The Spider God's Bride -

Game Master dain120475

Know, O Man, that the world lays at thy sandaled feet. If thy would take it then stretch forth thy hand and seize all which lays before thee, but be warned – it shall not bend to thy will alone; rather, it shall yield only to the strength of thy arm and the fury of thy blade.

Map of the known world - Here -

Combat Map: - Here -


This is the discussion thread for two campaigns:

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Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Dain, I have two questions whose answers may affect my opinion on loot distribution:

Do our characters think it's even possible to safely sell any of the magic items for 50% of their worth?

Do our characters think there would be high price "adventuring" items for purchase in the city beyond masterwork items (given the low magic nature of the setting), ie special materials and the like?

As far as leveling Cas goes, are you cool with the rogue level?


Caslav of Lamu wrote:

Dain, I have two questions whose answers may affect my opinion on loot distribution:

Do our characters think it's even possible to safely sell any of the magic items for 50% of their worth?

Do our characters think there would be high price "adventuring" items for purchase in the city beyond masterwork items (given the low magic nature of the setting), ie special materials and the like?

As far as leveling Cas goes, are you cool with the rogue level?

1. The odds of you finding a buyer is very high - the odds of you being able to sell these particular items (the magical ones) that is rich enough to have coin on hand to pay you - and/or - the odds that if you GOT said coin you wouldn't simply be followed and killed - and that you wouldn't be judged as a criminal for looting places... those are not good odds at this point.

2. There would absolutely be high priced items of note; including (potentially) MW items... It's simply a matter of knowing who might have them, and where to find them, and make sure that you don't get charged an excessively high price for said items as you're clearly outsiders that they'd likely "take to the cleaner" when you came to buy things from them.

3. If you're cool with going Rogue, I am too :)


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic
Ala’Ihys the Archer wrote:

Hi folks, Dain GM invited me to post in the discussion thread, so he can introduce me later in the game. Hey Bjoern it's been a while!

Feel free to look over Ala'Ihys character sheet and tell me if you think anything needs changed. Some of the things are for flavor, but I think he will be an average or above range fighter, and will help with some knowledge and survival skills.

His back story is thin, there is more, it's just not typed yet. But to add some more information:

Dain GM wrote:
Who is Hajeda?
** spoiler omitted **...

Hello, and, welcome, Ala’Ihys!

I do like your character and he will certainly fill in the void left by our previous ranger, Hedran. We really do need someone with survival skills to track, hide tracks and other wilderness know-how, even within the city limits of Belthaar.

Very cool image - Ala’Ihys is a handsome guy. In your personality, you explained that he is shy, quiet and observant. Will this affect his interaction/dialogue in game? This game is rather story-driven, narrative-dialogue driven. I hope his personality won't make him a silent guy who only comes out of his shell during combat. I know for one I really enjoy role play and hope to see it among other players. We already have one silent, brooding character in Bjoern. ;) Two would be overkill, in my humble opinion.

Having your guy be a native of Belthaar is useful - he can use his knowledge of the city to aid our movement around town without being noted by guards/militia, bounty hunters and assassins alike. Being that Ala'Ihys is on the outer with Mei-Mei might prove interesting/detrimental as we have a tentative alliance with her through Tairin's diplomacy with the Priestess (the two are seemingly "close"). Will his transgression with Hajeda cause trouble for our group if he joins us (I don't really want to incur the wrath of Mei-Mei as she is useful to us)? The tie in with Alia recommending you seek us out seems good as Alia and Red (our witch healer) are intimidate/friendly and Alia used to be intimate with the DMNPC, Samir. Maybe your guy knew Samir ... and that could be another in to the party?

I think you have a strong ranged fighter which will help Bjoern on the front line who needs the backup as he gets hit a lot as he is a perfect target for the big bads (between you and Caslav, I think it'll be a good combination backing up our frontliner).

At start of game, there was an issue sourcing masterwork armour and weaponry and so none of the current party has any masterwork armour and only just received some masterwork/magical gear. Your guy seems to have all masterwork armour and weapon. I'm not sure, for party balance sake, if the GM will allow all the masterwork stuff since we were not permitted to have it. I guess Dain GM will chime in about that.

I am looking forward to seeing your guy in action! :)


Hey all!

At this point we're moving forward.

Please toss up your actions on the board regarding what you're doing.

The next chapter of the adventure will be starting relatively soon.

Please remember that I'm interested in active participants in the game and that when there's no posting it complicates things like CR for those who are there.

I'll have the story move forward by the end of the night.

Thank you.

Silver Crusade

Tairin of the Veils wrote:

Hello, and, welcome, Ala’Ihys!

I do like your character and he will certainly fill in the void...

Thanks, since Dain GM said “Looking for a ranged fighter (possibly Ranger)” I thought it might help to have one…

Tairin of the Veils wrote:
Very cool image - Ala’Ihys is a handsome guy.

Again thanks, I normally don’t do images, but I was inspired by the ones a lot of you had, so I went looking for something Persian-like but with a ‘sword and Sorcery’ feel to it. That was the only one I found inspiring.

Tairin of the Veils wrote:
In your personality, you explained that he is shy, quiet and observant. Will this affect his interaction/dialogue in game? This game is rather story-driven, narrative-dialogue driven. I hope his personality won't make him a silent guy who only comes out of his shell during combat. I know for one I really enjoy role play and hope to see it among other players. We already have one silent, brooding character in Bjoern. ;) Two would be overkill, in my humble opinion.

Short answer:
I don’t think that will be a problem
Long answer:
I posted Ala’Ihys as ‘shy’ and ‘quiet’ because I have his Cha listed at 10 and absolutely no skill points in any communication skills, but I want him reasonably attractive. Because his race is considered such. I didn’t want him to be a Mary Sue So I have his personality as a Defender. That will let him interact appropriately but not be ‘the life of the party.’ As for observant, that’s the perception and survival skills showing off.

I’ve built characters that are dumb and uncharismatic like Usawoti, he happened to post six times in those first two days. Then ting who is also very ignorant and uncharismatic , but a ton of fun to play and extremely talkative. I plan on playing Ala’Ihys as observant and polite, soft spoken but neither stupid or ‘uncharismatic.’ He will communicate at a normal amount, but don’t plan on him making speeches. I didn’t dump stats with him like I would have in PFS, Both Ting and Usawoti thus the 16 dex and 12 con Instead of 18 dex and 14 con with a 7 int and 7 cha.

I find the quantity and quality of my posting depends on two things, interest in the character and the game itself.

Some characters I build are very specific archetypes that I have a desire to play, then I wait for a game and tweak the backstory or minor skills to fit the game. Some Characters I build, are based on the need of the game giving a backstory that fits the race, skills, traits, and feats that I’ve deemed needed. A pet peeve of mine is character building that uses opposite race, traits, feats, and classes that match no possible background for their mathematical benefit. (I will resist the urge to give examples that I have seen.)

No matter which type of character I’m building, they are an amalgamation based on personalities and character concepts or archetypes from stories that I am fond of. For example this version of Ala’Ihys draws inspiration from Ardeth Bay, “Rackhir, the Red Archer” of Michael Moorcock ‘Eternal Champion’ series (specifically Elric of Melnibone) and ‘Dogman’ from Joe Abercrombie’s ‘First Law Trilogy.’ Of course with a pinch of Robert E Howard and pulp fiction stories thrown in. The backstory was stolen from ‘Sallow’ in “Blood of Hero’s”.

I intentionally start most of my characters young, so they can participate in ‘the hero’s journey’ playing the game. However, the character is still two-dimensional, they become three dimensional in the game, as they interact with other characters. I try to not have similar characters in similar games because that becomes very boring. That leads to the second condition, the game itself.

I like to post, a lot. I sit at a desk all night at work, literally able to post five or six hours, unless something stupid happens. Sunday and Monday are my days off, so I’ve been sitting here on my sofa typing this for almost three hours. So, I post a lot. I try not to get in too many games, so I can potentially post effectively in all of them. If I’m playing a ‘face’ I try to use a lot of diplomacy rolls. If I’m playing a burglar I spend a lot of time looking for traps. If I’m playing a ‘scout’ (which is what I’m hoping for here.) I will try and be perceptive and know something about a few things. I’m learning to not ‘drag’ the players along and I attempt to use hooks to involve others. I’m not great at it yet, but I’m trying.

What disenchants me about games is twofold. A drop in the speed of a game, which can be caused by many things and sometimes is unavoidable, we’ve all seen it. The other is being ignored. again I will resist the urge to list specific games. If I’m ‘talking a lot’ and no is ‘talking back’ I tend to post in shorter statements/questions. This does depend some on the characters ‘role’ in the party and how emotionally invested I am in the character or the game story. I will attempt to ask good questions of both players and GM to get a feel for the speed and rhythm of the game. That way I won’t have unrealistic expectations of the speed or the amount of interaction.

I like to play characters that are mechanically sound and heroically interesting to me. I play for the story, that’s both the interaction with the players and the plot itself. I apologize about the length of the ‘Long answer’ but I thought your question deserved an answer and I did warn you all :-)

Tairin of the Veils wrote:
Having your guy be a native of Belthaar is useful…. Being that Ala'Ihys is on the outer with Mei-Mei… Will his transgression with Hajeda cause trouble for our group …

Dain GM and I discussed the ‘backstory’ with Mei-Mei, he is going to ‘tweak’ it a little so it fits with his plans, but that’s his story to tell. I don’t know if his transgression with Hajeda will affect the party, or Ala’Ihys for that matter. I left room for the Husband to ‘do something’ if Dain GM wants a hook. I needed a reason for him to leave his ‘comfortable life’ so I stole the idea from a couple of tropes….

Tairin of the Veils wrote:
At start of game, there was an issue sourcing masterwork armour and weaponry and so none of the current party has any masterwork armour and only just received some masterwork/magical gear. Your guy seems to have all masterwork armour and weapon. I'm not sure, for party balance sake, if the GM will allow all the masterwork stuff since we were not permitted to have it. I guess Dain GM will chime in about that.

Yeah, Dain GM will have to make that call. I asked in PM about the gear, afterwards tweaking the list (removing coldiron and alchemical silver and changing a couple of weapons.) The normal “spending amount” for third level character is 3,000 gp. I’m at 41 % of that. The MW items he has fits his backstory as a ‘Temple guard’ (specifically the bow and armor), everything else is mundane. I didn’t ‘spend money’ on Items he wouldn’t have been using at this time: (ten foot poles, grappling hooks, caltrops and such) However, My only concern is to keep the MW bow. He has taken levels in ‘craft bow’ (mostly to keep himself in arrows) but in theory he could have made the bow himself. So if he needs to dump the armorand buckler for non MW I'm happy to do that. And it does look like you folks have come into a lot of loot, as long as you can sell it and spend the money without getting yourselves (or Ala’Ihys for that matter) killed :-)

Tairin of the Veils wrote:
I am looking forward to seeing your guy in action! :)

Me to!


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Dain GMI have leveled up She Who Knows and have some ?s for the GM.

1 How are we doing HPs for levels 2 and 3?

2 I want to check the 4 spells I took at levels 2 and 3 are OK in Zoth. These are-

Euphoric Cloud
Glitterdust
Detect Thoughts
Web

3 Finally, I spent 3 skill points on KS Planes. I dimly recall that may not have been available.

Silver Crusade

Hey 'She Who Knows,' good to be playing with you. Your nickname in game is 'Red' correct?

Edit; Dain Gm, what rules to you have in place for 'taking 10' or 'taking 20'? I know different GM's don't use them or use them differently than is listed.


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

I'll finish updating Cas and post in gameplay within the next 6 hours.

Welcome on board Ala'lhys!

Silver Crusade

Thanks Caslaz, good to be aboard.

Your character is a Lamuran, you write "Caslav looks a fairly typical Lamuran,... presenting an unassuming if not downright pathetic figure." How would you expect a typical Susrahnite to see or treat you? Not sure how to RP my reaction to him, so I am asking for a little direction. I'm thinking curiosity and mild distain for the "idea of working with a Lamuran" more so than any real prejuidice.

I would think with a 15 Cha Cazlaz will be easy to, if not like, at least respect.


Female Aasimar Druid 7 (Noble)
She Who Knows wrote:

Dain GMI have leveled up She Who Knows and have some ?s for the GM.

1 How are we doing HPs for levels 2 and 3?

Just to save a little time, I can answer this part for you. Red, from level 2 upward, HP are calculated as Half your HD per Level (rounded up) plus Con Modifier. Since a witch is d6, it'll then be 4+2Con Mod=6 HP for your 2nd and 3rd level.

:)

Red:

I think you may have missed updating your bab, CMB and CMD on your sheet? At level 3, a witch's bab is +1.


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none
Ala’Ihys the Archer wrote:
I'm thinking curiosity and mild disdain for the "idea of working with a Lamuran" more so than any real prejudice.

That works for me. I'll also note that Caslav is only 15-16 years old, which re-reading my character sheet isn't necessarily obvious.


Good News!

I updated the Campaign Page to include the two images of PC's that I have found. If you have an image of your PC, put it up on your sheet and I will add it to the Campaign Page...

Bad news is that In-Game things are about to get very... challenging.

Good luck!

Silver Crusade

Well, it looks like Ala'Ihys is in the general vicinity :-)

Dain GM has PM'd me telling me that I've been introduced, I PM'd him back looking for a little more information. So I know the 'tone' I should be posting soon.

Silver Crusade

Well, it looks like Ala'Ihys is in the general vicinity :-)

Dain GM has PM'd me telling me that I've been introduced, I PM'd him back looking for a little more information. So I know the 'tone'a little better.

I should be posting soon.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Picture of Bjoern


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.
Ala’Ihys the Archer wrote:
Hey 'She Who Knows,' good to be playing with you. Your nickname in game is 'Red' correct?

A pleasure to meet you also Ala'Ihys.

My character is called "She Who Knows" or "The Red Seer". Both of which are 3 words long so it gets shortened to Red by everyone including me.

Ariarh- thanks.

I actually have +1 HP per level from FCB so I gain 7HP a level. And you are quite right about the stuff I forgot to update. :(


Female Aasimar Druid 7 (Noble)

How old is Ala'Ihys?

Silver Crusade

sorry about the delay, sight was down for maintenance

@ Ariarh, Ala'Ihys is early twenties, 22 or 23. He learned to fight and make bows from dad, then joined the militia and shortly after that became a guard for Mei-Mei.

@ Dain GM:

World of Xoth Players Guide wrote:

The cost of training is as follows:

Ability score increase: 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6)
Bonus to Armor Class: 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), 50,000 gp (+5) •
Bonus to all saving throws: 1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5)

Since Ala'Ihys started @ 3,000 GP. and has spent less than half can he spend a 1,000 GP on 'Bonus to saving throws’? It would have been money he earned a while back.


Female Aasimar Druid 7 (Noble)
Ala’Ihys the Archer wrote:

sorry about the delay, sight was down for maintenance

@ Ariarh, Ala'Ihys is early twenties, 22 or 23. He learned to fight and make bows from dad, then joined the militia and shortly after that became a guard for Mei-Mei.

No worries, and, thanks for the info. The site was down for over an hour and a half earlier, so I understand.

Silver Crusade

So how old is Tairin? Ok, headed to work, I'll be back on in a couple of hours...


Female Aasimar Druid 7 (Noble)

Tairin is 18. And her body is certainly not that of a child's. ;) Haha.

Silver Crusade

Ariarh Kane wrote:
Tairin is 18. And her body is certainly not that of a child's. ;) Haha.

yeah, that was obvious, it was an attempt to let her know he wasn't frightened by her... oh, and intentionally a little insulting, but just a little...

Your eighteen, Caslav is fifteen, it's like the stark clan... please tell me Bjoern is older than thirteen and has hit is growth spurt already!

Seriously how old is Bjoern and 'Red'? Edit: ok She Who Knows is nineteen and Bjoern is twenty, yikes that make Ala'Ihys the old guy at twenty two...


Female Aasimar Druid 7 (Noble)

I like that Ala’lhys is a little older. That little bit of maturity is a good balance.

And the child comment may cost Ala’lhys as Tairin’s a proud little thing. ;)


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern is around 22.


Female Aasimar Druid 7 (Noble)
Bjoern Ghostbear wrote:
Bjoern is around 22.

Ha. Your profile says 20, so I always put him at that age. Least I know how old he really is now! ;)


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Sorry, site was down when I had time to check yesterday - post incoming!


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Dain, I went ahead and took Susrahnite (Archaic) as my language learned for Linguistics - which I believe is what is on Ikhtanabu Xul's throne and dagger - as it's the only one Cas has come into contact with before leveling. If there's a different one you think is more appropriate let me know and I'll change it :)


Greetings, looking forward to joining ya'll as we crush our enemies, see them driven before us, and hear the lamentations of their women.

Also: I work nights and I'm getting over a fever so posting might be at weird times, and maybe affected by Nyquil induced hallucinations.


Female Decadent Yar-Ammonite Bard (Archaeologist) 5 , Ranger (Commando) 1| DR 2| AC 16, T14, FF13 (Uncanny Dodge)| HP 49/49, F+4/+5/+6, R+9, W+5, CMB +5, CMD 18| Init +3, Lowlight, Perc. +15/+17, Speed 30ft | , 0/10 Rds Archaeologist's Luck, 0/8 times Detect Magic

Welcome, Lysander. It’s good to have a full team again. :)

And, feel better soon.


Female Aasimar Druid 7 (Noble)

Dain GM: Has Hedran's character silently left us and will no longer be in play?

Silver Crusade

Greetings Lysander

hmmm, hallucinations in a Hyborian-like world. Almost sounds appropriate, still get better :-)


Ariarh Kane wrote:
Dain GM: Has Hedran's character silently left us and will no longer be in play?

No worries; I made an adjustment for that in the latest Game Thread.


Lysander Verniamin wrote:

Greetings, looking forward to joining ya'll as we crush our enemies, see them driven before us, and hear the lamentations of their women.

Also: I work nights and I'm getting over a fever so posting might be at weird times, and maybe affected by Nyquil induced hallucinations.

Hey Lysander - given what the party seems to be choosing, I think I'll have you as one of the caravan guards they'll meet on the way to Khazistan.

More about that as soon as they finish their shopping :)

Silver Crusade

in game

Dain GM wrote:
You won’t need to RP out the shopping too much; just give me a list of items you’re looking for and I’ll let you know how much it will cost, how long it will take to find it, if you can find it, and if you’ve been noticed and are followed.

If we are booking passage as 'Noblewoman' and her entourage, do we need to purchase our own animals and feed or will the caravan owner provide? Do you want me to make a knowledge check to see if Ala'Ihys would know or not?


Sounds good


Ala’Ihys the Archer wrote:
in game
Dain GM wrote:
You won’t need to RP out the shopping too much; just give me a list of items you’re looking for and I’ll let you know how much it will cost, how long it will take to find it, if you can find it, and if you’ve been noticed and are followed.
If we are booking passage as 'Noblewoman' and her entourage, do we need to purchase our own animals and feed or will the caravan owner provide? Do you want me to make a knowledge check to see if Ala'Ihys would know or not?

It depends; if you go as her support then she'll likely need the formal trappings of a noblewomen - this will require appropriate camels, gear (i.e. fancy tents and comfortable bedding) as well as food and water for your beasts.

However, an other option might be to hire yourself as mercenaries to guard who is already heading out. If you elect to do that you'll likely be provided with basic food and water and some coin when you reach your destination. If you're handy on the trip you might end up finding an ally when you get to where you're going...

What is your decision?


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Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.
Lysander Verniamin wrote:
Also: I work nights and I'm getting over a fever so posting might be at weird times, and maybe affected by Nyquil induced hallucinations.

I had a remarkable conversation in Bangkok train station with a gentleman who seemed to want grow up to be Hunter S Thompson who told me he had once had malaria on which anti-malarials had no effect and he cured himself by taking lots of magic mushrooms. When his trip ended the disease was gone, he said-

"Magic mushrooms cure malaria man. They take you to a higher plan where germs can't live."

"I am an Indian saint. A Bodhisattva. When I die my body will be pure light."

I am skeptical about his claims, but if you are less so you could try it.

In any event welcome to the campaign.


Female Civilised Yar-Ammonite Witch (Bouda) 4 | HP 30/38 (1d6(=6, 4, 4,4=14)+4 FC + 8 Con ) | Defence AC 12 (Touch 12 Flat Footed 10) [/ooc] | CMB: +1, CMD: 13/11 |FL [| Init: +4 | Perc: +9, SM: +7 ooc] F: +3, R: +3, W: +5[/ooc] | Speed 30ft | Hexes Slumber - DC:17, Bouda Eye DC 17, Healing, Cackle, Fortune, Misfortune DC 17 | Spells: lvl0- 4 1st 5, 2nd 3 | Active conditions: None.

Dain GM- I posted some questions for you when we were leveling up. You seem to have missed them, understandable in view of the amount of activity here recently, so I will ask again, less the one Ariarh answered for me.

1 I want to check the 4 spells I took at levels 2 and 3 are OK in Zoth. These are-

Euphoric Cloud
Glitterdust
Detect Thoughts
Web

2 I spent 3 skill points on KS Planes. I dimly recall that may not have been available.


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Caslav will want to buy some minor common items that he can pay for out of his own pocket; I'll make a list and post it here for Dain's approval later today.

Since he received the magic dagger, Cas's 1,500 gp share from the recent loot should probably just be considered party funds.


Female Aasimar Druid 7 (Noble)
Caslav of Lamu wrote:

Caslav will want to buy some minor common items that he can pay for out of his own pocket; I'll make a list and post it here for Dain's approval later today.

Since he received the magic dagger, Cas's 1,500 gp share from the recent loot should probably just be considered party funds.

Cas, I think the 1,500gp distribution goes to the wealth to be split between Hedran and Samir (for their share). Since the four of us took an object of power worth thousands of gp, the rest of the loot (9000gp of gold plates and goblets) was divided equally between Hedran and Samir (who received 4,500gp a piece).

I do remember Bjoern asking for 100gp to go toward his new armour, but I don't know what came of that. Tairin offered her 1,500gp share to the two who didn't get an object of power.


She Who Knows wrote:

Dain GM- I posted some questions for you when we were leveling up. You seem to have missed them, understandable in view of the amount of activity here recently, so I will ask again, less the one Ariarh answered for me.

1 I want to check the 4 spells I took at levels 2 and 3 are OK in Zoth. These are-

Euphoric Cloud
Glitterdust
Detect Thoughts
Web

2 I spent 3 skill points on KS Planes. I dimly recall that may not have been available.

Sorry I didn't get back to you sooner on this.

Okay, so first thing is dealing with spells.

I have no issue with those spells. However, it should be noted that they have Material Components - Euphoric Cloud, for example, requires 5 GP of a specific type of mushroom. This means that the components need to be purchased and kept track of for it to work and be used if the Material Components are used (and the cost is more than 1 GP).

Regarding how components work - this applies to all Casters.

Second, you are right, there was issue with dealing with Knowledge; Planes as a prohibited Skill - this is because the knowledge of planar beings is supposed to be so beyond the knowledge of mortals that the Skill shouldn't be included - however; I've been reading up on many of the books that were the inspiration for this game and I now believe that Knowledge: Planes SHOULD be included - it is something that many of the people in the stories by Howard or Lovecraft practiced - so I will allow it. The caveat being is that I will be increasing the DC of such checks - therefore, to have it at all is useful, but it's not going to be very useful unless a Character is really prepared to invest themselves in that Skill as the DC's will require more research than normal.

Again, sorry for the delay on getting back to you.


Ariarh Kane wrote:
Caslav of Lamu wrote:

Caslav will want to buy some minor common items that he can pay for out of his own pocket; I'll make a list and post it here for Dain's approval later today.

Since he received the magic dagger, Cas's 1,500 gp share from the recent loot should probably just be considered party funds.

Cas, I think the 1,500gp distribution goes to the wealth to be split between Hedran and Samir (for their share). Since the four of us took an object of power worth thousands of gp, the rest of the loot (9000gp of gold plates and goblets) was divided equally between Hedran and Samir (who received 4,500gp a piece).

I do remember Bjoern asking for 100gp to go toward his new armour, but I don't know what came of that. Tairin offered her 1,500gp share to the two who didn't get an object of power.

In this case Samir would likely turned over the bulk of the loot to Hedran for the specific purpose of using it to cover the trail and try to prevent issues such as being followed.

However, it is worth noting that of the treasure there would be ample coin to invest in mundane gear required for this trip; and there would also be coin to invest in purchasing personal goods and services required in town, provided that those goods and services are available for sale.


Female Aasimar Druid 7 (Noble)

Dain GM: How about Vanish for Tairin? Last time I asked you said you were still thinking on it. Thanks.


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

I don't want to leave the party destitute by giving away all our cash to NPCs while we keep magic items that are (in my case) only nominally useful. If that's the plan, I'd prefer to give Samir the dagger and take the 4,500 gp.

EDIT: While on paper the dagger is worth thousands of gold, in practice the only use I have for it is to give it to Bjoern or Samir when next we fight the undead. I mainly took it for story reasons, as I assume it may be relevant to the plot later on.


Tainted Linguist | Male Lamuran Cave Druid 2 / Rogue Survivalist 1 | HP 4/25 | AC 13 (T 12, FF 11) | F +2, R +3, W +3 | Speed 30 | Perception +9 (low light vision); Sense Motive +7 | Uncanny Luck 1/1 | Spells 1st: 4/4 | Acid Dart 6/6 | Available healing: Red, Heal skill | *Active effects: none

Caslav will purchase the following personal items, some are from Ultimate Equipment:

waterproof lantern, hooded (12gp, 2 lbs)
oil, 2 flasks (2sp, 2 lbs)
parchment, 20 sheets (4gp, --)
scroll box (5gp, 1 lb) (water-tight)


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Ariarh Kane wrote:
Dain GM: How about Vanish for Tairin? Last time I asked you said you were still thinking on it. Thanks.

Sorry for the delay on response, I confess I have been really distracted lately.

Okay, so here's what I think about Vanish - yes; I'll allow it. After all, despite what the Core Book said the way I see it, Lord of the Rings is ALSO pretty "low-magic" and invisibility was used in that world, too.

Here's the catch - just because they can't see you doesn't mean they can't detect you via other means. All that means is when you're moving with Vanish on make sure you try to use Stealth when applicable - if the enemy can "Hear" your presence they can at least try to attack the general square you're on (this should only make a difference if they're using something like a Splash Weapon or a Burst weapon, but just in case). However, your Stealth is pretty high and if you're using it in Combat an enemy will likely be distracted anyway - the other thing to remember is certain enemies can "sense" your presence by other means, such as Scent and Tremor Sense, other than that - just keep up your Stealth and you should be fine (it still will be very useful in many situations, of course).

That said - sorry for the lengthy response, but yes - Vanish is acceptable :)

Caslav of Lamu wrote:

I don't want to leave the party destitute by giving away all our cash to NPCs while we keep magic items that are (in my case) only nominally useful. If that's the plan, I'd prefer to give Samir the dagger and take the 4,500 gp.

EDIT: While on paper the dagger is worth thousands of gold, in practice the only use I have for it is to give it to Bjoern or Samir when next we fight the undead. I mainly took it for story reasons, as I assume it may be relevant to the plot later on.

Well, you kind of caught me off guard with the dagger.

Even though it does extra damage to Undead specifically, as a magic weapon it can hurt Supernatural Creatures; also, you have a high Dexterity, so I kind of thought you'd be going the Finesse Weapon style eventually (especially as many of your combat strategies have been flanking with melee fighters to aid them in combat; using a Magical Weapon, even a +1, on Supernatural Enemies - especially combined with Sneak Attack damage, could be very handy. Also, as Bjeorn already has a magic weapon and Ala is a ranged fighter, I wasn't sure if you'd be up in the mix with the others).

Meanwhile, given that 500 Gold Pieces weighs roughly 10 pounds I'm assuming that 4,500 in gold plates/cups would weigh at least 50 lbs (less than 90 because they aren't just simple coins, they do have some value being that they're actually cups and plates) but it's kind of tricky to stagger around with.

The best thing to do is try to convert them into smaller gems/coins if you want to carry them around; but if you do, then that means you lose the dagger and it's extremely unlikely that you won't find any magical weapons/items for sale - those kind of things tend to be achieved via quests specifically.

If you're still not interested in the dagger we can try to work something out via PM about alternative ideas on how to "flip it" for something more in keeping with what you're interested in; but that said, I'm curious to know more about what you're interested in specifically so I have an idea what to include in potential treasure in the future.

NOTE: That goes for everybody - if anyone has an idea for some sort of magical item they're interested in for the future specifically (or augmenting the items you currently have) send me a PM and let me know I'll be happy to work with you in coming up with something that fits with what you're interested in as well as something that is level with the CR and flavor of the upcoming events.

Quick Note on Magic

The other variable I'm still considering is how Cantrips work.

Again, the "Old School" rules had a limit on their use per day; as it stands, the Pathfinder rules don't do that. The only thing is, magic is supposed to feel mysterious and otherworldly - if they're used overly much (like someone using Prestidigitation on a constant basis to make sure their clothes aren't wet in the rain) it no longer seems awe-inspiring or amazing to me - but for now they'll remain unlimited use, but people who see you casting them will still react in awe of them even as Cantrips and may react differently to you if they know you can use real magic (some may react more positively and others may be more nervous/ around you, depending on how you interact with them).

That said, we have already put in place "Incantations" for flavor; but remember, when you cast spells in front of people - even Cantrips - they will be impressed and amazed. Also, if you recall, this is consistent with that con artist/priest you found on the way to Belthaar - he had gimmicks in his possession which augment the effects of his spells with that Kit (you know, flash powder, eerie stones and symbols that weren't even real magic, that sort of thing) because it helped intimidate/impress his audience.

For those of you who are considering the power of Magic in general, remember to consider things like Bluff and/or Intimidate - both of those things can be useful when using/demonstrating your magical aptitude.


Caslav of Lamu wrote:

Caslav will purchase the following personal items, some are from Ultimate Equipment:

waterproof lantern, hooded (12gp, 2 lbs)
oil, 2 flasks (2sp, 2 lbs)
parchment, 20 sheets (4gp, --)
scroll box (5gp, 1 lb) (water-tight)

Caslav, you can have find and buy those items, no worries. Meantime, I’m also going to give you the following:

1. A MW Survival Kit
2. A Scriveners Kit

The total weight of both kits combined is only 5 lbs. and the cost for both kits combined is 52 GP. I’m just going to say you can have them both at this time in addition to what you purchased.

Finally, take a look - Here – for some other good In-Game tools to help someone with studying mundane stuff. Not all of it will be available, but if you see something you like, let me know.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern will buy a large wooden shield, a masterwork backpack, a crowbar and two javelins and a quiver.


Bjoern Ghostbear wrote:
Bjoern will buy a large wooden shield, a masterwork backpack, a crowbar and two javelins and a quiver.

Sounds good.

For what it's worth, you can find a MW Large Wooden Shield if you'd prefer that instead. Getting MW armor is more complicated, especially as the current armor you wear is from The East and would likely only be found in somewhere like Taikang.

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