The Tomb of Abysthor and The Slumbering Tsar!

Game Master Tuyena


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Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

Sorry for not posting, work has been busy. I'll update when I can. Taking my first level in Aegis.


How are we doing HP per level? PFS standard half round up?

Other than that, Ptolem's leveled. Just needed to remove a few "N/As" from the sheet.


Did I not mention before? I'm a slacker. Yeah PFS standard.

-Posted with Wayfinder


Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

Bam, Well save for Skills.


All done. If you want the quick breakdown:

+1 Bab
+1 Fort and Will saves
+1 all skills with current ranks in them
+8 HP
+1 slot for prepared Maneuvers

Class feature: Armiger's Mark! Free action on damaging any foe, applies -4 attack (versus any target EXCEPT me) and increases/applies a spell failure chance of 11% to any spellcaster for Int mod in rounds.

Maneuver Learned: Tactical Strike! Attack, deal damage as normal, grant an ally a move of 10 feet that does not provoke AoOs. Waffled between this and one that grants a full Move action as a Swift, but went with this for the AoO negation.

Stance Learned: Running Hunter's Stance! +10 ft. speed and Scent.


DM Tuyena wrote:

Did I not mention before? I'm a slacker. Yeah PFS standard.

-Posted with Wayfinder

You did say half max +1 in recruitment.

Edit: GM, can cleric spells gained from level up be prepared the same day using the 15 minutes partial preparation rules, or are they only there the next day?


Olaf the Holy wrote:
DM Tuyena wrote:

Did I not mention before? I'm a slacker. Yeah PFS standard.

-Posted with Wayfinder

You did say half max +1 in recruitment.

Edit: GM, can cleric spells gained from level up be prepared the same day using the 15 minutes partial preparation rules, or are they only there the next day?

You need a standard rest.


A standard rest? Whats that?

Just the next time I prepare spells? Sarenrae takes prayers at dawn.

Clerics don't actually have to rest to prepare spells, they just do it once daily at a set time. And any unfilled slots can be filled with 15 min of preparation per quarter of the total. No mention of whether level up spells are there until your next prayer hour, but as best I can understand you, they're not.


Sorry for my absence all. Work has been manic and I'm struggling with this character to be honest. I'm back now though.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

will level Varian later today.


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

Level up applied. I'll try to get a gameplay post in when I can but if I don't manage before we move on just know I'm activating my Astral Suit in Astral Skin form (changes applied to statistics already).


Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

Ah, You are going Metaforge Neils?

As to that I was sure Additional Stance you couldnt take until 5th level or was that just me remembering the Playtest version?


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

Naw, Awakened Blade

Even in the playtest version:

Quote:
Special: You may take this customization one additional time at 5th level and every 3 levels thereafter.

So you can take it at first, then additional times starting at fifth.


Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

Makes sense.

The I suppose the Dip in Aegis is as planned? Awakened Blade gets you maneuvers I suppose.

Should be fun.

In that cause Nil may take that or wait next level, to have a Melee Stance.


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

They changed the Initiators Soul from playtest (or clarified) so my entry into Awakened Blade is delayed until 7th (first level at 8). Right now I'm looking at Aegis 4/Soulknife 3. The payoff is great though, so I'm fine with sticking it out if we can keep this leveling pace.


Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

Clarified in what way?


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

Initiators Soul used to provide full Initiator levels for the purpose of when you qualify for what maneuvers. In the release document they changed it so it uses the normal Archetype progression table instead. Basically they changed it from getting access to 2nd level maneuvers at 4th instead of 3rd. Oh, and Initiators Soul costs 2 pts now which was also slightly inconvenient.


Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

Ah they likely did that because at the beginning it's pretty good being able to get maneuvers and change them out on a whim. Either way it works out overall for builds and is full bab. The only hiccup I see in your use is, you would likely be better off with a different class than Aegis as the Initiation Modifier is Int rather than Wis. Which you could get with the Warder Archetype.


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

Aegis works out better since I can pump my effective Aegis level up to 9 and all those sweet power points and psionic feats mesh really well with what I've already got going on. I don't mind much the Initiation Modifier. It just means I won't be taking any strikes or counters that rely on a save.


How much metagaming is allowed here? Because from an OOC perspective, I know how dungeon floors traditionally relate to challenge rating of the foes encountered there.
And, keeping that in mind, I suggest we all make sure we're ready to run, if we have to.

Edit: I also made this. Will attempt to keep up with mapping. If I flipped something, please do tell.


Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

Considering the makers of this sometimes the encounter is less bad when you go through a different way than when you do. If it becomes an issue then yes, retreat should always be an option.


Honestly, I've never done a megadungeon sort of game like this, so I don't have anything to metagame FROM. Just following instinct mostly.


Which direction (north, maybe?) do the stairs emerge from?

We're in a cave, with a tunnel exist east and south, a stairway up entrance (probably either from the west or north), and there's a ravine on the right side of the cave, when we have our back to the stairs.


Northwest is the stairs up.

-Posted with Wayfinder


Nil Silverwind wrote:


200ft is quite a distance compared to right down the hall. Especially when you can only see about 60ft out at any given time.

And yet we didn't make 3 Perception checks for the hallway.

I'm just saying when the entire game is a dungeon crawl, streamlining the process a bit seems logical so we're not spending a day just accumulating Perception checks in every space, a day getting the response, and a day deciding what the next room we're exploring will be.

It makes sense for the check to be for "relevant area" rather than every 10 feet, or 60 feet, or whatever number is decided on.

I understand that calling for checks whenever there's something relevant kinda ruins the mystique for this one somewhat, since the major dangers will be traps I imagine, but you've seen how slow even a short crawl is WITH streamlining. Getting into a loop of "We walk forward, roll for Perception, wait for description, walk forward, etc." is just going to extend that even farther, I feel.


Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

And Relevant area at this point was "Hallway" The next was "This Whistling Room" Which I'm sure you would not argue is completely different, considering the different circumstances in both situations. Especially with traps being a thing.

I do understand and agree with your opinion on this matter but I'm not taking anything for granted.


If a situation comes up where it's needed I am rolling perception for you in any case.

A perception check is fine to be used for a few rooms.

-Posted with Wayfinder


Olaf the Holy wrote:

How much metagaming is allowed here?

Edit: I also made this. Will attempt to keep up with mapping. If I flipped something, please do tell.

Liking the map, very cool.

-Posted with Wayfinder


Busy weekend sorry for the delay. Update in a few once I reread this room.

-Posted with Wayfinder


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

no problem... life happens.


Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

And then you die.... isnt that the phrase?

As a note Varian has been quite quiet. I am not fully sure how his personality is however.


So, while others take there actions, can I get an idea of what is visible to Somonti in this room.

She has low-light vision and a magical source of illumination, akin to a torch.


I believe your low light vision is 60 correct?

If so you can see into the room as far as your illumination can reach. I think a torch however only illuminates 30 feet? Which would make you unable to see the Wight and skeletons from your current position.

-Posted with Wayfinder


Torch illuminates 20ft as a normal light level. Then a further 20ft becomes one step better (darkness>lowlight>normal)


Then I'm afraid you only see out 20 feet as the light level here is lowered by one step.

-Posted with Wayfinder


Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

Is it Darkness? Because I believe the effect on Somonti's torch is that of Continual Flame.


It's non specific, it pretty much says the SHEER EVUL in the area is what's causing the issue. So I think without a consecrate spell the effect is difficult to mitigate.

-Posted with Wayfinder


Where were these rolls when I was trying to murder Conflagratius?


Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

It wouldnt have mattered you needed Derrik level rolls to get that off and sadly Alphonse is no Derrik when it comes to piling on buffs and chopping a fool down. Mainly you didnt say a cool phrase before slicing.


I only needed a 13 to confirm. =(


I'm heading off grid for a few days, camping with the wife, we wrangled baby sitters and everything! So I won't be posting. Please bot me when needed until I'm back (Sunday or Monday UK time) Ta. Sorry for the late notice. Somonti


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Have fun!


DM Tuyena wrote:
Is Alianne and Varian still around? I haven't seen much from either of them in some time.

Last post from Alianne is July 29th, and last post from Varian is August 11th.

Olaf (Alianne) has likewise been MIA on the boards entirely since around then, while JAF0 (Varian) is still very active, so maybe he's not receiving thread updates. I'd PM him.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

I'm still here.. apparently thread was not updating for me... I will read and catch up today... sorry about that.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

ok... all caught up reading the gameplay thread... apparently i missed a LOT... I hate when the paizo boards suddenly decide not to update a thread for someone... plays hell with game continuity... I kind of have no idea how to reinsinuate myself back into play... I guess I will just make a post as we go north? Where ARE we going now anyway?


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

North?


Always a good practice to periodically check any games you're in because of that.


Male Half Elf Aegis 2 | HP 18/18| AC 19 T 15 FF 14| DR 2/- |Fort +4 Ref +5 Will +3 | CMD 19 | Init +5 | Perception +10

Yeah paizo is known for all of the sudden not placing anything with a sign of update for some games randomly. Sometimes it doesnt even allow you to post with dice rolls.. unless you post something different.

In general I would say check in on a gameplay and discussion thread in each of your games every 4 days or so and you should be fine.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

I'll keep that in mind, but right now it's a bit chaotic, because I have SO many pfs games open that aren't going to start til the 27th because of the online gameday starting that date, so there are no posts in them... I will try to keep a closer eye on this game for sure.


Male NG Human Soulknife (Gifted Blade) 2/Aegis 1//Stalker (Brutal Slayer) 3 | HP: 47/47 | AC: 17 (12 Tch, 15 Fl) | CMB: +7, CMD: 17 | F: +5, R: +8, W: +8 | Init: +3 | Perc: +8, SM: +8 | Speed 30ft | Power Points: 9/9, Ki Pool: 3/3, Active conditions: Astral Skin, Elemental Nimbus.

Maybe time to rexamine if we can commit to this?

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