Cardis Rin |
And here he is, only one day late.
For other Sith faction people when they get here:
My contribution to the group fund is 14,400 credits, plus another 28,000 credits worth of equipment from my Connections talent (Levels 1-7). That 28,000 ignores licensing costs and reduces black market modifiers by 1. Once we know our total, I vote we use our credits for a ship. We'll need one, I think.
I'm saving my Level 8 Connections for the adventure.
Taras Vaskor |
Also here. Glad to see we do in fact have a Noble to boost group funds; I was slightly concerned. I've spent pretty much all of my personal credits, but that does leave the 3600 group credits to put forward. Not much, I know, but something.
Cardis Rin |
Every little bit helps. I assume Jedi is the 1st level, not Soldier?
So, we have:
14,400 + 28,000 + 9,000 + 3,600 = 55,000
I believe Spasmodeus said he was going to play a Sith, so that's probably another 3600, which gives us 58,600 credits total.
And yes, this guy is 100% Noble. I'm eventually going to pick up Officer, if this game lasts that long. He's a light debuffer and force multiplier for the people who are actually good at combat.
Gamemaster the Dark Side |
So... do we have any sort of command structure here. Siar would prefer to know who's giving the orders.
Up to you, if none of you volunteer the Sith who gives you your marching orders will pick for you.
Taras Vaskor |
Taras could be a leader for the group, but he's fine just working alongside the others as well. Still writing up his backstory, but it includes that he's very much a warrior, not as focused on leadership.
F. Castor |
Spazmodeus:
Is it Noss Varra or Voss Narra? You seem to have both. :-P
Far as I can tell from your hit point rolls, your 1st level is Noble.
Destiny is not used, at least not yet. Also, your Dark Side score should be 1/2 starting level (so 4) + 1d6.
Ability scores are fine, except you seem to have spent only 24 points. Thus you have 1 more point to spend.
Str 10: 8 -> 10 (2 points)
Dex 18: 8 -> 16 (10 points) +1 at 4th level +1 at 8th level
Con 12: 8 -> 12 (4 points)
Int 10: 8 -> 10 (2 points)
Wis 16: 8 -> 14 (6 points) +1 at 4th level +1 at 8th level
Cha 8: 8 -> 8 (0 points)
Hit points should be 77. Flat-footed Reflex should be 20.
Attacks should be as follows.
With self-made lightsaber (improved accuracy): +13 and damage is 2d8+6 (if Weapon Focus is taken; if not, then +12 and damage is 2d8+4 as Weapon Specialization is not valid).
With captured lightsaber (improved accuracy): +12 and damage is 2d8+6 (if Weapon Focus is taken; if not, then +11 and damage is 2d8+4 as Weapon Specialization is not valid).
With self-made lightsaber (improved accuracy) and captured lightsaber (improved accuracy): +11 and damage is 2d8+6 and +10 and damage is 2d8+6 respectively (if Weapon Focus is taken; if not, then +10 and damage is 2d8+4 and +9 and damage is 2d8+4 respectively as Weapon Specialization is not valid).
Trained skills should be 8 in total (6 noble +1 human +1 GM bonus). I am reading Deception, Initiative, Perception, Persuasion, Stealth, Use Computer and Use the Force, so 7, so you are missing one. Also, seeing as how Stealth is not among the Noble's skills, you cannot have it trained without taking the Skill Training feat. Unless of course the GM bonus trained skill can be taken at any level and with any skill granted by the classes a character has.
Feats should be 7 in total (3 from heroic level +1 human +2 bonus Jedi). I am seeing only 5 (Dual Weapon Mastery I, Dual Weapon Mastery II, Force Sensitivity, Force Training, Weapon Finesse). I am guessing you took Force Sensitivity at 1st level and you chose Weapon Proficiency (Lightsabers) when you took your 1st Jedi level. That leaves you with two more feats to choose, one of which must be Weapon Focus (Lightsabers), since it is a prerequisite for the Weapon Specialization (Lightsabers) talent.
Talents should total 6 (1 from Noble, 1 from Scout, 3 from Jedi, 1 from Sith Apprentice). From what I can tell you are missing your Scout talent.
Force powers should be 4 in total (Force Training grants a number of Force powers equal to 1 + Wisdom modifier). I see only 3, unless one of them is taken twice. If not, you have one more to choose.
Loup Blanc |
I'd guess you could sell one the same way you'd sell any other weapon or equipment, assuming you can find a buyer. The self-made bonus only ever works for the person who actually created and attuned to the lightsaber, so there's no reason for anyone else to pay extra or anything.
Cardis Rin |
So, those of us in the Sith faction have been assigned our ship. It is the Sith Infiltrator, used by Darth Maul. I don't have the stats with me, but I'm guessing that snow we didn't get bonus credits for upgrades, it's better than the other two. If you would like, I'll work on some upgrade ideas, or we can take the base stats and use our budget for something else. Thoughts?
Taras Vaskor |
Hmm... I think upgrading the ship some might be a good call, but saving some credits for purchasing other gear or more indirect upgrades might be good, too. Extra supplies and medical gear stocked on the ship would probably be a decent idea, at least.
Cardis Rin |
Okay, so, after further study, we already have: SR 30, 6 laser cannons (pilot operated, deals 3d10x5 damage), 4 squares of movement, X1.5 hyperdrive, stygium crystal cloaking device, sensor suite (+5 equip bonus to Use Computer detecting other starships), and combat thrusters.
We have 1 emplacement point. I propose at least some of the following upgrades:
Hyperdrive to x1 - 15,000 credits, 0 emplacement points
Shields to SR 45 - 20,000 credits, 0 emplacement points
Proton torpedo launcher - 2500 credits, 1 emplacement point
Proton torpedoes - 800 a pop
Disguised Transponder - 2500 credits, 0 emplacement points
Medical Suite - 15,000 credits, 1 emplacement point
Droid Repair Team - 25,000 credits
We can gain more emplacement points by sacrificing cargo space, at a rate of 5 tons per emplacement point.
GM, do we get the extra equipment listed in the "Capabilities" section of the write up as well?
Also, can we just pay the price difference for the upgrades, since they have the same emplacement point values, or sell the stuff we replace?
Gamemaster the Dark Side |
GM, do we get the extra equipment listed in the "Capabilities" section of the write up as well?
Also, can we just pay the price difference for the upgrades, since they have the same emplacement point values, or sell the stuff we replace?
Yes and upgrades make sense, your faction is the most powerful at the moment.
Gamemaster the Dark Side |
It has been some time since your three man outfit has been given the opportunity to return to the Core even longer since you have been able to meet with one as esteemed as Darth Wyyrlock himself. You left Cardis Rin, the fourth member of your power group, on Coruscant one year ago to petition for an assignment worthy of your skills. It appears that the Nobleman has come through.
You make your way to the old Senate building where Wyyrlock has his offices. As the doors open you see Cardis sitting across from Darth Wyyrlock sipping on a caf'.
Darth Wyyrlock stands and you all bow as is appropriate to one of his station.
"Greetings, I have been informed that your group is one that I can trust to accomplish sensitive missions, ones that no others should be made aware of, am I mistaken in this belief?"
Taras Vaskor |
Taras pulls up from his deep bow with a serious expression on his face, as is usual. His pale skin and cropped light brown hair are just visible under the brim of his black hood. His outfit is typical of a Sith warrior--the black robe over dark clothing made for easy movement and flexibility. Hanging from his belt is a plain silver lightsaber, its surface marred slightly from old battles.
The young Sith pushes back his hood and blinks slowly. "I was bred and raised to serve the Sith Empire, my lord. I am nothing if not a devoted and capable hand of that body." His voice is steady and strong, low but not gruff. "And given my time with my companions, I could say nothing less of them."
Siar |
Siar stands a pace behind the Sith, standing at attention, her crisp uniform a contrast to the dark Sith robes.
She remains silent while the Sith discuss, feeling no need to defend her own skills.
I doubt we'll need much cargo capacity, if we want to burn some of it for more upgrades. We're not pirates, smugglers or merchants after all.
Cardis Rin |
So, after further review, it would appear that we have exactly 2.5 tons of cargo space, which means no extra emplacement points. Therefore, we shall modify plans accordingly. SR 45 shall cost us 10,000 to upgrade. It's 2500 credits to upgrade to a class 1 hyperdrive, both of which cost 0 emplacement points. We'll use the 1 emplacement point for cannon enhancements to up our damage by 1d10 for 5,000 credits, and then get a disguised transponder for 2500 credits. We can also upgrade the backup hyperdrive to x8 for 700 credits and 0 emplacement points. That brings total ship upgrade expenditure to 20,700 credits.
The capabilities section lists "The ship also carries all the personal effects of a Sith Lord. These include Dark Eye probe droids, bombs, poisons, torture devices, and other weapons of war." If we also get these, how many of each and what is their makeup? Or do we have to fill this up?
Noss Varra |
As the dark robed man rises from his respectful bow, his long narrow face is split by a wolfish grin.
Rising to his full height, he hitches his thumbs into his belt, allowing sight of a battered and scratched lightsaber on his right hip, and another less distressed lightsaber on his left hip.
"I can't claim such exhalted peerage as Taras here, " Noss drawls, "but as he said....we're equal to any task to set before us."
He crosses his arms and waits for the Sith Lord's pronouncement, sending a wink Cardis' way, having not seen the man for some time.
Sounds good Cardis.
Gamemaster the Dark Side |
The capabilities section lists "The ship also carries all the personal effects of a Sith Lord. These include Dark Eye probe droids, bombs, poisons, torture devices, and other weapons of war." If we also get these, how many of each and what is their makeup? Or do we have to fill this up?
I will let you decide. You are 8th level so pick appropriate numbers and power sets but nothing game breaking. :-)
Gamemaster the Dark Side |
Wyyrlock nods, "Excellent then let us begin".
He motions to the far side of the room and the lights go dim. He then motions to his desk and the middle slides open, a holograph of a swirling star map appears.
"This is the Indrexu Spiral. A mass of protomatter, cometary debris, and asteroid fields that snakes through the Tion Cluster. Its presence is a hazard to interstellar shipping, forcing starships to go parsecs out of their way to avoid it. No one has been able to map it accurately, much less find a safe route through it - until recently".
He gestures again and the hologram shifts forming the wide, conical head of a Hutt. An old one by the look of him, with patches of dried gray skin along his broad face. His eyes, however, are alive and alert - he's aware he's being hologrammed.
"This is Popara the Hutt, leader of a powerful financial empire that includes both legitimate and illegal operations. He has information regarding safe passage through the Indrexu Spiral. We do not know whether his own operatives did the scouting or whether the information just happened to fall into his hands. Regardless, his ships are successfully navigating the region where others have been thwarted, to the great advantage of his shipping lines.
I don't have to tell you how valuable this information is. The ability to move material, equipment and men through the Cluster is supremely advantageous to anyone with such knowledge. This is knowledge the Sith Empire must possess lest it fall into the hands of our enemies.
Through an intermediary, I have set a meeting with Popara's representatives. Currently he resides on a space station orbiting Toydaria in Hutt Space. I want your group to be my representatives. Most importantly, I want you to pose as Bounty Hunters and not Sith. Should our enemies learn of our interest in this they may well send their own agents to recover this information.
Have you any questions?"
Taras Vaskor |
Taras watches the holograms and takes in the mission briefing without batting an eye. A navigated route through the Spiral, in the hands of a Hutt. Now we go to claim that information. He glances to Siar as she speaks up, and after waiting for Wyyrlock's reply, he asks his own. "Once we acquire the information on this route, are we to leave the Hutt alive, or eliminate loose ends? I would guess that you already have some equipment or other methods provided for that we can disguise ourselves effectively."
Personally, I'd be more interested to know if the listed "Sith Speeder"--which I can only assume is Maul's Bloodfin--is still on board. That'd be useful.
Cardis Rin |
I hope so. I'm thinking 3 of the eye probe droids for those. I think Jedi Academy Training Manual lists Sith Poisons. Torture equipment probably involves restraints, chemicals, etc. (and whatever powers the Sith use on them). The bombs and weapons we should keep reasonable. I'm thinking bombs can be 12 stun grenades, 8 frag grenades, and 8 ion grenades. Weapons, let's call it 2 blaster rifles, 2 heavy blaster pistols, 3 regular blaster pistols, and a couple of hold-out blasters. We can use our remaining 48,700 credits to buy more goodies.
Contemplating this mission, Cardis thinks, If we pose as bounty hunters, we'll need the right appearance. Some prosthetics maybe? Definitely false identities. Contemplating the logistical necessities of the operation, he misses Siar's query, but is pleased to see Taras thinking that direction as well.
Noss Varra |
Noss winces a bit at the requirement to conceal their affiliation, but the shrugs, "Been a while since I carried, let along fired, a blaster. But , we serve at your discretion, M'Lord. "
He then settles back and crossses his arms, awaiting their Lord's answers...
Gamemaster the Dark Side |
Wyyrlock nods to Siar and shakes his head at Taras, "Indeed. No Apprentice, the Hutt must be left alive after all, look how useful he is when left to his own devices. I do have something for you all, something I think you will appreciate".
He walks to the back of the room and opens a hatch, "Come this way. Your ship awaits far away from this place".
You are all led down below the bowels of the Senate building where you find a large access tunnel and a small speeder awaiting complete with a Droid pilot.
Once you are all seated he smiles wickedly, "Under the very noses of the Jedi did Darth Sideous build these tunnels. They lead to the secret base from which he conducted all of his activities before taking control of the Old Republic. Darth Kryat and I have made an interesting discovery while exploring the complex. The legendary Scimitar, the same ship used by Sideous' first apprentice, Darth Maul".
As you arrive at your destination, you see several Droids working on the ship. "The diagnostic tests indicate that it still functions. I shall leave the ship in your capable hands. Take the time you need to outfit the ship for you own purposes but do not dally long. I do not wish other parties to reach the Hutt before you do".
"Are there any further questions?"
How many days will all of the upgrades you have planned take?
Cardis Rin |
Well, the formula is number of days = emplacement points X cost modifier / # of workers. So, the emplacement point cost we have is 0+0+1+0+0=1, times our cost modifier (5), giving us 5/# of workers. So, if all 4 of us chip in, 1.25 days.
Did anyone find any equipment they wanted to buy with our remaining 48,000 credits? I could come up with stuff, but I figured there might be specific things you guys want.
Taras Vaskor |
Are we being given any supplies or such to help pass ourselves off as bounty hunters? If not we might want to invest in that. I have no idea how much it would cost to purchase "armor" that looked like the real thing but didn't restrict movement, but that could be ideal.
Taras's eyes widen at the reveal of the Scimitar, and he bows deeply and appreciatively to Darth Wyyrlock. "Your bidding is our mission, Master. We will secure this information at any cost. If we meet any opposing forces, I assume we are to dispatch them quietly?" The apprentice doesn't mention the traitor Roan Fel or the accursed Jedi, but it is clear they are in mind.
Noss Varra |
Noss also bows to Darth Wyyrlock, "You do us great honor in the use of this legendary ship. We will use it well."
He then strides to the ship and boards it, examining every inch of the storied vessel.
Gamemaster the Dark Side |
@Taras. No, you will need to arrange for that yourselves.
Full update tomorrow, long day at work today.
Gamemaster the Dark Side |
Wyyrlock grins at Taras, "If you are forced to dispatch with them do so. It would be better to learn their identities and place a tracer on their ship. With such a device implanted I can track their movements revealing more about their habits may allow us to find their newest hiding place. To be sure there are many Jedi in hiding..."
Darth Wyyrlock looks at the ship and then back to Noss, "Do not fail me in this mission for I have given you the tools you need for success in this endeavor". The second in command of the Sith Empire then leaves you to your own devices.
As you will be spending the next day and part of the morning after upgrading the ship, do you also want to shop with the excess credits you have to assist in creating more elaborate disguises for your identities?
Taras Vaskor |
Oh, definitely. Dress to impress, after all, and Sith robes don't really fit the look of a bounty hunter. Any answers on my question about fake armor? I have no idea if it's possible, but I'd rather not have to put Taras in armor just to fit his role, and then face massive penalties to, well, everything.
Gamemaster the Dark Side |
Any answers on my question about fake armor? I have no idea if it's possible, but I'd rather not have to put Taras in armor just to fit his role, and then face massive penalties to, well, everything.
I am open to the idea. The armor would not provide any bonus but would also not provide any burden either. Let's say it would cost 1/4 the price of normal armor.
Taras Vaskor |
Awesome, that's exactly what I was looking for. Definitely will get a set, now just to determine what kind. How intimidating do we want to look, after all?
Cardis Rin |
Bowing as Darth Wyyrlock leaves the room, Cardis rights himself and says, "Well, then. Let's become bounty hunters - and give the ship a bit of an upgrade."
GM, how long would it take and how much would it cost to get really good fake identities? We should also buy a surveillance tagged, since Darth Wyyrlock would like us to tag our enemies if we encounter them.
Gamemaster the Dark Side |
As the Sith Empire is in control of the Galaxy, you could obtain those ID's within the day during the time that the ship is being overhauled.
The cost would be 1,000 credits per PC unless you drop Darth Wyyrlock's name then it would be free. However, he wanted this mission to be a secret so it is up to you how to proceed.