Traveling (Time to cross 1 hex)
Party Speed / Plains / All Other Terrains
15 feet / 11 hours / 16 hours
20 feet / 8 hours / 12 hours
30 feet / 5 hours / 8 hours
40 feet / 4 hours / 6 hours
50 feet / 3 hours / 5 hours
[spoiler=Exploring the Stolen Lands]
Traveling (Time to cross 1 hex)
Party Speed / Plains / All Other Terrains
15 feet / 11 hours / 16 hours
20 feet / 8 hours / 12 hours
30 feet / 5 hours / 8 hours
40 feet / 4 hours / 6 hours
50 feet / 3 hours / 5 hours
Exploring (Time to fully explore 1 hex)
Party Speed / Plains / Forest or Hill / Mountain or Swamp
15 feet / 3 days / 4 days / 5 days
20 feet / 2 days / 3 days / 5 days
30 feet / 1 day / 2 days / 3 days
40 feet / 1 day / 1 day / 2 days
50 feet / 1 day / 1 day / 1 day
There's a 5% chance of an encounter occurring each time the PCs enter a hex, and a 15% chance per day or night spent exploring or camping in a hex.
With each hex of terrain fully explored, the party earns 200 experience points (25 XP per character).
Encounter Sites
There are many set encounter locations in the Stolen Lands; these fixed encounter sites are categorized into one of three categories: landmark, standard, and hidden.
Landmark Site: The site is a large structure or sizable landmark that is automatically discovered as soon as the PCs enter the hex. It can be avoided or explored according to the PCs' whims.
Standard Site: A site that is not particularly obvious, and unless the PCs are traveling specifically to that site, they do not encounter the site until they explore the hex, in which case they automatically locate the site.
Hidden Site: Near identical to a standard site, save that if the PCs don't already know about the site's location, they must make a specific skill check (according the type of site) to locate it during that hex's exploration.