The Strangler of the Shadow Moor (Inactive)

Game Master Terquem

When a mysterious experiment draws together the Plane of Shadows and the Plane of Negative Energy, strange things are born, and a world begins to unravel |

Encounter in the Hall


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Male, old, old, Male

This will be the Discussion Thread for the adventure

“The Strangler of the Shadow Moor”

Here I’ll share details about the setting, and explain things that are happening in the Game Thread if there is confusion.

It would make me smile if the Players would use this thread to get to know one another’s characters, and talk to one another about questions they are thinking about.


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1

Checking In. My character....uh...throws rocks and is about as smart as a rock.


Male Elf Cleric 4 | AC (17), T (12), FF (15) |HP: 29/29 (0 NL) | F +4, R +4, W +7 | Init +3, Perc +7 |CMD 16

Checking in. The player's Helio, and the character's Diarmal Illsutra.

Diarmal's a wandering priest of Desna. He's more of a noncombatant, support-type priest, who just seeks to bring a bit of peace and calm to an otherwise dangerous world. I imagine this gets him wrapped up into all kinds of trouble, of course. He's a little bit of a pacifist, and extremely loyal to his friends and family - he'd toss himself in front of the proverbial bullet for them.

Gameplay-wise, he'll probably focus on support spells and actions in combat, maybe dipping into teamwork feats that other people will find useful. If he actually does need to hurt something, he's got a bow. But with that poor strength score, I wouldn't hold out much hope for that.

@GDM: Does the elven goddess have a name? Even if we keep her mechanics the same as Desna for simplicity's sake, I feel really bad misnaming an entity in your setting. As someone who likes to write in their free time, I feel like I'm committing a crime!


Male, old, old, Male

I know I’m putting out a lot of nonsense here, please forgive me. My first goal with this game will continue to be to keep it light, and somewhat silly, but I realize some players like a bit of detail with their silly, so…

Drasbian Deities (this is a short description of the three Elven(Drasbian) Gods most commonly worshipped by “good” Drasbians)
Tarclughlin – the Older brother, Chaotic Good – the Hunter
Darvroan Nirish – the Younger brother, Lawful Good – The Hearth Master
Shailo Aisling* (or simply Aisling the Wise) – the young wife, Neutral Good – the luck winner, the secret keeper

*pronounced somewhat like “Ashley”

Also – everyone in this setting would be familiar with at least one Beauvingian God, and her name is Moloween Sonumb

There is a possibility that a Beauvingian or two will be around – they are arrogant, racist, and prideful. The Beauvingians see themselves as the most civilized people of the whole world (they can claim, rightly, that their empire is the oldest). They are built, in game terms, using the rules for “Half-Orcs” but there are no actual Half-Orcs as a player character race in this setting. (If you wanted something of the flavor of a Half-Orc without all the contentious “rape” references, you would be playing a Beauvingian).

Moloween Sonumb

also called:
The masked goddess
Keeper of secrets
The dream bearer
She who brings forth the truth
Justice
The uncontrolled heart
Punisher of the unfaithful

About Moloween:
Among the Gods, Goddesses, and other spirits worshiped on the world of Hamth, Moloween Sonumb is seeing the end of her power and influence drawing ever closer as people turn away from the old Gods to embrace the new.
Moloween is one of the truly ancient Goddesses, and some say perhaps the second oldest Goddess. Images and cultural references to the Dream Bearer are nearly as old as those of Hamth, the Mother Goddess of the world.
Moloween is normally portrayed as a female of perfect form, tall and imposing, but with facial features that are always changing depending on her mood. In art she is rendered as a Beauvingian woman, a “Zavarian”, or even at times a Human woman, with a billowing dress, and wearing either a mask that makes her appear beautiful, or hideously ugly. In her right hand she holds a rod, that signifies her aspect as a bringer of justice, and her left hand is swirled and obscured in a misty grey cloud.
She is seen as the entity responsible for dreams, both delightful, and painful, and in more primitive times when it was believed that the truth of a person’s convictions were revealed through their dreams, she was worshiped as the deity responsible for visiting upon folk who lied, cheated, or otherwise caused harm, the painful dreams of a guilty conscious.
She is also seen as the spirit who brings dreams of lust and desire, though she should not be confused with Whuloriel, the Goddess of Love (altruistic or true love). In some stories Moloween is portrayed as a lover scorned, or a woman who upon telling a great secret, usually her greatest desire, is betrayed, and as the story unfolds she is seen transforming from an innocent victim to a powerful enforcer of justice, not ultimate justice as seen in the forms of Haglod, the God of Death, but a form of justice in which the guilty is locked away from all human contact, or shunned. Sometimes the form of justice, or punishment she metes out takes the form of causing the guilty to become invisible, which at first appears to the guilty as a boon, but becomes a terrible burden as they realize that if no one can see them then they can never convince anyone they really exist (the story of Yamil and Theline is a story using this theme).
It is believed that there are still places where Moloween is revered as a protector, but mostly people invoke her name when they speak of bad or portentous dreams.


Female Elf Ranger 1

Hello! Here is Rydwen Illsutra, elven hunter of a highland clan. She is second cousin to Diarmal...though instead of his wanderings she feels it's only acceptable to remain with her "village" and do their will. Her branch of the family is remote and isolationist, and as a result her accent is even thicker than normal.

She is a swamp ranger specializing in bogs and other rainy/muddy "Scottish" places. Her affinities have some limited extension if the party ever finds themselves dealing with the oceans or water in other forms.

A proud hunter, she uses two-weapon fighting with some combination of her shortspears, net or dagger. She prefers her missile weapons thrown and feels bows and fireballs are cheating; she looks down upon things that do not take effort, particularly muscle effort. She wears wooden armor and a kilt; much of her gear looks barbarian style, except for a few random bits she scavenges here and there. As a Drasbian elf in GMD's Hamth she currently excels in swamp and mountain terrain, but does not yet have much sway in forests as traditional elfs do (just wanted to warn y'all!) Her country is one of unforgiving beauty.

She is rough, somewhat boisterous and very quick to anger. In fact, between her temper and her pride, she can easily get into a bad situation. She is not smart, but has wisdom about the natural world...or how she *thinks* others are supposed to act. While never blasmphemous, she feels Tarclughlin is the only god who "gets it" between his chaotic nature and his skill at the hunt.

I like to level by the dictates of the story, but the rough plan is that she'd gain feats, class talents and any spell selection dealing with 1) swamp terrain 2) net debuffs 3)animals, and the Intimidation there of. She sees hunting as a challenge, and herself as a winner: she's not the type to befriend a bear as much as, er...punch it in the face? Arm wrestle it?

EDIT: PS, I'm coming in through Option B!


Male, old, old, Male

Welcome Diarmal and Rydwn (hey Rydwen, I am a little touched at how seriously you are absorbing the setting, it makes me smile! And Diarmal, nice way to keep things within the setting while "borrowing" material useful and familiar to a lot of players, well done!)

Each of you can join the game now whenever you are ready, but please be patient with the rest of us if we are a bit slow. I am not pushing for people to post often, and I will post as well as I can to keep up with you, but you may have to cool your heels at times.
Okay?

Edit: Oh and one more thing. The Class Level box on your alias displays under your alias in the game threads, so a lot of players use it to keep important statistics handy for the DM. I like to see it filled out with this format

(class)/(level) | AC (x), T (x), FF (x) |HP: (full)/(current) | F(x), R(x), W(x) | Init(x), P(x) |CMD (x)


Female Elf Ranger 1

Hi, just to make sure I have this right...

What does T (x) stand for? I'm going to feel foolish once I hear, I know it.

FF (x) is for flat-footed? Is this the positive total without dodge, or the negative its loss tacks on? (ie, FF 13 or FF -3) I ask because I also know it penalizes both the AC and the CMD.

Is P (x) for perception?


Male, old, old, Male

T = Touch AC, FF is your Flat Footed AC, calculated with all relevant modifiers, should I catch you in a surprise round or some other situation where a monster attacks you before you've had a chance to act in the "combat" which is sometimes a bit awkward to pin down.

Being FF does not, at least the way I understand it, effect your CMD, but I'll do some home work on that one.

P is your perception bonus

EDIT: That was easy, in the PRD in the combat section, under CMD, it states that you do not add your Dex bonus to your CMD when Flat Footed, so list your standard FF AC, and your Standard CMD, and if the two come up at the same time, we'll cross that bridge when we come to it.


Female Elf Ranger 1

Ah! Touch, I should have known!


Male, old, old, Male

I'm going to jump over here and address Rydwen's comments in the game thread

Dice rolls - sometimes they are a bit wonky, but it usually does work out that whatever you put down, the first time, in a post, it is going to stay that way, so yes, you can get in the habit of "Previewing" your post, see what the roll will be, and then add text to describe how you would react to that roll. I do it all the time, and only on rare occasions am I surprised because something goes wrong.

Typically, you shouldn't need to worry about making any rolls unless you really feel you need to, because I will ask for them when it matters the most.


Male, old, old, Male

I will try to get a very basic map up (one that we used for the battle) tonight. Maps will always be a link set below the header of the thread, right after the short description of the game


Ribat is a fighter detailed by his clan to transport their darkwood exports. He tries to project an aura of confidence. He is rather unsure of himself, though, because the elders of his clan sent him out on this mission even though he hadn't finished his training (his predecessor, Krok, had well, you know, croaked ;)). He gets somewhat defensive when people compare him to Bullywogs. In combat, at least for now, he works with a kukri and a net.
As for the future, Ribat is going to multiclass into some kind of divine caster. Probably druid, since I see his religion more as an animistic, pantheist kind of thing than a formal, theistic thing (though, if what happens in the campaign gives him a reason to "get religion" in a more traditional sense, then cleric or inquisitor isn't out of the question).


Female Elf Ranger 1

@GDM Thanks for explaining! Also, I just bumped up my saving throws. I'd put them down for my class, but forgot to add the ability score bonus.

@Sarpadian Forgive my introduction entry here, I posted it before we spoke. I replaced Net Adept with "natural healing rate doubles in swamp." Huh. Wait. Actually...

@GDM I hadn't thought about that. Do you know how that feat might work in your campaign? (Anything is fine, as I need it as a pre-req for swampy things down the road lol)


Male, old, old, Male

I don't think I follow your question. Are you asking how the healing effects will be handled in game?


Female Elf Ranger 1

Whoops, sorry! :D I took a look back and couldn't find what I thought I saw; it must have belonged to a different game I was checking out. In it, instead of the normal sleep/rest rules for natural healing, the players healed like 1 an hour or something. I wasn't sure if my feat would change that in a swamp, but that was another game entirely!

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft

I plan on having some roleplay fun. I may forget a rule every once in a while rule, but I'm here to have fun.

Speech

draconic:

Welcome, my magic can kick butt


Male, old, old, Male

let me adjust the map.

By the way, a simple map is at the top of the page now, and if you all promise not to make fun of my poor skills, I'll post a hand drawn map of Ibalnd, done when I was 15 years old.

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft

iee mmmei iz Jazz Kraz, mimu ill'l He says this as he walks in the bar and waves at everyone.

draconic:

The name is Jazz Kraz, howdy you'll

actually suli does speak common, but probably not my common

hte maen z Jazz Kraz, iowdy u'll

common:

The name is Jazz Kraz, howdy you'll


Male Dwarf Stone Oracle/Fighter(Weapon Master) 1/3 I AC 18, T 17 I FF 17 I HP 40/40 I Saves F: 4, R: 2, W: 3 I Init: +1, Per: +1
Generic Dungeon Master wrote:

let me adjust the map.

By the way, a simple map is at the top of the page now, and if you all promise not to make fun of my poor skills, I'll post a hand drawn map of Ibalnd, done when I was 15 years old.

Here's a map in case you need one


Male, old, old, Male

Thanks, that's hilarious. Is that your DeviantArt page? I am Victorletophoro there, but I haven't submitted anything in years, as I am not any kind of artist (and stupidly thought it was a place where fiction writes could get some criticism).

No, I have hundreds of maps of my campaign world. Most were made when I was a teenager, and they suit me, even if they are crude.

Can everyone see the images linked at the top of this thread?

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft

Now that you mention it, yes, I can see the images.


Male, old, old, Male

Anyone having trouble finding the images?

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft

Question, where are we on the world map?
Edit: I like the alternate version of Africa.


Male, old, old, Male

This adventure begins tucked up into the top of the Bay of Mericalnd, I'll try to find an old map of the bay and scan it in. It does look like Africa, doesn't it? Only it is much smaller.

Jazz - would you like to join in the game now, or would you like to wait a little longer?


1 person marked this as a favorite.
Female Gnome 1/Druid | AC (14), T (12), FF (12) |HP: (8)/(8) | F(2), R(1), W(4) | Init(1), P(7) |CMD (8)

Well hello there! Just checking in while I work on the post to bring Felicia in. This is my impulsive druid from the sands of Wuingnomoska. Shes here to help/get someone to talk to her for hours on end.

I'm going to be posting a long winded one, though I would love to ask, everyone who was on the boat have a problem with Felicia having made an effort to talk to them? She's a curious sort who wouldn't leave a stone unturned. It's for my post and I didn't want her to just be like 'oh I know you!' without at least checking in. Maybe even know a name or two?


Male, old, old, Male

Well, I think I was throwing out too many things at one time, I'm sorry for the confusion, Felicia, but yes, Kyjzta is a hot desert place, but I think I told you that when I did not realize you were a gnome, Gnomes are definitely not from Kyjzta, but it could be that you just came from there on your "world tour".


Female Gnome 1/Druid | AC (14), T (12), FF (12) |HP: (8)/(8) | F(2), R(1), W(4) | Init(1), P(7) |CMD (8)

Editing for Clarity, bah. I also ended up editing a bit in that post.


@GDM: I was able to see the images fine.
@Felicia: Sure.

Sovereign Court

FeMale damaya lashunta xenoseeker technomancer 8: Init +4; darkvision (60 ft.); Perception +8, SP 0/48 HP 1/44 RP 6/10 EAC 22; KAC 23 Fort +3; Ref +6; Will +6 Speed 30 ft
Generic Dungeon Master wrote:

This adventure begins tucked up into the top of the Bay of Mericalnd, I'll try to find an old map of the bay and scan it in. It does look like Africa, doesn't it? Only it is much smaller.

Jazz - would you like to join in the game now, or would you like to wait a little longer?

I want to join when you think it would be the proper time and place to add my character into this, as I would enjoy a great roleplay introduction of my character. Just pm me when you do.


Female Elf Ranger 1

Hi Felicia, I had originally posted my boat jump before the newer folks were finalized. So I've just been playing it like I was too absorbed in my own thoughts to notice anyone approach on the ship. Ryd's on a special mission from her clan to track down Diarmal and deliver a message to him, so I've just been spinning like she wants to do it as fast as possible so she can head back home. I'm actually pretty good with anything that happens to come up, though! I used to do this sort of thing in a real time chatroom back in college, and I never knew what someone was going to do next haha


Female Gnome 1/Druid | AC (14), T (12), FF (12) |HP: (8)/(8) | F(2), R(1), W(4) | Init(1), P(7) |CMD (8)

Haha, I figured, the post is finalized (unless GDM would like me to change anything, still trying to get the lore down so hang tight while I get it all in working order!) so I think it's safe to say the intimidating one managed to slip by her ever questioning mouth!


Male Grippli Fighter (lore warden)/2, Druid 1 | AC 17, T 14, FF 14 |HP: 20/34 | F 7, R 3, W 4 | Init 5, P 8 |CMD 15

Drasbian is Elven, right?


Male, old, old, Male

Yes


Male, old, old, Male

We've had some great introductions. Let's see if we can ease the new characters into the situation as it is unfolding in the tavern.

Oh, and I would like to suggest that players try to make sure they are clear about who they are talking to in the game thread, with so many PCs and a few NPCs about, it could be tricky and one misunderstanding could lead to a dialog that goes the wrong direction. I hope I can keep up with the rest of you

Any questions?

Edit: And one more thing - the game might look crowded, but honestly, right now there are only 7 active Player Characters (and there may be three more joining soon) but that's not an awful lot. The most I ever ran at a table game was 13

If anyone feels as if I have overlooked something about your character, or if anyone feels they are being ignored or stepped on, please send me a PM and I will try to fix the problem. Most importantly, try to have fun.


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Hello everyone! Sorry if I'm late for the check-in. I rely on my RSS feeder to tell me about updates in the games I'm in and I forgot that I never placed this discussion forum on my list in the first place.

Greetings all and I hope we enjoy this game and all its strangeness.

Anyway, M.A.R.V.I.N. here! Android gunslinger. Feeling utterly responsible for the Sci-fi in the game, which went tongue-in-cheek with the game's initial not-very-serious atmosphere. I'm glad the GM decided to take this character on anyway, even if they have complicated the setting.

If you have any questions for how I treat Marvin, feel free to ask. As Marvin's information may be corrupted or incomplete, what they are saying may, in fact, be incorrect or utterly wrong. That is to say, GM trumps anything Marvin says.


Male Eshian(Halfling) Witch-Beastbonded 1, HP: 6/6 Speed: 30, Init: 1, AC: 11, T: 11, FF: 11, Fort: 1, Dex: 0 , Will: 1, CMD: 7

Hey everyone I finally have gotten my bio and character somewhat completed enough to join the group.


Male Elf Cleric 4 | AC (17), T (12), FF (15) |HP: 29/29 (0 NL) | F +4, R +4, W +7 | Init +3, Perc +7 |CMD 16

I'd like to imagine that Diarmal's Drasbian is even more heavily accented than Rydwen's, as some kind of throwback to his heritage.

I'm not sure I have the scottish-word-skills to actually pull off anything better than Rydwen, though.


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Heyo, Meero!

By the by, GM, are we required to take the third trait and drawback? Because if so, I have my eye on taking the Paranoid drawback. So I can be Marvin the Paranoid Android.

Additional note is that I usually take my sources from the PFSRD/OGC rather than the Paizo PRD, because the PRD lacks certain resources and because the PFSRD is easier to reference. For example, the Android race is located in the Inner Sea Bestiary which isn't included in the PRD but can be referenced in the PFSRD. I keep my choices limited to Pathfinder sources rather than 3rd party, however, and can reference the PRD instead if it exists there. If you prefer, I can limit all my sources to the PRD. One trait I took isn't in the PRD (Called, which I just searched) and can switch it out if you prefer.


Male, old, old, Male

I am not immediately opposed to pfsrd stuff, it is just that of the various machines that I use to post here, one of them does not "like" that website very much, making it harder for me to do my game homework. I think you character is well balanced for this adventure, so keep things the way they are, and add the third trait and drawback only if you want to.


Male, old, old, Male

Are you patient?

I am about to throw out what will be the biggest, maybe most complicated encounter I've ever tried in a pbp game.

I hope I don't screw it up, and I hope everyone will be patient with me and each other as we try to give everyone a chance to do something heroic.

I'll be introducing two more PC's (if they are ready) so hold onto your hats.

Also, help an old school guy understand a rule better if you can. If I have a monster that can channel negative energy, can I channel one round to heal creatures with negative energy affinity and then in the next round channel to do harm to regular enemies?


Android Gunslinger (Musket Master)/4 | AC 18, T 15, FF 13 | HP: 42/46 | F+5, R+8, W+3 | Init+6, P+11 | CMD 19

Yes. Channeling energy works by either healing or harming and can only do one of those at a time (unless you're using a variant channel or something).

I sure hope we can handle it. I have bad experiences with anything channeling negative energy. Near-TPK experiences and one of my characters died from it.


Male, old, old, Male

I think channel neg in an enclosed encounter area can be very deadly, I'm hoping the outside setting will mitigate some of the serious danger, but ack! I'm giving too much away


Male, old, old, Male

I just put up a link to a map called "Scarry map for players only" this shows the "Horde" of monsters now about to cross the creek into Connie's Bright. None of you can see them, yet, but once outside of the Tavern you can hear a low distant droning sound coming from that direction, an updated combat map will be linked above when it is time to roll initiative.

Try not to Metagame too awfully much, think of it as me taking a bunch of miniatures out of my "tote" and setting them up and telling you, as players, "you don't see these yet."


Female Elf Ranger 1

Sorry, meant to say on my Perception check that I'm using hearing only, not trying to see in the darkness. Ryd assumes it's some natural bug swarm instead of any alien teleporty things.

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

About that magical "void:" My magic (you can refer to pages 109-111 here) is fundamentally different from other forms. Depending on the precise nature of whatever's going on there, might it react differently?

Since this is my first post on the discussion tab, I'll also say:

Hiya, folks! I'm your resident Deeper Magic from Before the Dawn of Time.


Female Gnome 1/Druid | AC (14), T (12), FF (12) |HP: (8)/(8) | F(2), R(1), W(4) | Init(1), P(7) |CMD (8)

Ha... Just caught that language is elven, which Felicia speaks. She will just be pretending for awhile, for the sake of giving siblings private talk


Male Eshian(Halfling) Witch-Beastbonded 1, HP: 6/6 Speed: 30, Init: 1, AC: 11, T: 11, FF: 11, Fort: 1, Dex: 0 , Will: 1, CMD: 7

Meero is ready for action, as long as it involves not getting munched on.


F Raccoon Meero's Familiar 1, HP: 8/8, AC: 15, T: 14, FF: 13, Fort: 2, Reflex: 4, Will: 3, BAB: 0, CMB: 0, CMD: 9

Edna just wants to get to the tavern and rack up a huge bar tab


Male, old, old, Male

Each group of people on the world of Hamth strangely believe that their "understanding" of magic is deeper and more correct than any other (The Authorities of The Church at Ses Theeth even actively work to control how other people use magic, which some say is none of their business).

The Practitioners of "Shadow Magic" are no different.

However, all magic, fundamentally, works through certain underlying principles that are common on Hamth. The first of which is that creating effects on this world that would be called "magical" is done by taping into the fundamental material of certain outer and inner planes and drawing that material onto this plane. Divine casters do this through prayers and rituals (and the "casting of spells") that is, in a way, "Authorized" by the inhabitants of those planes, while Arcane casters do this through study, memorization, and mastering technical correctness (and the "casting of spells") that allow them to draw forth the necessary magical energies (materials of other planes) without the authorization (and often the knowledge that it is even happening) of the beings of these other planes.

What each caster who tried to "Detect Magic" just experienced was a very brief disconnection from their normal awareness of the magical transference from pne plane to another that creates magic on this world, and a very brief sensation that this connection they are familiar with was broken.

Lantern Lodge

male Wayang Eysterlun Shadowcaster 4 | AC 21*, T 15, FF 19* |HP: 23/23 | F +3, R +3, W +3? | Init +2, P +4 |CMB 0 CMD 12| 1/4 Void Points

@Jazz Kraz: Word for the wise - your character needs a melee weapon (my attitude has always been that every PC should have both a melee and ranged weapon no matter their specifics, but in the case of a Magus, it's non-negotiable). I'd trade in the longbow for a shortbow, and reduce your trail rations to 2-4 (netting you 48 or 49 gp, plenty to buy most any light or one-handed martial weapon). His Intelligence is honestly too low - Sulis don't make the best Magi, needless to say, but what I'd do in this case is lower your Dexterity to 14 in order to raise your Intelligence to 14.

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