Peter Wilhelm |
May I suggest one of the horses that didn't get spooked pulls the cart? Also, no one has a one-handed firearm they're willing to swap for the shotty?
"So before we were blind, and now we'll flare up like a beacon to wandering bandits and monsters. Great. I'll be hiding in the cart." He can't hide very well, but who's going to target a cart-bound, old, unarmed man in the darkness? With Pete's luck, just about everything.
Klinn Sharasik |
HP: 10/13
Klinn's horse is pulling the cart and Klinn is driving, Pete is sitting (Standing? Laying? Juggling? Hiding? I don't care) in the back. We have two lanterns, so we won't be totally in the dark. Also, let's take inventory of our HP, shall we? We are asking for an encounter if we continue tonight, so we should probably get some healing done now.
"Well Pete, we'll fare much better if you tend our wounds before you cower in the wagon." Klinn takes no care to hide his disdain for Pete's cowardice.
Vlad Sladdin |
I forgot to wrap up the conversation going from the previous night or keep it going in my last post. I was pretty drunk at the time so it is not too surprising. Also I decided to not take summon instrument so let's just say that he starts singing instead of playing the harp. In which cas he can sing.
"Haha! Well I should probably let you sleep and take over for my shift. Thanks for the good conversation and I am looking forward to the next time we get to celebrate like this again."
By this point Vlad looks much better as he no longer looks like he is sitting on death's doorstep. At some point during the day he has drawn his bow.
"I say we keep going if the lanterns work. I would really like to see Oleg and see what new wares he might have now. Besides that it would be nice to sleep in a bed for once.
Peter Wilhelm |
"I'm already half dead as it is. I'm not gonna be a target the rest of the way just because you're in a hurry. 'Sides, you don't want me going down anyway. Speaking of which, you better change your tone if you want any tendin' to your wounds." Pete will gingerly climb his way out of the cart and limp towards Nitina.
Cure Light Wounds, 4/5 spells 1d8 + 1 ⇒ (6) + 1 = 7
"So, uh, how's that carbine treatin' ya?"
You know OOC I love you all. If you think 3 HP is worth a Cure I'll do it.
Sister Nitina |
DM, I'm swapping one of my freshly acquired ranks to Kn(Religion) for flava'.
When I do reach his black throne I do not expect to rule. I will serve. But I will have a chance, like we all do, to climb higher by whatever means I can. I will be ruthless, and in time I may sit by His side in the great Tyranny below.
It's treating me fine, thank you. I understand you want to help, but in your current state, and given your past luck, you'll probably be more useful lying low should we encounter trouble.
Peter Wilhelm |
"You say I should lie low now, but I'll be out there risking my remaining fingers and back bones to bring you back to consciousness in less than an hour. With this, assuming I remember how to load it, I can help you a little. I bet it fires better than the damn shotgun anyway."
DM CD |
You set out into the night. Arastine leads your little column on horseback, carrying one of the lanterns. Klinn (carrying the other lantern) sits atop his horse as it pulls the cart where Pete rides. Karina rides alongside the cart, while on Klinn's opposite side Nysro stalks along. Nitina and Vlad ride in the middle of the group, between Arastine and the cart.
After an hours travel, you hear a loud howl from behind you, and a small flask smashes into the cart, exploding into flames (centered in F36, but not targeting Pete, who takes 1 point of splash fire damage). The cart catches fire and Klinn's horse panics (Klinn, you are the driver, checks made to control the cart and your horse are DC 20 Handle Animal).
End Surprise Round
Initiative:
DM: 20
Karina: 16
Klinn: 15+
Nitina: 15-
Arastine: 14
Pete: 9
Vlad: 7
Arastine: 1d20 + 3 ⇒ (11) + 3 = 14
Karina: 1d20 + 2 ⇒ (14) + 2 = 16
Klinn: 1d20 + 1 ⇒ (14) + 1 = 15
Nitina: 1d20 + 1 ⇒ (14) + 1 = 15
Pete: 1d20 - 2 ⇒ (11) - 2 = 9
Vlad: 1d20 + 3 ⇒ (4) + 3 = 7
Klinn/Nitina Roll-off:
Klinn: 1d20 + 1 ⇒ (19) + 1 = 20
Nitina: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d6 ⇒ 4
Klinn's horse will save vs panic: 1d20 + 1 ⇒ (10) + 1 = 11
??? Stealth: 1d20 + 13 ⇒ (10) + 13 = 23
Arastine Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Karina Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Klinn Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Nysro Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Nitina Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Pete Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Vlad Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Note that Pete does not gain the boost from Guiding Star because he cannot see a clear sky tonight.
You hear feet sneaking around to the west of your little caravan, but you can't see anything in the inky darkness.
DM has acted. Karina et al are up!
Klinn Sharasik |
On his turn, Klinn attempts to keep the cart going (move) 1d20 + 8 ⇒ (1) + 8 = 9. (Which fails, but "failing the check keeps the speed constant.") He then turns his upper body and lanturn toward the back of the cart. I'll take more actions tomorrow morning, assuming a map is up. Also, Nysro has darkvision 60ft so unless the badguys have something to hide behind, they have no stealth check from Nysro.
DM CD |
DM CD |
Because I just realized that something interesting happens during Klinn's turn (he's driving the cart)...
Klinn tries to keep his panicked horse under control, but the horse, realizing that it is secured to a flaming cart, bolts north-northeast as fast as it can (accelerating to full towing speed).
MapTools is being stupid and not displaying the flames right. I'll sort it out tomorrow. Just imagine that the map depicts the cart as being on fire, because it is.
Arastine and Klinn are now illuminating the same area with their lanterns.
Arastine Surtova |
On Arastine's turn...
Arastine mutters an incantation, and a faint shimmering aura surrounds her for a moment.
She draws her revolver and concentrates for a second. The weapon suddenly begins to glow faintly (not a light source. Mage Bullets activated by sacrificing first-level spell slot).
She turns her lantern to face northwest after Klinn and the cart barrel past her.
Fixed the fire issue.
Peter Wilhelm |
It appears Pete's action also depends on his position.
Pete clambers out of the high speed cart towards his allies. "Heavens have mercy..." He then falls flat on his face and rolls in the dirt.
Acrobatics 1d20 - 2 ⇒ (1) - 2 = -1 By dice, the unluckiest living character I've ever played.
Klinn Sharasik |
Right, so, to be clear, either we are dealing with something that is invisible as level 1 characters or our monster fiend has some unnatural awareness of Nysro's ability to see in the dark and took a -8 to attack against a cart with an AC of 9 (which still could hit). Nevermind that it is a full round action to prepare to throw a splash weapon, meaning that where ever the bad dude was when he prepared to throw what I presume is an alchemist's fire, it was 40 ft further behind us when it threw the grenade. (85 ft behind the cart or -16 to hit). But wait! A thrown weapon has a max range of 5 range increments (50ft for splash weapons) ... Looks like we are dealing with something invisible, folks.
Just to be clear.
Also, Pete, it would have helped if you had tried to put the flames out...
Klinn swings his lamp around forward as he attempts to regain control of his horse for the rest of the round (see ride) As soon as Nysro Notices the cart speed up, he beings to run after it, ending in -L39.
DM CD |
Klinn Ride check (DC 20): 1d20 + 1 ⇒ (17) + 1 = 18 Unsuccessful
Karina draws her whip and prepares to strike whatever comes into range with it.
Klinn swings the lantern around to face forward once more, revealing a field of boulders ahead of him. He also fails to gain control over his panicked horse.
Nitina rides north, keeping pace with the runaway cart, which Pete leaps off of. As he does so, however, he catches his foot on the edge of the cart and falls flat on his face.
Arastine readies herself for combat, and Vlad sets fire to his cloak, lighting up a small area.
End round 1
Arastine and Vlad (and Vlad's horse) need to roll will saves (DC 13) or fall asleep.
EDIT: Fire damage to cart & contents: 1d6 ⇒ 5
DM Done!
Klinn Sharasik |
Klinn yells to the rest of the group "Come on! Help me out here!" He attempts to keep the cart going forward, avoiding the boulders. 1d20 + 8 ⇒ (10) + 8 = 18 (fail). Nysro runs around the rocks, taking care to stay close to Klinn, but not spook the horse. Klinn draws his sword.
Vlad Sladdin |
Vlad upon seeking the loot burning screams to the heavens.
"You mother--------!!!! --------!!!! ---- ---- --------! You are dead! I am going to sell your innards to make up for the lost money! I will wear you for a hat! You are going to die screaming when I see you!!!!!!!!!!
Karina Sharasik |
So, in the interest of not leaving Vlad by himself, what are the implications of his horse falling asleep? He can wake up the horse as a standard action, but if the horse is going to fall prone, does Vlad have to make any kinds of skill checks or save or whatever? And sorry it has taken me a little while to act this round.
Klinn Sharasik |
From Wikipedia:
Horses are able to sleep both standing up and lying down. They are able to doze and enter light sleep while standing, an adaptation from life as a prey animal in the wild. Lying down makes an animal more vulnerable to predators.[12] Horses are able to sleep standing up because a "stay apparatus" in their legs allows them to relax their muscles and doze without collapsing. In the front legs, their equine forelimb anatomy automatically engages the stay apparatus when their muscles relax.[13] The horse engages the stay apparatus in the hind legs by shifting its hip position to lock the patella in place. At the stifle joint, a "hook" structure situated on the inside bottom end of the femur cups the patella and the medial patella ligament, preventing the leg from bending.
So, yes, they do, but they have to set themselves up for it. So yes, the horse should collapse, but maybe it gets a reflex save? lol, jk. :P
EDIT: Also, "Horses must lie down to reach REM sleep."