+1 Bab
+1 Fort and Will saves
+1 all skills with current ranks in them
+8 HP
+1 slot for prepared Maneuvers
Class feature: Armiger's Mark! Free action on damaging any foe, applies -4 attack (versus any target EXCEPT me) and increases/applies a spell failure chance of 11% to any spellcaster for Int mod in rounds.
Maneuver Learned: Tactical Strike! Attack, deal damage as normal, grant an ally a move of 10 feet that does not provoke AoOs. Waffled between this and one that grants a full Move action as a Swift, but went with this for the AoO negation.
Stance Learned: Running Hunter's Stance! +10 ft. speed and Scent.
Edit: GM, can cleric spells gained from level up be prepared the same day using the 15 minutes partial preparation rules, or are they only there the next day?
Edit: GM, can cleric spells gained from level up be prepared the same day using the 15 minutes partial preparation rules, or are they only there the next day?
Just the next time I prepare spells? Sarenrae takes prayers at dawn.
Clerics don't actually have to rest to prepare spells, they just do it once daily at a set time. And any unfilled slots can be filled with 15 min of preparation per quarter of the total. No mention of whether level up spells are there until your next prayer hour, but as best I can understand you, they're not.
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.
Level up applied. I'll try to get a gameplay post in when I can but if I don't manage before we move on just know I'm activating my Astral Suit in Astral Skin form (changes applied to statistics already).
Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.
They changed the Initiators Soul from playtest (or clarified) so my entry into Awakened Blade is delayed until 7th (first level at 8). Right now I'm looking at Aegis 4/Soulknife 3. The payoff is great though, so I'm fine with sticking it out if we can keep this leveling pace.
Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.
Initiators Soul used to provide full Initiator levels for the purpose of when you qualify for what maneuvers. In the release document they changed it so it uses the normal Archetype progression table instead. Basically they changed it from getting access to 2nd level maneuvers at 4th instead of 3rd. Oh, and Initiators Soul costs 2 pts now which was also slightly inconvenient.
Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10
Ah they likely did that because at the beginning it's pretty good being able to get maneuvers and change them out on a whim. Either way it works out overall for builds and is full bab. The only hiccup I see in your use is, you would likely be better off with a different class than Aegis as the Initiation Modifier is Int rather than Wis. Which you could get with the Warder Archetype.
Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.
Aegis works out better since I can pump my effective Aegis level up to 9 and all those sweet power points and psionic feats mesh really well with what I've already got going on. I don't mind much the Initiation Modifier. It just means I won't be taking any strikes or counters that rely on a save.
How much metagaming is allowed here? Because from an OOC perspective, I know how dungeon floors traditionally relate to challenge rating of the foes encountered there.
And, keeping that in mind, I suggest we all make sure we're ready to run, if we have to.
Edit: I also made this. Will attempt to keep up with mapping. If I flipped something, please do tell.
Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10
Considering the makers of this sometimes the encounter is less bad when you go through a different way than when you do. If it becomes an issue then yes, retreat should always be an option.
Which direction (north, maybe?) do the stairs emerge from?
We're in a cave, with a tunnel exist east and south, a stairway up entrance (probably either from the west or north), and there's a ravine on the right side of the cave, when we have our back to the stairs.
200ft is quite a distance compared to right down the hall. Especially when you can only see about 60ft out at any given time.
And yet we didn't make 3 Perception checks for the hallway.
I'm just saying when the entire game is a dungeon crawl, streamlining the process a bit seems logical so we're not spending a day just accumulating Perception checks in every space, a day getting the response, and a day deciding what the next room we're exploring will be.
It makes sense for the check to be for "relevant area" rather than every 10 feet, or 60 feet, or whatever number is decided on.
I understand that calling for checks whenever there's something relevant kinda ruins the mystique for this one somewhat, since the major dangers will be traps I imagine, but you've seen how slow even a short crawl is WITH streamlining. Getting into a loop of "We walk forward, roll for Perception, wait for description, walk forward, etc." is just going to extend that even farther, I feel.
Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10
And Relevant area at this point was "Hallway" The next was "This Whistling Room" Which I'm sure you would not argue is completely different, considering the different circumstances in both situations. Especially with traps being a thing.
I do understand and agree with your opinion on this matter but I'm not taking anything for granted.
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
If so you can see into the room as far as your illumination can reach. I think a torch however only illuminates 30 feet? Which would make you unable to see the Wight and skeletons from your current position.
It's non specific, it pretty much says the SHEER EVUL in the area is what's causing the issue. So I think without a consecrate spell the effect is difficult to mitigate.
Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10
It wouldnt have mattered you needed Derrik level rolls to get that off and sadly Alphonse is no Derrik when it comes to piling on buffs and chopping a fool down. Mainly you didnt say a cool phrase before slicing.
I'm heading off grid for a few days, camping with the wife, we wrangled baby sitters and everything! So I won't be posting. Please bot me when needed until I'm back (Sunday or Monday UK time) Ta. Sorry for the late notice. Somonti
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
Is Alianne and Varian still around? I haven't seen much from either of them in some time.
Last post from Alianne is July 29th, and last post from Varian is August 11th.
Olaf (Alianne) has likewise been MIA on the boards entirely since around then, while JAF0 (Varian) is still very active, so maybe he's not receiving thread updates. I'd PM him.
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
I'm still here.. apparently thread was not updating for me... I will read and catch up today... sorry about that.
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
ok... all caught up reading the gameplay thread... apparently i missed a LOT... I hate when the paizo boards suddenly decide not to update a thread for someone... plays hell with game continuity... I kind of have no idea how to reinsinuate myself back into play... I guess I will just make a post as we go north? Where ARE we going now anyway?
Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10
Yeah paizo is known for all of the sudden not placing anything with a sign of update for some games randomly. Sometimes it doesnt even allow you to post with dice rolls.. unless you post something different.
In general I would say check in on a gameplay and discussion thread in each of your games every 4 days or so and you should be fine.
AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1
I'll keep that in mind, but right now it's a bit chaotic, because I have SO many pfs games open that aren't going to start til the 27th because of the online gameday starting that date, so there are no posts in them... I will try to keep a closer eye on this game for sure.