The Strangler of the Shadow Moor (Inactive)

Game Master Terquem

When a mysterious experiment draws together the Plane of Shadows and the Plane of Negative Energy, strange things are born, and a world begins to unravel |

Encounter in the Hall


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Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

Turns out it's just 4 days.

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

She's been to Eysterlun, has she? Has she seen the Unseen Kingdom?


Male, old, old, Male

been swamped by a sudden intense plant maintenance outage at work so I haven't been able to update all my games as I would have liked to yesterday. Hopefully after today things will be back to normal

Sasithorn - I suppose you'd have to ask her that yourself, wouldn't you?


Male, old, old, Male

Been a pretty rough week, but I hope to update tomorrow

Sorry


Male, old, old, Male

Got volunteered to drive two of my sons to an In Flames concert tomorrow, so I will be off line for the next two days (I’ll have my touch pad and can make posts if I need to, just won’t have access to my mapping software and other resources)

I'll be working on an overland march post, and try to get us into the next village, where a definite plan to hunt the Strangler should come together.

Ribat?


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Sounds exciting! I'm having connection problems so I won't be able to post, but I'll probably have it fixed by Monday or, at latest, Thursday.


Male, old, old, Male

I'll get a post up soon, sorry for the delay (other games had significant issues this week, and I'm sorry for ignoring this one)

Also, Spring break is on the horizon here in the US so I expect a lull in posting for the next week.


Male, old, old, Male

Argg, been very bad about updating this game. It is now really bugging me.

Also, if you are at all interested, I've been getting better at making overland maps (See both of the Palace of the vampire queen games) and now I think I'm ready to try this one. This game is set on a map I drew as a teen, so I want to try and keep that basic map in tact and draw over it with this map making software.


Male, old, old, Male

I’ll be going out of town tomorrow through Thursday for a three day two night hiking get a way. I’ll be sating in a nice lodge that has internet access and I’ll have my touch pad, so if something comes up that needs my attention I’ll try to respond, otherwise enjoy the break

And thank you to everyone for being patient.


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

No problem. Enjoy yourself as well.


Male, old, old, Male

I hope that those who celebrate the holiday have a wonderful Easter or Passover, me not so much of a Christian or Jew (more like a non robe wearing Buddhist), but today I get to assemble a new swing set for my Grand Daughter. I think I need some kind of wrench or something I tried rolling to make it happen, but eh?


Male, old, old, Male

hey let's get this moving.

Do you guys need more time to come up with a plan, or are you ready to head into the mountains?


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

AM READY


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

I'd like to see if anyone else has another plan to suggest. Some characters may not be comfortable hurting Fonidea. Otherwise, I'm ready!


Male, old, old, Male

I just want each and every one of you, Diarmal, Xor, Sasithorn, Ribat, and Marvin, to know that YOU created this story. I had a broad idea, about planes, monsters, a wrecked space ship, and that was all, nothing else, and each one of you just by playing your character shaped the direction this story is taking

Thank you


Male, old, old, Male

Ack, I'm here, I'm swamped, don't give up on me.


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Not giving up on you! And though it may be belated, thank you for all your work in making this story as well. =]


Male, old, old, Male

Well, Marvin has revealed something that might be useful, but I see no one has responded to his comments. There doesn't seem to be much planning going on,

It is important that the group, or someone who is taking the lead, tells me what time you intend to leave for the caves.

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

Okay; what time is it now?


Male, old, old, Male

Day 2, Saturday, Sewardhome Village (Turn 83) The day is overcast, clouds are forming, coming from the west, and it looks like it might rain again tonight

... about 1:40 pm


Male, old, old, Male

Xor has 4 small grenades of superior holy water. Each pot will shatter on impact with the ground or a wall and will doe 3d8 damage (holy) against undead or negative material plannar creatures who are caught in the splash radius (10'). A reflex save, DC 16, can be attempted for half damage. In order to break the pot directly on a fleshy creature requires a Ranged Touch Attack with at least a +2 strength modifier, and the you must beat the Touch AC of the creature by 5+, otherwise the pot does not break. breaking against a hard surface requires a Ranged Touch attack against AC 5

The Lamp of the Temple of Sewardhome is a minor artifact, when held by an individual channeling positive energy the lamp glows with the light of day (and will remain this way for 1 hour per cleric level of the individual doing the channeling). Channeled positive energy to harm undead is increased by 1d6 damage, the DC to resist the channeled energy is increased by +2. Channeled positive energy used to heal creatures is also increased by +1d6. The lamp will manifest these effects three times between the setting and rising of the sun each day.


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

I will be gone from Thursday afternoon till Tuesday morning feel free to bot Xor if needed.


Male, old, old, Male

You know the thing about Darkvision, I get it, a lot of people don't want to be bothered by technicalities (like being able to see the monsters before they surprise you) and I think Darkvision is one of the most over rated things in Pathfinder. I like how they handle it in 5e, sure you have Darkvision and you can see, sort of, in the dark, but guess what, all your perception checks with Darkvision, in total darkness, are made with disadvantage...

RPG Superstar 2015 Top 32

I like to try and include reasons for Darkvision characters to want a light, even if it's not directly benefiting them. Sort of like what the Lamp of Sewardhome is doing here: providing an incentive for staying with the light. I think it was Gears of War that had those horrible death-bats on the surface that swarmed over everything not in the light? Not exactly something I'd adapt to Pathfinder (my players would try to kill them all), but it's in the same vein. Just because you can see in the dark doesn't make the dark safe.

Edit: wrong alias.


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1
Generic Dungeon Master wrote:
You know the thing about Darkvision, I get it, a lot of people don't want to be bothered by technicalities (like being able to see the monsters before they surprise you) and I think Darkvision is one of the most over rated things in Pathfinder. I like how they handle it in 5e, sure you have Darkvision and you can see, sort of, in the dark, but guess what, all your perception checks with Darkvision, in total darkness, are made with disadvantage...

Hey I will roll with however you want to run DV. I wasn't thinking I could see the monster before it sees me(especially this thing). I just wanted to get dwarfy 8>)


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Agreed, I'm fine with anything. Although, does that artifact "Lamp of the Temple of Sewardhome" need oil to burn? We could use that.


Male, old, old, Male

Marvin - the lamp will burn oil, like a normal lamp, but for the time being, Diarmal has cast a simple light spell upon it. To activate the lamps blessing requires a special phrase (Diarmal's Player can create this if he wants to, it should be short, and mention the blessings of the Goddess Hamth or something like that, or he can just signify that he is activating its special power whenever he wants to - by channeling positive energy while holding the lamp, when this happens the light given off by the lamp from any means (spell or oil) is enhanced to be the same as the effect of a Daylight Spell with a duration modified by the details posted above).

I will try to get a map up tonight or tomorrow and an initial combat post introduction

I think this might be a difficult battle for your group.


Male, old, old, Male

I'm having a little trouble getting free time at home to make a map (my youngest son is moving to Spain in two weeks and it is sort of eating up a lot of my time getting prepared for that). Really hoping to be up with a map tonight. is everyone ready to get to the fight?


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Ima spoiling for a throwdown


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Armed and ready. No worries. =]


Male, old, old, Male

A Map is up, it's not great but it will do, I will post a first combat round post tomorrow


Male, old, old, Male

The map is tucked under the link "Current Map" at the end of the introduction sentence below the title of the thread (at the top of each thread in this game). it is a link to a dropbox account and the file is an image file.


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Ah, there it is. Thank you.

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

I kind of hesitate to mention this, M.A.R.V.I.N., but rolling a natural '2' on your musket shot means it misfired.


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Oh! Duh! I forgot about that rule. Thanks for mentioning it.


Male, old, old, Male

Okay two things about thrown splash weapons - first I was supposed to identify the direct hit damage and splash damage range for the vials of special holy water, and I did not do that, so I will say that a direct hit does 3d8 damage, and a splash does 3d4

second, if you miss a to hit with a thrown splash weapon you have to roll to determine where the attack lands, and calculate splash from there - so in the next attack, will Xor please roll the to hit, and identify what square of the monster he is aiming at (or just say, front left, back right, or something like that) and then also throw in a d8 roll and I will take it from there.


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Alright direct hit 3d8, splash 3d4(ref 16) and roll d8 to determine where it lands.

I have never played an alchemist so good to learn.

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points
Ribat wrote:

"LET HER GO!!!!!!!!!!!!!!!!" yells Ribat as he plunges his kukri into the creature, trying to slash Fonidea free.

[dice=kukri attack]d20+3 [dice=kukri damage]d3+1

I'm not the DM, of course, but this just screams "morale bonus to attack and damage" to me.


Male, old, old, Male

Yeah, This is more like an "Inspiration" moment, think I might borrow that rule from 5e


Male, old, old, Male

Hey everybody, two things - just had an emergency tooth extraction, everything is fine, but damn that is painful stuff, and on Friday I am putting my youngest child on a plane for Spain - so the next couple of days will be interesting for me, but I'm not going away.


Male, old, old, Male

Had an exceptionally lousy day today, sorry I didn't get the update written as I had planned


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1
Generic Dungeon Master wrote:

Xor has 4 small grenades of superior holy water.

Is this not correct?


Male, old, old, Male

What, why do my notes say 3, dang nab it! It says 4 right up there above me, doh!


Male, old, old, Male

Each character receives enough experience to take them to exactly level 3.

You can collect bones (all that will be left of the creature as the shadow/negative material plane elements of its form dissolve away.

You can return to Connie’s bright, visiting any or none of the villages you have already visited.

The campaign can end here, or the characters can pursue the monster’s creator.

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

Wasn't something weird going on with the fabric of the planes, and something going on with interstellar intrigue, and the mere phenomenon of working gunpowder being evidence of paradigm-shifting weirdness, et cetera?

I say our adventure's just begun!


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Onward and upward!


Male Elf Cleric 4 | AC (17), T (12), FF (15) |HP: 29/29 (0 NL) | F +4, R +4, W +7 | Init +3, Perc +7 |CMD 16

Agreed, there's still plenty of adventure to be had!


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Hurrah! =]

If you're fine with continuing, DM, then I am! There's still a bunch of plot hooks and adventure to explore!

Marvin would recommend going back to Sewardhome for Volkgrahme, maybe return the magic items if he is in need of it, but mostly to show proof that they need not worry of the Strangler anymore. Same with Grandma Marali and her village before heading to Connie's Bright.

Marvin might also be hearing soon from Paulina.

And thank you for bringing us all the way to this point. :D

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

In other news, level 3 has brought me the Umbral Vision class feature, which grants Darkvision 30 feet (expanding with future levels) to those without natural Darkvision, and expanding the Darkvision of those who already have it. The question is, how would you rule this ability's effect on Eysterlun vision, which is a grey area between having Darkvision and not having it?


Male Grippli Fighter (lore warden)/2, Druid 1 | AC 17, T 14, FF 14 |HP: 20/34 | F 7, R 3, W 4 | Init 5, P 8 |CMD 15

I'm all for continuing, but I think Ribat is going to make a hard turn character-wise. I'm thinking druid, maybe.

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