The Tomb of Abysthor

Game Master Ierox

Hexcrawling Map
Battle Map


351 to 400 of 835 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

RAGING:
hp34/34 l AC15, T11, FF12 l F +7, R +4, W +7 Ini +5 l Atk +9 (1d10+7) CMB +7 CMD18
Wyvaran Bloodrager2 l hp28/28 l AC17, T13, FF14 l F +5 R +4 W +5 Ini +5 l Spd40 [Fly40] l CMB +6, CMD19 l Rage 10/10

"Yeah, that black light sure didn't tickle. And I don't know anything about this area or whether there's villages or not...but he did say "we can't have that" when he heard we were explorers." Kesh gives the leader's corpse an annoyed kick. "That suggests they had something to hide, no?"


Zatinya spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22
Zatinya spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24

Both the vials and the morningstar are magical. The vials contain unholy water, while the weapon is a +1 unholy morningstar.


Male Human Investigator(3) l HP 24/24 l AC15, T13, FF12 l F +2 R +6 W +3 Ini +3 l Spd 30 l CMB +3, CMD 16

Not sure if you identified the flask of oil or just the brackish water. If it is still unidentified...

Gren picks up the flask of oil and removes some of his alchemical equipment from his pack to take a closer look.

Take 10 for a Craft Alchemy 18
Spellcraft: 1d20 + 8 ⇒ (4) + 8 = 12

"What do you think about the diamond?...could it be a spell component? As for the rest of this stuff, the robes could be theoretically useful if we run into these guys again and need to be in disguise...although I doubt how effective that would be. The only other stuff worth taking is probably the unholy morningstar and that fine set of chainmail on the leader."

Gren walks over to the leader and examines him closely to make sure that the group didn't miss anything...papers...information...tatoos...etc.
Perception: 1d20 + 5 ⇒ (9) + 5 = 14

"One last thing, they were on the same trail we are and walking towards us. We will have to be on our guard and maybe start scouting ahead so that we don't stumble upon anymore trigger happy evil clerics."


Only the vials contain unholy water. The flasks have (nonmagical) oil.


(EO: Yes) Kineticist 3 | HP: 33/33 (3 NL) | AC: 17 / T: 12 / FF: 15 / DR: 2/Ada | Fort: +6, Ref: +5, Will: +2 | R. Atk: +6 (2d6+6) | CMB: +4, CMD: 16 | Init: +4, Perception: +10

As her companions looked at the other items, Rhiannon carefully arranged the unholy symbols, then began smashing with a bludgeon of rock. She had no intention at all of stopping until they had been thoroughly shattered and were no longer capable of channeling cursed energies into the world.


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

"I can do that, but the going will be slower," Arianna says to Gren. "If you want to finish up here, I can get started."

If no one objects, Arianna begins moving ahead of the group to see what lay ahead.

Stealth: 1d20 + 8 ⇒ (8) + 8 = 16
Perception: 1d20 + 8 ⇒ (6) + 8 = 14


RAGING:
hp34/34 l AC15, T11, FF12 l F +7, R +4, W +7 Ini +5 l Atk +9 (1d10+7) CMB +7 CMD18
Wyvaran Bloodrager2 l hp28/28 l AC17, T13, FF14 l F +5 R +4 W +5 Ini +5 l Spd40 [Fly40] l CMB +6, CMD19 l Rage 10/10

"You want backup? I'm not sneaky, but I'm mean." Kesh calls after Arianna.

If she declines... The wyvaran mercenary glances at Gren and gestures at the human's arms. "That was a neat trick with the stretchy-limbs thing. How do you do it exactly? Just make your armys all rubbery like a tentacle or what?"


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

"If you could keep watch from the air, that would be more helpful than just watching over me," Arianna replies.


RAGING:
hp34/34 l AC15, T11, FF12 l F +7, R +4, W +7 Ini +5 l Atk +9 (1d10+7) CMB +7 CMD18
Wyvaran Bloodrager2 l hp28/28 l AC17, T13, FF14 l F +5 R +4 W +5 Ini +5 l Spd40 [Fly40] l CMB +6, CMD19 l Rage 10/10

"Sure, sure," Kesh launches himself into the air, generally 60-80ft up. He tries to generally keep Arianna in sight, but ranges left and right from the trail. If he loses sight of her for more than a few minutes he wings back to main group and flies a wide circle above them, eyes peeled for trouble and/or the aasimar.

He won't go closer than about 200ft from the treeline (assuming we're even that close to the forest), wary of ambush.


Male Human Investigator(3) l HP 24/24 l AC15, T13, FF12 l F +2 R +6 W +3 Ini +3 l Spd 30 l CMB +3, CMD 16

Gren watches the two head off to scout ahead, turns and grabs the chain mail, Morningstar, oil, unholy water, and diamond dust and loads up one of the pack animals. "Well, shall we push on?"


You move on, although slower, to make time for Arianna to scout ahead properly. The trail leads to the treeline, and delves into the forest from there. A pair of overgrown white obelisks mark the beginning of the forest path.

The crowns of the trees make for enough cover that Keshokkar is forced to land and walk, if he wants to keep any sort of track or contact with the rest of the group at all.

Still you press on, deeper into the woods. You come across some fairly impressive spiderwebs, although they appear largely vacant, and you pass them unmolested.

Soon, the path takes you to a clearing. Directly ahead sits a cliff face, with an archway carved into the stone. The cave is shrouded in darkness, and the entrance is flanked by another pair of monoliths - the cave mouth and the pillars have been scorched badly, and covered in evil symbols.


RAGING:
hp34/34 l AC15, T11, FF12 l F +7, R +4, W +7 Ini +5 l Atk +9 (1d10+7) CMB +7 CMD18
Wyvaran Bloodrager2 l hp28/28 l AC17, T13, FF14 l F +5 R +4 W +5 Ini +5 l Spd40 [Fly40] l CMB +6, CMD19 l Rage 10/10

"Well, I guess this is the place?" Kesh mutters, suspiciously scanning the treetops and surrounding area for spiders or other nasties. "Gren, let's check that doorway for traps and then figure out our light situation. Who here besides me can see in the dark?"


Gren and Keshokkar look the entrance archway over for traps.

Perception(Gren): 1d20 + 6 ⇒ (8) + 6 = 14
Perception(Kesh): 1d20 + 7 ⇒ (12) + 7 = 19

Sadly, neither of them notice the magical trap in time; an innocious looking rune hidden among the many that litter the walls flares crimson, and a gout of fire spills out over both Gren and Keshokkar.

Fire damage, ref DC 15 for half: 2d8 ⇒ (6, 2) = 8


Following the explosion, you hear the telltale sound of claws on stone; a trio of red skeletons emerge from the cavern, swords and shields in their hands. The skeletons and their equipment both are dripping with fresh blood.

I'm working on setting up a battlemap, 2 seconds.


RAGING:
hp34/34 l AC15, T11, FF12 l F +7, R +4, W +7 Ini +5 l Atk +9 (1d10+7) CMB +7 CMD18
Wyvaran Bloodrager2 l hp28/28 l AC17, T13, FF14 l F +5 R +4 W +5 Ini +5 l Spd40 [Fly40] l CMB +6, CMD19 l Rage 10/10

Reflex: 1d20 + 3 ⇒ (13) + 3 = 16

A single powerful beat of his wings blunts the gout of flame enough to limit the damage to singing rather than a scorching, but Keshokkar's attention is focused on the newly arrived enemies. Brandishing his glaive, he growls out a defiant, "Come on, then!"


Peering into the darkness, those of you with darkvision can tell that there's a very short hallway, (10ft.) before a fairly vast, but seemingly empty chamber opens up. Beyond, another hallway runs north, to the edge of your darkvision. The bloody skeletons are coming from this hallway.

That's all you make out from the outside, before the skeletons reach you.

Battlemap

Init Skeletons: 1d20 + 5 ⇒ (20) + 5 = 25
Init Gren: 1d20 + 3 ⇒ (16) + 3 = 19
Init Zatinya: 1d20 + 8 ⇒ (4) + 8 = 12
Init Rhiannon: 1d20 + 4 ⇒ (10) + 4 = 14
Init Lorien: 1d20 + 2 ⇒ (17) + 2 = 19
Init Arianna: 1d20 + 3 ⇒ (2) + 3 = 5
Init Keshokkar: 1d20 + 5 ⇒ (18) + 5 = 23

The limited space in the hallways has the skeletons boxed in quite a bit - only two of them manage to get to you, charging Keshokkar and Gren, swinging their bloody swords.

2 Charge vs Keshokkar flat-foot: 1d20 + 5 ⇒ (7) + 5 = 12, 1d8 + 2 ⇒ (8) + 2 = 10
3 Charge vs Gren flat-foot: 1d20 + 5 ⇒ (8) + 5 = 13, 1d8 + 2 ⇒ (6) + 2 = 8

Now the whole party can act.


RAGING:
hp34/34 l AC15, T11, FF12 l F +7, R +4, W +7 Ini +5 l Atk +9 (1d10+7) CMB +7 CMD18
Wyvaran Bloodrager2 l hp28/28 l AC17, T13, FF14 l F +5 R +4 W +5 Ini +5 l Spd40 [Fly40] l CMB +6, CMD19 l Rage 10/10

Ducking aside from one of the skeleton's swings, he bats aside the blade of the other with the half of his glaive. As Zatinya's performance fills him with determination and strength, he hops backwards to give himself more room. Kesh lashes out with a roar. "Focus your attacks! Bring them down one by one!"

Delay until Zat's turn, I'm assuming she'll Inspire Courage. Will include the bonus, disregard if she does something else.
Attack #3: 1d20 + 7 ⇒ (16) + 7 = 23 Glaive: 1d10 + 5 ⇒ (9) + 5 = 14


Male Human Investigator(3) l HP 24/24 l AC15, T13, FF12 l F +2 R +6 W +3 Ini +3 l Spd 30 l CMB +3, CMD 16

Reflex: 1d20 + 6 ⇒ (6) + 6 = 12
Gren again takes the full brunt of a trap explosion and has barely collected himself before a skeleton thrusts a sword at him drawing blood on his right side. He spins around seeking the safety of his companions to face the threat.

Withdraw behind Rhiannon
Would somebody move me right behind Rhiannon?


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

Arianna pulls out the staff that has been tied to her quiver as she walks up to the skeletons and steps in front of Kesh, her eyes burning bright as she sees her hated foes.

Quarterstaff vs Skeleton 2 (Favored Enemy): 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Damage: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Her fury is cold and calm, and though her blow lacks much force, it is accurate as it slams into skeleton.


The skeleton collapses into a pile of inert bones.


(EO: Yes) Kineticist 3 | HP: 33/33 (3 NL) | AC: 17 / T: 12 / FF: 15 / DR: 2/Ada | Fort: +6, Ref: +5, Will: +2 | R. Atk: +6 (2d6+6) | CMB: +4, CMD: 16 | Init: +4, Perception: +10

After a moment of consideration, Rhiannon gestured and summoned a wall of stone up just south of the third skeleton, blocking it from advancing down the corridor. It would either have to spend precious time battering the wall down... or face Arianna's quarterstaff. Either way, she was quite deliberately aiming to limit what the skeletons could do.

Kinetic Cover.


female Aasimar
Spoiler:
HP 11/1 Ini+2 Sp30" Ac 17 T12 FF15 F5 R2 W 5 Per+3
Cleric (Herald Caller) 1

Moving forward Lorien draws the mace and tries to guard the others.
Knowing full well that she is not a good fighter she waits for the skeletons to come closer and in worst case keep her comrades alive and kicking.


Zatinya, who has for a little while been very quiet, seems to be spurred into renewed action by the sight of more evil skeletons. "Time to clear out these old bones!" encourages Zatinya from the back. Inspire Courage.


The skeletons swing at Arianna, the only available target.

S1 vs Arianna: 1d20 + 3 ⇒ (19) + 3 = 22, 1d8 + 2 ⇒ (3) + 2 = 5
S2 vs Arianna+cover: 1d20 + 3 ⇒ (13) + 3 = 16, 1d8 + 2 ⇒ (1) + 2 = 3


(EO: Yes) Kineticist 3 | HP: 33/33 (3 NL) | AC: 17 / T: 12 / FF: 15 / DR: 2/Ada | Fort: +6, Ref: +5, Will: +2 | R. Atk: +6 (2d6+6) | CMB: +4, CMD: 16 | Init: +4, Perception: +10

"Rock." Rhiannon said, launching a boulder over the heads of the group so it could crash down atop the skull of their first foe. If they could bring it down fast enough, the others could shuffle forward and take out the last.

Kinetic Blast: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17 for Bludgeoning Damage: 1d6 + 5 ⇒ (4) + 5 = 9


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

Attack 1 vs Skeleton 1 (Favored Enemy, Inspire Courage, Two-weapon fighting): 1d20 + 4 + 2 + 1 - 2 ⇒ (20) + 4 + 2 + 1 - 2 = 25
Confirm Crit vs Skeleton 1 (Favored Enemy, Inspire Courage, Two-weapon fighting): 1d20 + 4 + 2 + 1 - 2 ⇒ (9) + 4 + 2 + 1 - 2 = 14
Damage (Favored Enemy, Inspire Courage): 1d6 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12

Attack 2 vs Skeleton 2 (Favored Enemy, Inspire Courage, Two-weapon fighting): 1d20 + 4 + 2 + 1 - 2 ⇒ (12) + 4 + 2 + 1 - 2 = 17
Damage (Off-hand, Favored Enemy, Inspire Courage): 1d6 + 1 + 2 + 1 ⇒ (5) + 1 + 2 + 1 = 9

Arianna grimaces as the skeleton slashes open her arm, but the ranger is already attacking, her hands had shifted, allowing her to use both ends of the quarterstaff. The first shatters the skeleton before her assuming Rhiannon's rock doesn't beat her to the punch, allowing her to move up a step and slam the other end of the staff into the other skeleton.


RAGING:
hp34/34 l AC15, T11, FF12 l F +7, R +4, W +7 Ini +5 l Atk +9 (1d10+7) CMB +7 CMD18
Wyvaran Bloodrager2 l hp28/28 l AC17, T13, FF14 l F +5 R +4 W +5 Ini +5 l Spd40 [Fly40] l CMB +6, CMD19 l Rage 10/10

The press of bodies and newly arrived stone wall make Kesh's longer weapon unwieldy, so the wyvaran edges around the column for a better angle, striking past cover at the last skeleton.

Glaive: 1d20 + 7 ⇒ (14) + 7 = 21 Damage: 1d10 + 5 ⇒ (1) + 5 = 6


Male Human Investigator(3) l HP 24/24 l AC15, T13, FF12 l F +2 R +6 W +3 Ini +3 l Spd 30 l CMB +3, CMD 16

Gren stays where he is, finally getting a chance to draw his weapon and happy to guard the group's rear in his current state.

Total Defense


If the last skeleton is still standing, Zatinya will continue to encourage her allies onward!


female Aasimar
Spoiler:
HP 11/1 Ini+2 Sp30" Ac 17 T12 FF15 F5 R2 W 5 Per+3
Cleric (Herald Caller) 1

Lorien casts guidance on Arianna.


The skeleton stabs at Arianna's midsection. She bats the point aside easily.

The swift movement sends blood dripping from the skeletons spattering onto the marble of the tunnel.

1d20 + 3 ⇒ (9) + 3 = 12, 1d8 + 2 ⇒ (6) + 2 = 8

Your turn again!


(EO: Yes) Kineticist 3 | HP: 33/33 (3 NL) | AC: 17 / T: 12 / FF: 15 / DR: 2/Ada | Fort: +6, Ref: +5, Will: +2 | R. Atk: +6 (2d6+6) | CMB: +4, CMD: 16 | Init: +4, Perception: +10

"Blood and bones... weird." Rhiannon muttered. "Rock." as she spoke, she launched another boulder through the air and towards their target.

Kinetic Blast: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18 for Bludgeoning Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Definitely looking forward to Precise Shot, though. XD That -4 for shooting into melee is nasty.


Don't forget to add Inspire Courage. I should probably start putting that as an ongoing effect in my posts.


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

Attack 1 vs Skeleton 2 (Favored Enemy, Inspire Courage, Two-weapon fighting): 1d20 + 4 + 2 + 1 - 2 ⇒ (16) + 4 + 2 + 1 - 2 = 21
Damage (Favored Enemy, Inspire Courage): 1d6 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11
Attack 2 vs Skeleton 2 (Favored Enemy, Inspire Courage, Two-weapon fighting): 1d20 + 4 + 2 + 1 - 2 ⇒ (11) + 4 + 2 + 1 - 2 = 16
Damage (Off-hand, Favored Enemy, Inspire Courage): 1d6 + 1 + 2 + 1 ⇒ (4) + 1 + 2 + 1 = 8

Arianna counters the skeleton's attack with a pair of swift strikes of her own aiming to end the abomination before it could attack again.


RAGING:
hp34/34 l AC15, T11, FF12 l F +7, R +4, W +7 Ini +5 l Atk +9 (1d10+7) CMB +7 CMD18
Wyvaran Bloodrager2 l hp28/28 l AC17, T13, FF14 l F +5 R +4 W +5 Ini +5 l Spd40 [Fly40] l CMB +6, CMD19 l Rage 10/10

Frustrated, Kesh turns his focus from trying to smash the skeleton to trying to assist Arianna. "Ranger, step around it! I don't want to stab you by mistake!" the wyvaran snaps as he tries to pin the skeleton's sword with his glaive.

Aid Another for Ari: 1d20 + 7 ⇒ (11) + 7 = 18


Male Human Investigator(3) l HP 24/24 l AC15, T13, FF12 l F +2 R +6 W +3 Ini +3 l Spd 30 l CMB +3, CMD 16

Gren is clearly impressed with the way that Arianna is taking care of the skeletons. His vision swims a little and his knee gives out slightly but he is able to catch his balance and keep watching their backs.

Total Defense
Not the most exciting set of turns here for me...I would say my skills lie elsewhere but those traps keep getting me!


Arianna jabs her quarterstaff through the skeleton's ribcage, breaking its spine.

It tumbles into an inert pile of bones.

Rhiannon can't hit the thing from her position - her own total cover thing is in the way. Anyway, end of combat, 400xp for each of you.


Male Human Investigator(3) l HP 24/24 l AC15, T13, FF12 l F +2 R +6 W +3 Ini +3 l Spd 30 l CMB +3, CMD 16

"Lorien, any chance you can stop the..."Gren coughs twice."...stop the bleeding here?"


RAGING:
hp34/34 l AC15, T11, FF12 l F +7, R +4, W +7 Ini +5 l Atk +9 (1d10+7) CMB +7 CMD18
Wyvaran Bloodrager2 l hp28/28 l AC17, T13, FF14 l F +5 R +4 W +5 Ini +5 l Spd40 [Fly40] l CMB +6, CMD19 l Rage 10/10

Kesh keeps his guard up and keeps a wary eye on the doorway and down the tunnel. "Yeah, could one of you mage types maybe use your magic to try and spot those damn runes? Apparently I'm not so good at spotting them on my own."


"I've gotta say, these skeletons are fierce! I'm glad there were only three this time."

As Kesh makes his request, Zatinya responds enthusiastically. "Sure, I can keep an eye out for these things!" She concentrates and searches for the telltale auras of the traps, as well as any other magics. Detect magic.


(EO: Yes) Kineticist 3 | HP: 33/33 (3 NL) | AC: 17 / T: 12 / FF: 15 / DR: 2/Ada | Fort: +6, Ref: +5, Will: +2 | R. Atk: +6 (2d6+6) | CMB: +4, CMD: 16 | Init: +4, Perception: +10

Alas, Rhiannon's powers weren't so good in that regard - healing was a little outside of her forte. With that in mind, she stuck behind Zatinya as they advanced forward, content to let someone better suited for finding magical problems lead the way.


As the party proceeds forward, Zatinya finally remembers to light her torches, so as to more effectively fight. She has a torch in each hand, so has to sort of scoot both torches over to one hand while casting spells, something she obviously can't do in a combat situation. That is, until next level when she starts getting some combat juggling going.


Very little light filters in from the entrance to these halls - once you've stepped in, you rely on Zatinya's torches or your own darkvision to make out detail. The first room is roughly 30feet wide, and 25feet deep. The cieling arches to a low, simple vault some 20 above your heads, giving the whole place a slightly cramped feeling.

This does not seem to have been a place for burying the dead - there's remnants of sculptures and tapestries under the destruction and desecration later wrought by the cult of Orcus. None of the scribblings here contain magic, Zatinya is pretty sure. The place should be safe.

Along the eastern wall sits the broken remains of a long bench.

Directly opposite the entrance, a tunnel leads further north. It is 10 feet wide, but very low - the tallest person among you won't have more than an inch or two of free space over their head while navigating the tunnel, you don't think.


Male Human Investigator(3) l HP 24/24 l AC15, T13, FF12 l F +2 R +6 W +3 Ini +3 l Spd 30 l CMB +3, CMD 16

Gren follows along, again holding the rear. As they walk forward, Gren scans the scribblings on the wall, looking for similarities to the desecration they saw on the temples.

"I don't know what we will find as we press forward but this could certainly be an entry hall of some sort." Seeing the low hall ahead he says, "I hope none of you are claustrophobic..."

Linguistics: 1d20 + 7 ⇒ (11) + 7 = 18


RAGING:
hp34/34 l AC15, T11, FF12 l F +7, R +4, W +7 Ini +5 l Atk +9 (1d10+7) CMB +7 CMD18
Wyvaran Bloodrager2 l hp28/28 l AC17, T13, FF14 l F +5 R +4 W +5 Ini +5 l Spd40 [Fly40] l CMB +6, CMD19 l Rage 10/10

Kesh glances around a trifle nervously, his wings folded in close. "I don't especially care for spaces where I can't fly. Lorien, could you use some healing on me or should I use a potion?"


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

"Then learn to be a pixie or a sprite," Arianna says so dryly that it's not easy to tell if she's joking or not, at least until the slight smile on her face or the humor glittering in her eyes is seen.

Both fade quickly though as she walks deeper into the hall, looking for signs of her sister or her owl companion.

Perception (Dark Vision): 1d20 + 8 ⇒ (11) + 8 = 19


(EO: Yes) Kineticist 3 | HP: 33/33 (3 NL) | AC: 17 / T: 12 / FF: 15 / DR: 2/Ada | Fort: +6, Ref: +5, Will: +2 | R. Atk: +6 (2d6+6) | CMB: +4, CMD: 16 | Init: +4, Perception: +10

For what it was worth, Rhiannon had her lantern - and simply hung that from her pack to provide extra light for the group. "Just have to keep going. I can check the walls if you want to take it slow." the kineticist noted, always most at home when she was surrounded by stone.


CG Female Windrunner Elf Bard (College of Valor) 8 HP: 50/50, HD: 9/9| AC: 14 | Saves: STR +1 DEX* +7 CON +1 INT +0 WIS +1 CHA* +7 | Perception: +7, Investigate: +1, Insight: +2 | Inspiration (d8): 3/3 | Spells: 1st 4/4 2nd 3/3 3rd 3/3 4th 3/3 5th 1/1 | Arrows: 0, Taqa's Arrows: 9, Bolts: 6, Insp: No

"Does your power let you see what is in the tunnels," Arianna asks Rhiannon.


female Aasimar
Spoiler:
HP 11/1 Ini+2 Sp30" Ac 17 T12 FF15 F5 R2 W 5 Per+3
Cleric (Herald Caller) 1

Lorien prays for a moment or two and let out two bursts of healing energy.
Channel x2: 2d6 ⇒ (5, 3) = 8
After a sigh she nods but her smile is quite rueful."I have completely exhausted myself. There is nothing more today!"


The scribbles are indeed similar. Written in a paste that Gren thinks is made from a mix of charcoal and blood, they're generally variations on espousing Orcus' greatness.

Arianna takes note of the bloody skeletal footprints on the floor, generally leading from the tunnel ahead towards the entrance behind you, though some appear to have been wandering the room rather aimlessly. There's a few fresh prints on top of a very large number of overlapping older prints.

Zatinya does note that the whole room, as well as the tunnel ahead, appears to be infused with magic.

Zatinya Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8

It's a faint magic aura, other properties unknown.

351 to 400 of 835 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Tomb of Abysthor [IC] All Messageboards

Want to post a reply? Sign in.