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The Strangler of the Shadow Moor

Game Master Terquem

When a mysterious experiment draws together the Plane of Shadows and the Plane of Negative Energy, strange things are born, and a world begins to unravel | the Leviathan

Encounter Map


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male

There is no response to Sasithorn's last demand.

All is quiet


Male Dwarven Ranger Lvl 4 | HP 44/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

Even though the Uradurlun have stopped firing their crossbows, they aren't talking either. Neither of these inactions sits well with the ranger and he says as much, Ah donna like it. Peeking his head over the railing, Gwernach draws back the string of his longbow and tries to get a bead on any of the Uradurlun dug in inside. At the first hint of a return to hostility, Gwernach decides he's going to take a shot.

Readied Action:

Readied Action: Long bow attack: 1d20 + 7 ⇒ (17) + 7 = 24
Bow Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Sasithorn:
They may be considering given your diplomacy roll. Sweeten the pot? Offer them a cut perhaps? If we could close the gap, we might stand a better chance.

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 19*, T 13, FF 17* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

Gwernach:
Sounds like a thought, but...a cut of what?
What can we offer? We're in here to verify the presence of a souped-up sphere of annihilation, and the only treasure that's come my way this whole adventure is a bag of bread and cheese. :P

One of the other people who know Uradurlun want to try aiding my Diplomacy roll? '25' sounds like a substantially better number than '23.'


Female Half Elf Inquisitor 4

Uradurlun:
"You do not know what you are dealing with in there - we hold this place to be taboo for a good reason. Leave now, and let us pass, and we will not harm you any further"

Diplomacy (Aid Another): 1d20 + 6 ⇒ (9) + 6 = 15


I don’t think they are going to be swayed, Parker says, And I’ve never been any good at direct physical confrontations. It might be time to reconsider our plan, maybe look for another way in and hope we can avoid any run in with these people or anyone else who might be occupying the ship.

Parker shrugs, and looks around at everyone’s faces.


Male, old, old, Male

There is an awkward silence, and then a mysterious shadow begins to emerge from the inside of the ship. It appears dark inside the ship but only a patch of shadows near the door. As it moves outward the shadows become an area of dim, and then normal light, reducing the glare of the sun from bright reflections of the floor. A Hobgoblin walks toward you, and the shadows seem to follow him as he comes. He is dressed in Scale Mail armor, and wears a strange, open faced helm. In his left hand he carries a smooth, pale yellow staff.

Identifying the Darkness:
Detect magic/Spellcraft skill checks automatically reveal this is a Darkness spell, and it is moving with the Hobgoblin

A male voice calls out from inside the Darkness The voice is speaking in Uradurlun, those who cannot speak this language cannot understand the message

Uradurlun:
I am Durtank of Iengaroth. I am not here to negotiate, but I will answer your questions if you will answer mine.

The Darkness stops and covers the area between the end of the bridge and the entrance to the ship

Uradurlun:
First, it has been decided that you may enter but only under armed escort, but before you can enter you must tell us what it is you are looking for and I will tell you if it can be found in the areas we know. Second, you are right in that there is much danger here. We have been allowed to claim some of this place under a treaty with the Red Woman. She has paid us to protect this place from intruders and in exchange we have made parts of this place our home. We will not give it up just because of your threats. There are places the Red Woman has said are forbidden, even to us, and we are meant to keep you or anyone else from getting into these places. Why should we allow you to demand that we leave our home? If what you want is here, what can you offer us in exchange for letting you remove it, and how do we know the Red Woman will not destroy us if we help you?

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 19*, T 13, FF 17* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

Uradurlun:
"Understand that this comes as a surprise to us. I have never known Uradurlun to deal peaceably with others - but I thank you for making the wise choice. We seek...a great, dark orb of great deadly power. We wish only to...prove...to ourselves that it is here. We must know that. We do not seek its power for ourselves. We are not certain who 'the Red Woman' is...unless perhaps you refer to our...travelling companion here." He indicates Yildiri. "We will not...challenge your...entitlement to your home, although if the thing we seek is indeed here, it may be wise for you to seek another home for your own safety. That is no threat on our part. If we do find the orb, our plan, if I am not mistaken, is not that WE will remove it, but that others will: A powerful race from the stars with the power to safely remove the dangerous orb. I suppose that is what we can offer you in exchange: If the orb is not removed, this place will not be safe enough to be your home, but if you allow it to be removed, then it will be safe for you to live here. As for your final question, we would need to know more about the 'Red Woman' to possibly answer that."

Diplomacy, Void point: 1d20 + 9 ⇒ (11) + 9 = 20


Parker fixes his eyes on Yildiri and asks her, quietly

What are they talking about?


Female Half Elf Inquisitor 4

Yildiri replies.

"They say they'll let us in, but only under armed escort, and they need to know what we're looking for first. They say the 'Red Woman' pays them to protect this place and keep out intruders and allows them to live there. Who the 'Red Woman' is, I don't know. Let me think"

Knowledge (Local) - untrained: 1d20 ⇒ 13


Male, old, old, Male

Yildiri:
Your people do not interact in any way with Uradurluns that would result in learning anything about their situations, but scouts, hunters, and others who often come close to the giant metal building have seen a tall, human like woman with gleaming metallic-red skin, and flowing black hair, around the structure. She is usually in the company of Uradurluns, and sometimes a golden-skinned shorter woman. This red skinned woman could be who the Uradulun is talking about, but other than what she looks like, you know nothing about her.


Male Dwarven Ranger Lvl 4 | HP 44/45 | AC:16 T:13 FF:13 | BAB +4 Melee:+5 Rng:+7 | Frt:+6 Rflx:+8 Wll:+3/+5* | Init:+3 | Per:+9
STATS:
Climb +7 *(-1/5ft) Handle Animal +8 Know:(Geo)+5 (Nature)+7 Sns Mtv: +4 Stealth +10 Survival +9/11 Swim +1 | Endurance

The tension in Gwernach's bowstring tightens at the approach of the male Uradurlunian(?). Suspecting a trap the dwarf decides to keep his arrow aimed directly at the gap in the stranger's odd shaped helm, Ah ain't go'n down with'ot giv'n ya a world o'urt bub.
Yildiri's update gives Gwernach some hope but not a lot, Red woman? Gwernach repeats incredulously, then getting a little side tracked offers up a small antic dote, Ya mean like ging'r? Ya know Ah once knew'a real picara, marchael type an all! Gwernach grins and throws a cheeky wink before turning his eye back to the staff wielding hobgoblin. Taking up a serious tone Gwernach offers his own assessment of the hobgoblin's 'arrangement', Ba no thas one. No, tha lass in there sounds a real piece; keep'n them as'er slaves mo'like. Does E'know tha ging'r's play'n 'em forra dolt? Was she got'on'em? Bett'ya they'll change thar tune once they see tha light.

Aid another Diplomacy with a suggestion: 1d20 - 1 ⇒ (20) - 1 = 19 - Translation/suggestion: Gwernach believes the Red woman is playing these hobgoblin's as her patsies.
Perhaps we can tilt the table in our favor by trying to change their attitude toward her? We should ask more about her, find a sore spot.

Terq: As I understand it, Aid Another can be used to give (Sasithorn) +2 on the next roll of the required skill check. Rather than adding directly to the skill (or in this case the conversation), the assistance can be indirect, such as offering advice or simply by doing a little grunt work.


Female Half Elf Inquisitor 4
Yildiri Carakeju wrote:

Yildiri replies.

"They say they'll let us in, but only under armed escort, and they need to know what we're looking for first. They say the 'Red Woman' pays them to protect this place and keep out intruders and allows them to live there. Who the 'Red Woman' is, I don't know. Let me think"

[dice=Knowledge (Local) - untrained] 1d20

"Ah, yes. Some of our outrunners have seen her - tall, with skin like scarlet metal and long black hair, in company with the gulyabaniler - but I can recall nothing else about her"


Male, old, old, Male

The Uradulun in the shadows listens patiently as Sasithorn explains, while Parker moves closer to Yildiri, in order to hear everything she tells him about what is being said.

When Sasithorn is finished, Durtank bows his head, and then stands tall as he answers

Uradurlun:
I can assure you that no such dark orb of power can be found in any of the places where our people are allowed to go. Know this, Wayang, we outnumber you, and we know this place well enough to defend it from you or any marauders from the stars. There are places inside where we are warned not to go. The Red Woman, she is the master of this place, has warned us of its dangers, but has never mentioned any such danger as this orb you are talking about. But, I do not want a battle here with you, or any of the Eysturluns or their allies. I will summon the red Woman’s consort, and you can ask her if this orb is here. If anyone will know it will be her. Wait on the bridge. Do not come any closer or we will consider it an attack on our home.[/b]

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 19*, T 13, FF 17* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

Sasithorn sighs, an even mixture of relief and frustration, and turns to the others.

"I don't know how I did it, but I made something resembling a deal: They won't let us go any farther, or they will attack, BUT they have promised to bring us 'the Red Woman's consort,' who we may ASK about the sphere. What concerns me, of course, is that the Red Woman - they say she is 'master of this place' - well, she keeps a lot of secrets. She dictates where they may go in this place, and seems to keep them informed on a 'need-to-know' basis. She never told them about any sphere. I...I just hope she's more forthcoming with us."


Female Half Elf Inquisitor 4

"I do not trust the gulyabaniler, and I do not trust whoever pays them, but we shall see", says Yildiri, in a quiet voice.

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