Gratz Fabes! (I didn't see THAT on the other threads!) ;P
Well, I have a question for you guys & Gals.
I confess I've only been peeking a bit, (have enough trouble keeping up with the games I'm IN!) But I'm wondering how/if you like the SW system so far. I'm just curious as to how you like it, as I'm ALWAYS looking for new systems to play, add to my already overburdened collection of gamey goodness,... etc.
SO, comments? Likes? Dislikes? too early to tell yet? AGain just curious, not looking to form the new "Must have' Or Must Hate' webpage. ;) (yet!) ;P
Lethal if you invest in a combat worthy skill and use your bennies. Getting the jump on the opposition gives a HUGE advantage, much more so than a surprise round in D&D. Which is both quite realistic and cinematic. You were able to smush the first group of bandits, and I fully expect you to do the same with these guys.
One aspect that is intriguing about combat, is that you don't necessarily know the status of anyone until the end, which lends a certain urgency to helping allies, as well as the tricky situation (as you discovered) of what to do with prisoners.
I will be interested to see how the combat system handles the 5 of you vs a large solo opponent.
We seem to keep stalling, which is a pity. I like Pavla and the other characters very much and I'm enjoying the system, but it's hard to keep any continuity going.
We seem to keep stalling, which is a pity. I like Pavla and the other characters very much and I'm enjoying the system, but it's hard to keep any continuity going.
I think it's one of those Stall problems, if someone hasn't posted in time GM posts for them...
SOmething I've learned running games, weekends are ALMOST ALWAYS slow...
We were running fin up until the Honeymoon heh...
We just need to get BACK in the swing.
Let's scout around Stag Lord's area, that's six hexes, if we're still too weak or fragmented after that it quits
I have NP having the GM control me if I'm lagging.
Now you have accumulated 5 points you have been granted an Advance. An Advance lets you do one of the following:
- Gain a new Edge
- Increase a skill that is equal to or greater than its linked attribute by one die type
-Increase two skills that are lower than their linked attributes by one die type each
-Buy a new skill at d4
-Increase one attribute by a die type*
*You may only choose this option once per rank. No Trait may be raised above a d12.
You are currently at 10XP and in the Novice Rank range (0-19 XP).
Here's the link to the basic rules. The Kingmaker Player's Guide is only useful as background. None of the rules content pertains to Savage Worlds (as it was written for Pathfinder).
Took First strike - First Strike (Automatically attack one foe who moves adjacent per round). I guess My question on it is, is the attack in addition to my normal move, attack?
Example- enemy moves to attack but as soon as he is adjacent I get to attack first? Would that be my attack for my turn?
Here's the complete text for First Strike (inc Errata):
Once per turn the hero (if not Shaken) gets a free Fighting attack against a single foe who moves adjacent to him. This automatically interrupts the opponent's action, and does not cost the hero his action if he is on Hold or has not acted this round.