The Tion Cluster Gambit (Inactive)

Game Master Dennis Harry

Confrontation with the CSA

Stand Against the Swoop Gang

CSA Administrative Building

Overview CSA Compound

Popara the Hutt has navigated safe passage through the Indexu Spiral a mass of protomatter, cometary debris, and asteroid fields that snake through the Tion Cluster.

Popara is willing to sell this information in exchange for a “favor”.

Roan Fel

Darth Wyyrlock

Jedi Master Wolf Sazen

Imperial Initiative:

Garrett [dice]1d20+14[/dice]
Errin [dice]1d20+12[/dice]
Gunnar [dice]1d20+11[/dice]
Kaldo [dice]1d20+12[/dice]
Rennah [dice]1d20+12[/dice]

Imperial Perception:

Garrett [dice]1d20+11[/dice]
Errin [dice]1d20+12[/dice]
Gunnar [dice]1d20+13[/dice]
Kaldo [dice]1d20+12[/dice]
Rennah [dice]1d20+9[/dice]

Sith Initiative:

Cardis [dice]1d20+11[/dice]
Noss [dice]1d20+13[/dice]
Taras [dice]1d20+13[/dice]

Sith Perception:

Cardis [dice]1d20+9[/dice]
Noss [dice]1d20+12[/dice]
Taras [dice]1d20+12[/dice]


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Shadow's Status

Roan Fel’s Empire Gameplay


Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]

.


Female Togruta Soldier 3 / Jedi 4 / Imperial Knight 2 - Hit Points: 103 (103)

Dotting for duty!


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Dotting .


Human GM

So, when do we get to RP?


Shadow's Status
ULTRAGEEK wrote:
So, when do we get to RP?

The game goes live Monday the 25th.


Female Echani (Near-Human) Soldier 4/Scout 3/Bounty Hunter 1/Gunslinger 1

Hey Ultrageek/Kaldo:

Assuming we are able to afford a ship for the group, would you be interested in tweaking your feats to be more of a dedicated pilot? With your racial ability to reroll, plus your background, you're best suited for it.

If you are, you could drop your Light Armor Proficiency feat (which is pretty much useless for you, since you don't have access to talents that let you stack an armor bonus with your level-based bonus to Reflex defense). That would let you take Vehicular Combat, which is awesome for a pilot. You also might consider swapping one of your Scout talents for Evasion, from the core book, which is one of the best talents out there and can be used while piloting, too.

I can co-pilot or act as a gunner, and Rennah Mars can handle shield operations and captaining with her Computer Use and Knowledge (tactics) skills.

Not sure what manner of character our fourth team member will roll up, but if its a scoundrel/assassin type as advertised, hopefully he/she can fill in some of the social skills the rest of us are lacking.


Human GM

Thanks, Errin, I shall follow your advice!


Still need to get the stats up on the alias, but here's the character. I'm playing a replica droid, and I can help fill in for social skills and such, primarily Deception. I can act as a co-pilot with my decent Piloting, work shield generators and such with my tech skills, or also work as a gunner onboard a ship. If we don't need a co-pilot of sorts, I'll put that trained skill in something else, probably Jump for use with infiltrating areas and stuff like that.

For terrestrial combat, I'm really best suited to hanging way back and taking people's heads off. Assassin abilities work best out of Point-Blank range, so I'll usually be trying to find advantageous positions and such like high ground in order to really bring the pain. If there's anything else the party is sorely lacking, I'll see what I can do in terms of filling in, so to speak. My sheet is maybe 90% done; I had to restart when my computer decided to update at about 3:30 AM the other day.


Female Togruta Soldier 3 / Jedi 4 / Imperial Knight 2 - Hit Points: 103 (103)

Don't know how many have Pilot skill, apart from you and me. Anyone else?


Human GM

I have the pilot skill


Female Echani (Near-Human) Soldier 4/Scout 3/Bounty Hunter 1/Gunslinger 1

So do I, although Kaldo is the hands-down ace with a Pilot reroll, Vehicular Combat and Evasion. I'd say Garrett can safely use the skill slot for something else.


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

My character has a speeder bike that can fit two people, but, since it is used, is only worth about 1000 credits. Maybe we could mod it, make it look brand new, and sell it. We could put those credits into a ship.


I have the Tech Specialist feat, I could try and mod it and fix it up.


Human GM

That would be awesome :)


Female Echani (Near-Human) Soldier 4/Scout 3/Bounty Hunter 1/Gunslinger 1

Kaldo, how much did you spend? Everybody gets maximum starting credits x5, which for a scout is 15,000. So I think you've got quite a bit more you could spend.


Human GM
Errin Khass wrote:
Kaldo, how much did you spend? Everybody gets maximum starting credits x5, which for a scout is 15,000. So I think you've got quite a bit more you could spend.

Oops.... Thanks for telling me.


Female Echani (Near-Human) Soldier 4/Scout 3/Bounty Hunter 1/Gunslinger 1

Yikes. We ended up with just about the worst ship in the galaxy, the Ghtroc flying turtle.

We get 20,000 credits in upgrades with it, plus (I think) the 36,000 in group funds (3,000 max x3, x4 of us). Even with the whole 56,000 credits, there's not much we can do to it. Combat thrusters (required to dog-fight) are 10,000, improving the shields to SR 45 would be 20,000, leaving 26,000 for something else. It's slow as molasses, which is too expensive to improve, and low on armament (also prohibitively expensive).

I asked in the recruitment thread if we could sell it. Even if we just got the 20,000 for improvements, plus our 36,000 in group funds, we could get a MUCH better ship. A used Surronian Conqueror (p. 62 of Scum & Villainy) would be my first choice. It's got just enough room for all of us, super fast in atmosphere and space with a x1 hyperdrive, and decent shields and guns, for 46,000 credits used +10,000 for combat thrusters.

A YKL-37R Nova Courier (Rebellion Era Campaign Guide, p. 68) is another option, at 45,000 credits used +10,000 for the combat thrusters. It lacks the Conqueror's speed, but has beefy armor, shields and weaponry to make up for it.

And neither one looks like a flying space tortoise.


Oh man, that stupid flying turtle. I had a group once that was OBSESSED with having the Space Turtle ship. Also, remember I've got the Tech Specialist feat, so I CAN give the ship some unique upgrades with some of that money as well. I'll also pick up Superior Tech next level, so I can give it better upgrades then, too.

That said, I had to adventure in the space turtle once before. I would love to get a different ship.


Female Togruta Soldier 3 / Jedi 4 / Imperial Knight 2 - Hit Points: 103 (103)

I like the look of the YKL-37R. Can I give it "go faster stripes"? :P


Female Echani (Near-Human) Soldier 4/Scout 3/Bounty Hunter 1/Gunslinger 1

Yee-haw. The GM gave us the go-ahead to sell the Ghtroc and get something else. I'd worked up a couple of options ahead of time, so here goes:

Selling the Ghrtoc (23,000 credits used), +20,000 for modifications +36,000 group fund gives us $79,000 credits to work with.

If we go with the Surronian Conqueror:
Used ship: 46,000
Combat thrusters: 10,000, 1 emplacement point
Upgrade shields to SR 45: 20,000, 2 EP
Selling old SR 30 shields: -2,500, -2 EP
Disguised transponder: 2,500

Total: 76,000 and 1 EP, which we would have to spare.

Adding an additional modification via Garrett’s Tech Specialist feat would cost 10 percent of (I assume) the original cost of the ship, so 10,050. We’ve got 3,000 credits left, but if anyone has spare change to contribute, it might be worth adding the speed boost mod, which would kick us up to 20 squares in an atmosphere or 6 squares in space. That’s probably overkill, though.

Also, who’s to say the aesthetic design of the craft hasn’t been updated in the Legacy era, to something a little more angular and threatening, like this.

Conqueror stat block:

Fel’s Word
Modified Surronian Conqueror-class Assault Ship
Colossal space transport
Init -6*; Senses Perception +0*
Defense Ref 16 (flat-footed 12), Fort 26; +12 armor; Vehicular Combat
hp 120; DR 15; SR 45; Threshold 76
Speed fly 16 squares (max. velocity 1,000 km/h), fly 5 squares (starship scale)
Ranged 2 double medium laser cannons +3* (see below) and light ion cannon +5* (see below)
Fighting Space 12x12 or 1 square (starship scale); Cover total (crew)
Base Atk +0*; Grp +36*
Atk Options autofire (double laser cannons, ion cannons), fire-link (ion cannons)
Abilities Str 42, Dex 18, Con —, Int 16
Skills Initiative -6*, Mechanics +0*, Perception +0*, Pilot -6*, Use Computer +0*
Crew 3 (expert); Passengers 1
Cargo 25 tons; Consumables 1 month; Carried Craft none
Hyperdrive x1 (backup x10), navicomputer
Availability Restricted; Cost 76,000 (used)

Light ion cannon (pilot)
Atk +5* (+0* autofire), Dmg 4d10x2 ion

(2) Double medium laser cannon (pilot or gunner)
Atk +3* (-2* autofire), Dmg 5d10x2

Note: Add the pilot or gunner’s relevant stat to numbers marked with an *

If we instead go with the YKL-37R Nova Courier:
Used ship: 45,000
Combat thrusters: 10,000, 1 emplacement point
Disguised transponder: 2,500
Speed boost via Tech Specialist: 15,000
Total: 72,500 and 1 EP, which we would have to spare.

Adding the speed boost modification via Garrett’s Tech Specialist feat costs us 15,000 for this ship, but goes a long way to giving us a chance of keeping up with (or outrunning) the opposition. It’s got great shields and armament standard, so those don’t need any extra work. We’ve got 6,500 remaining credits -- if anyone has any spare cash, we could improve the hyperdrive to x1 for 12,500 credits (15,000 -2,500 for selling the x2 it comes with standard). The stat block below does not include that modification.

Nova Courier stat block:

Fel’s Charger
Modified YKL-37R Nova Courier
Colossal space transport
Init -7*; Senses Perception +0*
Defense Ref 18 (flat-footed 15), Fort 27; +15 armor; Vehicular Combat
hp 180; DR 15; SR 60; Threshold 77
Speed fly 15 squares (max. velocity 1,000 km/h), fly 4 squares (starship scale)
Ranged 2 laser cannons +2* (see below) and 3 medium concussion missiles +2* (see below)
Fighting Space 12x12 or 1 square (starship scale); Cover total
Base Atk +0*; Grp +37*
Atk Options autofire (laser cannons)
Abilities Str 44, Dex 16, Con —, Int 14
Skills Initiative -7*, Mechanics +0*, Perception +0*, Pilot -7*, Use Computer +0*
Crew 4 (normal); Passengers 6
Cargo 60 tons; Consumables 6 months; Carried Craft none
Hyperdrive x2 (backup x12), navicomputer
Availability Licensed; Cost 72,500 (used)

(2) Laser cannons (2 gunners)
Atk +2 (-3 autofire), Dmg 5d10x2

(3) Medium concussion missiles (copilot, 2 gunners)
Atk +2, Dmg 8d10x2

Note: Add the pilot or gunner’s relevant stat to numbers marked with an *

What does everyone think? The Conqueror is a tad faster, with slightly better fire control, but the better shields and concussion missiles on the Nova Courier are quite tempting, as well ... I could happily go either way.


Shadow's Status
Errin Khass wrote:
Selling the Ghrtoc

Take the full price, the universe is full of suckers and you found one.


Female Togruta Soldier 3 / Jedi 4 / Imperial Knight 2 - Hit Points: 103 (103)

I'm leaning towards the Nova, for the shields and missiles. And I've got 1,000 credits to contribute, though the gthroc at full price should more than cover it. Might even get something nicer.


Nova sounds good to me as well. When we hit next level, I can give us another bonus from Superior Tech to the ship, so that we can really get the thing rolling. It'll be pricey, obviously, but you can get some really nice bonuses out of it.

Anyone in the party who has the cash to have weapons/armor modded with the feat, I can do that too. I've already had Garrett mod himself--an amusing prospect to me--so it's not a big deal for him to tinker with things in game to get you all some better gear.


Female Echani (Near-Human) Soldier 4/Scout 3/Bounty Hunter 1/Gunslinger 1

Sweet. Everyone seems to be digging the Nova Courier, so let's stick with that rather than digging around for something more expensive.

Getting full price for the Turtle nets us another 75,500, which with our previous surplus on the Nova leaves us 82,000 credits for additional modifications (or non-ship purchases).

Personally, I'd go with:

Hyperdrive x1: 12,500 credits
Maneuvering jets (+4 Dex): 25,000 credits, 3 EP
Sensor array computer (+2 Int): 25,000 credits, 1 EP

That leaves us with 19,500 credits in group funds, for whatever other supplies we think we'll need, or for Garrett to mod up some of our personal equipment (I wouldn't say no to a +1 to hit with my carbine, for example).

I'd love to upgrade the laser turrets to quadlasers, but weapon systems are prohibitively expensive, and we've got reasonably heavy boom-boom as it is with the missile tubes.

Here's an updated stat block incorporating the above mods (also, please suggest a better name if you've got one):

Nova Courier stat block:

Fel’s Charger
Modified YKL-37R Nova Courier
Colossal space transport**
Init -5*; Senses Perception +0*
Defense Ref 20 (flat-footed 15), Fort 27; +15 armor; Vehicular Combat
hp 180; DR 15; SR 60; Threshold 77
Speed fly 15 squares (max. velocity 1,000 km/h), fly 4 squares (starship scale)
Ranged 2 laser cannons +3* (see below) and 3 medium concussion missiles +3* (see below)
Fighting Space 12x12 or 1 square (starship scale); Cover total
Base Atk +0*; Grp +37*
Atk Options autofire (laser cannons)
Abilities Str 44, Dex 20, Con —, Int 16
Skills Initiative -5*, Mechanics +5*, Perception +0*, Pilot -5*, Use Computer +0*
Crew 4 (normal); Passengers 6
Cargo 60 tons; Consumables 6 months; Carried Craft none
Hyperdrive x1 (backup x12), navicomputer
Availability Licensed; Cost 135,000 (used)

(2) Laser cannons (2 gunners)
Atk +3 (-2 autofire), Dmg 5d10x2

(3) Medium concussion missile launchers (copilot, 2 gunners)
Atk +3, Dmg 8d10x2

Qualities and modifications: Used, starts with 5 unused EP (all used), easy to work on (+5 to Mechanics), combat thrusters, disguised transponder, speed boost via Tech Specialist feat, upgraded main hyperdrive (x1), maneuvering jets (+4 Dex), sensor array computer (+2 Int)

Notes:
* Add the pilot or gunner’s relevant stat to the listed number[/i]
**Treated as a Gargantuan starfighter for purposes of being targeted by capital ships, dogfighting and using maneuvers


Fixing up people's gear with Tech Specialist is probably a good plan. Also, question for the GM: Are you sticking with the standard rulings on Superior Tech, or would you allow me to take it and use all the upgraded options. In order to give the party better armor, weapons, and ships I'd have to take it three times, and I'd need to take it yet again to upgrade myself as a droid.


Shadow's Status

Use all upgraded options.


Awesome. Also, I found something we could spend our remaining money on. If we stripped out the two heavy lasers cannons and a little bit of cargo space, we could place a Medium Turbolaser on the ship instead, to be fired by a gunner. It deals better damage on average, and when I mod the weapons with Tech Specialist feat, the higher damage multiplier will end up giving us even more damage for our buck. If we really want to lay on the hurt, scrounging up the money to make a double turbolaser battery might be a good idea; that would give us some serious firepower that we'd likely never need to try and upgrade again. Ripping out the laser cannons gives us four more EP, so just dropping one more gives room for the lasers.

If we only want one, I think we'd be okay, but if we can afford to outfit ourselves with some serious firepower I don't see a reason not to. It'd make sure we're prepared for anything the module could throw at us, including other factions. Applying other upgrades later would cost less, and while we've got "free money" I'd suggest we use it for the most expensive upgrades we might want.


Shadow's Status

The Tion Cluster Gambit - Galactic Empire


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Shadow's Status

The Nova Courier courier follows the coordinates given by Oron to arrive at Byss, according to the NaviComputer, there is no Byss. IN many ways the fate of Palpatine's private sanctuary suffered the same fate as Alderaan though the death was slower.

The churning energies of the Deep Core force Kaldo, Errin and Rannah to be sharp to avoid chunks of the planet the size of asteroids. Still, if someone were pursuing them they would be dust by now or been seen. Whoever set up this rendezvous is surely a gambler.

Finally you arrive at the exact coordinates to find... nothing. There is no planet here, no moon. The whole trip seems to have been one wild goosechase.

Before you can begin swearing though a ship appears as if out of thin air. A cloaking device deactivated reveals a Palleon Class Star Destroyer silently hovering near your coordinates. The Holo lights up and a familiar face appears to you all. It is the Emperor himself, Roan Fel!

"My loyal friends. Dock your ship. I will send a detachment to bring you to the bridge so that we can discuss your mission".


Female Echani (Near-Human) Soldier 4/Scout 3/Bounty Hunter 1/Gunslinger 1

RE: Turbolasers. Space isn't an issue, as we've got cargo space to spare. A single, medium turbolaser costs 50,000 credits (10,000 x5 for our space transport-sized ship) and 5 EP (or 25 tons of cargo). The double medium laser cannons take up 1 EP and can be sold/traded in for 15,000 per the book, so replacing one with a turbolaser would cost 35,000 credits and 4 EP. If we ditch the sensor array modification I mentioned above we can afford to replace one (saving another EP and losing just 15 tons of cargo). If we ditch the maneuvering jets, as well, and someone throws in 500 credits we could replace the second turret with a turbolaser, as well ... but that +4 Dex from the jets gets us +2 Reflex defense for the ship and +2 to Piloting.

I could go either way. What do others think? One turbolaser and +4 Dex for the ship (and dropping cargo space to 45 tons), or two turbolasers (dropping cargo to 40 tons)? Either way I think we ought to get the x1 hyperdrive.

Also, I was thinking about relative rank, etc. I'm thinking that Rennah Mars is probably officially in command of our mission, with Garrett serving as second-in-command backup (and unofficially, as minder). Kaldo is probably our hired/conscripted pilot (not sure how he ended up with the Fel Empire, given his background) and Errin is hired muscle hoping to get some Force training. Make sense?


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Great campain so far. In case you were wondering, after escaping the imps with a group of prisoners, I was captured yet again and conscripted into service by the (Sith) empire. I managed to switch sides to Roan Fells Empire after the Sith base I was residing in was raided and I was conscripted. I thought I was the pilot, but oh well. :)
Kaldo looks at the glowing face of the Emperor. He bows and says Hello, your honor His posture and body language indicate that he is showing respect, but if one looks into his eyes, you can see a flicker of anger.


Female Echani (Near-Human) Soldier 4/Scout 3/Bounty Hunter 1/Gunslinger 1

"I'll be damned. You could buy three planetary systems in the Outer Rim for the amount of money it takes to cloak a Star Destroyer," Khass says, whistling softly as she stares out of the cockpit. "But I suppose you spare no expense if you're an emperor - even a deposed one."

Gathering her helmet and carbine, she watches as Kaldo pilots the ship toward one of the open docking bays lining the side of the Star Destroyer, then begins moving toward the cargo bay.

"Should have asked for a bigger payout for this job, eh?" she says, to no one in particular.

Kaldo: You're the pilot in my book!


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Shadow's Status

Pilot:
Retconned, had Kaldo with the Jedi for some reason, so many damn players! That is corrected now...


If I remember correctly, weapons aren't subject to cost modifiers; only things listed as having a "base cost", such as hyper-drives, are affected by cost modifiers for size. Since all weapons just have a set cost, one only costs us 10,000 credits. I mainly thought of removing the laser cannons for EP, not cost effectiveness. If we only want one turbolaser, we could conceivably keep all of our current upgrades/weapons and just sacrifice space in the hull for cargo. That said, doing so might give us more armaments than we really have a need for. We could even afford a heavy turbolaser if we wanted to ditch something.

And Kaldo, you are the pilot; you'd be the helmsman to Rennah's captain, in this case.

"That's one way to secure a mobile command station." Garrett rests one gnarled, wired hand on the back of the Kaldo's piloting chair, standing behind the rest as they plot a course. "The size of that stealth drive... and the Emperor is briefing us himself? This must be more important than we were led to believe..."


Female Echani (Near-Human) Soldier 4/Scout 3/Bounty Hunter 1/Gunslinger 1

Great catch on the weapon costs - I overlooked the fact that there's no "base" next to the cost on those. So, we could replace both double laser cannons with turbolasers for a total of 14,000 credits and still get the +4 Dex and +2 Int boosts to the ship. We'd be down 8 emplacement points, which translates to a reduction of 40 tons of cargo. Or, we could rip out passenger quarters - removing 5 passenger capacity gets us 10 EP, for a net gain of 10 tons of cargo. We'd still have room for our four crew plus one passenger. I'm thinking that's the way to go.

Also, question for Garrett: Do you look robotic, or do you have fake skin/hair/etc.? I was under the impression you were a human-looking android, but the description of your hand threw me.


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

After bowing, Kaldo sits back in his chair. He appears zoned out for a second, and his eyes water for a bit, but he blinks that away, puts on a grim face, and makes final docking procedures. As he docks, Kaldo shakes his head and whispers.Palleon Class Star Destroyer, what a beauty


Female Togruta Soldier 3 / Jedi 4 / Imperial Knight 2 - Hit Points: 103 (103)

Rennah immediately takes to one knee as the Emperor appears on the holo receiver.
My Lord, we will begin docking immediately. Kaldo, if you'd take us in please?
The rest of us better clean up, seems we have an audience.


Garrett by and large looks very human, but the synthetic skin across one arm has been damaged irreparably, and as such the limb more closely resembles a cybernetic arm from the elbow down. Garrett writes this off to those unfamiliar with him as a cybernetic replacement for an arm he once lost, and has mostly encased the loose circuitry and endoskeleton inside a metallic shell, making it look the part. Despite that, the arm's outer casing is still heavily damaged and worn, a testament to how frequently his body is pushed to its limits.

Also, on the note of turbolasers, I'd say it's easier to rip out some passenger capacity and some cargo space, personally. Also, we'd be down 6, not 8 if my math is correct. Each heavy laser cannon has an EP of two, so replacing with two turbo-lasers makes for an excess of 6 EP. We don't need the full cargo bay or space for six passengers, but I'd like to keep room for at least four extra people on the ship. Never know when we'll need it.

"Yeah... clean up. I'll get right on it." Garrett raises an eyebrow, but otherwise doesn't comment further on the subject. The servos in his obviously cybernetic hand whir as he slides open the door to the cockpit, moving farther back into the ship. He slides open the door to his own bunk, slinging his heavy rifle across his back and sliding his blaster pistol into the holster at his hip. "Hope these servos don't need any oil," Garrett mutters as a hidden compartment in his bicep opens, the hilt of a vibroblade exposed within easy reach. He gives the blade a few swings, activating the energy cell once before he slides it back into its hidden sheath. He checks once or twice more around the bunk, making sure the bandolier of his rifle still held all of his various equipment. Seemingly satisfied, he turns around and exits the room, headed for the airlock as the others get ready to dock.


Female Echani (Near-Human) Soldier 4/Scout 3/Bounty Hunter 1/Gunslinger 1

The original guns on the Nova are double medium laser cannons, per the description in Rebellion Era, not (single) heavy laser cannons. Same damage, more expensive, only 1 EP each. So, we need to make up 8 EP. Losing 20 tons of cargo gets us 4, and (by prorating what's in Starships) losing 2 passenger capacity gets us the other 4.

Altogether, that leaves us 5,500 credits and a ship with the following stats (and a name I'm still playing around with, if anyone has ideas):

Fate's Emissary stat block:

Modified YKL-37R Nova Courier
Colossal space transport**
Init -5*; Senses Perception +0*
Defense Ref 20 (flat-footed 15), Fort 27; +15 armor; Vehicular Combat
hp 180; DR 15; SR 60; Threshold 77
Speed fly 15 squares (max. velocity 1,000 km/h), fly 4 squares (starship scale)
Ranged 2 turbolasers +3* (see below) and 3 medium concussion missiles +3* (see below)
Fighting Space 12x12 or 1 square (starship scale); Cover total
Base Atk +0*; Grp +37*
Atk Options
Abilities Str 44, Dex 20, Con —, Int 16
Skills Initiative -5*, Mechanics +5*, Perception +0*, Pilot -5*, Use Computer +0*
Crew 4 (normal); Passengers 4
Cargo 40 tons; Consumables 6 months; Carried Craft none
Hyperdrive x1 (backup x12), navicomputer
Availability Licensed; Cost 149,000 (used)

(2) Turbolasers (2 gunners)
Atk +3* (-2* autofire), Dmg 5d10x5

(3) Medium concussion missile launchers (copilot, 2 gunners)
Atk +3*, Dmg 8d10x2

Qualities and modifications: Used, starts with 5 unused EP (all used), easy to work on (+5 to Mechanics), combat thrusters, disguised transponder, speed boost via Tech Specialist feat, upgraded main hyperdrive (x1), maneuvering jets (+4 Dex), sensor array computer (+2 Int), replaced turret weaponry, removed 2 passenger capacity and 20 tons of cargo capacity for extra EP

Notes:
* Add the pilot or gunner’s relevant stat to the listed number
**Treated as a Gargantuan starfighter for purposes of being targeted by capital ships, dogfighting and using maneuvers


Ah, okay. I must have missed that. Only problem I see now is that turbolasers, unless modified, cannot fire in full-auto. That said, with two of them I think we're pretty well set when it comes to firepower anyway. It looks good to me, and if we want to use the last of the leftover cash for weapon/armor mods from Garrett, that makes sense to me. Unless something's over 10,000 credits in cost, it'll only run me 1,000 per upgrade.


Female Togruta Soldier 3 / Jedi 4 / Imperial Knight 2 - Hit Points: 103 (103)

I'm not sure that going for the turbolaser is a good idea. Obviously it's a better weapon, but what happens if we have to go somewhere and not be noticed. Anywhere outside Fel's Empire, we'd end up going "Uh, no officer, I don't have a permit for that Turbolaser... What do you mean impounded?"

You know what I mean Garrett. Look sharp and don't kill anyone... Unless you really have to.
Smirking, she throws Garrett a wink as he exits the cockpit and heads to her own quarters. Time to suit up in full uniform.


That's what I'm there for, remember? "I'm sorry officer, we had some trouble with our rear thrusters on re-entry; some things got jostled on the way in and I can't seem to find our permit. We're not here to cause trouble, I just can't find our paperwork. Couldn't we work something out?" A +15 in Deception can get you a lot of things, after all. Also, GM said not to worry about the legality of items at character generation; I think this applies to the ship as well. Tha said, if you'd rather not use the Turbolasers we can go for something else. I'd just prefer we never end up outgunned.


Female Togruta Soldier 3 / Jedi 4 / Imperial Knight 2 - Hit Points: 103 (103)

I think the GM meant we didn't have to worry about it when shopping, not during actual play. That said, you're right, you could probably talk your way out of it, with most people. And I get the not wanting to be outgunned. ;)
If every one else is wanting the Turbos, I have no complaints. :)


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Turbos would be nice :)
After docking, Kaldo gets up and stretches once or twice. Casually looking through the windows of the (insert ship name here. What if we name it the Pontiac?), Kaldo heads to his bunk. He shrugs off his flight suit, and quickly replaces it with loose-fitting casual wear. After putting on his jet pack, Kaldo holsters his double-barreled blaster carbine, whispers a few words in Durese, and heads out the door. He meets up with his companions in the airlock. Vantai reporting for duty


Female Togruta Soldier 3 / Jedi 4 / Imperial Knight 2 - Hit Points: 103 (103)

Having suited up, Rennah joins the rest of the crew as the docking is completed, takes a deep breath and opens the airlock and heads on through.


Human GM

Kaldo waits for the rest of the heroes to move through the door, then follows, one hand on his blaster carbine.


Male Duros Lvl 8 Scout / Lvl 1 Ace Pilot | Moved -1 on condition track (-1 to defense, attacks, skill, and ability checks) |

Accidentally posted with the wrong alias, sorry, just noticed


Shadow's Status

As the ramp lowers on the dock within the Star Destroyer standing with a cadre of Stormtroopers is Antares Draco the leader of the Imperial Knights.

He nods to Rennah Mars, "Good to see you well Rennah Mars. As you can imagine, I have vociferously argued against the Emperor coming out here to meet you. However, he claims that what he has uncovered something he wishes to brief your team on in person".

That said he leads you not to the bridge but to a large conference room. Seated at the far end of the table is the Emperor himself Roan Fel. Though not a young man any longer he is in phenomenal shape. The ligts in the room are turned down low and a holograph of a swirling star mass is visible. The door shuts behind Draco who stands guard by it eyeing all of your weapons though he says nothing about them to you.

He smiles at you when you all enter, "The Force is with all of you and I pray that it continues to be. I have been told you are one of the finest teams operating for the Empire. Besides Rennah, I have not had a chance to meet any of you. But down to business before pleasantries.

This is the Indrexu Spiral. A mass of protomatter, cometary debris, and asteroid fields that snakes through the Tion Cluster. Its presence is a hazard to interstellar shipping, forcing starships to go parsecs out of their way to avoid it. No one has been able to map it accurately, much less find a safe route through it - until recently".

He gestures again and the hologram shifts forming the wide, conical head of a Hutt. An old one by the look of him, with patches of dried gray skin along his broad face. His eyes, however, are alive and alert - he's aware he's being hologrammed.

"This is Popara the Hutt, leader of a powerful financial empire that includes both legitimate and illegal operations. He has information regarding safe passage through the Indrexu Spiral. We do not know whether his own operatives did the scouting or whether the information just happened to fall into his hands. Regardless, his ships are successfully navigating the region where others have been thwarted, to the great advantage of his shipping lines.

I don't have to tell you how valuable this information is. The ability to move material, equipment and men through the Cluster is supremely advantageous to anyone with such knowledge. With this knowledge, we can use the cluster to attack the Sith Empire, most importantly striking at and disabling if not outright confiscating the new fleet being constructed at Dac. Then we can challenge ad defeat the Sith to return the Galactic Empire to its former glory.

Through an intermediary, I have set a meeting with Popara's representatives. Currently he resides on a space station orbiting Toydaria in Hutt Space.

I want your group to be my representatives. Take care though, the Sith too may send representatives to retrieve this vital information.

Have you any questions?"


Female Togruta Soldier 3 / Jedi 4 / Imperial Knight 2 - Hit Points: 103 (103)

My lord, I cannot believe that the Hutt is giving away this information for free. He is bound to be soliciting other offers. Do we have any idea of what sort of payment he expects?
I feel confident that we can handle any entanglements or obstacles, but knowing a bit more about the Hutt himself might be useful too. As in, what legitimate and criminal activities is he most involved in? Perhaps we can get a feel for him, before we arrive.

Perhaps a show of good faith, like a present, would be a good idea too, to give us a leg up, and start on his good side. I'm not versed in Hutt lore, but perhaps one of my associates here can help with a suggestion?

Angling for someone to make a Galactic Lore check, perhaps that can give us an idea for a Hutt gift, for a circumstance bonus when dealing with the Hitt.

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