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The Spires of Ravenloft (Inactive)

Game Master Sean, Minister of KtSP

A Ravenloft mini-campaign, just in time for Halloween!


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Human Paladin 1/Wizard 4 - HP: 0/35, - AC: 14/T: 14/FF: 14, Percep: +5 F: +4/R: +5/W: +6 - CMB: +4 - CMD: 18, Speed: 30ft - Init +4

Woah, I'm late to this party. What am I supposed to be doing?

For those who don't know, Wexley is an acrobatic backstabbing rogue that specializes in battlefield mobility, weapon damage output, and being a good luck charm. :)


Female Half-elf Cleric / 1

Does 50 gp sound reasonable for a chainmail style silver choker?

But how does Wexley feel about Lycanthropes and the Undead?


Human Paladin 1/Wizard 4 - HP: 0/35, - AC: 14/T: 14/FF: 14, Percep: +5 F: +4/R: +5/W: +6 - CMB: +4 - CMD: 18, Speed: 30ft - Init +4

No special feelings one way or the other. Other than the general need to dispatch them, as any reasonably terrified individual would do in the face of such horrors.


Wexley wrote:
Woah, I'm late to this party.

No worries, mate!

Quote:
What am I supposed to be doing?

We're coming up with a (brief) backstory for the party and I'm taking a look for final approval of all characters. We'll probably get under way later today, after I've gone to do a thing and returned (which should be in a couple of hours).


Human Paladin 1/Wizard 4 - HP: 0/35, - AC: 14/T: 14/FF: 14, Percep: +5 F: +4/R: +5/W: +6 - CMB: +4 - CMD: 18, Speed: 30ft - Init +4

Oh I see...
Well, Wexley can generally be found at several places, such as:
the homes of wealthy/corrupt individuals
the home of the old cleric that once adopted him
black markets or shady alleys (perhaps as a customer, perhaps as a saboteur)
Any taverns where law enforcement does not tend to visit

Perhaps if the old cleric was slain by undead...


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

Can we get the Gameplay thread up to dot?

Interesting thing, if you make a post in a Gameplay thread, and then delete it, the site still registers the post and anchors the profile you posted with to the thread. That means you can dot threads without actually leaving a post in them.


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

Maybe Wexley could be a local contact?

Maybe he's the guy who reported the missing people (not trusting the local law for obvious reasons, but still wanting to do something). Maybe he's an informant for the Ravencourt family, paid to keep an eye out for strangeness.

That would mean he wouldn't have met most/all of us, but would be the hook for our reason for being in the area and would have a reason to work with us when we arrived.


M Elf Necromancer 5

Sounds good. Ensebullus can be an old partner or a new hat, depending on what works for you guys most.


Stats:
AC 16/16/12 HP 34/40 F+2 R+8 W+3 Init +6 Per +3

Yep, having a chance to dot would be handy when you get a chance. I bookmarked it, but keep forgetting and digging the thread back out of the recruitment pile.

For those looking for equipment, there is a really excellent post on yesterday's blog. It is very PFS oriented and thus there will be things that wouldn't apply at all here, but I think there are probably some excellent ideas for any adventurer who might bump into trouble.


Went ahead and fired up the Gameplay thread, mostly for you guys to be able to dot while we finalize things, but I don't see why we can't more or less get underway.

I'll be in and out all afternoon and evening, but posting from time to time in here (and there).


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

Gonna go ahead and say the Flynt is probably a newer addition. Mostly because the idea of the others following the same path of investigations he is amuses me. After running into each other for like the seventeenth time in some ghoul's lair or in the midst of the local creepy forest he finally said, 'Fer Phrasma's sake, willya circus folk quit followin me!'

And from there her eventually joined the party for the sake of at least having someone standing between him and the unspeakable horrors when things got a touch vicious.


Human Paladin 1/Wizard 4 - HP: 0/35, - AC: 14/T: 14/FF: 14, Percep: +5 F: +4/R: +5/W: +6 - CMB: +4 - CMD: 18, Speed: 30ft - Init +4

I'm going to say that, after the disappearance of the old cleric, Wexley starts to shadow groups of undead hunters, looking for someone with answers or the intent to find them. Caught following them, Wexley joined forces with this band, agreeing to meet at the Inn to discuss things.

How's that sound?


I am open to anything. Red is light cavalry with the ability to fight mounted and dimounted. Along side the wolf and his ability to trip, she is going to be hitting pretty hard with greataxe. Let me know if we need to re-do her a little to make her the heavy armor. I am noticing a real lack of classic frontman, or woman in this case.


Gonna be out of the loop tomorrow. Moving from GA to Kentucky. Be back up Thursday.


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

Whoo, welcome to the fine land o'coal and baccy, me boy.


M Elf Necromancer 5

Ha! I grew up in Kentucky.


Female Half-elf Cleric / 1

I was in West Virginia until last month when I had to move out here to California. Big difference...


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

California gets better the further north you go (as long as you stay on the coast).


Female Half-elf Cleric / 1

I'm in Monterey. It's quite a bit colder than I expected.


Human Paladin 1/Wizard 4 - HP: 0/35, - AC: 14/T: 14/FF: 14, Percep: +5 F: +4/R: +5/W: +6 - CMB: +4 - CMD: 18, Speed: 30ft - Init +4

I've lived in Missouri, Texas, and Oregon just since February.


Female Half-elf Cleric / 1

That is a lot of moving.


Human Paladin 1/Wizard 4 - HP: 0/35, - AC: 14/T: 14/FF: 14, Percep: +5 F: +4/R: +5/W: +6 - CMB: +4 - CMD: 18, Speed: 30ft - Init +4

Hey are we doing fractional BAB rounded down, or straight whole-number BAB?
Makes a difference, with my cleric dip.


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

It hasn't really been established why we're headed to Barovia beyond "it has something to do with the missing girls", which, to me seems like kind of a weak reason for a bunch of professional monster hunters to come together like this.

Once the serving girl answers, I'm going to embellish a little "pre-story adventure" stuff (nothing elaborate, just some things we might have learned that the GM can run with, or use as Red Herrings)


By all means!


Human Paladin 1/Wizard 4 - HP: 0/35, - AC: 14/T: 14/FF: 14, Percep: +5 F: +4/R: +5/W: +6 - CMB: +4 - CMD: 18, Speed: 30ft - Init +4

Darkness, that BAB post was @ you...


Wexley wrote:
Darkness, that BAB post was @ you...

Thanks!

I'm willing to do fractional bonuses. That might affect Master Ravencourt as well.


Actually, since both monk and fighter are full bab, I guess it wouldn't. I don't think anybody else is multiclass, right?


Human Paladin 1/Wizard 4 - HP: 0/35, - AC: 14/T: 14/FF: 14, Percep: +5 F: +4/R: +5/W: +6 - CMB: +4 - CMD: 18, Speed: 30ft - Init +4

Monk isn't full BAB.


You're right. Sorry. I'm posting from my phone and trying to recall the advancement tables from memory.


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

Unfortunately it doesn't help me any. :(


Human Paladin 1/Wizard 4 - HP: 0/35, - AC: 14/T: 14/FF: 14, Percep: +5 F: +4/R: +5/W: +6 - CMB: +4 - CMD: 18, Speed: 30ft - Init +4

But you can take up to 2 more levels of 3/4 BAB classes at no BAB loss, or even 1 level of 1/2 BAB full caster.
I get to bump my BAB up one whole figure (3 to 4!) as-is, so I'm happy.


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

Hmm. That's a good point. I wasn't planning on taking more levels of anything but Fighter, but that opens some doors.

Thanks.


Stats:
AC 16/16/12 HP 34/40 F+2 R+8 W+3 Init +6 Per +3

No multiclass for me. Also an FYI that I'm on a business trip with a couple big presentations so I may only get one post up today. Tomorrow should be better.


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

I think we're ready to get a move on, Sean. Feel free to cut away to us on the road or making camp or something unless there's more to do here at the inn.


Dotting to follow - Always love a good Ravenloft/Mistfinder game


Human Paladin 1/Wizard 4 - HP: 0/35, - AC: 14/T: 14/FF: 14, Percep: +5 F: +4/R: +5/W: +6 - CMB: +4 - CMD: 18, Speed: 30ft - Init +4

Okay, so, to get things moving along, here's the watch order, as I understand it.
1: Lyra, Ensebullus (Dourmahr requested it, Simon already assigned 2 to this watch)
2: Wexley*
3: Simon*
4: Red, Jeremiah
5: Calvin, (probably where Dourmahr should go)

*Simon Says (lol) that no watches should be single-manned, and more notably, neither Simon nor Jeremiah should have a solo watch, as they have crappy human nightvision. Thus, two people will have to perform double shifts. From everything I read, this should only affect arcane casters, so as long as we don't pick them to double up, we should be fine. That said, don't expect Wexley's mood to brighten if picked for a second shift (unless maybe a fight happens on his shift). So I would propose Wexley & Jeremiah, then double shifts by Red & Simon together (3, 4).

EDIT: bear in mind we can't start moving as soon as the 10 hours is up. Wexley & Lyra will have to pray for an hour, and the arcanes will have to study or some crap like that.


Stats:
AC 16/16/12 HP 34/40 F+2 R+8 W+3 Init +6 Per +3

We're probably better off swapping Ensebullus and Dourmahr since Dourmahr has darkvision and Ensebullus has low light vision. Usually going to be dark before everyone goes to bed and starting to hit dawn before everyone gets up. But, I'm fine with watch 5 if that's where you want me.


Human Paladin 1/Wizard 4 - HP: 0/35, - AC: 14/T: 14/FF: 14, Percep: +5 F: +4/R: +5/W: +6 - CMB: +4 - CMD: 18, Speed: 30ft - Init +4

That's a valid point, except that with a campfire going all night (as I believe is the intention), there will be conditions of low light, and your darkvision only goes to 60ft anyway, I assume. It's still a factor, but maybe not that significant.
Still, it does make slightly more sense, so I'd say sure. But I don't appear to be in charge, so I guess we'll have to wait for Simon to weigh in. Might mention the whole darkvision thing in the gameplay thread though.


Stats:
AC 16/16/12 HP 34/40 F+2 R+8 W+3 Init +6 Per +3

Good point. I think Dourmahr's comment is probably sufficient as a reminder if Simon wants to retcon since the two of them have previously been traveling together. Honestly, I'm ok in the final watch too.


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

So, the watch rotation and applicable special senses are-

1: Lyra, Ensebullus (low light)
2: Wexley, Simon (low light)
3: Simon, Wexley (low light)
4: Red, Jeremiah (low light + wolf)
5: Calvin, Dourmahr (Darkvision + familiar)

Does that work for everyone?


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

As a note, Simon's used to calling the shots and definitely has a dominant and slightly abrasive personality, but as a player, I am not Simon.

I'm very into communication and discussion. Any time you feel like Simon's being uppity, say so. If it;s a character conflict, we'll roleplay it out. If I somehow upset you as a player, definitely say something. That is never my intent.


Human Paladin 1/Wizard 4 - HP: 0/35, - AC: 14/T: 14/FF: 14, Percep: +5 F: +4/R: +5/W: +6 - CMB: +4 - CMD: 18, Speed: 30ft - Init +4

Haha. Wexley's gonna be ticked @ Simon. For 4 hours.
Works for me though.
Might be worth noting that keeping the fire going all night will probably require a little scrounging during the patrols. But of course we can just use "light" if needed.

EDIT: Yeah, I'm just playing Wexley's 7 CHA + suspicious nature + lack of rapport with the group.


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

Also, yes, the order works nicely for me.
So far I like Simon, he has been pretty good about getting things done.
If Wexley and Simon get out of hand, fully expect Jeremiah to step up and apply his hand the the backs of heads as needed.


Human Paladin 1/Wizard 4 - HP: 0/35, - AC: 14/T: 14/FF: 14, Percep: +5 F: +4/R: +5/W: +6 - CMB: +4 - CMD: 18, Speed: 30ft - Init +4

Unarmed smack? You'd be at -4. The back of Wexley's head is way too fast for that.

Besides, it's not like they're going to try to kill each other. Unless Simon turns undead or something.


Human Witch 2 || HP 14/14 || AC 12 Touch 12, FF 10 || Fort +1, Ref +2, W +3 || Init +2, Per +6

Along those lines, if Calvin gets too off-putting or bizarre, let me know. Don't want to disrupt the game!


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

Nah, you guys are pretty smart and probably know the limits of everyone patience for shenanigans. If we ever have actual cause to fight each other then there are likely greater dangers that just that (i.e. horrible undead thingies) pulling the strings.


Friends, again you have my sincerest apologies for not being able to post more this weekend. I fly back home tomorrow morning, and will return to more regular posting by tomorrow afternoon/evening (PST)


Male Human Gunslinger 4/Champion 1 | HP 48/48 GRIT 0/2 MYTHIC POWER 3/5| AC 18, T 14, FF 14 CMD 17 | F +4, R +7, W +3 | Per +8 | Init +6

Not a problem, boss.


HP: 53/53, AC 22/25 (T.ac 16/19, FFac 15), CMD 23 (24/trip, 25/disarm and sunder) Fort +9, Ref +7, Will +7, Per +9, Init +4, AoOs 4/4, Tentacle 1/1

Fly safe and remember to put an enormous sausage in your pocket before you go through the naked-xray machines. Make sure to wink at the TSA techs.


Out of the loop till tomorrow, folks. Will have internet at the new house in the afternoon. Please GMPC as necessary.

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