The Spires of Ravenloft (Inactive)

Game Master Sean, Minister of KtSP

A Ravenloft mini-campaign, just in time for Halloween!


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Human Witch 2 || HP 14/14 || AC 12 Touch 12, FF 10 || Fort +1, Ref +2, W +3 || Init +2, Per +6

Calvin laughs madly at the chaos ensuing around him. He stares at the worg under his hex and projects visions of the creature's intestines being ripped out of its stomach by Simon, wrapped around its neck and used to spin it around in a circle over Simon's head.

Cackle to maintain Misfortune Hex and casting (DC17) Evil Eye Hex (-2 to AC) on same Worg.

Tobias maintains his total defensive posture at Calvin's feet.


Female Halfling 5 Cavalier

Blood and gore still spraying from the massive wounds they have inflicted on the worgs, the hunters turn to survey what lay before them. Seeing their next target, Red readies herself as Jack charges the monster attempting to eat the little bard.. "Face me foul offspring of the nine hells and meet thine doom!", she bellows at the top of her lungs as she braces her self for contact and continued movement past their target. "FOR GLORY!!!!", explodes fromher lips like the roar of greatest of wyrms joined by jack's snarling rage.

Swift action Challenge,Cavi's Charge+4,Inspire+2,P.Atk-2
1d20 + 14 ⇒ (15) + 14 = 29

DMG,Spirited Chargex2dmg,P.Atk+4,+5Challenge,+2Inspire

2d10 + 36 ⇒ (5, 2) + 36 = 43

Ride By Attack in play. Red will continue past the worg to set herself up for another pass on her next target.


Oi vey. Still sick, things still crazy. Had some tech problems. Moving on.

Round 3 Resolution continued:

Dourmahr steps over the dead worg in front of him and thrusts his hand at the badly wounded but not dead worg in between Ensebullus and Wexley. The worg begins shuddering and convulsing, uttering a disturbing and guttural sound that would only be described as a laugh by a fiend or a madman.

The worg attacking Lyra, badly wounded itself, takes another bite at her.

Attack rolls (take the worst):

1d20 + 7 ⇒ (2) + 7 = 9
1d20 + 7 ⇒ (16) + 7 = 23

1d6 + 4 ⇒ (4) + 4 = 8

Trip rolls on the off chance (take the worst):

1d20 + 7 ⇒ (19) + 7 = 26
1d20 + 7 ⇒ (12) + 7 = 19

The worg in Simon's net makes another attempt to attack him, from within the snare.

1d20 + 5 ⇒ (16) + 5 = 21
1d6 + 4 ⇒ (2) + 4 = 6
1d20 + 5 ⇒ (12) + 5 = 17

The worg in between Wexley and Ensebullus withdraws from Wexley cautiously, stepping away from immediate danger, but still hovering within the campground.

Tactical Summary:

Dourmahr, Ensebullus, and Wexley are in the northeast corner of the campsite, facing a badly wounded worg, but not directly engaged at the moment.

Lyra, Jeremiah, and Simon are near fire in the center, toward the south west side of the camp. On their western flank is a badly wounded and hexed worg. Simon is also holding another badly wounded worg in his net, near him.

Calvin and Tobias are toward the southern end of the camp, away from immediate danger. Red and Jack are astride a pile of fallen foes, in the southwestern corner of the camp.

You can all hear more worgs just outside the edge of the camp, but no new ones rush in to attack.

Round 4 Action Summary:

1. Wexley - Stab nearby worg
2. Jeremiah - waiting for me to chime in
3. Red - Cavi-murder some sorry worg
4. Calvin - Hex & Cackle
5. Lyra - Shoot a worg
6. Simon - Set a puppy on fire
7. Ensebullus - waiting on me
8. Dourmahr - waiting on me


Further R3 Resolution:

Both attacking worgs (one on Lyra, one on Simon) fail.


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

Jeremiah continues firing on the wounded worg, hoping to put the beast out of commission before is actually manages to harm their resident holy woman.

Firing revolver (includes Point-Blank Shot and Inspire Courage): 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d8 + 8 ⇒ (4) + 8 = 12


Female Half-elf Cleric / 1

attack 1d20 + 5 ⇒ (4) + 5 = 9
damage 1d8 + 2 ⇒ (4) + 2 = 6

Not wanting to keep backing up and leave the area of the fire, Lyra drops her crossbow to the ground beside her and draws her morningstar and swings it at the worg in front of her.


RD4?


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

yeah idk who's up


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

Still holding the lead rope connected to the netted warg in the fire, Simon again lashed out at the beast that had attacked Lyra.

Whip Attack: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Damage: 1d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6


Again, I am so, so sorry gang. This week is my busiest period. I'll post Round 4 today (shortly). Thursday and Friday are going to be super busy again, and I have three more days of clean up on Sunday, Monday and Tuesday, but then after that, my schedule opens wide up, and I'll be able to post multiple times a day.

Again, my sincerest apologies for not being very available these last two weeks. They've been busier than I thought they would be, made worse by catching a very nasty, lingering cold.

Also, was anybody in our group in the path of Sandy? Has everybody checked in?


Simon and Lyra, I already have R4 actions from you, but will take those as R5 actions if necessary.


Female Half-elf Cleric / 1

I am here and fine, thank you. Those actions will be fine for my R5 ones.


Stats:
AC 16/16/12 HP 34/40 F+2 R+8 W+3 Init +6 Per +3

Looks like I still owe Round 4. No worries on Halloween and we mostly missed the Frankenstorm here in the Midwest. Happy thoughts and prayers to all of you on the East Coast though.

Dourmahr smirks at the worg's distress and tries to continue keeping it out of the action by swiping his hand across its back again.
Laughing Touch (Melee Touch) 1d20 + 8 ⇒ (20) + 8 = 28


Round 4 Resolution, pt. 1:

With a pair of thrusts from his blood-slicked weapons, Wexley brings certainty to Shroedinger's worg's life. Or rather, death.

Jeremiah's pistol roars out again at the worg attacking Lyra. The bullet smashes through the worg's skull and it drops like a stone.

Red's original target vanquished, she and Jack spy another one, hovering at the edge of the firelight, preparing to attack Calvin from surprise. As she screams out her battlecry, she charges mercilessly into her foe, practically splitting the creature in half with her axe blow, and launching its carcass back into the gloom of night.

Calvin holds his hex and cackle, lacking any valid targets.

Lyra spies another worg approaching the camp and fires an arrow at it, hitting its flank.

Simon yanks on his end of the net and drags his trapped foe into the coals of the fire pit, burning it. The stench of burnt fur and searing flesh fills the air.

1d6 ⇒ 3

Ensebullus and Dourmahr also currently lack valid targets and hold their actions.


Round 4 Resolution pt. 2:

The burns from the coals overcome the netted worg and it dies.

Everyone braces for the next wave of attacks from the worgs. The remains of the pack can still be heard circling the camp. If anything, it sounds bigger than before, but remains unseen, hidden by the fog and the night.

Then, a larger animal is heard moving among the pack. It steps up to the edge of the firelight to reveal itself. A towering worg with piercing black eyes, standing as tall as Jeremiah, walks to the edge of the firelight to gaze at the party. The rest of the pack settles down and can no longer be heard.

Seeming to gaze briefly at each of you individually, before anyone can respond, the enormous worg breathes out a freezing cloud of vapor, and fog instantly thickens around you all.

The chill from his breath pierces you to the bone, and sets your teeth chattering. The fog becomes impenetrable. You are each barely able to see your own hand even if you touch your palm to your nose.

Even being right next to the firepit and thus the light spell, you cannot see past your nose, the fog is merely very bright - the light getting too diffuse to more than make a dark gray world into a light gray world.

You each brace for whatever attack may come next, but after a few moments, you each begin to realize no attack is coming. It is only then you begin to realize you no longer hear the pack circling the camp.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"Is everyone alright?" Wexley almost whispers, fearing to break the silence and invite another attack.
He listens intensely for any sounds of danger, or mortally wounded companions.
Perception: 1d20 + 14 ⇒ (15) + 14 = 29


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

"Gather in toward my voice. Toward the fire. Sound off." Leon says, reaching his hands toward where Lyra and Dormahr had been next to him.


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

"Bastard beasts," Jeremiah sheaths his kukri long enough to reload his revolver, the clicks of him turning the chamber muted in the fog. "Why does anyone live in this miserable land?" His muttering and constant cussing revealing his location as he moved closer to the fire.


Stats:
AC 16/16/12 HP 34/40 F+2 R+8 W+3 Init +6 Per +3

"Right here Simon." says Dourmahr huddling in with the rest. "But, I'm not sure where here is anymore. What the devil just happened?"
Knowledge (Arcana) 1d20 + 8 ⇒ (8) + 8 = 16


Female Half-elf Cleric / 1

Lyra takes hold of Simon's outstretched hand. "Lyra, right here beside you Simon. Are those things gone now? Did we scare them off maybe?"


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"I wouldn't count on it." Wexley grumbles.
"I don't think it's safe to stay here any longer tonight." He says, fumbling around for his gear to get fully equipped.


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

"I think you are right, Wexley." Simon said, giving Lyra's hand a squeeze. "I do not like the idea of trying to find our way through this fog, but our other options are less than ideal."

"Grab your gear folks. I want to go two by two, connected by ropes so we can't lose anyone. If you've been injured, come to Lyra or Calvin. Red, I want you and Jack out front to help us find our way. Can we loop a rope to your saddle?


Female Halfling 5 Cavalier

"Indeed you might, Sir.", she responds from somewhere in the mist. "I am sure Jack smell you already.", she says while rubbing her faithful companion behind the ear and adding, "Can't you, boy."

Jack, Survival to track other members of his party. Taking 20 for 26


Female Halfling 5 Cavalier

"To bad that coward didn't stick around. The Woodsman still had a thirst for action. Four down isn't a bad number, but next time it will be more, hahahaha."


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

"Don't tempt fate. Pharasma is a fickle b+#++, beggin' yer pardon yer holiness," Jeremiah growled. Idly he turned the chamber of his revolver. The perceptive (anyone with a sense motive score) would notice he did this while nervous.


Stats:
AC 16/16/12 HP 34/40 F+2 R+8 W+3 Init +6 Per +3

Dourmahr looks down at his torn and bloody arm. "I certainly got savaged a bit by that first charge, but I'll live. Let's see if we can find out way out of here."


Female Half-elf Cleric / 1

"One moment Dourmahr." Once she finds him, Lyra will tap him with a clw wand. "No sense in walking around bleeding if you don't have too."

"And you are forgiven Jeremiah, though I think Pharasma is one of the least fickle gods."

clw 1d8 + 1 ⇒ (2) + 1 = 3


Stats:
AC 16/16/12 HP 34/40 F+2 R+8 W+3 Init +6 Per +3

As Dourmahr's wounds begin to knit and close, he nods "Thanks Lyra, it is much appreciated."

Status:

hp 34/40


Female Halfling 5 Cavalier

Red and Jack will continue to sniff out there friends and gather them up.


M Elf Necromancer 5

Know Arcana: 1d20 + 12 ⇒ (13) + 12 = 25 "Fascinating."


Just a quick drive-by. Can't stay to write up my next post, but I wanted to answer Dourmahr and Ensebullus' Kn: Arcana rolls.

Whatever that was, it was very similar to a winter wolf, but clearly a unique and enhanced worg.

Ensebullus, the effect you all seem to be under appears to be some kind of obscuring mist effect. Probably cold-related.


Stats:
AC 16/16/12 HP 34/40 F+2 R+8 W+3 Init +6 Per +3

"Something very strange about that worg leader. Similar to a winter wolf, but worse. But I have no idea why he passed up taking a shot at us when he had the drop...or maybe he didn't pass up. I'm sorry everyone, but I have no idea how to get rid of these mists. Let's just stick close and see if we can make out way out." Once everyone has connected, Dourmahr will try to help guide out of the mists. I don't think he can see anything better than anyone else, but will try.


Female Halfling 5 Cavalier

"Or maybe he was seeing what would come of him if he faced a Knight of Erastil. The huntsman has blessed this eve." Jack howls in approval of this statement.


M Elf Necromancer 5

"A simple Obscuring mist spell ...but somehow infused with cold energy. Hm."


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"It came from his face." Wexley grunts as he shoulders his things. "Won't save it from a blade to the back, if we run into it again."


M Elf Necromancer 5

Ensebullus pauses. "That's ...not how magic works. Regardless, that was a rather unique creature and it provided its charges with cover while they wisely retreated. Recall it is we who invade its territory."


Female Half-elf Cleric / 1

"I'd just as soon shoot it from afar with a crossbow bolt. Much safer that way."

"Is everyone well enough to continue traveling? Simon, did you receive any injuries?"

Lucrezia will gather all her belongings up and when mounted she will tie her part of the rope to her pommel.


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

"Only a scratch. I'll be fine. Conserve your magics." Simon says dismissively while passing a rope forward.

"Red, we're ready."


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

"If the boy wants to bite off more than he can chew, let him," Jeremiah said, keen eyes still trying to make out things in the mist while he looped the rope through his gunbelt.


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"I'll take the last position and listen for anything following us." Wexley says, trying to identify where the end of the line will be.


Female Halfling 5 Cavalier

"Right-o.",she responds and with snick-snick Jack begins to move forward cautious pace. "Are we to seek this creature out? Jack will be able to follow the scent I should think."


M Elf Necromancer 5

"I don't see why we should. It prevented bloodshed. Allow them their retreat."


Female Half-elf Cleric / 1

Lyra shakes her head. "We still have a mission to see to. More young women could be endangered if we spend too much time trying to seek out that creature."


Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft

"I'm not sure our bard is that eager to play the part of chew toy again either. Best not to go looking for trouble." Wexley says gruffly, then pauses, realizing the irony. "Well, usually..."


Female Halfling 5 Cavalier

"Call it what you like, dear. I tend spend my days chasing just that sort of fiend. He'll be leading that same pack to lunch on woodcutters tomorrow.The only bloodshed he prevented was his own.", she says with a chill in her voice.


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

"Task at hand, Red, task at hand. 'Sides, I'd rather not go runnin' blind into the slaverin' maws of them devil wolves. My life is short enough as it is." Click, click, click went the chamber of his revolver, the gunman still feeling out of his depth. What use was a ranged weapon when he could only see things right infront of his nose?


M Elf Necromancer 5

"And what makes that woodcutter's life more precious than his?"


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

"Intentions." Simon replies simply.


M Elf Necromancer 5

"His intention to survive is more important than theirs? Explain."


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

"Because the woodcutter has just as much right to life as that wolf, but the woodcutter is not attempting to kill the wolf to further his existence. What you are implying is known as "survival of the fittest" or "might makes right". You are correct that it is natural, but it is not at all moral. The very goal of civilization is to attempt to eradicate being at the mercy of the natural order."

"As I understand it, the elves were the very first people to make that realization. They try to live in harmony with nature, but not to be subjected to it's tyranny. Humans take that idea one step further. We try to force nature to conform to us, rather than the other way around. Probably because we just don't have the patience to do it the other way."

"Basically it comes down to the fact that regardless of what the wolf wants, the woodcutter has the right not to be attacked, and has the right to fight back with every weapon he has against anything that tries to subject their wants over his."

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