Wareagle(ALL OF THEM!!! Goblin 20 Grandmaster DM/10 Charismatic Salesman/10 College Professer/4 Average Lad/6 King)
The goblin tribe infesting the the nearby ruins know as the sunless citadel ransoms a single piece of magical fruit to the highest bidder in Oakhurst once every midsummer. They've been doing this for the last twelve years. Usually, the fruit sells for around 50 gp, which is all the townspeople can bring themselves to pay a goblin. The fruit, apparently an apple of perfect hue, heals those who suffer from any disease or other ailment. They sometimes plant the seeds at the center of each fruit, hoping to engender an enchanted apple tree. When the seeds germinate in their proper season, they produce a twiggy mass of twisted sapling stems. Not too long after the saplings reach 2 feet in height, they are stolen-every time. The townsfolk assume that the jealous goblins send out thieves to ensure their monopoly of enchanted fruit. The mystery's of the Sunless Citadel most recently brought together a band of local heros who set out to discover the mystery behind th enchanted fruit. That group never returned and none have heard from them in over a month. Two of the members of that ill fated group were brother and sister, Talgen Hucrele and Sharwyn Hucrele. They were part of the famous Hucrele merchant family now living in Oakhurst. Kerowyn Hucrele, the matriarch of the family, heard of the adventuring group forming in town(you lot.). She offers salvage rights to you and your group if you can find and return with the two lost members of her family-or at least return the gold signet rings worn by the missing brother and sister. She offers up a reward of 500 gp per signet ring, per person if the missing Hucreles are brought back in good shape, she offers to double her reward. Before you leave she gives you a what little aid she can, a map, 3 pots of cure light, and all the thanks in world.
You do not know each other well as you gathered at the tavern only a day ago. You are free to roam the town as you like and or RP among one another.
...That...is a lot of gold.
awkwardly aware of a lack of social skills due to years of realtive solitude, Rhoh naturally gravitates towards Ratchet, thinking that he might have the most in common with Rhoh (though entirely unsure)
"'S about time. Ah've been waitin' on a crew t' delve int' that place fer months now. Fer those'a ye who don' know me, th' name's Rachet. This 'ere's me cousin Rhoh. How's about the rest o' ye innerduce yerselves?"
righ' well i'm ready to head ou' when'er the rest o' ye are. I'll pass on th'potions unless y'd rather i administer 'em? I've a fair bit o skill in healin' so i dunno tha' i'll use 'em m'self
Cru is gonna see if the healer has anything for sale.
I'm almost ready as well. I do think a few more healing things might help. I've done a bit of exploring before, and these things come in handy. If anyone wants to come, I'm headed for the healer.
Cru nods at the group, takes a look around the town, and heads for the healer's shop.
sure i'll come wit ye. If they've a cheap healin wand might be we c'n all chip in yeh?
Wareagle(ALL OF THEM!!! Goblin 20 Grandmaster DM/10 Charismatic Salesman/10 College Professer/4 Average Lad/6 King)
The town healers shop has a wide variety of strange and exotic things such as reagents and holy "artifacts" as well as healers kits potions and perhaps even a few wands. "Good morning how can I help you two good sirs today." He wears a nice warm smile and seems like a friendly guy.
Good mornin. We were just hoping you'd have some sort of healing wand or something we could purchase.
Cru stammers a bit as he spits out the question. He looks over at Rhoh, hoping he'd speak up too.
Wareagle(ALL OF THEM!!! Goblin 20 Grandmaster DM/10 Charismatic Salesman/10 College Professer/4 Average Lad/6 King)
"You looking for a wand of healing then well I got a few." He reaches up to a nearby shelf and grabs three delicate wands and holds them in front of you. "These what ya be looking for?"
rhoh looks up and examines each. Which of these might be a wand of cure light wounds? Used? New? Price? Y'know the drill mate, we're off tae explore an' we're not sure when we'll be back. We're not sure IF we'll be back unless we can procure some proper healing. I've some minor magical skill an' quite a bit o' more mundane know how, but there's nothin' like a wand in a pinch.
Rhoh tugs on Cru's sleeve and mutters to him quietly that if they're new one of them may need to run back to the others and see what kind of coin we can scrape up as Rhoh only has a tad over 60, and the wand could cost well over ten times that. It might be that we can't afford it. Might be we can get it on credit but it's unlikely.
Wareagle(ALL OF THEM!!! Goblin 20 Grandmaster DM/10 Charismatic Salesman/10 College Professer/4 Average Lad/6 King)
Well they all are used and quite expensive. These thing are not come by easily. They are all wands of cure light one with 11 charges one with 29 and one with 40 price is ten per charge. So 110gp, 290gp and 400gp.
Rhoh quickly pulls Cruoar down awkwardly again
ten gold a charge is a steal, a fair chunk cheaper than a new wand. we ought to buy as much as we can. As I said, I've 60, would ye run back and see if th'others have any spare coin? m' legs are a bit shorter than yours. Convenient t'be sure, but true nonth'less.
Cru leans over to whisper into the dwarf's ear. He sighs, thinking on where his gold was coming from. His father would have wanted it spent on something good, or at least Cru hoped so.
I've got a little bit left from... well, I have some left. If you think its a good buy, I can split it with you. When we get back to the group, we can have them chip in as well.
Ah really think tha' we should geh as many as w' can buh it's up tae you mate. I'm hardly worried abou' m' gold if it'll keep one o' yes alive! If I'm allowed to know in character that a new wand is 15 gold per charge (Just from playing the game I know that a level one wand is 750) Rhoh will bring that up too
Rhoh turns to the shopkeep
Ah, sorry fer the delay sir, we will be purchasing one of yer wands in all likelihood, it's just a question of how much we can afford t' pay
Wareagle(ALL OF THEM!!! Goblin 20 Grandmaster DM/10 Charismatic Salesman/10 College Professer/4 Average Lad/6 King)
Yes you would be allowed to know that you are a healer after all. Anyway this man is nice and gives discount so it is still 10gp per charge for full wand at other shops It is raised to 15gp per charge or more if they overcharge sort of thing.
The man smiles at you and finally says."Take yer time."
Alright. Lets see what the others can chip in. Hold on, I'll be back.
Cru leaves the store and takes off at a light jog. He gets back to where the others are gathered, slightly winded.
Well, Rhoh and I are thinkin of buying some sort of healing wand. I dunno much about it, but apparently its a good price. Anyone want to chip in to buy one with more spells?
Whatever else you need. Just do the math and tell me how much to deduct. I haven't done equipment costs yet so I'll just buy my share of the wand first and spend the rest on gear.
Lets see. I've got like 100gold, Rhoh 60, 20 from Xamus, and... ?? from Ratchet. You guys's call. Do we want all those charges? We'd need 110 total from Ratch and Rhome.
"I hope we don't need to use that.. Does it leave Scars? I hear women like em' "
Wareagle(ALL OF THEM!!! Goblin 20 Grandmaster DM/10 Charismatic Salesman/10 College Professer/4 Average Lad/6 King)
So 70 from Cru and 40 from Rhoh right.
The man smiles and hands you the wand saying. "I really hope you will not need to use this. Good luck on your travels." The man waves to you as you exit the shop.
Anything else you need to cover go to the tavern shop etc. or are you done in town.
Cru walks back to join the group, slowing his stride to match that of the slightly diminutive dwarf. Well, who wants to carry these and the potions? I dont mind, as I hope to stay back and use my bow.
Cru thinks for a minute, before saying again, Or maybe we split them up? Me or one of you magic users carries the wand, and our front-line fighters uses the potions?
Wareagle(ALL OF THEM!!! Goblin 20 Grandmaster DM/10 Charismatic Salesman/10 College Professer/4 Average Lad/6 King)
Seeing as everyone is ready to go I need to know marching order before you leave on the old road. It is an 8 hour walk to reach the ravine were the citadel has sunk.
I prefer to stay in the middle. I could carry the wand, but there are no guarantees that I will be able to use it. I am prepared to greatly increase the battle prowess of the dwarves and make them man-sized.
spells memorized - lvl 1: grease, color spray, magic missile, feather fall
"I'll lead, Just make sure to stay behind my Shield"
Wareagle(ALL OF THEM!!! Goblin 20 Grandmaster DM/10 Charismatic Salesman/10 College Professer/4 Average Lad/6 King)
The party leaves Oakhurst and begins there trek down the Old Road in respective order. The overgrown Old Road winds through rocky downs, near stands of old-growth oak, and past two abandoned farm houses. The lonely road is empty of all travelers or animals except for you. The distance between Oakhurst and the Sunless Citadel via the Old Road is seven miles and it takes you till nightfall to finally reach the dark and looming ravine.
The Old Road passes to the east of a narrow ravine. At the roads closest approach to the cleft, several broken pillars jut from the earth where the ravine widens and opens into something more akin to a deep, but narrow, canyon. Two of the pillars stand straight, but most of them lean against the sloped earth. Others are broken, and several have apparently fallen into the darkness-shrouded depths. A few similar pillars are visible on the opposite side of the ravine.
Well, the only way to do that is to continue. Just keep your eyes open as we pass through those pillars. It has me on edge.
Cru does his best to keep calm, but feels a few jitters. He's at home in the woods, but something about the pillars and the darkness in the ravine are not at all welcoming.
Hold on just a moment.
Cru takes his pack off, and unties his bow. Using a foot to assist with the force required, Cru bends the bow, and slips the two loops over each end, stringing it. The string looks in good condition, no water damage. Cru unhooks his quiver, and clips it onto his right hip. Swinging his pack back on, he makes sure the spear stays upright, and wont inhibit movement.
Rhoh carries on, not noticing that the others are growing uneasy until Rhome says something.
bah, c'mon ye lot, they're old is all. Magic nothin, plain as day they're jus' stone, look!
Rhoh takes a moment to cast detect magic on the pillars.
Cru yawns. He takes a look around, wondering what was coming up.
Wareagle(ALL OF THEM!!! Goblin 20 Grandmaster DM/10 Charismatic Salesman/10 College Professer/4 Average Lad/6 King)
These pillars have no magic aura of any sort though you can vaguely make out some carvings on them though it is dark and hard to make out what they are.