energy of Moil; whenever a creature starts its turn adjacent to a pilalr, it takes 10 cold and necrotic damage.
The floor slopes and is difficult terrain. The rubble piles provide cover and require a DC15 Athletics check to climb.
The open archway leads to a 50 foot flight of stairs descending to a bridge. A creature that falls through the archway can make a saving throw to safely land on the stairs. On a failed saving throw, the creature plummets to the bog surrounding Moil. With unpleasant consquences.
Samon - to confirm move
Levana - Samson's free attack and her own.
Norrin
Wight 1
Wight 2
Zombie 1
Zombie 2
Zombie 3
Zombie 4
Darion
Darwyn
Lyan
Rev DM |
Thanks.
Notes on terrain:
Teleportation circle sheds dim light for two squares.
Black pillars are blocking terrain. A pillar draws on the cold and necrotic energy of Moil; whenever a creature starts its turn adjacent to a pilalr, it takes 10 cold and necrotic damage.
The floor slopes and is difficult terrain. The rubble piles provide cover and require a DC15 Athletics check to climb.
The open archway leads to a 50 foot flight of stairs descending to a bridge. A creature that falls through the archway can make a saving throw to safely land on the stairs. On a failed saving throw, the creature plummets to the bog surrounding Moil. With unpleasant consquences.
Levana - Samson's free attack at -2 and her own.
Norrin
Wight 1
Wight 2
Zombie 1
Zombie 2
Zombie 3
Zombie 4
Darion
Darwyn
Lyan
Samon
Levana Poria |
Ranged Basic Attack, Grappling Spirits, 1d20+21-2(cover)+2(Samson-Cry Havoc)=32 vs W1 AC, 1d10+20=24 damage and W1 is slowed and can’t shift until the end of its next turn.
Minor Action - Far Sight, Until EOMNT, Levana's ranged weapon attack rolls take no penalty from long range, and they ignore cover and concealment, but not superior cover or total concealment.
Standard Action - Ravaging Shot, 1d20+21+2(Samson-Cry Havoc)=26 vs W1 AC, 2d10+20=27 damage and W1 gains vulnerable 5 to all damage until EOMNT.
If Ravaging Shot is a miss then Levana will use Inevitable Shot, but I'll wait for these attacks to be resolved before making those attacks and maybe a move action.
Levana uses an opening created by Samson to make a first strike against what appears to be the most powerful enemy in sight. She then nocks a second arrow drawing from her ancestors’ insights to guide the shot.
EDIT: or Elven Accuracy
Norrin Axebeard |
Norrin puts Wight 2 in his sights, designating W2 as quarry (minor action) and unleashes two arrows.
Twin Strike at W2, 1d20 + 17 ⇒ (1) + 17 = 18 vs AC for 1d10 + 3 ⇒ (5) + 3 = 8 damage.
Twin Strike at W2, 1d20 + 17 ⇒ (15) + 17 = 32 vs AC for 1d10 + 3 ⇒ (6) + 3 = 9 damage.
If either arrows hit, 1d6 ⇒ 5 extra damage and I forgo one die of Hunter's Quarry damage to push that enemy 1 square (preferably to C5) thanks to staggering strike.
I move to G6.
Rev DM |
Levana's heritage allows her to redirect her attack more effectively and Norrin follows suit on the other wight. To their horror, they see some of the wounds close over immediately as the wights move on the companions.
Wight 1 moves towards Samson, but wight 2 targets Lyan.
Blackfire (Fort). On hit target is 10 ongoing cold and necrotic and is dazed (se both). First failed save, stunned instead of dazed (se both). Second failed save knocked unconscious instead of stunned (se both). Third failed save the target dies.
1d20+18=21 - W2 v Lyan. Misses.
The zombies seem more tactically aware than most undead and take no chances as they advance on living prey.
Rending Claw (AC). On hit target is slowed to end next turn
1d20+18=22 - Z1 v Lyan. Miss.
Z1 and Z4 both inhale, pulling the cold air into their dead lungs and infusing it with necrotic energy before expelling it over the party.
Breath of Moil (Fort) (minor, close blast 3). On hit target is slowed (se). If already slowed, target is immobilised (se). The zombie regains hp equal to half the damage dealt by the attack.
1d20=16=21 - Z1 v Lyan. Miss
1d20+16=35 - Z1 v Norrin. Hits.
1d10+3=12
12 damage to Norrin and he is slowed (se)
Breath of Moil (Fort) - see above
1d20+16=32 - Z4 v Samson. Hits.
1d20+16=27 - Z4 v Norrin. Hits.
1d10+3=5
5 damage to Norrin and Samson. Norrin is immobilised (se), Samson is slowed (se)
Lyan - got an interrupt to any of this?
Notes on terrain:
Teleportation circle sheds dim light for two squares.
Black pillars are blocking terrain. A pillar draws on the cold and necrotic energy of Moil; whenever a creature starts its turn adjacent to a pillar, it takes 10 cold and necrotic damage.
The floor slopes and is difficult terrain. The rubble piles provide cover and require a DC15 Athletics check to climb.
The open archway leads to a 50 foot flight of stairs descending to a bridge. A creature that falls through the archway can make a saving throw to safely land on the stairs. On a failed saving throw, the creature plummets to the bog surrounding Moil. With unpleasant consquences.
Darion
Darwyn
Lyan
Samson - slowed (se)
Levana - Samson's free attack at -2 and her own.
Norrin - immobilised (se)
Wight 1 - vulnerable 5 all damage to end Levana's next turn
Wight 2 - Norrin's Quarry
Zombie 1
Zombie 2
Zombie 3
Zombie 4
Darion Brightblade |
Darion bows his head in prayer, blessing his weapon before challenging a nearby zombie with his divine might. He then charges a the wight ahead of him.
Minor: Bless Weapon - +1 to attack and damage, add 1d6 to damage on hit, crit on 18 and 19 against targets vulnerable to radiant.
Minor: Divine challenge on Z4 dealing 4 radiant damage (because it's undead)
Standard: Charge W1 with Ardent Strike, marking the target on hit.
Attack: 1d20 + 19 + 1 ⇒ (6) + 19 + 1 = 26
Damage: 1d10 + 1d6 + 11 + 1 ⇒ (1) + (2) + 11 + 1 = 15
Darwyn Tafare |
'Move forth! Take down that wight!' Darwyn yells.
He uses battle chant, granting everyone +2 to hit W1 until EOMNT.
[ooc]He then uses vicious mockery on W1, 1d20 + 14 ⇒ (11) + 14 = 25 vs. Will, 1d8 + 6 ⇒ (5) + 6 = 11 and -2 on attack rolls until EOMNT.
_______________________________________________________________
Current Status
AC: 28 Fort: 27 Reflex: 23 Will: 23
HP: 91/91 Surges: 9/9 Surge Value: 24
Conditions: None
AP: 1, Majestic Word: 2/2
Encounters used:
Utilities used:
Daily's Used:
Bonuses Granted: +2 to hit W1 until EOMNT.
Rev DM |
As you'll guess from this, I'm back :)
Darion thunders into battle, his attack narrowly missing the wight. Darwyn fares no better as his insult is shrugged aside by the undead being.
Notes on terrain:
Teleportation circle sheds dim light for two squares.
Black pillars are blocking terrain. A pillar draws on the cold and necrotic energy of Moil; whenever a creature starts its turn adjacent to a pillar, it takes 10 cold and necrotic damage.
The floor slopes and is difficult terrain. The rubble piles provide cover and require a DC15 Athletics check to climb.
The open archway leads to a 50 foot flight of stairs descending to a bridge. A creature that falls through the archway can make a saving throw to safely land on the stairs. On a failed saving throw, the creature plummets to the bog surrounding Moil. With unpleasant consquences.
Lyan
Samson - slowed (se)
Levana - Samson's free attack at -2 and her own.
Norrin - immobilised (se)
Wight 1 - vulnerable 5 all damage to end Levana's next turn; Party at +2 to hit him to end Darwyn's next turn
Wight 2 - Norrin's Quarry;
Zombie 1
Zombie 2
Zombie 3
Zombie 4 - Divinely Challenged by Darion (teont)
Darion
Darwyn
Lyan Hurzin |
Lyan, seeing an easier target, steps through the darkness to the other wight. The wight is assailed by a legion of ghostly hobgblins.
Shadow Step (enc) teleport to G8. Mark W1 (Battlemind's Demand). Spectral Legion (aug1) vs W1 AC.
1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 341d10 + 8 + 5 ⇒ (5) + 8 + 5 = 18
Assuming hit, 18 untyped, target grants CA to my allies adjacent to it TEOMNT, and takes a -4 to hit with melee and close TEOMNT. And marked.
Full health, PP: 7/8.
Used: Shadow Step
Marked W1.
+1 to defenses against non-melee.
Rev DM |
Lyan steps through nothingness and emerges to assail the wight with visions of another battle in another time and place. Thanks to Levana's earlier attack, the hobgoblin's assault is all the more effective.
Notes on terrain:
Teleportation circle sheds dim light for two squares.
Black pillars are blocking terrain. A pillar draws on the cold and necrotic energy of Moil; whenever a creature starts its turn adjacent to a pillar, it takes 10 cold and necrotic damage.
The floor slopes and is difficult terrain. The rubble piles provide cover and require a DC15 Athletics check to climb.
The open archway leads to a 50 foot flight of stairs descending to a bridge. A creature that falls through the archway can make a saving throw to safely land on the stairs. On a failed saving throw, the creature plummets to the bog surrounding Moil. With unpleasant consquences.
Samson - slowed (se)
Levana - Samson's free attack at -2 and her own.
Norrin - immobilised (se)
Wight 1 - vulnerable 5 all damage to end Levana's next turn; Party at +2 to hit him to end Darwyn's next turn; marked by Lyan; grants CA to adjacent enemies to end Lyan's next turn
Wight 2 - Norrin's Quarry;
Zombie 1
Zombie 2
Zombie 3
Zombie 4 - Divinely Challenged by Darion (teont)
Darion
Darwyn
Lyan - +1 defenses v non-melee
Rev DM |
Duly noted in init list below. Poor swine.
Notes on terrain:
Teleportation circle sheds dim light for two squares.
Black pillars are blocking terrain. A pillar draws on the cold and necrotic energy of Moil; whenever a creature starts its turn adjacent to a pillar, it takes 10 cold and necrotic damage.
The floor slopes and is difficult terrain. The rubble piles provide cover and require a DC15 Athletics check to climb.
The open archway leads to a 50 foot flight of stairs descending to a bridge. A creature that falls through the archway can make a saving throw to safely land on the stairs. On a failed saving throw, the creature plummets to the bog surrounding Moil. With unpleasant consquences.
Samson - slowed (se)
Levana - Samson's free attack at -2 and her own.
Norrin - immobilised (se)
Wight 1 - vulnerable 5 all damage to end Levana's next turn; Party at +2 to hit him to end Darwyn's next turn; marked by Lyan; grants CA to adjacent enemies to end Lyan's next turn; -4 to melee attacks and close attacks to end Lyan's next turn
Wight 2 - Norrin's Quarry;
Zombie 1
Zombie 2
Zombie 3
Zombie 4 - Divinely Challenged by Darion (teont)
Darion
Darwyn
Lyan - +1 defenses v non-melee
Samson Gord |
Samson hold his gound and attacks W1.
Standard:Provoke Overextension, Melee weapon(+3 Withering LongSpear)
Target: W1
Attack: 1d20 + 18 ⇒ (17) + 18 = 35 vs. AC
Hit: 210 + 11 = 221 damage, and the target must make a basic attack against you as a free action. If the basic attack misses, an ally of yours (Levana) can make a basic attack against the target as a free action.
Move:None
Minor:None
_________________________________________________
Current Status
AC: 28 Fort: 27 Reflex: 23 Will: 23
HP: 91/91 Surges: 9/9 Surge Value: 24
Conditions: None
AP: 1, Inspiring Word: 3/3
Encounters used: Provoke Overextention
Utilities used:
Daily's Used:
Skirmishers Presence: When an ally who can see you spends an action point to make an attack, that ally can use a free action to shift a number of squares equal to your Intelligence(+3) before or after the attack.
Cry Havoc: On the first round of combat (or both the first and the surprise round if your allies gain a surprise round), allies who start their turn within 10 squares of you gain a +2 bonus to attack rolls.
Norrin Axebeard |
I gotta go to sleep, so here's what Norrin does after Levana acts:
Second Shot lets Norrin select Wight 1 as his new quarry, minor action.
Standard Action, he unleashes a Biting Volley.
W1 Reflex 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 25 for 1d10 + 10 + 2d6 + 5 ⇒ (6) + 10 + (1, 4) + 5 = 26 damage (base + quarry + vulnerability).
W1 Reflex 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35 for 1d10 + 10 + 2d6 + 5 ⇒ (10) + 10 + (4, 3) + 5 = 32 damage (base + quarry + vulnerability).
Save against slowed 1d20 ⇒ 18.
Save against immobilization 1d20 ⇒ 14.
_________________________________________________
Rev DM |
Samson - need a save v slow from you.
Samson stabs at the wight, bloodying it, and opening the door for Levana to attack. Maddened with pain, the creature claws fruitlessly at empty air.
Basic attack v Samson, provoking OA from Levana as well as her granted attack from Samson.
1d20+18=19. Utter fail. Can I possibly roll any more 1s today? That's about the fourth.
Notes on terrain:
Teleportation circle sheds dim light for two squares.
Black pillars are blocking terrain. A pillar draws on the cold and necrotic energy of Moil; whenever a creature starts its turn adjacent to a pillar, it takes 10 cold and necrotic damage.
The floor slopes and is difficult terrain. The rubble piles provide cover and require a DC15 Athletics check to climb.
The open archway leads to a 50 foot flight of stairs descending to a bridge. A creature that falls through the archway can make a saving throw to safely land on the stairs. On a failed saving throw, the creature plummets to the bog surrounding Moil. With unpleasant consquences.
Levana - OA v W1, Samson's free attack, and her own.
Norrin - immobilised (se) - POSTED
Wight 1 - BLOODIED; vulnerable 5 all damage to end Levana's next turn; Party at +2 to hit him to end Darwyn's next turn; marked by Lyan; grants CA to adjacent enemies to end Lyan's next turn; -4 to melee attacks and close attacks to end Lyan's next turn
Wight 2 - Norrin's Quarry;
Zombie 1
Zombie 2
Zombie 3
Zombie 4 - Divinely Challenged by Darion (teont)
Darion
Darwyn
Lyan - +1 defenses v non-melee
Samson - slowed (se)?
Levana Poria |
Ranged Basic Attack granted by Samson, Biting Swarm, 1d20+21+2(Lyan)=41 vs W1 AC, 1d10+20+5(vulnerable)=31 damage and W1 takes a –2 penalty to attack rolls until SOMNT.
I will wait to see the results of this attack before I take my actual turn, hopefully W1 is gone.
Samson Gord |
Sorry, I just seem to be forgetting everything these days
1d20 ⇒ 17
_________________________________________________
Current Status
AC: 28 Fort: 27 Reflex: 23 Will: 23
HP: 91/91 Surges: 9/9 Surge Value: 24
Conditions: None
AP: 1, Inspiring Word: 3/3
Encounters used:
Utilities used:
Daily's Used:
Skirmishers Presence: When an ally who can see you spends an action point to make an attack, that ally can use a free action to shift a number of squares equal to your Intelligence(+3) before or after the attack.
Cry Havoc: On the first round of combat (or both the first and the surprise round if your allies gain a surprise round), allies who start their turn within 10 squares of you gain a +2 bonus to attack rolls.
Lyan Hurzin |
Levana, did you take your OA?
Fiddly bits:
- ELSE if W1 targets an ally while no more than 3 squares away, Lightning Rush as an interrupt (rush and attack).
- ELSE if W1 damages Samson, Guardian Speed as a reaction (slide Samson 1).
I'd appreciate getting a chance to post again before W2's turn. Too many condtionals.
Samson, I may get to slide you 1 on W1's turn; let me know where.