The Spires of Ravenloft (Inactive)

Game Master Sean, Minister of KtSP

A Ravenloft mini-campaign, just in time for Halloween!


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Female Half-elf Cleric / 1

Lyra turns towards the noise, pointing her crossbow in that direction. "Can anyone see what's making the noise??


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

Jeremiah, not about to go wandering into the dark misty woods by himself, pries up a hefty stone from the path and pitches it towards the source of the noise before leveling his revolver.

Perception check to catch a reaction: 1d20 + 11 ⇒ (7) + 11 = 18


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

A voice calls out from the mists in the trees. "I know you're not undead, so are you friend or foe?"

Used an extract of detect undead when he heard the noise of the party.


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

"That depends on you, come out where we can see you and we'll get to decide together," Jeremiah yelled back.


Female Halfling 5 Cavalier

Red snickers at Jack getting him face the side of the road opposite the new arriver. "We'll watch this.Mister Jeremiah.",Red says narrowing her eyes.


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

Jarema steps forward until he can see the outlines of other figures in the fog. He holds his longbow ready, aiming alternately at each person he sees. "I see you have me outnumbered. But if you have aims of banditry, know that I can kill one or two of you before you fell me. Is it worth the risk for the meager coin in my purse?"

Ready a Focused Shot with Deadly Aim at the first person to attack me or cast a spell.


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

Jeremiah quirked an eyebrow and looked at his assorted companions. "I don't blame you for guessin' bandits. My first impression of this lot was circus, actually," He drawled in his Grand Duchy accent and holstered his revolver.

"Just some travelers, lookin' to find our way to Barovia. Got caught by some Worgs and now we're all turned about in this blasted fog."


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

"What is this place? We do not mean to trespass. We were merely lost." a well-dressed man carrying a coiled whip says to the newcomer.


Stats:
AC 16/16/12 HP 34/40 F+2 R+8 W+3 Init +6 Per +3

"So just who are you pal? You own this ruin?"


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

"I know nothing of who owns these lands. I'm a traveler here myself, turned around in the fog."


Female Half-elf Cleric / 1

"May we ask from whence you came and where you are heading?" I wonder if he knows of the village we are searching for?


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Sense Motive: 1d20 + 6 ⇒ (18) + 6 = 24


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

"Unfortunately, the answers to both of those questions were lost in the mist. I heard there were ancient mausoleums of nobility past, and I was interested in... examining them."


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

"Wonderful." Sir Simon says with an exasperated sigh. "This fence should help keep us safe for the night. Let's look around a bit to make sure we aren't intruding on anyone before setting up another camp. Sir, there are Warg about. You shuld probably stay with us for the time being. You will be safer in a group."


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

there's a fence? I thought there was just a gate...


M Elf Necromancer 5

"Perhaps we could discuss the natures of Science, and the knowledge of the existence."


Wexley: He seems genuine enough.

It is still pretty early in the day for setting up camp. The group continues on the road for much of the rest of the day. The fog never quite lets up entirely, but visibility does eventually extend to about a hundred feet. As you walk, even the non-trackers can tell the trail is descending into an unseen valley, though the way is not overly steep or difficult.

As the day draws on into evening, the path levels out somewhat, and the forest recedes beyond the fog. In the distance along the road, somewhat beyond the line of visibility, a small handful of lights, like lanterns, can be seen.


Wexley wrote:
there's a fence? I thought there was just a gate...

Yep. Just a gate.


Female Halfling 5 Cavalier

"What do you make of these lights in the distance?", Red ask to no one in particular as see gazes out into the growing darkness. "Considering our last visitors in this part of the wood, I would say we must be careful so as not make ourselves as visible as they."


Female Half-elf Cleric / 1

"Well, I suppose those could either be lights to a village or a group of will-o-wisps waiting to lure us to our deaths or something. I'm rather hoping for the village option. Perhaps we've even manage to stumble upon the one that we have been seeking?"


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"I could scout ahead and take a look." Wexley offers, somewhat indifferent.


Stats:
AC 16/16/12 HP 34/40 F+2 R+8 W+3 Init +6 Per +3

"Why don't we move together a little further and see if we can tell if it is a village or something more sinister. I'd hate to see us lose you to a family of will-o-wisps Wexley." Dourmahr strains his ears to see if he can pick up anything that his eyes cannot.
Perception 1d20 + 3 ⇒ (3) + 3 = 6


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"Not sure how you intend to protect me." Wexley grunts.
"Or... we could send the new guy."


Male Human Wizard (Manipulator) 4 | Init +1 | HP 20/30 | AC 15, T 11, FF 14 | Fort +5, Ref +5, Will +6 | CMB +1, CMD 12 | Perc +0, SensMtv +7

"Forgive me if I am not prepared to turn my back on the lot of you. I can cover you with my bow."


Female Halfling 5 Cavalier

"No need for hostility, gentlemen. Wexely and I can scout ahead we seem more capable of moving with do speed and stealth.


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

Looking around through the for Simon shook his head and muttered to himself. "Just a gate. What the hell..."

Letting the scouts move ahead a bit, still connected by the rope, Simon took the lead in front of the rest of the group.


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Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

"Welcome Ustalav, son," giving the man a companionable pat on the shoulder.

"I once stayed in what seemed like a perfectly normal town where people's heads had a bad habit of becomin' detached and attackin' people. I arrived with a band of Varisians and as night fell, all of the townsfolk fell quiet and rushed home. About half an hour later, their heads were swarming over the town, devourin' anythin' that was not one of them."


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

"Durren's Field. I've been there. The affliction is from a hereditary curse that turns the townsfolk's heads into a creature called a Vargouille while the full moon is in the sky. No known cure, and it's also communicable if they manage to kiss a newly severed head. The can't approach you if you wear a headband of braided garlic. Last year my father and I had them attach shutters and chains to their doors and windows, and had them move their bedrooms to the basements wherever possible. Now, when their heads come off at night, they find it rather difficult to get out of the house. I suspect not many of them can open latches with their tongues."

"Sounds like you just caught them at the wrong time of the month. Other than the flying head thing, they are uncommonly kind people. You should visit again if you ever get the chance."

Simon was mostly expressing disgust at the gate standing without a fence, not surprise. He's lived in Ustalav his whole life.


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

"I doubt they'd have me back, I killed three of them durin' the escape. One, I think, was their mayor. Another looked like it might've belonged to a child. Two of the Varisians I was travellin' with succumbed to the creatures' curse. Had to put them down too." As usual, there was more to the story, a lot more, but Jeremiah did not think that the others needed to hear his sob stories.

"You've a softer hand than I. If I'd had my way that town would be cinders on the wind."

Jeremiah is firmly of the opinion that Ustalav is full of people with poor decision-making skills, so either way, it works.


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

"I thought the same when I was younger. Then a cousin came down with lycanthropy. Most of the time he's fine. Then once a month we have to lock him up to keep him from killing us all. The thing that I came to understand was that with curses like that, the things they become aren't really them. It's like possession. The host can't really be considered to be the one at fault. They're just as much a victim as anyone. Sometimes it's necessary to kill people who are afflicted with conditions like that, but I try not to let it be my first choice."


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

"That may be the case, but when I'm staring down the barrel of my musket at some slaverin' beasty, I'm plannin' on shootin' before I offer to help it manage its urges to rip my face into shreds. I learned long ago that the first rule of stayin' alive is to keep a firm hold on you and yours before you go worryin' about the fates of those that want to part you from them."


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Wexley rolls his eyes. "If there's a tavern up ahead, we can all get blind drunk and swap stories later."

DC 15 Perception:
"Maybe then they'd be interesting..."

"For now, if you don't mind, I'll just go have a look."


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

Perception: 1d20 + 11 ⇒ (19) + 11 = 30

"For your sake and mine, I'm gonna to pretend that my career in firearms has actually deafened me some. So yes, run ahead, otherwise we might need to have a chat about the consequences of impolite tongues waggin' freely." Jeremiah gave Wexley a smile.


Female Halfling 5 Cavalier

Red just shakes her head at the disply going on between three men and gives Jack a pat on the neck.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

Wexley advances through the fog, keeping his senses focused for anything... that isn't fog, basically.
Stealth: 1d20 + 13 ⇒ (16) + 13 = 29
Perception: 1d20 + 14 ⇒ (12) + 14 = 26


Female Half-elf Cleric / 1

Lyra peers ahead and they're still riding/walking towards the lights. "Can anyone make out any details about those lights yet?"

perception 1d20 + 4 ⇒ (18) + 4 = 22


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

Perception: 1d20 + 11 ⇒ (15) + 11 = 26


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

*sneak sneak sneak*


Hey gang,

Sorry for the delay, what with the whole Turkey Day thing coming up. I am flying out to visit family today, but I will have an Internet connection, so I will update later tonight, once I get into Reno.


Stats:
AC 16/16/12 HP 34/40 F+2 R+8 W+3 Init +6 Per +3

No worries Sean. Have a great holiday!

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