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The Sounds of War
Game Master Arcmagik

A campaign is heavily influenced by Kingmaker and Curse of the Crimson Throne. Nothing will be as you expect...



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1,101 to 1,116 of 1,116 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

Female Human Tactician 1 HP 12/12 | AC 18/20 | T 14 | FF 14/16 | CMD 17 | F +3 | R +4 | W +0 | Init +6 | Per +0

I'll need distance for range penalty and need to know who is on/out of melee. Don't have precise shot. You guys really know how to botch a sweet plan.


Male Human (Varisian) Fighter (Brawler)/1 HP 10/14, Init +2, Per +1, AC 15/ t12/ ff13, F 3, R 2, W 1

::The first casualty of any conflict is the battle plan...::
;P


HP 6/6; Init +3; Per +2, Low-Light Vision; AC 13, T 13, FF 10; F +0, R +4, W +2 (+2 vs mind, +1 vs Fear), immune sleep

Teyran, where did you move to on the map (link)?


male Aasimar (Angel Blooded) Paladin

Oh, right, I kinda forgot there was a map. He'll be moving in front of bandit number four. I'll update it when I get to my computer.


HP 6/6; Init +3; Per +2, Low-Light Vision; AC 13, T 13, FF 10; F +0, R +4, W +2 (+2 vs mind, +1 vs Fear), immune sleep

"Darn it, Tey, at least let me help you out here!" Antha mutters crossly to herself, following after him.

Even as the paladin attacks one of the bandits, Antha begins casting a spell behind him.

Move to behind Teyran, Start a Full-Round Action (cast Enlarge Person)


male Aasimar (Angel Blooded) Paladin

Moved. It wasn't the one I was going for, but it was the one I could reach.


HP 6/6; Init +3; Per +2, Low-Light Vision; AC 13, T 13, FF 10; F +0, R +4, W +2 (+2 vs mind, +1 vs Fear), immune sleep
Teyran Rilskel wrote:

Charge, Flank with Tad: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 Fixed!

Damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11

Moved. It wasn't the one I was going for, but it was the one I could reach.

This also puts you in a Flanking position, so your hit against him is now 16, which is hopefully enough for you to have killed the bandit for my characters' sake since I followed you too closely.


male Aasimar (Angel Blooded) Paladin

Oh yeah. Funny, I'm pretty sure I actually looked that up, and still forgot to add it.


Map isn't really accurate anymore. Valeska was roughly 150 feet away from where Teyran, Morley, Thad, and Grendolynn just ambushed five bandits. There is one bandit that Valeska can shoot that isn't engaged on this round.

Thad turns suddenly and uppercuts the bandit that has been chasing him this entire time, lifting him off his feet and sending him into unconsciousness.

Morley manages to take down one of the bandits, but alert the entire forest of your presence and position. While Teyran cuts down another one bandit. Grendolynn engages another one, but the bandit manages to stay off the pointy end of her spear.

Arasmes manages to wound the non-engaged bandit with a crossbow bolt but doesn't kill him.

The boom from Morley's musket however is sure to draw the attention of the other bandits...

LoTae:

You hear an explosion from off to the left of the bandit camp behind you. The bandits chasing you pull up in confusion and began to head that way.


Female Human Tactician 1 HP 12/12 | AC 18/20 | T 14 | FF 14/16 | CMD 17 | F +3 | R +4 | W +0 | Init +6 | Per +0

Attack: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Flat-footed, unaware of Valeska?


Male Human Cleric 1

Arasmes loads his crossbow and fires off another shot which goes wide.

Move action to load crossbow
Standard action to attack.
5-ft free move closer to the combat
Attack: 1d20 + 3 ⇒ (8) + 3 = 11


Valeska pulls the bow and releases the arrow which flies at the bandit that was wounded by Arasmes but is still not engaged in close combat. Unaware of the arrow as it tumbles through the air and strikes home through his leather armor and drops him from the fight.

The last bandit engaged by Grendolynn noticing the sudden lost of his companions loses his courage and drops his weapon before throwing himself to his knees. Grendolynn almost gives a bestial growl and for a moment you think she will run him through as she did the last bandit that surrendered but she manages to flip the spear and send the bandit into unconsciousness with the end of it.


male Aasimar (Angel Blooded) Paladin

Teyran looked around for another bandit to subdue. When he didn't see any, he allowed himself a moment's relaxation.

"The others will likely respond to the gunshot soon enough, so any defensive measures we can prepare will likely be a good idea. What happened? I recall nothing in the plan about a woman's scream."


Male Human (Varisian) Fighter (Brawler)/1 HP 10/14, Init +2, Per +1, AC 15/ t12/ ff13, F 3, R 2, W 1

"Looked like some elf-lass was gettin' frisked by tha lot 'o' em. I figgered they was less likely ta chase me if'n they had more...
toothsome sport right in front o' em so I made a ruckus first. She took a runner when I made meself known. Sounded like Kresstle & most o' the others went a'ter 'er."
Pondering for a moment, "Ya know...
It's kind o' a good thing Morley made tha fuss 'e did wi' that boom-stick o' 'is. It should bring at least a few more o' them ta investigate."
Cogitating further, "Mebbe we should make ourselves scarce 'fore they get 'ere though..."


Female Elf Magus (Bladebound/Kensai) 1

DM:
LoTae also rears up in confusion, but takes the distraction as a blessing and not something to investigate right away.

"Damn." she curses to herself. The attack came faster than she had expected and cut way too deep. Still, it was not over, and she could not simply forgive and forget. With eyes filled with dark purpose, LoTae takes a slow deep breath as she readies her composite shortbow. She grabs an arrow from her quiver... an elven arrow often used to hunt large game... a thistle arrow, and nocks it.

She carefully scans the foliage around her, hoping to spot the one that cut her. He is in dire need of bleeding.


HP 6/6; Init +3; Per +2, Low-Light Vision; AC 13, T 13, FF 10; F +0, R +4, W +2 (+2 vs mind, +1 vs Fear), immune sleep

Antha finishes casting her spell, releasing its energies on Teyran.

Teyran: it's a DC 15 Fort save to resist my casting of Enlarge Person on you if you want to RP resisting its effects since in-character I didn't tell you what I was doing.

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