The Spider God's Bride -

Game Master dain120475

Know, O Man, that the world lays at thy sandaled feet. If thy would take it then stretch forth thy hand and seize all which lays before thee, but be warned – it shall not bend to thy will alone; rather, it shall yield only to the strength of thy arm and the fury of thy blade.

Map of the known world - Here -

Combat Map: - Here -


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Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.
Tairin of the Veils wrote:

====================

She Who Knows: The purple guard is dead (Bjoern killed him in Round 1). You may want to hit another guard with that hex.

Sorry, there were two purple guards, the one Bjeorn killed and the one between Anhur and one of the wagons. She Who Knows was going for the latter, which is a redder shade of purple. Anhur looked like he was badly surrounded and in need of some help. I didn't look properly at the guard marked dead. :(


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

AoO: 1d20 + 3 + 2 + 1 + 1 ⇒ (9) + 3 + 2 + 1 + 1 = 16, Damage: 1d6 + 3 + 2 + 1 ⇒ (1) + 3 + 2 + 1 = 7

Anhur takes more hits and withdraws, bleeding quite a bit. He moves towards the back of the wagon and attempts to climb in, pausing to toss his dagger to the fighting slave.

Should only provoke 1 AoO due to withdraw action. I moved myself on the map to show my path to the wagon, but didn't want to move my token into/on top of the wagon without GM permission (especially since that AoO might kill me).


Sorry for delay –

Guard 5 Willpower Save
1d20 + 1 ⇒ (3) + 1 = 4

Guard 8 AoO on Hedran
1d20 + 5 ⇒ (7) + 5 = 12

If it hits –
1d6 + 2 ⇒ (3) + 2 = 5

EDIT: Hedran - you are not wearing armor at this time, but it looks like it misses anyway - your guy is on the ground near you.

Guard 5 AoO on Anhur - however; he failed his Willpower save and is currently asleep so he cannot act

Tairin; your whip hits, wounds him, but does not drop him – he must be armored beneath his rags for some reduction.

Bjeorn – your attacked missed

Anhur; the back of the wagon you can see that they are metal cages; There is cloth over them, but they are slave wagons – you will not be able to get in them for cover without the key to the cage or unless you pick the lock, though it may be possible to get under them if you try that instead.


New Round

Some of the guards are hiding behind the wagons; others continue to fight, the slaves on the plains are tugging at their shackles to attempt to break them and you can hear screams inside the wagon as the storm is nearly upon you…

Guard 1
Moves to Attack Anhur –
1d20 + 5 ⇒ (14) + 5 = 19

If it hits –
1d6 + 2 ⇒ (6) + 2 = 8

Guard 3
Remains to Attack Bjeorn
1d20 + 5 ⇒ (5) + 5 = 10

If it hits –
1d6 + 2 ⇒ (2) + 2 = 4

Guard 4
Moves to Attack Bjeorn and flank -
1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24

If it hits –
1d6 + 2 ⇒ (1) + 2 = 3

Plus Sneak attack
1d6 ⇒ 2

Guard 8 will attack Hedran while laying prone

1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5

If it hits –
1d6 + 2 ⇒ (3) + 2 = 5

Note – at this time the sand has moved forward again.

Anyone in the sand takes 1d3 ⇒ 1 Non Lethal Damage. Further, you have a 25% miss chance on your combat action now.

Make your attack; then, if you hit, roll a 1d100 – if it gets 76-100 you miss.

EDIT: The guard on Anhur hits for 9 damage (minus any DR).
Only one guard on Bjeorn hits - does 5 Damage (minus any DR).
The prone guard misses Hedrar.
You all take 1 Non-Lethal point of damage - the sleeping guard is now awake, but he is currently prone.
It's your move!

Current Combat Map Here


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

I forgot about DR. But even with that factored in, I'm down.
Anhur takes a vicious blow, barely remaining on his feet. He sways for a moment, holding his wounds. Then, the sand comes.
Unconscious at -1

Stabilize: 1d20 + 2 - 1 ⇒ (10) + 2 - 1 = 11 stable


Seeing what may be a chance unraveling right before him, Hedran takes a step back, and picks up Anhur's weapon - "How does it feel to be in the receiving end fool?!" - he again growls at the slaver, attacking mercilessly.

Ok, so if that spear in Anhur's gear is a longspear, Hedran steps back, grabs it and stabs the fallen slaver from reach (please move my icon if so Dain :D). If it is a normal spear, he will simply grab it from the position where he currently stands, and attack (not sure if grabbing it entails an AoO from a prone opponent... If it does, I'll eat it).

Spear: 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21
Damage if it hits, 2h: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Miss chance (if it gets 76-100 you miss): 1d100 ⇒ 22<- It is a hit ;)


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

It's a normal spear. And it is openly worn, so I suppose you could grab it. But I tossed you a knife already.


Crap, sorry about that Anhur. It was Friday, and I didn't read your post fully... In any case the spear can be wielded 2h, and it allows me to try and do 'slightly' more damage, so it may be a better option. I promise I will give it back, if I survive :P


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Round 3

Tairin momentarily stopped her singing for the whirling and stinging sand was upon them. Winding the scorpion whip carefully up into her hand, she lifted her veil back over her nose and mouth and, with semi-bent head to shield her face, she made her way to the wagon just in front of her, careful of any nearby slaver guards and then crawled (careful of the whip still in hand) underneath the wagon, ensuring her head was down and her eyes semi covered against the sandstorm.

Perception to see where she's going? Not sure if this is necessary: 1d20 + 6 ⇒ (12) + 6 = 18

(Tairin moved 15ft to P:08. She took a 5ft step and then bent down and crawled 10 ft beneath the covered wagon. Not sure how much space is under there (re head room) but she's at least crouched down, head down away from flying sand.)

(Tairin's AC (no armour on) is 13, HP 18/18 (with 1 NL damage from sand storm).


Tairn; you are able to get beneath the wagon, there is enough room for one other person to get next to you under that wagon.

You do not think you will take damage while under the wagon, but if you attempt to attack an enemy you are considered "prone" while you are under there for purposes of AC and To Hit modifiers.

Anhur; you are currently out at -1 but you are indeed stabilized.

Meanwhile, still waiting on Bjeorn and Red to act - then we'll see what happens next. Finally, for what it's worth, the guards have a total of 15 HP each and a DR of 1 via their armor if that will help you plot out the rest of your combat.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

She Who Knows takes the run action, heading in a large circle around and out of reach of the yellow and green guards ending next to Hedran and Anhur.

Run gives me 120' of movement or 24 squares, I counted 15 squares avoiding any AoO.

"I offer you freedom, but you must fight for it. Kill the guards."
She Who Knows yells over the storm to the slaves to her left.


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

You have to move in a straight line to run. Otherwise you're limited to a double move or withdraw action.


Red; Anhur, is correct. However, from what I can see, if you were to move in a certain line you would be able to get to your current position in 10 squares and only suffer one AoO from the Light Green Guard (Guard 3). When Bjeorn goes he may be able to drop the guard in your way (possibly). If he does, this will effect a possible AoO.

Roll a Diplomacy Check to motivate them to act, please.

To be fair, you could have also moved straight down to be next to Tairin under the wagon next to her; this would have allowed you to shelter yourself from the storm and make your Diplomacy Check via the other guards from that location.

Tairin; you took a Move Action to get under the wagon, but you also covered your mouth from the sand. Are you still singing via Bardic Song? If no; do you want to use a Diplomacy Check to motivate the other slaves to help you instead? At this time you it looks like you only took a formal Move Action (as you could cover your face as part of your move action AFTER deciding what to do, if you'd like?)

After Bjeorn moves I'm hoping the entire battlefield will have a distinctly different look. Depending on his combat actions and where he ends up moving, I think it's very likely to he could effect things very positively; especially where he might end up moving, as well as who he attacks.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Right you are. I have moved my ikon back to a square I can reach with a double move. Hopefully I can heal you next turn.


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Round 2 addendum

Tairin's standard action: Rallying the slaves into action.

Seeing, through the flying sand and with shaded eyes, that the male warriors in her party were not faring well out in the open, Tairin, from her vantage beneath the wagon, called out through the cloth of the veil across her nose and mouth, speaking in Susrahnite in hopes her words would be understood,

"Slaves, rise up against these oppressors and take back your lives! Fight for yourselves and fight alongside my men, who have shown such courage. Do not permit swords or the beating sands to kill you this day. Rise and fight and together we shall prevail!"

Diplomacy to rally the slaves to aid them in fight: 1d20 + 8 ⇒ (18) + 8 = 26


I'll have the Slaves respond to your Diplomacy check after Bjeorn's attack - it was a good action, though :)


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

My dagger is on the ground nearby. They could hypothetically free themselves. Or steal another spear, like one of them already did.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Seeing Anhur fall, Bjoern´s eyes get steel blue and he attacks the wounded guard, trying to fall it.
Attack: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 8 ⇒ (4) + 8 = 12


Bjoern Ghostbear wrote:

Seeing Anhur fall, Bjoern´s eyes get steel blue and he attacks the wounded guard, trying to fall it.

Bjeorn's Miss Chance over 75

1d100 ⇒ 38

Bjeorn didn't miss and he felled the guard who attacked Anhur.

Tairin; the slaves you called to rally to your words. As they are still loosely chained to the caravan they cannot move far, so they instead move to the two guards south of the caravan who have tried to hide under the wagons.

As those guards are prone, the shackled slaves have little trouble hitting and wounding them, especially with the weapons that they fidn on the ground near the bodies...

At this time the sands are blowing even harder on the entire company!

Non-lethal sand damage to everyone not under the wagons...
1d3 ⇒ 2


Guard 1
Moves to Attack Hedran –
1d20 + 5 ⇒ (3) + 5 = 8

If it hits –
1d6 + 2 ⇒ (6) + 2 = 8

Misses at 75 and over
1d100 ⇒ 89

Guard 3
Remains to Attack Bjeorn
1d20 + 5 ⇒ (14) + 5 = 19

If it hits –
1d6 + 2 ⇒ (5) + 2 = 7

Misses at 75 and over
1d100 ⇒ 82

Guard 4
Moves to Attack Bjeorn and flank -
1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14

If it hits –
1d6 + 2 ⇒ (1) + 2 = 3

Plus Sneak attack
1d6 ⇒ 4

Misses at 75 and over
1d100 ⇒ 15

Guard 5 gets to his feet and is able to move over next to Bjeorn but cannot attack on this turn…

It seems none of the guards were able to hit their targets... Your Move


Hedran grunts at the increasing storm - "I'll be spitting sand until the end of my days" - he grunts at the guard who just went down - "But you won't open your mouth ever again fool" - he spits, turning to face the newest threat.

Now... If She Who Knows is wielding a weapon (and thus threatening), Hedran will shift his position to stand over Anhur (I think I can do this if he is unconscious?), and thus flank Guard 1. If she is not, he will simply swing from where he stands.

Longspear: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17 +2 if flanking.
Damage if it hits: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Round 3

From the safety of the wagon, happy to be out of the worst of the wild sandstorm and away from the slaver guards, Tairin, transfers her scorpion whip to her off-hand, and, with her primary hand, picks up some of the fine sand from the place beside her.

Then loosening the veil a little from her mouth, she begins to cast; softly and carefully speaking the words in her native tongue (minding the sand and other debris around her and the wagon), concentrating on completing the spell.

Concentration Check - Violent Weather (wind-driven dust and debris) (DC 11): 1d20 + 4 ⇒ (9) + 4 = 13

Full-round action: Casting 1st level spell, casting time 1 round.

(Bardic Performance: 5 rounds remaining this day. Tairin's AC 13 (not wearing armour) and HP 18/18 (1 Non-lethal damage incurred). Using 1 1st level spell out of 2 this day.)


Hedran wrote:
Hedran grunts at the increasing storm - "I'll be spitting sand until the end of my days" - he grunts at the guard who just went down - "But you won't open your mouth ever again fool" - he spits, turning to face the newest threat.

Miss at 75-100

1d100 ⇒ 12

Hedran - even without Flanking you hit your man. He had 2 Normal HP left; your damage finished him off!

Tairn; you succeed at your Concentration Check.

Bjeorn and Red - your move; you may be able to bring Anhur around this round, though if you're casting don't forget your Concentration check. If you succeed be careful where you do it as he may need cover from the storm...

The prone guards under the wagon have suffered damage, but so too have the slaves that have assailed them! You do not fully know the outcome of that melee, but you are at least sure the slaves are trying to aid you against the guards to the south!


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

She Who Knows circles behind Hedran and Anhur and kneels, uttering "Sláinte " in a strange tongue, the Healing Hex causing Anhur's wounds to close impossibly.

Healing Hex: 1d8 + 1 ⇒ (7) + 1 = 8

She Who Knows then makes a brave but probably rather stupid looking attempt to intimidate the guards into not attacking her fallen comrade, as they are larger than she, she is unarmoured and armed only with a stabbing dagger.

She Who knows has her stabbing dagger in one hand, so she does threaten. But not very much, -1 to hit and damage.


I know it is not my turn but...

Hedran's eyes go wide in amazement as the woman's power miraculously heals Anhur's wounds - "Gods..." - he whispers, the sand catching the remaining of the words in his throat.


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

Anhur wakes, coughing sand and blood. His eyes dart around, assessing the new situation. He doesn't remember giving any slaves a spear, but assumes he must've at some point. Unsure of where his club and dagger have landed, he draws another spear and crawls under the wagons. There he comes face-to-face with guards and slaves--both fighting, both angry and scared, both hiding from the sands and fighting for their lives; some would die, but some might have a small hope of surviving, and every man clung desperately to that hope.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern saw most already close to the wagon and safe. But not him. But that was fine. A gladiator would kill till no enemy was close. Stepping carefully aside he weaved behind his shield just to slash quickly below, hitting the green guard deeply across the chest.
Attack: 1d20 + 6 ⇒ (14) + 6 = 201d6 + 8 ⇒ (6) + 8 = 141d100 ⇒ 20
Looking around he smiled at the last standing guard, he of the golden sash and spoke just six words!
"Run and live, stay and die!"


As the companions focus on the men to the north, the slaves toward the south have made short work of the slaver on the eastern side of the caravan. However, he and his companion were able to respond in kind and kill some of the slaves.

Meanwhile, the remaining slaver under the wagon - while badly wounded - sees that Anhur is awake and attempts to raise his bloody arm and stab Anhur in the legs from under the cover of the wagon –

Guard 1
Stabs Anhur while prone –
1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13

If it hits –
1d6 + 2 ⇒ (2) + 2 = 4

Misses at 75 and over
1d100 ⇒ 13

The two remaining slavers by Bjeorn seem somewhat awed by the gladiator’s show of audacity and courage when he refused to move to stand shoulder to shoulder by his friends. With that in mind, one of them moves in a wide circle around Bjeorn to avoid the Northman’s blades and then flanks with his ally –

Guard 4
Rushes to flank with Guard 5 and to Attack Bjeorn
1d20 + 5 ⇒ (20) + 5 = 25

If it hits –
1d6 + 2 ⇒ (2) + 2 = 4

Sneak Attack
1d6 ⇒ 4

Misses at 75 and over
1d100 ⇒ 55

Guard 5
Remains to flank and Attack Bjeorn
1d20 + 5 ⇒ (13) + 5 = 18

If it hits –
1d6 + 2 ⇒ (3) + 2 = 5

Sneak Attack
1d6 ⇒ 6

Misses at 75 and over
1d100 ⇒ 33

Roll to Confirm guard on Bjeorn
1d20 + 5 ⇒ (20) + 5 = 25

If it hits –
1d6 + 2 ⇒ (4) + 2 = 6

EDIT: The guard on Anhur missed badly, but the two remaining guards on Bjeorn have not been so unfortunate...

Guard 5 comes close, but misses. Yet Guard 4's hit is brutal and bloody... Even with Bjeorn's DR he does a total of 12 Damage to the Gladiator

At this time the sands move hard over the plains to hit all of you again...

Non-Lethal Sand Damage
1d3 ⇒ 3


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Feeling the sting of a slash and the brutal damage of the guard in golden. Almost dead he stays focused and attacks the golden after taking a step aside.
Attack: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 6 ⇒ (2) + 6 = 81d100 ⇒ 27


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Seeing the brutal hit taken by Bjoern, She Who Knows moves to his side and uses the healing hex on him, yelling over the howling wind "Sláinte! You do not stand alone my friend."

Healing Hex: 1d8 + 1 ⇒ (5) + 1 = 6


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Round 4

The words which Tairin had been softly speaking suddenly stop and from her hand she releases the grains of fine sand she'd be holding, allowing them to slip slowly from her fingers. Pointing toward the Pink Guard and centering the spell on him, Tairin uttered the word, in a lulling voice "Naem".

(Sleep spell centred on sq K:12 - in 10ft radius burst, hits both guards : Pink and Orange but does not hit her allies. Range of spell 110ft, duration 1 minute at 1st level. Will Save DC 15 to negate or they sleep for a minute. Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first (in this case: Pink Guard). Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action.)

Tairin crawls 5 ft and stops at P:09, remaining in the safety of the wagon's cover. Transferring the scorpion whip to her true hand, she arcs/flicks her hand sideways, directing the tail toward Brown Guard #6's legs, hoping to trip the man to allow the slaves better chance at pummelling him with their fists.

Combat Maneuver to trip Brown Guard - 10 ft reach: 1d20 ⇒ 18 vs his CMD. (If the attack exceeds the target’s CMD, the target is knocked prone.)

Miss Chance (76-100 misses)?: 1d100 ⇒ 4 (Successful)

Move action: Crawl 5ft while "prone" (still under the protection of the wagon).
Standard action: Attempts to trip Brown Guard.

====================

(Bardic Performance: 5 rounds remaining this day. Tairin's AC 13 (not wearing armour) and HP 18/18 (1 Non-lethal damage incurred, cover provided by wagon). Used 1 1st level spell out of 2 this day.)


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

Actually that still hits Anhur due to his prone AC. It hit his AC exactly.
Anhur manages to keep getting stabbed like he's never been in a fight before, but nevertheless he fights on.
Spear vs guard: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3, Damage: 1d8 + 4 ⇒ (6) + 4 = 10
He then thrusts with his spear like he's never fought before.
With dice like these, who needs enemies?


Guard 4, realizing that Bjeorn is a clear threat, elects to strike at him again (assuming he makes his Willpower Save)…

Guard 4
Willpower Save
1d20 + 1 ⇒ (20) + 1 = 21

If successful, he’ll attack Bjeorn
1d20 + 5 ⇒ (13) + 5 = 18

If it hits –
1d6 + 2 ⇒ (4) + 2 = 6

Miss Chance via Storm – misses at 75-00
1d100 ⇒ 66

Guard 5, seeing that Red is clearly healing those they hurt, elects to rush to deal with her (assuming he’s not asleep)…

Guard 5
Willpower Save
1d20 + 1 ⇒ (17) + 1 = 18

If successful, he’ll attack Red
1d20 + 5 ⇒ (13) + 5 = 18

If it hits –
1d6 + 2 ⇒ (6) + 2 = 8

Miss Chance via Storm – misses at 75-00
1d100 ⇒ 40

The prone guard feels Tairin’s whip –
Damage for whip; the guard is already prone
1d4 ⇒ 4

Tairin; the guard was already prone, but seeing your attack roll I just adjusted it to do straight lethal damage - you did an additional 4 Points to him.

The prone guard will attempt to stab at Anhur again…
1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4

If it hits –
1d6 + 2 ⇒ (6) + 2 = 8

Miss Chance via Storm – misses at 75-00
1d100 ⇒ 26

EDIT: It looks like the slavers miss Anhur and Bjeorn, but manage to strike Red for 8 Damage; normally they would have used Non-Lethal on her, but given that she can spells they feel it is best to slay her outright...

Actually; they would have missed Anhur completely. I just rechecked things; Tairin's whip was deadly enough that it killed the guard under the wagon outright and he's dead so he couldn't have attacked Anhur in any case...

The storm itself blows hard on the company...

Non-Lethal Damage
1d3 ⇒ 2

EDIT: I just noticed Hedran didn't act; I think that's because, as he's shackled to the wagons, he knows he can't move closer to his potential allies - they have to lead the enemy to him and he'll be able to attack them.

That said; it's your move...


Addendum...

Seeing that the companions are avoiding the shelter the wagons provide for the storm (except for Tairin) the remaining two slaves drag the corpses of the dead slavers from under one the wagons and then crawl underneath for safety.

Map has been adjusted accordingly...


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Round 5

With clenched fists, Tairin pressed her covered mouth to the sand and screamed with frustration when the two guards prevailed against her sleep spell. She hated wasting a good and scarce spell. For now, Tairin remained in place under the first wagon.

Regaining her composure and lifting her face from the sandy ground, she called out to her companions, "Get out of the sandstorm, now! Come to my wagon. I will tend to wounds." (Free action)

Seeing that the two remaining slave guards were as foolish as her companions to remain out in the open storm, Tairin pushed her veil from her mouth and called out to them, over the howl of the khamsīn,
"Your fellow slavers are dead and the slaves are with us. What are you fighting for? If you are cunning, you will put away your weapons, run and find shelter, ride out the storm and live. There is nothing here for you. Go! Now!"

Diplomacy to persuade remaining 2 guards to stop fighting: 1d20 + 8 ⇒ (15) + 8 = 23 (Standard action)

When she finished speaking, Tairin crawled five feet (to P:08) back to her original place under the first wagon (Move action) to make room for any companion who heeded her advice to take shelter and recover.

==================

(Bardic Performance: 5 rounds remaining this day. Tairin's AC 13 (not wearing armour) and HP 18/18 (1 Non-lethal damage incurred, cover provided by wagon). Used 1 1st level spell out of 2 this day.)


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

She Who Knows, barely on her feet, disentangles herself from her attacker and staggers away, crawling to shelter under the rear wagon.

That is the withdraw action. Sorry about running away but I am on 1HP and will collapse next round from sandstorm damage if I don't.


If my chains do not allow me to reach any other opponent, then indeed I would retreat to the the caravan, but not to hide ;) Would round 4 be enough for Hedran to retrieve his bow and arrows Dain? If so, can I attack this round (round 5)?


Hedran wrote:
If my chains do not allow me to reach any other opponent, then indeed I would retreat to the the caravan, but not to hide ;) Would round 4 be enough for Hedran to retrieve his bow and arrows Dain? If so, can I attack this round (round 5)?

Unfortunately, your gear is inside the caravan wagon itself in a chest which is locked, so you won't be able to get it; though you could theoretically throw a spear or dagger at the guys up there.

However, to be honest, your best bet would likely to move and put your back to one of the wagons (which you could reach) and have an ally stand at your side.

Naturally the enemies can flank and do additional damage via sneak attack, though if you put your back against a wall and had an ally at your side, the enemy couldn't have the position to flank.

As an added bonus, if you were to stand by the wagons with something against your back and your friends at your side to prevent flanking, those under the wagons could theoretically be attacking your enemies (though at a penalty as they'd be prone; but it would be something) or using spells to help even while receiving a bonus to AC for being prone, as well as the partial cover the wagons provide.

Finally, by moving next to the remaining wagons you'd not only likely be able to prevent the flanking bonuses and sneak attack damage; have the advantage of allies under the wagons being able to aid you, but - theoretically - the shackled slaves they could probably try to move around the slavers who might attack your friends and offer YOU guys flanking damage to the slavers.

Of course, that's just a suggestion. But yeah; sadly, your bow is in the wagon locked up :(


Gotcha! :D

--- Round 4 ---

With a growl of frustration, Hedran retreats to the wagon - "You should urge your friend to bring them closer" - he nods at Anhur - "I will return this once we are done, deal?" - he adds, lifting up the spear.

Also Dain, I replaced my icon in the map with one matching the alias - is that ok?


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

If you fight beside the front wagon Red can help you with the Bouda's Eye Hex. I have used the Slumber Hex on the 2 guards still up, but I can still give them negatives. They are currently out of range.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern sees the sandstorm coming closer and fully retreats under a wagon, carefully stepping over dead bodies.


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

Anhur huddles desperately under the wagon, his spear gripped with a mixture of powerful need and weakening body. He prepares himself for any attacks by the last remaining guards.
Full Defense for +4 AC


Clarification; I believe I mentioned this earlier, but the wagons only have enough room for two people under them. You guys can't really fit with the slaves already hiding there, unfortunately.

However, where you are currently standing your backs are to the wagons; the only one who can be flanked at this distance is Anhur.

You have a hunch the slavers might have run away; but you guys have all their goods/gear via the caravan, there is no where for them to run to currently via shelter, and - honestly - being that you've run from them without even trying to attack them, logically I think they'd assume that you would be easy to defeat at this point.

That said; I'm going to rule that Bjeorn also has Full Defense on, as well as Anhur for their response.

Guard 4 on Bjeorn
1d20 + 5 ⇒ (1) + 5 = 6

If it hits -
1d6 + 2 ⇒ (1) + 2 = 3

Miss Chance via Storm – misses at 75-00
1d100 ⇒ 62

Guard 5 on Anhur with Flank
1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19

If it hits -
1d6 + 2 ⇒ (3) + 2 = 5

Sneak Attack
1d6 ⇒ 5

Miss Chance via Storm – misses at 75-00
1d100 ⇒ 66

EDIT: Very good :) Guard 4 dropped his blade when he swung at Bjeorn. Anhur, the guard would have hit you even without flanking, but for your decision to use Total Defense. Good job!

Seeing the slavers close enough to strike, one of them crawls from under the wagon and takes the sword of the slaver and moves through Anhur's space to attempt to strike the unarmed slaver, but suffers an AoO from the guard near near Anhur.

Guard 5 AoO
1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25

If it hits -
1d6 + 2 ⇒ (2) + 2 = 4

Miss Chance via Storm – misses at 75-00
1d100 ⇒ 51

Roll to Confirm
1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9

If it hits -
1d6 + 2 ⇒ (3) + 2 = 5

EDIT: The slave screams in pain, the scimitar scoring his back harshly...

Meanwhile, the storm keeps blowing; Bjeorn, Anhur and Hedran take 1d3 ⇒ 3 Non-Lethal Damage (minus DR, of course) I believe Bjeorn takes 1, Anhur takes 2 and Hedran takes 3.

The slave outside who has moved to aid you is choking and gasping without cover, his comrade long since unconscious under the wagon and bleeding from where he was assailed by the slavers before.

His decision was that of a fool, still - all men know that fortune often smiles on brave fools...

Your move.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern hands the backback to Anhur and quickly moves to the slave and drags him to cover.
"Anhur get the tent out. The cloth should shelter us at least a bit."


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

She Who Knows uses the Bouda's Eye Hex on the guard between Anhur, Bjoern and the slave, I am not sure of his number, the colour I think is orange.

Bouda's Eye can, once a day, impose two penalties on it's target and I am using that now to impose a -2 on AC and to hit rolls for 8 rounds, a successful will save at DC 15 will reduce this to 1 round.

She Who Knows has used the slumber hex on the 2 remaining guards, so can't do so again. But I can use Bouda's Eye. I don't think I can affect
the purple guard as I don't have line of sight.


Bjoern Ghostbear wrote:

Bjoern hands the backback to Anhur and quickly moves to the slave and drags him to cover.

"Anhur get the tent out. The cloth should shelter us at least a bit."

Bjeorn - the slave is still up; he has not fallen unconscious - he was literally trying to kill the slaver standing next to you - but to clarify; the slave you grabbed is still on his feet and was trying to kill the slaver who is before you - his current stats/status are labeled on the combat map.

Meanwhile, the only other spot you could put the slave via shelter is back under the wagon where he was hiding before he moved to help you; there really isn't any other potential shelter, unless someone tried to hack the the lock holding the slave pens shut and try to get in them.

Also, given that you're holding your weapon I'm guessing you drop your weapon to grab the slave, as you'd need one hand to grab the back-pack off your shoulder?

Finally, if you want to hand anything to Anhur you'd need to move through the space of the slaver standing next to you given that you're standing on P:10, the slaver is standing on P:11 and Anhur is standing on P:12.

If that's the move you're going to make, I'll allow it; but please clarify that if you could.

That being the case, I'm going to make the response to your action ret-conned before Red's action as what would happen should technically be before this...


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

I misread that the slave is down and out. Otherwise he will aid Anhur to drape the cloth over themselves to keep the sand out.


Breton Thaumaturge 1 | HP: 12/12 | AC: 11, T: 11, FF: 10 | Fort: +3, Ref: +1, Will: +2 | CMB: +0, CMD: 11 | Init: +1, Perception: +0 | SP: 5/5 | Speed: 30ft

You're still going to ignore the guards that attacked us? I imagine they won't give up just because we're under a cloth.


Anhur wrote:
You're still going to ignore the guards that attacked us? I imagine they won't give up just because we're under a cloth.

For what it's worth, I believe you have 3 HP to work with via the guards who are standing next to you...

Also, Red - the guy you hit with the Hex - you did see that he dropped his sword when he tried to attack Bjeorn last round, and the slave crawled out and picked it up? I only mention it via the Hex thing; please let me know if you guys can't read the battle map as I feel like that would make a big difference via this combat.


For clarification sake guys, it is round 5? And we (the good guys :D) are to act, correct? Dain, map looks perfectly fine to me.

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