The Thaleniel Throne

Game Master GM Netherfire


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Meat Popsicle

I think I'm on board with all of that. Thanks, Nether.


Looks good, except maybe the part about the lack of charging given that Shark didn't actually get an initiative roll. But assuming it all rolls out that way, is there a way Nme'an could wait until Shark moves out of the way?


Dungeon Master

Yes there is! A character can "hold action" until another goes. Next time I will try to be more vigilant about including Shark in the Initiative.


14 points of damage?! Thank goodness for being level 2! :) Anyway, I was hoping to get a chance to use lay on hands... now seems like a good time :p


Does the +1 enchantment bonus of the Magic Stone let attacks partially bypass damage reduction? Weapons affected by Bless Weapon do bypass DR (somewhat...) but I wasn't sure if its the enchantment bonus doing that or if only does so since the bypass is specifically spelled out...


Dungeon Master

Yes, Magic Stone allows the enchanted stones to bypass DR /magic. But not all DR is weak to magic. For example, your most recent foe possessed DR 10/silver, meaning any damage from a nonsilver weapon, mundane or magical*, would be reduced by 10. Unless something that ignores all DR like Smite Evil is active.

*Weapons with an enchantment bonus of +3 or higher count as silver and cold iron for the purpose of overcoming DR, regardless of the weapon's actual material.


Wait, DR is 10?! lol, might as well hang back and just cheer. :p


Meat Popsicle

So how does DR/silver affect Beorae's Produce Flame spell, then? Does flame count as non-silver, or is fire in a different class (presumably with other elements)?


Dungeon Master

Correct, Beorn. Energy attacks (fire, electricity, cold, and acid are the big four) are not subject to Damage Reduction. But they are subject to Energy Resistance, which functions like DR but only against one specific energy type. For example, if Wolfy had Energy Resistance 5, he still would've taken 3 fire damage from that first hit (if I remember correctly).

And yeah, sorry about that Zack. Your alchemist fire would've gotten through (it deals fire damage), but using it might've meant burning your buddies a little bit. Don't forget that flanking usually grants you the extra 1d6 of sneak attack damage, if Themp is ever feeling brave enough to enter the melee :P


Heh, it's cool. I've built Themp for stealin... *ahem* cunning, not combat anyway. :)

Btw, just to confirm, half the arrows shot retrieved?


Dungeon Master

I think technically you roll 1d100 for each arrow, and if the roll is 51 or higher the arrow is reusable.


Got it. I'll make it a habit of mine to roll it with the shots.


Male Half-elf Paladin 5, Cleric 1 (AC: 24, Flat-footed: 23, Touch: 12) (21/43) Good Horse (AC: 16, Flat-footed: 14, Touch: 16) (31/31)(45gp, 7sp 7cp), (75gp - General Fund)

If no one objects, Nme'an wouldn't mind giving that masterwork Longsword a new home. I believe it'll be worth a lot, but he wants it to actually use it...


I like Nme'an doing this burial thing, even if it's against the town's wishes, as it'll help lend some credence to his eventual Cleric-y role later on. Follow or don't follow at your discretion, I have plans either way. :)


Male Human Urlghain Bardbarian 4 HP 26/50 4 STR DMG

Is nobody going to tell Mot that the werewolf and half-elf are the same being? :(


Heh, I don't think any of the characters actually got why he's so sad. Will do something about it. Give me a sec.


I meant to have Nme'an notice during his invitation to the funeral but it didn't fit. He's noticed now but isn't quite sure what's up and probably assumes that Themp will deal with it since he and the Mtu Mkubwa seem to be becoming good friends...

I love the roleplay by the way. :)


Dungeon Master

Sorry for the absence (again), I'll get something posted once I find some free time between work and sleeping off a sickness :/


Female Half-Elf Druid 6: AC 14 [+2], HP 39/41 | Shark: AC 19, HP 37/44 | 449gp 5cp

How would one detect a magical "trap" on a scroll? And if a scroll is trapped, is it triggered when unrolled? When looked at? When read but not cast?

Not that it matters for this one, but for future reference. :)


Dungeon Master

Your previous Detect Magic and knowledge rolls would've told you if there were any magical traps on the scroll. And by all appearances, it seems to be harmless rolled parchment tied closed.

As for when a magical trap might be triggered, well, that depends on the type of trap ;)


Dungeon Master

Oh derp. Just realized Deloris forgot Tom laying on the table. EVERYONE PRETEND HE IS ASLEEP IN HIS OWN ROOM AND NOT ON A TABLE IN THE COMMON AREA.


Meat Popsicle

Too late. Can't get it out of my head. ;-)

Poor Tom.


Heh.


Dungeon Master

Good Handle Animal roll, Beorae! (Nme'an might want to roll to aid anyway) I'll wait to post in Gameplay once I see a few more responses, but in short answer, the catnip could be used to motivate Shark during training sessions. I'd say that could grant a +2 alchemical bonus to Handle Animal checks for Shark, per "dose" of FF. As for how much, I intended there to be enough for 2 weeks of light usage. Let's say there's 3d10 ⇒ (6, 8, 9) = 23 doses in there, not including the little bit recently given to Shark.


Male Human Fighter 3rd

0.0
o.0

Wow.


?


Meat Popsicle

You know exactly.


Should I, uh... should I roll another char?


beornlake wrote:
You know exactly.

If it's on the internet it must be true. Also, photoshopped, I can tell by the pixels Mr graphic-y person. :)


Meat Popsicle

I just love that Quirel caught it before you edited. :)


Technically those three final supposed rolls did not have any action attached to them. Perhaps the Knight was deciding how much of his fortune to give to Themp as a happy reward for such a well told joke. :p


Male Human Fighter 3rd
beornlake wrote:
I just love that Quirel caught it before you edited. :)

I had to read it twice to convince myself that I read his post right.

Then I laughed and refreshed the page.

Ragashingo wrote:
Technically those three final supposed rolls did not have any action attached to them. Perhaps the Knight was deciding how much of his fortune to give to Themp as a happy reward for such a well told joke. :p

Nah. He was making an attempt to bind Themp's soul into a small stone he had in his pocket, which he would have then thrown into the deepest part of the Saukith Sea.

If you're going to fall, you might as well fall in style.


Shoulder slot? Can we get a refresher on slots, and specifically does a heavily armored character have his shoulder slots open?


Dungeon Master

No problem! HERE is where you'll find a good description on body slots. These "slots" keep track of what a humanoid body can feasibly wear, without becoming too encumbered. If you have two magic items that take up the same body slot, only one of them can be used at a time (and their effects do not stack). Note that one of body slots is designated as "Body", the slot taken up by robes and such. Armor does not interfere with the other body slots.


So Themp either gets a +16 bonus to Stealth or a kickass cape? Why must this game be so cruel?

:D


*Throws ball of crumpled paper*

"No capes!"


Male Human Urlghain Bardbarian 4 HP 26/50 4 STR DMG

Just occurred to me the potential for confusion. "Challenge" in this case is meant to mean a boasting/insult challenge. Not a FIGHT challenge. :)


Just wondering. Can we put 4 stealth cloaks on Nme'an and have him be almost stealthy or would he just look silly? :p


Dungeon Master

Haha. The bonuses do not stack, unfortunately.


Dungeon Master

Looking at your actions, Nmean, I don't think you had enough for the attack roll. Drop bow (free), ready shield (move), move 15ft and draw sword (2nd move, I think I started you in D17). I know it doesn't matter because the attack didn't hit, but I wanted to catch it in case there was any confusion on action economy.

Beorae:

Partly because Shark's last training session was rolled really well (a 20 plus a 20 to aid, iirc), and party because I think it's silly that carnivores don't get Attack as a free trick, Shark does not require any more training on how to attack things. He knows the Attack trick.


Female Half-Elf Druid 6: AC 14 [+2], HP 39/41 | Shark: AC 19, HP 37/44 | 449gp 5cp

Wahoo! Thanks, Nether. :)


Agreed. Disregard the attack.


I'm going to be away from an hour or so from now up to Friday evening. Hope Themp doesn't get killed! :p

Barring any further developments, like beast running over to attack Themp or someone else getting to bleeding-out, I for Themp to keep the tree between him and the owlbear, shooting all the time. As such, if anyone feels like they want to roll for him, I'm ok with that. I'll still be in touch through Hangouts, just won't be able to post nor check DG, so feel free to shoot me messages there.


Hey Beorae, I think you've got two standard actions going on right now. Intimidate and the fireball attack...?

*EDIT* Also, Shark having been reduced to negative HP and then revived puts him in the prone position. ANY movement (that I know of) would provoke an AoO. Not sure moving him is the best option...


Female Half-Elf Druid 6: AC 14 [+2], HP 39/41 | Shark: AC 19, HP 37/44 | 449gp 5cp

Ah, my bad! I didn't realize Intimidate was a standard action. And the Combat page doesn't say anything about prone (although it makes sense now that I think about it); I was keying off this text about healing:

Quote:
Healing that raises his hit points to 1 or more makes him fully functional again, just as if he'd never been reduced to 0 or lower.

Is it too late for me to take back Shark's movement?


Dungeon Master

Not too late, I know there's a lot of rules to know in this game. You can have him just stay Down for a bit. Mot hit the owlbear pretty good, so he'll likely have the beast's attention for a round or two. Enough time to get Shark out of there if need be.

And yes, so that it's clear to everyone in the future, Intimidating in combat costs a standard action (though I think there are feats that reduce it to a move or some such). Beorae, your fireball attack goes through and the Intimidate check will be ignored.

While prone, rolling away provokes, standing provokes, crawling provokes, but attacking does not. Attacking from prone incurs a -4 penalty for the attack roll.


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Male Human Fighter 3rd

"Hey, Wise Mister Owlbear! How many licks does it take to get to the chewy center of a Barbarian Pop?"


Male Human Urlghain Bardbarian 4 HP 26/50 4 STR DMG

Ooops, clerical error here. Mot should actually be at 10HP now. Yay CON!


I think it would be awesome for Mot to have a mount of doom... But trying to tame one so close to what seems like our greatest threat with two of the party badly wounded seems kinda infeasible. Maybe we could find an Owlbear cub on the way back as we triumphantly return to Thaleniel?


Well, yes, I can't imagine anything that screams "barbarian" more than "Owlbear Cavalry".

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