Psyana Rashkar |
As she gets through the hole in the wall, Psyana carefully scans the area.
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
What concerns me, is why is this so deserted. It is as though something dangerous is kept here for the entertainment of the gnome and someone, or something, else. We should be very cautious, whether we proceed in the light or the dark.
Felgrael Uviest |
Smoke looks at the others, the night not holding any secrets to his sight. Alright, it's clear something is "off" about this place and our target. We're not going to learn anymore skulking around and wondering. I agree with Spawn, it's time we made our move in.
Smoke will begin moving with Gethric.
Stealth: 1d20 + 3 ⇒ (5) + 3 = 8
Psyana Rashkar |
Psyana turns to the small thrush on her shoulder. Fly up and watch the area from above my friend, tell us if danger approaches.
Mrrith then takes off and begins to quietly circle the area watching for anything out of sorts.
Perception(Mrrith): 1d20 + 9 ⇒ (8) + 9 = 17
Stealth(Mrrith): 1d20 + 18 ⇒ (13) + 18 = 31
I then follow Smoke and Spawn.
Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Stealth: 1d20 + 6 ⇒ (3) + 6 = 9 --> Unfortunately I do not see several sticks on the ground which I proceed to trip over.
Lilith the Blind |
Aye. Being blind has its advantages when looking at 1/2 orc booty climbing through a hole. And she actually skulks better at night, or can... :(
Though Candy would have preferred waiting for night, and the comfort of her cloak of stars, she follows the group's initiative and tries to impose herself among them so that she and her healing touch are not so far behind them should they come against any danger.
TarkXT |
Well Shadow is gone. Let's just assume she chickened out and ran away. Shortly after running away her arm falls off. Painfully. Followed by a painful and agonizing death where the only hints you are given are her anguished and desperate cries in the night. Let your imagination do that rest.
TarkXT |
First you need to actually get up the steep haha sir by making a climb check.
Gethric Orted |
Gethric came prepared this time... slipping off his chain shirt and retrieving his climber's kit he sets to work climbing the haha...
Climb: take 10 for 15
...setting a rope to make it easier for those that follow as he puts his armor back on.
As the others join him he nods in the direction of the stable "Outbuilding - should help us get close"
Lilith the Blind |
Candy hums, "Certainly did not lose a brilliant conversationalist, although, we should be lamenting the loss of a perfectly good skulk..."
Candy takes her sweet time climbing the rope Gethric let down. She bites her lip against any grumbling about a blind woman in finery climbing a hemp rope in the middle of a the wilds, uphill both ways, but she cannot help herself from glaring at the amount of dirt accumulated underneath her fingernails when she reaches the top. Ew.
"Does it smell like there are animals in it?" Candy inquires of the stables. "We can not afford to spook one and have it raise alarm."
Gethric Orted |
Seeing everyone raise to the top of the haha, Gethric returns his climbing gear to his bags and stalks to the edge of the outbuilding...
Stealth: 1d20 + 5 ⇒ (8) + 5 = 13
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
...stalking to the edges of the walls so that he might peer around them, and also attempting to see if he can sense any inhabitants.
Psyana Rashkar |
I whisper a few words and point at Spawn. - Range is 110'
Whisper: We can communicate through whispers. Let me know if you see anything and I can inform the others.
I follow Spawn at a distance to stay in contact with him.
Stealth: 1d20 + 6 ⇒ (3) + 6 = 9
Perception: 1d20 + 4 ⇒ (19) + 4 = 23
TarkXT |
The stables are worn and disused having lost the scent of occupation perhaps who knows when. The grass and vines growing up and on it reveal a tale of neglect and carelessness. Despite this you easily spot lights coming from within the manor and movement just beyond the curtains. From your vantage point you cannot make out anything specific.
Lilith the Blind |
Candy waits at the base of the haha, close to the ground, to avoid being spotted in her garish attire. Why she hadn't thought to dress as something other than a whore displaced from the city for this outting, she did not know. When the others had flitted to the edge of her vision, she rose and darted forward at a pace that would allow her to be as silent as possible.
Candy Stealth 1d20 + 7 ⇒ (17) + 7 = 24
TarkXT |
Sorry about the slower updates as you well know my CoT games are picking up rather quickly.
1d100 ⇒ 22
"few windows" is relative as the manor is practically rife with them on all sides. You settle for the south side of the manor since the overgrown garden provides lots of cover for you to work. And lots of cover for potential ambushers in wait. The thick rosebushes hugging this side of the house make it very easy for you to hide and there are only around 6 windows on this side as opposed to 12. The issue is that these wild roses would make approaching close to the house difficult.
You hear rustling in the garden behind you as something large seems to be moving through it. You have not spotted it yet and it seems not to have spotted you or made any motion in your direction.